| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Texture block compression | ||
| 3 | * Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com> | ||
| 4 | * Based on public domain code by Fabian Giesen, Sean Barrett and Yann Collet. | ||
| 5 | * | ||
| 6 | * This file is part of FFmpeg | ||
| 7 | * | ||
| 8 | * Permission is hereby granted, free of charge, to any person obtaining a | ||
| 9 | * copy of this software and associated documentation files (the "Software"), | ||
| 10 | * to deal in the Software without restriction, including without limitation | ||
| 11 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
| 12 | * and/or sell copies of the Software, and to permit persons to whom the | ||
| 13 | * Software is furnished to do so, subject to the following conditions: | ||
| 14 | * The above copyright notice and this permission notice shall be included | ||
| 15 | * in all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | ||
| 23 | * IN THE SOFTWARE. | ||
| 24 | */ | ||
| 25 | |||
| 26 | #include <stddef.h> | ||
| 27 | #include <stdint.h> | ||
| 28 | |||
| 29 | #include "libavutil/attributes.h" | ||
| 30 | #include "libavutil/common.h" | ||
| 31 | #include "libavutil/intreadwrite.h" | ||
| 32 | |||
| 33 | #include "texturedsp.h" | ||
| 34 | |||
| 35 | static const uint8_t expand5[32] = { | ||
| 36 | 0, 8, 16, 24, 33, 41, 49, 57, 66, 74, 82, 90, | ||
| 37 | 99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189, | ||
| 38 | 198, 206, 214, 222, 231, 239, 247, 255, | ||
| 39 | }; | ||
| 40 | |||
| 41 | static const uint8_t expand6[64] = { | ||
| 42 | 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, | ||
| 43 | 48, 52, 56, 60, 65, 69, 73, 77, 81, 85, 89, 93, | ||
| 44 | 97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142, | ||
| 45 | 146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, | ||
| 46 | 195, 199, 203, 207, 211, 215, 219, 223, 227, 231, 235, 239, | ||
| 47 | 243, 247, 251, 255, | ||
| 48 | }; | ||
| 49 | |||
| 50 | static const uint8_t match5[256][2] = { | ||
| 51 | { 0, 0 }, { 0, 0 }, { 0, 1 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, | ||
| 52 | { 1, 0 }, { 1, 1 }, { 1, 1 }, { 2, 0 }, { 2, 0 }, { 0, 4 }, | ||
| 53 | { 2, 1 }, { 2, 1 }, { 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 0 }, | ||
| 54 | { 3, 1 }, { 1, 5 }, { 3, 2 }, { 3, 2 }, { 4, 0 }, { 4, 0 }, | ||
| 55 | { 4, 1 }, { 4, 1 }, { 4, 2 }, { 4, 2 }, { 4, 2 }, { 3, 5 }, | ||
| 56 | { 5, 1 }, { 5, 1 }, { 5, 2 }, { 4, 4 }, { 5, 3 }, { 5, 3 }, | ||
| 57 | { 5, 3 }, { 6, 2 }, { 6, 2 }, { 6, 2 }, { 6, 3 }, { 5, 5 }, | ||
| 58 | { 6, 4 }, { 6, 4 }, { 4, 8 }, { 7, 3 }, { 7, 3 }, { 7, 3 }, | ||
| 59 | { 7, 4 }, { 7, 4 }, { 7, 4 }, { 7, 5 }, { 5, 9 }, { 7, 6 }, | ||
| 60 | { 7, 6 }, { 8, 4 }, { 8, 4 }, { 8, 5 }, { 8, 5 }, { 8, 6 }, | ||
| 61 | { 8, 6 }, { 8, 6 }, { 7, 9 }, { 9, 5 }, { 9, 5 }, { 9, 6 }, | ||
| 62 | { 8, 8 }, { 9, 7 }, { 9, 7 }, { 9, 7 }, { 10, 6 }, { 10, 6 }, | ||
| 63 | { 10, 6 }, { 10, 7 }, { 9, 9 }, { 10, 8 }, { 10, 8 }, { 8, 12 }, | ||
| 64 | { 11, 7 }, { 11, 7 }, { 11, 7 }, { 11, 8 }, { 11, 8 }, { 11, 8 }, | ||
| 65 | { 11, 9 }, { 9, 13 }, { 11, 10 }, { 11, 10 }, { 12, 8 }, { 12, 8 }, | ||
| 66 | { 12, 9 }, { 12, 9 }, { 12, 10 }, { 12, 10 }, { 12, 10 }, { 11, 13 }, | ||
| 67 | { 13, 9 }, { 13, 9 }, { 13, 10 }, { 12, 12 }, { 13, 11 }, { 13, 11 }, | ||
| 68 | { 13, 11 }, { 14, 10 }, { 14, 10 }, { 14, 10 }, { 14, 11 }, { 13, 13 }, | ||
| 69 | { 14, 12 }, { 14, 12 }, { 12, 16 }, { 15, 11 }, { 15, 11 }, { 15, 11 }, | ||
| 70 | { 15, 12 }, { 15, 12 }, { 15, 12 }, { 15, 13 }, { 13, 17 }, { 15, 14 }, | ||
| 71 | { 15, 14 }, { 16, 12 }, { 16, 12 }, { 16, 13 }, { 16, 13 }, { 16, 14 }, | ||
| 72 | { 16, 14 }, { 16, 14 }, { 15, 17 }, { 17, 13 }, { 17, 13 }, { 17, 14 }, | ||
| 73 | { 16, 16 }, { 17, 15 }, { 17, 15 }, { 17, 15 }, { 18, 14 }, { 18, 14 }, | ||
| 74 | { 18, 14 }, { 18, 15 }, { 17, 17 }, { 18, 16 }, { 18, 16 }, { 16, 20 }, | ||
| 75 | { 19, 15 }, { 19, 15 }, { 19, 15 }, { 19, 16 }, { 19, 16 }, { 19, 16 }, | ||
| 76 | { 19, 17 }, { 17, 21 }, { 19, 18 }, { 19, 18 }, { 20, 16 }, { 20, 16 }, | ||
| 77 | { 20, 17 }, { 20, 17 }, { 20, 18 }, { 20, 18 }, { 20, 18 }, { 19, 21 }, | ||
| 78 | { 21, 17 }, { 21, 17 }, { 21, 18 }, { 20, 20 }, { 21, 19 }, { 21, 19 }, | ||
| 79 | { 21, 19 }, { 22, 18 }, { 22, 18 }, { 22, 18 }, { 22, 19 }, { 21, 21 }, | ||
| 80 | { 22, 20 }, { 22, 20 }, { 20, 24 }, { 23, 19 }, { 23, 19 }, { 23, 19 }, | ||
| 81 | { 23, 20 }, { 23, 20 }, { 23, 20 }, { 23, 21 }, { 21, 25 }, { 23, 22 }, | ||
| 82 | { 23, 22 }, { 24, 20 }, { 24, 20 }, { 24, 21 }, { 24, 21 }, { 24, 22 }, | ||
| 83 | { 24, 22 }, { 24, 22 }, { 23, 25 }, { 25, 21 }, { 25, 21 }, { 25, 22 }, | ||
| 84 | { 24, 24 }, { 25, 23 }, { 25, 23 }, { 25, 23 }, { 26, 22 }, { 26, 22 }, | ||
| 85 | { 26, 22 }, { 26, 23 }, { 25, 25 }, { 26, 24 }, { 26, 24 }, { 24, 28 }, | ||
| 86 | { 27, 23 }, { 27, 23 }, { 27, 23 }, { 27, 24 }, { 27, 24 }, { 27, 24 }, | ||
| 87 | { 27, 25 }, { 25, 29 }, { 27, 26 }, { 27, 26 }, { 28, 24 }, { 28, 24 }, | ||
| 88 | { 28, 25 }, { 28, 25 }, { 28, 26 }, { 28, 26 }, { 28, 26 }, { 27, 29 }, | ||
| 89 | { 29, 25 }, { 29, 25 }, { 29, 26 }, { 28, 28 }, { 29, 27 }, { 29, 27 }, | ||
| 90 | { 29, 27 }, { 30, 26 }, { 30, 26 }, { 30, 26 }, { 30, 27 }, { 29, 29 }, | ||
| 91 | { 30, 28 }, { 30, 28 }, { 30, 28 }, { 31, 27 }, { 31, 27 }, { 31, 27 }, | ||
| 92 | { 31, 28 }, { 31, 28 }, { 31, 28 }, { 31, 29 }, { 31, 29 }, { 31, 30 }, | ||
| 93 | { 31, 30 }, { 31, 30 }, { 31, 31 }, { 31, 31 }, | ||
| 94 | }; | ||
| 95 | |||
| 96 | static const uint8_t match6[256][2] = { | ||
| 97 | { 0, 0 }, { 0, 1 }, { 1, 0 }, { 1, 0 }, { 1, 1 }, { 2, 0 }, | ||
| 98 | { 2, 1 }, { 3, 0 }, { 3, 0 }, { 3, 1 }, { 4, 0 }, { 4, 0 }, | ||
| 99 | { 4, 1 }, { 5, 0 }, { 5, 1 }, { 6, 0 }, { 6, 0 }, { 6, 1 }, | ||
| 100 | { 7, 0 }, { 7, 0 }, { 7, 1 }, { 8, 0 }, { 8, 1 }, { 8, 1 }, | ||
| 101 | { 8, 2 }, { 9, 1 }, { 9, 2 }, { 9, 2 }, { 9, 3 }, { 10, 2 }, | ||
| 102 | { 10, 3 }, { 10, 3 }, { 10, 4 }, { 11, 3 }, { 11, 4 }, { 11, 4 }, | ||
| 103 | { 11, 5 }, { 12, 4 }, { 12, 5 }, { 12, 5 }, { 12, 6 }, { 13, 5 }, | ||
| 104 | { 13, 6 }, { 8, 16 }, { 13, 7 }, { 14, 6 }, { 14, 7 }, { 9, 17 }, | ||
| 105 | { 14, 8 }, { 15, 7 }, { 15, 8 }, { 11, 16 }, { 15, 9 }, { 15, 10 }, | ||
| 106 | { 16, 8 }, { 16, 9 }, { 16, 10 }, { 15, 13 }, { 17, 9 }, { 17, 10 }, | ||
| 107 | { 17, 11 }, { 15, 16 }, { 18, 10 }, { 18, 11 }, { 18, 12 }, { 16, 16 }, | ||
| 108 | { 19, 11 }, { 19, 12 }, { 19, 13 }, { 17, 17 }, { 20, 12 }, { 20, 13 }, | ||
| 109 | { 20, 14 }, { 19, 16 }, { 21, 13 }, { 21, 14 }, { 21, 15 }, { 20, 17 }, | ||
| 110 | { 22, 14 }, { 22, 15 }, { 25, 10 }, { 22, 16 }, { 23, 15 }, { 23, 16 }, | ||
| 111 | { 26, 11 }, { 23, 17 }, { 24, 16 }, { 24, 17 }, { 27, 12 }, { 24, 18 }, | ||
| 112 | { 25, 17 }, { 25, 18 }, { 28, 13 }, { 25, 19 }, { 26, 18 }, { 26, 19 }, | ||
| 113 | { 29, 14 }, { 26, 20 }, { 27, 19 }, { 27, 20 }, { 30, 15 }, { 27, 21 }, | ||
| 114 | { 28, 20 }, { 28, 21 }, { 28, 21 }, { 28, 22 }, { 29, 21 }, { 29, 22 }, | ||
| 115 | { 24, 32 }, { 29, 23 }, { 30, 22 }, { 30, 23 }, { 25, 33 }, { 30, 24 }, | ||
| 116 | { 31, 23 }, { 31, 24 }, { 27, 32 }, { 31, 25 }, { 31, 26 }, { 32, 24 }, | ||
| 117 | { 32, 25 }, { 32, 26 }, { 31, 29 }, { 33, 25 }, { 33, 26 }, { 33, 27 }, | ||
| 118 | { 31, 32 }, { 34, 26 }, { 34, 27 }, { 34, 28 }, { 32, 32 }, { 35, 27 }, | ||
| 119 | { 35, 28 }, { 35, 29 }, { 33, 33 }, { 36, 28 }, { 36, 29 }, { 36, 30 }, | ||
| 120 | { 35, 32 }, { 37, 29 }, { 37, 30 }, { 37, 31 }, { 36, 33 }, { 38, 30 }, | ||
| 121 | { 38, 31 }, { 41, 26 }, { 38, 32 }, { 39, 31 }, { 39, 32 }, { 42, 27 }, | ||
| 122 | { 39, 33 }, { 40, 32 }, { 40, 33 }, { 43, 28 }, { 40, 34 }, { 41, 33 }, | ||
| 123 | { 41, 34 }, { 44, 29 }, { 41, 35 }, { 42, 34 }, { 42, 35 }, { 45, 30 }, | ||
| 124 | { 42, 36 }, { 43, 35 }, { 43, 36 }, { 46, 31 }, { 43, 37 }, { 44, 36 }, | ||
| 125 | { 44, 37 }, { 44, 37 }, { 44, 38 }, { 45, 37 }, { 45, 38 }, { 40, 48 }, | ||
| 126 | { 45, 39 }, { 46, 38 }, { 46, 39 }, { 41, 49 }, { 46, 40 }, { 47, 39 }, | ||
| 127 | { 47, 40 }, { 43, 48 }, { 47, 41 }, { 47, 42 }, { 48, 40 }, { 48, 41 }, | ||
| 128 | { 48, 42 }, { 47, 45 }, { 49, 41 }, { 49, 42 }, { 49, 43 }, { 47, 48 }, | ||
| 129 | { 50, 42 }, { 50, 43 }, { 50, 44 }, { 48, 48 }, { 51, 43 }, { 51, 44 }, | ||
| 130 | { 51, 45 }, { 49, 49 }, { 52, 44 }, { 52, 45 }, { 52, 46 }, { 51, 48 }, | ||
| 131 | { 53, 45 }, { 53, 46 }, { 53, 47 }, { 52, 49 }, { 54, 46 }, { 54, 47 }, | ||
| 132 | { 57, 42 }, { 54, 48 }, { 55, 47 }, { 55, 48 }, { 58, 43 }, { 55, 49 }, | ||
| 133 | { 56, 48 }, { 56, 49 }, { 59, 44 }, { 56, 50 }, { 57, 49 }, { 57, 50 }, | ||
| 134 | { 60, 45 }, { 57, 51 }, { 58, 50 }, { 58, 51 }, { 61, 46 }, { 58, 52 }, | ||
| 135 | { 59, 51 }, { 59, 52 }, { 62, 47 }, { 59, 53 }, { 60, 52 }, { 60, 53 }, | ||
| 136 | { 60, 53 }, { 60, 54 }, { 61, 53 }, { 61, 54 }, { 61, 54 }, { 61, 55 }, | ||
| 137 | { 62, 54 }, { 62, 55 }, { 62, 55 }, { 62, 56 }, { 63, 55 }, { 63, 56 }, | ||
| 138 | { 63, 56 }, { 63, 57 }, { 63, 58 }, { 63, 59 }, { 63, 59 }, { 63, 60 }, | ||
| 139 | { 63, 61 }, { 63, 62 }, { 63, 62 }, { 63, 63 }, | ||
| 140 | }; | ||
| 141 | |||
| 142 | /* Multiplication over 8 bit emulation */ | ||
| 143 | #define mul8(a, b) (((a) * (b) + 128 + (((a) * (b) + 128) >> 8)) >> 8) | ||
| 144 | |||
| 145 | /* Conversion from rgb24 to rgb565 */ | ||
| 146 | #define rgb2rgb565(r, g, b) \ | ||
| 147 | ((mul8(r, 31) << 11) | (mul8(g, 63) << 5) | (mul8(b, 31) << 0)) | ||
| 148 | |||
| 149 | /* Linear interpolation at 1/3 point between a and b */ | ||
| 150 | #define lerp13(a, b) ((2 * (a) + (b)) / 3) | ||
| 151 | |||
| 152 | /* Linear interpolation on an RGB pixel */ | ||
| 153 | 31238 | static inline void lerp13rgb(uint8_t *out, uint8_t *p1, uint8_t *p2) | |
| 154 | { | ||
| 155 | 31238 | out[0] = lerp13(p1[0], p2[0]); | |
| 156 | 31238 | out[1] = lerp13(p1[1], p2[1]); | |
| 157 | 31238 | out[2] = lerp13(p1[2], p2[2]); | |
| 158 | 31238 | } | |
| 159 | |||
| 160 | /* Conversion from rgb565 to rgb24 */ | ||
| 161 | 31238 | static inline void rgb5652rgb(uint8_t *out, uint16_t v) | |
| 162 | { | ||
| 163 | 31238 | int rv = (v & 0xf800) >> 11; | |
| 164 | 31238 | int gv = (v & 0x07e0) >> 5; | |
| 165 | 31238 | int bv = (v & 0x001f) >> 0; | |
| 166 | |||
| 167 | 31238 | out[0] = expand5[rv]; | |
| 168 | 31238 | out[1] = expand6[gv]; | |
| 169 | 31238 | out[2] = expand5[bv]; | |
| 170 | 31238 | out[3] = 0; | |
| 171 | 31238 | } | |
| 172 | |||
| 173 | /* Color matching function */ | ||
| 174 | 15619 | static unsigned int match_colors(const uint8_t *block, ptrdiff_t stride, | |
| 175 | uint16_t c0, uint16_t c1) | ||
| 176 | { | ||
| 177 | 15619 | uint32_t mask = 0; | |
| 178 | int dirr, dirg, dirb; | ||
| 179 | int dots[16]; | ||
| 180 | int stops[4]; | ||
| 181 | 15619 | int x, y, k = 0; | |
| 182 | int c0_point, half_point, c3_point; | ||
| 183 | uint8_t color[16]; | ||
| 184 | static const uint32_t indexMap[8] = { | ||
| 185 | 0U << 30, 2U << 30, 0U << 30, 2U << 30, | ||
| 186 | 3U << 30, 3U << 30, 1U << 30, 1U << 30, | ||
| 187 | }; | ||
| 188 | |||
| 189 | /* Fill color and compute direction for each component */ | ||
| 190 | 15619 | rgb5652rgb(color + 0, c0); | |
| 191 | 15619 | rgb5652rgb(color + 4, c1); | |
| 192 | 15619 | lerp13rgb(color + 8, color + 0, color + 4); | |
| 193 | 15619 | lerp13rgb(color + 12, color + 4, color + 0); | |
| 194 | |||
| 195 | 15619 | dirr = color[0 * 4 + 0] - color[1 * 4 + 0]; | |
| 196 | 15619 | dirg = color[0 * 4 + 1] - color[1 * 4 + 1]; | |
| 197 | 15619 | dirb = color[0 * 4 + 2] - color[1 * 4 + 2]; | |
| 198 | |||
| 199 |
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78095 | for (y = 0; y < 4; y++) { |
| 200 |
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312380 | for (x = 0; x < 4; x++) |
| 201 | 249904 | dots[k++] = block[0 + x * 4 + y * stride] * dirr + | |
| 202 | 249904 | block[1 + x * 4 + y * stride] * dirg + | |
| 203 | 249904 | block[2 + x * 4 + y * stride] * dirb; | |
| 204 | |||
| 205 | 62476 | stops[y] = color[0 + y * 4] * dirr + | |
| 206 | 62476 | color[1 + y * 4] * dirg + | |
| 207 | 62476 | color[2 + y * 4] * dirb; | |
| 208 | } | ||
| 209 | |||
| 210 | /* Think of the colors as arranged on a line; project point onto that line, | ||
| 211 | * then choose next color out of available ones. we compute the crossover | ||
| 212 | * points for 'best color in top half'/'best in bottom half' and then | ||
| 213 | * the same inside that subinterval. | ||
| 214 | * | ||
| 215 | * Relying on this 1d approximation isn't always optimal in terms of | ||
| 216 | * Euclidean distance, but it's very close and a lot faster. | ||
| 217 | * | ||
| 218 | * http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html */ | ||
| 219 | 15619 | c0_point = (stops[1] + stops[3]) >> 1; | |
| 220 | 15619 | half_point = (stops[3] + stops[2]) >> 1; | |
| 221 | 15619 | c3_point = (stops[2] + stops[0]) >> 1; | |
| 222 | |||
| 223 |
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265523 | for (x = 0; x < 16; x++) { |
| 224 | 249904 | int dot = dots[x]; | |
| 225 |
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249904 | int bits = (dot < half_point ? 4 : 0) | |
| 226 |
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249904 | (dot < c0_point ? 2 : 0) | |
| 227 | 249904 | (dot < c3_point ? 1 : 0); | |
| 228 | |||
| 229 | 249904 | mask >>= 2; | |
| 230 | 249904 | mask |= indexMap[bits]; | |
| 231 | } | ||
| 232 | |||
| 233 | 15619 | return mask; | |
| 234 | } | ||
| 235 | |||
| 236 | /* Color optimization function */ | ||
| 237 | 9388 | static void optimize_colors(const uint8_t *block, ptrdiff_t stride, | |
| 238 | uint16_t *pmax16, uint16_t *pmin16) | ||
| 239 | { | ||
| 240 | const uint8_t *minp; | ||
| 241 | const uint8_t *maxp; | ||
| 242 | 9388 | const int iter_power = 4; | |
| 243 | double magn; | ||
| 244 | int v_r, v_g, v_b; | ||
| 245 | float covf[6], vfr, vfg, vfb; | ||
| 246 | int mind, maxd; | ||
| 247 | 9388 | int cov[6] = { 0 }; | |
| 248 | int mu[3], min[3], max[3]; | ||
| 249 | int ch, iter, x, y; | ||
| 250 | |||
| 251 | /* Determine color distribution */ | ||
| 252 |
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37552 | for (ch = 0; ch < 3; ch++) { |
| 253 | 28164 | const uint8_t *bp = &block[ch]; | |
| 254 | int muv, minv, maxv; | ||
| 255 | |||
| 256 | 28164 | muv = minv = maxv = bp[0]; | |
| 257 |
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| 258 |
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| 259 | 450624 | muv += bp[x * 4 + y * stride]; | |
| 260 |
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450624 | if (bp[x * 4 + y * stride] < minv) |
| 261 | 42225 | minv = bp[x * 4 + y * stride]; | |
| 262 |
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408399 | else if (bp[x * 4 + y * stride] > maxv) |
| 263 | 44075 | maxv = bp[x * 4 + y * stride]; | |
| 264 | } | ||
| 265 | } | ||
| 266 | |||
| 267 | 28164 | mu[ch] = (muv + 8) >> 4; | |
| 268 | 28164 | min[ch] = minv; | |
| 269 | 28164 | max[ch] = maxv; | |
| 270 | } | ||
| 271 | |||
| 272 | /* Determine covariance matrix */ | ||
| 273 |
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46940 | for (y = 0; y < 4; y++) { |
| 274 |
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| 275 | 150208 | int r = block[x * 4 + stride * y + 0] - mu[0]; | |
| 276 | 150208 | int g = block[x * 4 + stride * y + 1] - mu[1]; | |
| 277 | 150208 | int b = block[x * 4 + stride * y + 2] - mu[2]; | |
| 278 | |||
| 279 | 150208 | cov[0] += r * r; | |
| 280 | 150208 | cov[1] += r * g; | |
| 281 | 150208 | cov[2] += r * b; | |
| 282 | 150208 | cov[3] += g * g; | |
| 283 | 150208 | cov[4] += g * b; | |
| 284 | 150208 | cov[5] += b * b; | |
| 285 | } | ||
| 286 | } | ||
| 287 | |||
| 288 | /* Convert covariance matrix to float, find principal axis via power iter */ | ||
| 289 |
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65716 | for (x = 0; x < 6; x++) |
| 290 | 56328 | covf[x] = cov[x] / 255.0f; | |
| 291 | |||
| 292 | 9388 | vfr = (float) (max[0] - min[0]); | |
| 293 | 9388 | vfg = (float) (max[1] - min[1]); | |
| 294 | 9388 | vfb = (float) (max[2] - min[2]); | |
| 295 | |||
| 296 |
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46940 | for (iter = 0; iter < iter_power; iter++) { |
| 297 | 37552 | float r = vfr * covf[0] + vfg * covf[1] + vfb * covf[2]; | |
| 298 | 37552 | float g = vfr * covf[1] + vfg * covf[3] + vfb * covf[4]; | |
| 299 | 37552 | float b = vfr * covf[2] + vfg * covf[4] + vfb * covf[5]; | |
| 300 | |||
| 301 | 37552 | vfr = r; | |
| 302 | 37552 | vfg = g; | |
| 303 | 37552 | vfb = b; | |
| 304 | } | ||
| 305 | |||
| 306 | 9388 | magn = fabs(vfr); | |
| 307 |
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9388 | if (fabs(vfg) > magn) |
| 308 | 4285 | magn = fabs(vfg); | |
| 309 |
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9388 | if (fabs(vfb) > magn) |
| 310 | 1404 | magn = fabs(vfb); | |
| 311 | |||
| 312 | /* if magnitude is too small, default to luminance */ | ||
| 313 |
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9388 | if (magn < 4.0f) { |
| 314 | /* JPEG YCbCr luma coefs, scaled by 1000 */ | ||
| 315 | 53 | v_r = 299; | |
| 316 | 53 | v_g = 587; | |
| 317 | 53 | v_b = 114; | |
| 318 | } else { | ||
| 319 | 9335 | magn = 512.0 / magn; | |
| 320 | 9335 | v_r = (int) (vfr * magn); | |
| 321 | 9335 | v_g = (int) (vfg * magn); | |
| 322 | 9335 | v_b = (int) (vfb * magn); | |
| 323 | } | ||
| 324 | |||
| 325 | /* Pick colors at extreme points */ | ||
| 326 | 9388 | mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; | |
| 327 | 9388 | minp = maxp = block; | |
| 328 |
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46940 | for (y = 0; y < 4; y++) { |
| 329 |
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187760 | for (x = 0; x < 4; x++) { |
| 330 | 150208 | int dot = block[x * 4 + y * stride + 0] * v_r + | |
| 331 | 150208 | block[x * 4 + y * stride + 1] * v_g + | |
| 332 | 150208 | block[x * 4 + y * stride + 2] * v_b; | |
| 333 | |||
| 334 |
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150208 | if (dot < mind) { |
| 335 | 18681 | mind = dot; | |
| 336 | 18681 | minp = block + x * 4 + y * stride; | |
| 337 |
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131527 | } else if (dot > maxd) { |
| 338 | 18460 | maxd = dot; | |
| 339 | 18460 | maxp = block + x * 4 + y * stride; | |
| 340 | } | ||
| 341 | } | ||
| 342 | } | ||
| 343 | |||
| 344 | 9388 | *pmax16 = rgb2rgb565(maxp[0], maxp[1], maxp[2]); | |
| 345 | 9388 | *pmin16 = rgb2rgb565(minp[0], minp[1], minp[2]); | |
| 346 | 9388 | } | |
| 347 | |||
| 348 | /* Try to optimize colors to suit block contents better, by solving | ||
| 349 | * a least squares system via normal equations + Cramer's rule. */ | ||
| 350 | 9388 | static int refine_colors(const uint8_t *block, ptrdiff_t stride, | |
| 351 | uint16_t *pmax16, uint16_t *pmin16, uint32_t mask) | ||
| 352 | { | ||
| 353 | 9388 | uint32_t cm = mask; | |
| 354 | 9388 | uint16_t oldMin = *pmin16; | |
| 355 | 9388 | uint16_t oldMax = *pmax16; | |
| 356 | uint16_t min16, max16; | ||
| 357 | int x, y; | ||
| 358 | |||
| 359 | /* Additional magic to save a lot of multiplies in the accumulating loop. | ||
| 360 | * The tables contain precomputed products of weights for least squares | ||
| 361 | * system, accumulated inside one 32-bit register */ | ||
| 362 | static const int w1tab[4] = { 3, 0, 2, 1 }; | ||
| 363 | static const int prods[4] = { 0x090000, 0x000900, 0x040102, 0x010402 }; | ||
| 364 | |||
| 365 | /* Check if all pixels have the same index */ | ||
| 366 |
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9388 | if ((mask ^ (mask << 2)) < 4) { |
| 367 | /* If so, linear system would be singular; solve using optimal | ||
| 368 | * single-color match on average color. */ | ||
| 369 | 951 | int r = 8, g = 8, b = 8; | |
| 370 |
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4755 | for (y = 0; y < 4; y++) { |
| 371 |
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19020 | for (x = 0; x < 4; x++) { |
| 372 | 15216 | r += block[0 + x * 4 + y * stride]; | |
| 373 | 15216 | g += block[1 + x * 4 + y * stride]; | |
| 374 | 15216 | b += block[2 + x * 4 + y * stride]; | |
| 375 | } | ||
| 376 | } | ||
| 377 | |||
| 378 | 951 | r >>= 4; | |
| 379 | 951 | g >>= 4; | |
| 380 | 951 | b >>= 4; | |
| 381 | |||
| 382 | 951 | max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0]; | |
| 383 | 951 | min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1]; | |
| 384 | } else { | ||
| 385 | float fr, fg, fb; | ||
| 386 | 8437 | int at1_r = 0, at1_g = 0, at1_b = 0; | |
| 387 | 8437 | int at2_r = 0, at2_g = 0, at2_b = 0; | |
| 388 | 8437 | int akku = 0; | |
| 389 | int xx, xy, yy; | ||
| 390 | |||
| 391 |
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42185 | for (y = 0; y < 4; y++) { |
| 392 |
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168740 | for (x = 0; x < 4; x++) { |
| 393 | 134992 | int step = cm & 3; | |
| 394 | 134992 | int w1 = w1tab[step]; | |
| 395 | 134992 | int r = block[0 + x * 4 + y * stride]; | |
| 396 | 134992 | int g = block[1 + x * 4 + y * stride]; | |
| 397 | 134992 | int b = block[2 + x * 4 + y * stride]; | |
| 398 | |||
| 399 | 134992 | akku += prods[step]; | |
| 400 | 134992 | at1_r += w1 * r; | |
| 401 | 134992 | at1_g += w1 * g; | |
| 402 | 134992 | at1_b += w1 * b; | |
| 403 | 134992 | at2_r += r; | |
| 404 | 134992 | at2_g += g; | |
| 405 | 134992 | at2_b += b; | |
| 406 | |||
| 407 | 134992 | cm >>= 2; | |
| 408 | } | ||
| 409 | } | ||
| 410 | |||
| 411 | 8437 | at2_r = 3 * at2_r - at1_r; | |
| 412 | 8437 | at2_g = 3 * at2_g - at1_g; | |
| 413 | 8437 | at2_b = 3 * at2_b - at1_b; | |
| 414 | |||
| 415 | /* Extract solutions and decide solvability */ | ||
| 416 | 8437 | xx = akku >> 16; | |
| 417 | 8437 | yy = (akku >> 8) & 0xFF; | |
| 418 | 8437 | xy = (akku >> 0) & 0xFF; | |
| 419 | |||
| 420 | 8437 | fr = 3.0f * 31.0f / 255.0f / (xx * yy - xy * xy); | |
| 421 | 8437 | fg = fr * 63.0f / 31.0f; | |
| 422 | 8437 | fb = fr; | |
| 423 | |||
| 424 | /* Solve */ | ||
| 425 | 8437 | max16 = av_clip_uintp2((at1_r * yy - at2_r * xy) * fr + 0.5f, 5) << 11; | |
| 426 | 8437 | max16 |= av_clip_uintp2((at1_g * yy - at2_g * xy) * fg + 0.5f, 6) << 5; | |
| 427 | 8437 | max16 |= av_clip_uintp2((at1_b * yy - at2_b * xy) * fb + 0.5f, 5) << 0; | |
| 428 | |||
| 429 | 8437 | min16 = av_clip_uintp2((at2_r * xx - at1_r * xy) * fr + 0.5f, 5) << 11; | |
| 430 | 8437 | min16 |= av_clip_uintp2((at2_g * xx - at1_g * xy) * fg + 0.5f, 6) << 5; | |
| 431 | 8437 | min16 |= av_clip_uintp2((at2_b * xx - at1_b * xy) * fb + 0.5f, 5) << 0; | |
| 432 | } | ||
| 433 | |||
| 434 | 9388 | *pmin16 = min16; | |
| 435 | 9388 | *pmax16 = max16; | |
| 436 |
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9388 | return oldMin != min16 || oldMax != max16; |
| 437 | } | ||
| 438 | |||
| 439 | /* Check if input block is a constant color */ | ||
| 440 | 132608 | static int constant_color(const uint8_t *block, ptrdiff_t stride) | |
| 441 | { | ||
| 442 | int x, y; | ||
| 443 | 132608 | uint32_t first = AV_RL32(block); | |
| 444 | |||
| 445 |
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629296 | for (y = 0; y < 4; y++) |
| 446 |
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| 447 |
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2004766 | if (first != AV_RL32(block + x * 4 + y * stride)) |
| 448 | 9388 | return 0; | |
| 449 | 123220 | return 1; | |
| 450 | } | ||
| 451 | |||
| 452 | /* Main color compression function */ | ||
| 453 | 132608 | static void compress_color(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| 454 | { | ||
| 455 | uint32_t mask; | ||
| 456 | uint16_t max16, min16; | ||
| 457 | 132608 | int constant = constant_color(block, stride); | |
| 458 | |||
| 459 | /* Constant color will load values from tables */ | ||
| 460 |
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132608 | if (constant) { |
| 461 | 123220 | int r = block[0]; | |
| 462 | 123220 | int g = block[1]; | |
| 463 | 123220 | int b = block[2]; | |
| 464 | 123220 | mask = 0xAAAAAAAA; | |
| 465 | 123220 | max16 = (match5[r][0] << 11) | (match6[g][0] << 5) | match5[b][0]; | |
| 466 | 123220 | min16 = (match5[r][1] << 11) | (match6[g][1] << 5) | match5[b][1]; | |
| 467 | } else { | ||
| 468 | int refine; | ||
| 469 | |||
| 470 | /* Otherwise find pca and map along principal axis */ | ||
| 471 | 9388 | optimize_colors(block, stride, &max16, &min16); | |
| 472 |
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9388 | if (max16 != min16) |
| 473 | 8449 | mask = match_colors(block, stride, max16, min16); | |
| 474 | else | ||
| 475 | 939 | mask = 0; | |
| 476 | |||
| 477 | /* One pass refinement */ | ||
| 478 | 9388 | refine = refine_colors(block, stride, &max16, &min16, mask); | |
| 479 |
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9388 | if (refine) { |
| 480 |
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7170 | if (max16 != min16) |
| 481 | 7170 | mask = match_colors(block, stride, max16, min16); | |
| 482 | else | ||
| 483 | ✗ | mask = 0; | |
| 484 | } | ||
| 485 | } | ||
| 486 | |||
| 487 | /* Finally write the color block */ | ||
| 488 |
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132608 | if (max16 < min16) { |
| 489 | 222 | FFSWAP(uint16_t, min16, max16); | |
| 490 | 222 | mask ^= 0x55555555; | |
| 491 | } | ||
| 492 | |||
| 493 | 132608 | AV_WL16(dst + 0, max16); | |
| 494 | 132608 | AV_WL16(dst + 2, min16); | |
| 495 | 132608 | AV_WL32(dst + 4, mask); | |
| 496 | 132608 | } | |
| 497 | |||
| 498 | /* Alpha compression function */ | ||
| 499 | 1024 | static void compress_alpha(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| 500 | { | ||
| 501 | int x, y; | ||
| 502 | int dist, bias, dist4, dist2; | ||
| 503 | int mn, mx; | ||
| 504 | 1024 | int bits = 0; | |
| 505 | 1024 | int mask = 0; | |
| 506 | |||
| 507 | 1024 | memset(dst, 0, 8); | |
| 508 | |||
| 509 | /* Find min/max color */ | ||
| 510 | 1024 | mn = mx = block[3]; | |
| 511 |
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5120 | for (y = 0; y < 4; y++) { |
| 512 |
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20480 | for (x = 0; x < 4; x++) { |
| 513 | 16384 | int val = block[3 + x * 4 + y * stride]; | |
| 514 |
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16384 | if (val < mn) |
| 515 | 265 | mn = val; | |
| 516 |
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16119 | else if (val > mx) |
| 517 | 3328 | mx = val; | |
| 518 | } | ||
| 519 | } | ||
| 520 | |||
| 521 | /* Encode them */ | ||
| 522 | 1024 | dst[0] = (uint8_t) mx; | |
| 523 | 1024 | dst[1] = (uint8_t) mn; | |
| 524 | 1024 | dst += 2; | |
| 525 | |||
| 526 | /* Mono-alpha shortcut */ | ||
| 527 |
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1024 | if (mn == mx) |
| 528 | 8 | return; | |
| 529 | |||
| 530 | /* Determine bias and emit color indices. | ||
| 531 | * Given the choice of mx/mn, these indices are optimal: | ||
| 532 | * fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination */ | ||
| 533 | 1016 | dist = mx - mn; | |
| 534 | |||
| 535 | 1016 | dist4 = dist * 4; | |
| 536 | 1016 | dist2 = dist * 2; | |
| 537 |
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1016 | if (dist < 8) |
| 538 | 1015 | bias = dist - 1 - mn * 7; | |
| 539 | else | ||
| 540 | 1 | bias = dist / 2 + 2 - mn * 7; | |
| 541 | |||
| 542 |
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5080 | for (y = 0; y < 4; y++) { |
| 543 |
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20320 | for (x = 0; x < 4; x++) { |
| 544 | 16256 | int alp = block[3 + x * 4 + y * stride] * 7 + bias; | |
| 545 | int ind, tmp; | ||
| 546 | |||
| 547 | /* This is a "linear scale" lerp factor between 0 (val=min) | ||
| 548 | * and 7 (val=max) to select index. */ | ||
| 549 |
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16256 | tmp = (alp >= dist4) ? -1 : 0; |
| 550 | 16256 | ind = tmp & 4; | |
| 551 | 16256 | alp -= dist4 & tmp; | |
| 552 |
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16256 | tmp = (alp >= dist2) ? -1 : 0; |
| 553 | 16256 | ind += tmp & 2; | |
| 554 | 16256 | alp -= dist2 & tmp; | |
| 555 | 16256 | ind += (alp >= dist); | |
| 556 | |||
| 557 | /* Turn linear scale into DXT index (0/1 are extreme points) */ | ||
| 558 | 16256 | ind = -ind & 7; | |
| 559 | 16256 | ind ^= (2 > ind); | |
| 560 | |||
| 561 | /* Write index */ | ||
| 562 | 16256 | mask |= ind << bits; | |
| 563 | 16256 | bits += 3; | |
| 564 |
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16256 | if (bits >= 8) { |
| 565 | 6096 | *dst++ = mask; | |
| 566 | 6096 | mask >>= 8; | |
| 567 | 6096 | bits -= 8; | |
| 568 | } | ||
| 569 | } | ||
| 570 | } | ||
| 571 | } | ||
| 572 | |||
| 573 | /** | ||
| 574 | * Convert a RGBA buffer to unscaled YCoCg. | ||
| 575 | * Scale is usually introduced to avoid banding over a certain range of colors, | ||
| 576 | * but this version of the algorithm does not introduce it as much as other | ||
| 577 | * implementations, allowing for a simpler and faster conversion. | ||
| 578 | */ | ||
| 579 | ✗ | static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel) | |
| 580 | { | ||
| 581 | ✗ | int r = pixel[0]; | |
| 582 | ✗ | int g = (pixel[1] + 1) >> 1; | |
| 583 | ✗ | int b = pixel[2]; | |
| 584 | ✗ | int t = (2 + r + b) >> 2; | |
| 585 | |||
| 586 | ✗ | dst[0] = av_clip_uint8(128 + ((r - b + 1) >> 1)); /* Co */ | |
| 587 | ✗ | dst[1] = av_clip_uint8(128 + g - t); /* Cg */ | |
| 588 | ✗ | dst[2] = 0; | |
| 589 | ✗ | dst[3] = av_clip_uint8(g + t); /* Y */ | |
| 590 | ✗ | } | |
| 591 | |||
| 592 | /** | ||
| 593 | * Compress one block of RGBA pixels in a DXT1 texture and store the | ||
| 594 | * resulting bytes in 'dst'. Alpha is not preserved. | ||
| 595 | * | ||
| 596 | * @param dst output buffer. | ||
| 597 | * @param stride scanline in bytes. | ||
| 598 | * @param block block to compress. | ||
| 599 | * @return how much texture data has been written. | ||
| 600 | */ | ||
| 601 | 131584 | static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| 602 | { | ||
| 603 | 131584 | compress_color(dst, stride, block); | |
| 604 | |||
| 605 | 131584 | return 8; | |
| 606 | } | ||
| 607 | |||
| 608 | /** | ||
| 609 | * Compress one block of RGBA pixels in a DXT5 texture and store the | ||
| 610 | * resulting bytes in 'dst'. Alpha is preserved. | ||
| 611 | * | ||
| 612 | * @param dst output buffer. | ||
| 613 | * @param stride scanline in bytes. | ||
| 614 | * @param block block to compress. | ||
| 615 | * @return how much texture data has been written. | ||
| 616 | */ | ||
| 617 | 1024 | static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| 618 | { | ||
| 619 | 1024 | compress_alpha(dst, stride, block); | |
| 620 | 1024 | compress_color(dst + 8, stride, block); | |
| 621 | |||
| 622 | 1024 | return 16; | |
| 623 | } | ||
| 624 | |||
| 625 | /** | ||
| 626 | * Compress one block of RGBA pixels in a DXT5-YCoCg texture and store the | ||
| 627 | * resulting bytes in 'dst'. Alpha is not preserved. | ||
| 628 | * | ||
| 629 | * @param dst output buffer. | ||
| 630 | * @param stride scanline in bytes. | ||
| 631 | * @param block block to compress. | ||
| 632 | * @return how much texture data has been written. | ||
| 633 | */ | ||
| 634 | ✗ | static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) | |
| 635 | { | ||
| 636 | int x, y; | ||
| 637 | uint8_t reorder[64]; | ||
| 638 | |||
| 639 | /* Reorder the components and then run a normal DXT5 compression. */ | ||
| 640 | ✗ | for (y = 0; y < 4; y++) | |
| 641 | ✗ | for (x = 0; x < 4; x++) | |
| 642 | ✗ | rgba2ycocg(reorder + x * 4 + y * 16, block + x * 4 + y * stride); | |
| 643 | |||
| 644 | ✗ | compress_alpha(dst + 0, 16, reorder); | |
| 645 | ✗ | compress_color(dst + 8, 16, reorder); | |
| 646 | |||
| 647 | ✗ | return 16; | |
| 648 | } | ||
| 649 | |||
| 650 | 13 | av_cold void ff_texturedspenc_init(TextureDSPEncContext *c) | |
| 651 | { | ||
| 652 | 13 | c->dxt1_block = dxt1_block; | |
| 653 | 13 | c->dxt5_block = dxt5_block; | |
| 654 | 13 | c->dxt5ys_block = dxt5ys_block; | |
| 655 | 13 | } | |
| 656 | |||
| 657 | #define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_compress_threads | ||
| 658 | #define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a) | ||
| 659 | #include "texturedsp_template.c" | ||
| 660 |