FFmpeg coverage


Directory: ../../../ffmpeg/
File: src/libavfilter/vf_v360.c
Date: 2024-11-20 23:03:26
Exec Total Coverage
Lines: 0 2441 0.0%
Functions: 0 135 0.0%
Branches: 0 1230 0.0%

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1 /*
2 * Copyright (c) 2019 Eugene Lyapustin
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21 /**
22 * @file
23 * 360 video conversion filter.
24 * Principle of operation:
25 *
26 * (for each pixel in output frame)
27 * 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j)
28 * 2) Apply 360 operations (rotation, mirror) to (x, y, z)
29 * 3) Calculate pixel position (u, v) in input frame
30 * 4) Calculate interpolation window and weight for each pixel
31 *
32 * (for each frame)
33 * 5) Remap input frame to output frame using precalculated data
34 */
35
36 #include <math.h>
37
38 #include "libavutil/avassert.h"
39 #include "libavutil/mem.h"
40 #include "libavutil/pixdesc.h"
41 #include "libavutil/opt.h"
42 #include "avfilter.h"
43 #include "filters.h"
44 #include "formats.h"
45 #include "video.h"
46 #include "v360.h"
47
48 typedef struct ThreadData {
49 AVFrame *in;
50 AVFrame *out;
51 } ThreadData;
52
53 #define OFFSET(x) offsetof(V360Context, x)
54 #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM
55 #define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
56
57 static const AVOption v360_options[] = {
58 { "input", "set input projection", OFFSET(in), AV_OPT_TYPE_INT, {.i64=EQUIRECTANGULAR}, 0, NB_PROJECTIONS-1, FLAGS, .unit = "in" },
59 { "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "in" },
60 { "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "in" },
61 { "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, .unit = "in" },
62 { "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, .unit = "in" },
63 { "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, .unit = "in" },
64 { "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, .unit = "in" },
65 { "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" },
66 {"rectilinear", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" },
67 { "gnomonic", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" },
68 { "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "in" },
69 { "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "in" },
70 { "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, .unit = "in" },
71 { "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, .unit = "in" },
72 { "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, .unit = "in" },
73 { "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, .unit = "in" },
74 { "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, .unit = "in" },
75 {"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, .unit = "in" },
76 { "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, .unit = "in" },
77 { "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, .unit = "in" },
78 {"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, .unit = "in" },
79 {"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, .unit = "in" },
80 {"barrelsplit", "barrel split facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL_SPLIT}, 0, 0, FLAGS, .unit = "in" },
81 { "tsp", "truncated square pyramid", 0, AV_OPT_TYPE_CONST, {.i64=TSPYRAMID}, 0, 0, FLAGS, .unit = "in" },
82 { "hequirect", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "in" },
83 { "he", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "in" },
84 { "equisolid", "equisolid", 0, AV_OPT_TYPE_CONST, {.i64=EQUISOLID}, 0, 0, FLAGS, .unit = "in" },
85 { "og", "orthographic", 0, AV_OPT_TYPE_CONST, {.i64=ORTHOGRAPHIC}, 0, 0, FLAGS, .unit = "in" },
86 {"octahedron", "octahedron", 0, AV_OPT_TYPE_CONST, {.i64=OCTAHEDRON}, 0, 0, FLAGS, .unit = "in" },
87 {"cylindricalea", "cylindrical equal area", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICALEA}, 0, 0, FLAGS, .unit = "in" },
88 { "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, .unit = "out" },
89 { "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "out" },
90 { "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "out" },
91 { "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, .unit = "out" },
92 { "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, .unit = "out" },
93 { "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, .unit = "out" },
94 { "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, .unit = "out" },
95 { "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" },
96 {"rectilinear", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" },
97 { "gnomonic", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" },
98 { "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "out" },
99 { "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "out" },
100 { "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, .unit = "out" },
101 { "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, .unit = "out" },
102 { "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, .unit = "out" },
103 { "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, .unit = "out" },
104 { "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, .unit = "out" },
105 {"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, .unit = "out" },
106 { "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, .unit = "out" },
107 { "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, .unit = "out" },
108 {"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, .unit = "out" },
109 {"perspective", "perspective", 0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE}, 0, 0, FLAGS, .unit = "out" },
110 {"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, .unit = "out" },
111 {"barrelsplit", "barrel split facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL_SPLIT}, 0, 0, FLAGS, .unit = "out" },
112 { "tsp", "truncated square pyramid", 0, AV_OPT_TYPE_CONST, {.i64=TSPYRAMID}, 0, 0, FLAGS, .unit = "out" },
113 { "hequirect", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "out" },
114 { "he", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "out" },
115 { "equisolid", "equisolid", 0, AV_OPT_TYPE_CONST, {.i64=EQUISOLID}, 0, 0, FLAGS, .unit = "out" },
116 { "og", "orthographic", 0, AV_OPT_TYPE_CONST, {.i64=ORTHOGRAPHIC}, 0, 0, FLAGS, .unit = "out" },
117 {"octahedron", "octahedron", 0, AV_OPT_TYPE_CONST, {.i64=OCTAHEDRON}, 0, 0, FLAGS, .unit = "out" },
118 {"cylindricalea", "cylindrical equal area", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICALEA}, 0, 0, FLAGS, .unit = "out" },
119 { "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, .unit = "interp" },
120 { "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, .unit = "interp" },
121 { "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, .unit = "interp" },
122 { "line", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, .unit = "interp" },
123 { "linear", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, .unit = "interp" },
124 { "lagrange9", "lagrange9 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LAGRANGE9}, 0, 0, FLAGS, .unit = "interp" },
125 { "cube", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, .unit = "interp" },
126 { "cubic", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, .unit = "interp" },
127 { "lanc", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, .unit = "interp" },
128 { "lanczos", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, .unit = "interp" },
129 { "sp16", "spline16 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=SPLINE16}, 0, 0, FLAGS, .unit = "interp" },
130 { "spline16", "spline16 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=SPLINE16}, 0, 0, FLAGS, .unit = "interp" },
131 { "gauss", "gaussian interpolation", 0, AV_OPT_TYPE_CONST, {.i64=GAUSSIAN}, 0, 0, FLAGS, .unit = "interp" },
132 { "gaussian", "gaussian interpolation", 0, AV_OPT_TYPE_CONST, {.i64=GAUSSIAN}, 0, 0, FLAGS, .unit = "interp" },
133 { "mitchell", "mitchell interpolation", 0, AV_OPT_TYPE_CONST, {.i64=MITCHELL}, 0, 0, FLAGS, .unit = "interp" },
134 { "w", "output width", OFFSET(width), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, .unit = "w"},
135 { "h", "output height", OFFSET(height), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, .unit = "h"},
136 { "in_stereo", "input stereo format", OFFSET(in_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, .unit = "stereo" },
137 {"out_stereo", "output stereo format", OFFSET(out_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, .unit = "stereo" },
138 { "2d", "2d mono", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_2D}, 0, 0, FLAGS, .unit = "stereo" },
139 { "sbs", "side by side", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_SBS}, 0, 0, FLAGS, .unit = "stereo" },
140 { "tb", "top bottom", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_TB}, 0, 0, FLAGS, .unit = "stereo" },
141 { "in_forder", "input cubemap face order", OFFSET(in_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "in_forder"},
142 {"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "out_forder"},
143 { "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "in_frot"},
144 { "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "out_frot"},
145 { "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 0.1,TFLAGS, .unit = "in_pad"},
146 { "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 0.1,TFLAGS, .unit = "out_pad"},
147 { "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100,TFLAGS, .unit = "fin_pad"},
148 { "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100,TFLAGS, .unit = "fout_pad"},
149 { "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "yaw"},
150 { "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "pitch"},
151 { "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "roll"},
152 { "rorder", "rotation order", OFFSET(rorder), AV_OPT_TYPE_STRING, {.str="ypr"}, 0, 0,TFLAGS, .unit = "rorder"},
153 { "h_fov", "output horizontal field of view",OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "h_fov"},
154 { "v_fov", "output vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "v_fov"},
155 { "d_fov", "output diagonal field of view", OFFSET(d_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "d_fov"},
156 { "h_flip", "flip out video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "h_flip"},
157 { "v_flip", "flip out video vertically", OFFSET(v_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "v_flip"},
158 { "d_flip", "flip out video indepth", OFFSET(d_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "d_flip"},
159 { "ih_flip", "flip in video horizontally", OFFSET(ih_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "ih_flip"},
160 { "iv_flip", "flip in video vertically", OFFSET(iv_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "iv_flip"},
161 { "in_trans", "transpose video input", OFFSET(in_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "in_transpose"},
162 { "out_trans", "transpose video output", OFFSET(out_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "out_transpose"},
163 { "ih_fov", "input horizontal field of view",OFFSET(ih_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "ih_fov"},
164 { "iv_fov", "input vertical field of view", OFFSET(iv_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "iv_fov"},
165 { "id_fov", "input diagonal field of view", OFFSET(id_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "id_fov"},
166 { "h_offset", "output horizontal off-axis offset",OFFSET(h_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f}, -1.f, 1.f,TFLAGS, .unit = "h_offset"},
167 { "v_offset", "output vertical off-axis offset", OFFSET(v_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f}, -1.f, 1.f,TFLAGS, .unit = "v_offset"},
168 {"alpha_mask", "build mask in alpha plane", OFFSET(alpha), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "alpha"},
169 { "reset_rot", "reset rotation", OFFSET(reset_rot), AV_OPT_TYPE_BOOL, {.i64=0}, -1, 1,TFLAGS, .unit = "reset_rot"},
170 { NULL }
171 };
172
173 AVFILTER_DEFINE_CLASS(v360);
174
175 static int query_formats(const AVFilterContext *ctx,
176 AVFilterFormatsConfig **cfg_in,
177 AVFilterFormatsConfig **cfg_out)
178 {
179 const V360Context *s = ctx->priv;
180 static const enum AVPixelFormat pix_fmts[] = {
181 // YUVA444
182 AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9,
183 AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12,
184 AV_PIX_FMT_YUVA444P16,
185
186 // YUVA422
187 AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9,
188 AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12,
189 AV_PIX_FMT_YUVA422P16,
190
191 // YUVA420
192 AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9,
193 AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16,
194
195 // YUVJ
196 AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P,
197 AV_PIX_FMT_YUVJ422P, AV_PIX_FMT_YUVJ420P,
198 AV_PIX_FMT_YUVJ411P,
199
200 // YUV444
201 AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV444P9,
202 AV_PIX_FMT_YUV444P10, AV_PIX_FMT_YUV444P12,
203 AV_PIX_FMT_YUV444P14, AV_PIX_FMT_YUV444P16,
204
205 // YUV440
206 AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUV440P10,
207 AV_PIX_FMT_YUV440P12,
208
209 // YUV422
210 AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV422P9,
211 AV_PIX_FMT_YUV422P10, AV_PIX_FMT_YUV422P12,
212 AV_PIX_FMT_YUV422P14, AV_PIX_FMT_YUV422P16,
213
214 // YUV420
215 AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV420P9,
216 AV_PIX_FMT_YUV420P10, AV_PIX_FMT_YUV420P12,
217 AV_PIX_FMT_YUV420P14, AV_PIX_FMT_YUV420P16,
218
219 // YUV411
220 AV_PIX_FMT_YUV411P,
221
222 // YUV410
223 AV_PIX_FMT_YUV410P,
224
225 // GBR
226 AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9,
227 AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
228 AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
229
230 // GBRA
231 AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10,
232 AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
233
234 // GRAY
235 AV_PIX_FMT_GRAY8, AV_PIX_FMT_GRAY9,
236 AV_PIX_FMT_GRAY10, AV_PIX_FMT_GRAY12,
237 AV_PIX_FMT_GRAY14, AV_PIX_FMT_GRAY16,
238
239 AV_PIX_FMT_NONE
240 };
241 static const enum AVPixelFormat alpha_pix_fmts[] = {
242 AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9,
243 AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12,
244 AV_PIX_FMT_YUVA444P16,
245 AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9,
246 AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12,
247 AV_PIX_FMT_YUVA422P16,
248 AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9,
249 AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16,
250 AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10,
251 AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
252 AV_PIX_FMT_NONE
253 };
254
255 return ff_set_common_formats_from_list2(ctx, cfg_in, cfg_out,
256 s->alpha ? alpha_pix_fmts : pix_fmts);
257 }
258
259 #define DEFINE_REMAP1_LINE(bits, div) \
260 static void remap1_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *const src, \
261 ptrdiff_t in_linesize, \
262 const int16_t *const u, const int16_t *const v, \
263 const int16_t *const ker) \
264 { \
265 const uint##bits##_t *const s = (const uint##bits##_t *const)src; \
266 uint##bits##_t *d = (uint##bits##_t *)dst; \
267 \
268 in_linesize /= div; \
269 \
270 for (int x = 0; x < width; x++) \
271 d[x] = s[v[x] * in_linesize + u[x]]; \
272 }
273
274 DEFINE_REMAP1_LINE( 8, 1)
275 DEFINE_REMAP1_LINE(16, 2)
276
277 /**
278 * Generate remapping function with a given window size and pixel depth.
279 *
280 * @param ws size of interpolation window
281 * @param bits number of bits per pixel
282 */
283 #define DEFINE_REMAP(ws, bits) \
284 static int remap##ws##_##bits##bit_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \
285 { \
286 ThreadData *td = arg; \
287 const V360Context *s = ctx->priv; \
288 const SliceXYRemap *r = &s->slice_remap[jobnr]; \
289 const AVFrame *in = td->in; \
290 AVFrame *out = td->out; \
291 \
292 av_assert1(s->nb_planes <= AV_VIDEO_MAX_PLANES); \
293 \
294 for (int stereo = 0; stereo < 1 + s->out_stereo > STEREO_2D; stereo++) { \
295 for (int plane = 0; plane < s->nb_planes; plane++) { \
296 const unsigned map = s->map[plane]; \
297 const int in_linesize = in->linesize[plane]; \
298 const int out_linesize = out->linesize[plane]; \
299 const int uv_linesize = s->uv_linesize[plane]; \
300 const int in_offset_w = stereo ? s->in_offset_w[plane] : 0; \
301 const int in_offset_h = stereo ? s->in_offset_h[plane] : 0; \
302 const int out_offset_w = stereo ? s->out_offset_w[plane] : 0; \
303 const int out_offset_h = stereo ? s->out_offset_h[plane] : 0; \
304 const uint8_t *const src = in->data[plane] + \
305 in_offset_h * in_linesize + in_offset_w * (bits >> 3); \
306 uint8_t *dst = out->data[plane] + out_offset_h * out_linesize + out_offset_w * (bits >> 3); \
307 const uint8_t *mask = plane == 3 ? r->mask : NULL; \
308 const int width = s->pr_width[plane]; \
309 const int height = s->pr_height[plane]; \
310 \
311 const int slice_start = (height * jobnr ) / nb_jobs; \
312 const int slice_end = (height * (jobnr + 1)) / nb_jobs; \
313 \
314 for (int y = slice_start; y < slice_end && !mask; y++) { \
315 const int16_t *const u = r->u[map] + (y - slice_start) * uv_linesize * ws * ws; \
316 const int16_t *const v = r->v[map] + (y - slice_start) * uv_linesize * ws * ws; \
317 const int16_t *const ker = r->ker[map] + (y - slice_start) * uv_linesize * ws * ws; \
318 \
319 s->remap_line(dst + y * out_linesize, width, src, in_linesize, u, v, ker); \
320 } \
321 \
322 for (int y = slice_start; y < slice_end && mask; y++) { \
323 memcpy(dst + y * out_linesize, mask + \
324 (y - slice_start) * width * (bits >> 3), width * (bits >> 3)); \
325 } \
326 } \
327 } \
328 \
329 return 0; \
330 }
331
332 DEFINE_REMAP(1, 8)
333 DEFINE_REMAP(2, 8)
334 DEFINE_REMAP(3, 8)
335 DEFINE_REMAP(4, 8)
336 DEFINE_REMAP(1, 16)
337 DEFINE_REMAP(2, 16)
338 DEFINE_REMAP(3, 16)
339 DEFINE_REMAP(4, 16)
340
341 #define DEFINE_REMAP_LINE(ws, bits, div) \
342 static void remap##ws##_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *const src, \
343 ptrdiff_t in_linesize, \
344 const int16_t *const u, const int16_t *const v, \
345 const int16_t *const ker) \
346 { \
347 const uint##bits##_t *const s = (const uint##bits##_t *const)src; \
348 uint##bits##_t *d = (uint##bits##_t *)dst; \
349 \
350 in_linesize /= div; \
351 \
352 for (int x = 0; x < width; x++) { \
353 const int16_t *const uu = u + x * ws * ws; \
354 const int16_t *const vv = v + x * ws * ws; \
355 const int16_t *const kker = ker + x * ws * ws; \
356 int tmp = 0; \
357 \
358 for (int i = 0; i < ws; i++) { \
359 const int iws = i * ws; \
360 for (int j = 0; j < ws; j++) { \
361 tmp += kker[iws + j] * s[vv[iws + j] * in_linesize + uu[iws + j]]; \
362 } \
363 } \
364 \
365 d[x] = av_clip_uint##bits(tmp >> 14); \
366 } \
367 }
368
369 DEFINE_REMAP_LINE(2, 8, 1)
370 DEFINE_REMAP_LINE(3, 8, 1)
371 DEFINE_REMAP_LINE(4, 8, 1)
372 DEFINE_REMAP_LINE(2, 16, 2)
373 DEFINE_REMAP_LINE(3, 16, 2)
374 DEFINE_REMAP_LINE(4, 16, 2)
375
376 void ff_v360_init(V360Context *s, int depth)
377 {
378 switch (s->interp) {
379 case NEAREST:
380 s->remap_line = depth <= 8 ? remap1_8bit_line_c : remap1_16bit_line_c;
381 break;
382 case BILINEAR:
383 s->remap_line = depth <= 8 ? remap2_8bit_line_c : remap2_16bit_line_c;
384 break;
385 case LAGRANGE9:
386 s->remap_line = depth <= 8 ? remap3_8bit_line_c : remap3_16bit_line_c;
387 break;
388 case BICUBIC:
389 case LANCZOS:
390 case SPLINE16:
391 case GAUSSIAN:
392 case MITCHELL:
393 s->remap_line = depth <= 8 ? remap4_8bit_line_c : remap4_16bit_line_c;
394 break;
395 }
396
397 #if ARCH_X86
398 ff_v360_init_x86(s, depth);
399 #endif
400 }
401
402 /**
403 * Save nearest pixel coordinates for remapping.
404 *
405 * @param du horizontal relative coordinate
406 * @param dv vertical relative coordinate
407 * @param rmap calculated 4x4 window
408 * @param u u remap data
409 * @param v v remap data
410 * @param ker ker remap data
411 */
412 static void nearest_kernel(float du, float dv, const XYRemap *rmap,
413 int16_t *u, int16_t *v, int16_t *ker)
414 {
415 const int i = lrintf(dv) + 1;
416 const int j = lrintf(du) + 1;
417
418 u[0] = rmap->u[i][j];
419 v[0] = rmap->v[i][j];
420 }
421
422 /**
423 * Calculate kernel for bilinear interpolation.
424 *
425 * @param du horizontal relative coordinate
426 * @param dv vertical relative coordinate
427 * @param rmap calculated 4x4 window
428 * @param u u remap data
429 * @param v v remap data
430 * @param ker ker remap data
431 */
432 static void bilinear_kernel(float du, float dv, const XYRemap *rmap,
433 int16_t *u, int16_t *v, int16_t *ker)
434 {
435 for (int i = 0; i < 2; i++) {
436 for (int j = 0; j < 2; j++) {
437 u[i * 2 + j] = rmap->u[i + 1][j + 1];
438 v[i * 2 + j] = rmap->v[i + 1][j + 1];
439 }
440 }
441
442 ker[0] = lrintf((1.f - du) * (1.f - dv) * 16385.f);
443 ker[1] = lrintf( du * (1.f - dv) * 16385.f);
444 ker[2] = lrintf((1.f - du) * dv * 16385.f);
445 ker[3] = lrintf( du * dv * 16385.f);
446 }
447
448 /**
449 * Calculate 1-dimensional lagrange coefficients.
450 *
451 * @param t relative coordinate
452 * @param coeffs coefficients
453 */
454 static inline void calculate_lagrange_coeffs(float t, float *coeffs)
455 {
456 coeffs[0] = (t - 1.f) * (t - 2.f) * 0.5f;
457 coeffs[1] = -t * (t - 2.f);
458 coeffs[2] = t * (t - 1.f) * 0.5f;
459 }
460
461 /**
462 * Calculate kernel for lagrange interpolation.
463 *
464 * @param du horizontal relative coordinate
465 * @param dv vertical relative coordinate
466 * @param rmap calculated 4x4 window
467 * @param u u remap data
468 * @param v v remap data
469 * @param ker ker remap data
470 */
471 static void lagrange_kernel(float du, float dv, const XYRemap *rmap,
472 int16_t *u, int16_t *v, int16_t *ker)
473 {
474 float du_coeffs[3];
475 float dv_coeffs[3];
476
477 calculate_lagrange_coeffs(du, du_coeffs);
478 calculate_lagrange_coeffs(dv, dv_coeffs);
479
480 for (int i = 0; i < 3; i++) {
481 for (int j = 0; j < 3; j++) {
482 u[i * 3 + j] = rmap->u[i + 1][j + 1];
483 v[i * 3 + j] = rmap->v[i + 1][j + 1];
484 ker[i * 3 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
485 }
486 }
487 }
488
489 /**
490 * Calculate 1-dimensional cubic coefficients.
491 *
492 * @param t relative coordinate
493 * @param coeffs coefficients
494 */
495 static inline void calculate_bicubic_coeffs(float t, float *coeffs)
496 {
497 const float tt = t * t;
498 const float ttt = t * t * t;
499
500 coeffs[0] = - t / 3.f + tt / 2.f - ttt / 6.f;
501 coeffs[1] = 1.f - t / 2.f - tt + ttt / 2.f;
502 coeffs[2] = t + tt / 2.f - ttt / 2.f;
503 coeffs[3] = - t / 6.f + ttt / 6.f;
504 }
505
506 /**
507 * Calculate kernel for bicubic interpolation.
508 *
509 * @param du horizontal relative coordinate
510 * @param dv vertical relative coordinate
511 * @param rmap calculated 4x4 window
512 * @param u u remap data
513 * @param v v remap data
514 * @param ker ker remap data
515 */
516 static void bicubic_kernel(float du, float dv, const XYRemap *rmap,
517 int16_t *u, int16_t *v, int16_t *ker)
518 {
519 float du_coeffs[4];
520 float dv_coeffs[4];
521
522 calculate_bicubic_coeffs(du, du_coeffs);
523 calculate_bicubic_coeffs(dv, dv_coeffs);
524
525 for (int i = 0; i < 4; i++) {
526 for (int j = 0; j < 4; j++) {
527 u[i * 4 + j] = rmap->u[i][j];
528 v[i * 4 + j] = rmap->v[i][j];
529 ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
530 }
531 }
532 }
533
534 /**
535 * Calculate 1-dimensional lanczos coefficients.
536 *
537 * @param t relative coordinate
538 * @param coeffs coefficients
539 */
540 static inline void calculate_lanczos_coeffs(float t, float *coeffs)
541 {
542 float sum = 0.f;
543
544 for (int i = 0; i < 4; i++) {
545 const float x = M_PI * (t - i + 1);
546 if (x == 0.f) {
547 coeffs[i] = 1.f;
548 } else {
549 coeffs[i] = sinf(x) * sinf(x / 2.f) / (x * x / 2.f);
550 }
551 sum += coeffs[i];
552 }
553
554 for (int i = 0; i < 4; i++) {
555 coeffs[i] /= sum;
556 }
557 }
558
559 /**
560 * Calculate kernel for lanczos interpolation.
561 *
562 * @param du horizontal relative coordinate
563 * @param dv vertical relative coordinate
564 * @param rmap calculated 4x4 window
565 * @param u u remap data
566 * @param v v remap data
567 * @param ker ker remap data
568 */
569 static void lanczos_kernel(float du, float dv, const XYRemap *rmap,
570 int16_t *u, int16_t *v, int16_t *ker)
571 {
572 float du_coeffs[4];
573 float dv_coeffs[4];
574
575 calculate_lanczos_coeffs(du, du_coeffs);
576 calculate_lanczos_coeffs(dv, dv_coeffs);
577
578 for (int i = 0; i < 4; i++) {
579 for (int j = 0; j < 4; j++) {
580 u[i * 4 + j] = rmap->u[i][j];
581 v[i * 4 + j] = rmap->v[i][j];
582 ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
583 }
584 }
585 }
586
587 /**
588 * Calculate 1-dimensional spline16 coefficients.
589 *
590 * @param t relative coordinate
591 * @param coeffs coefficients
592 */
593 static void calculate_spline16_coeffs(float t, float *coeffs)
594 {
595 coeffs[0] = ((-1.f / 3.f * t + 0.8f) * t - 7.f / 15.f) * t;
596 coeffs[1] = ((t - 9.f / 5.f) * t - 0.2f) * t + 1.f;
597 coeffs[2] = ((6.f / 5.f - t) * t + 0.8f) * t;
598 coeffs[3] = ((1.f / 3.f * t - 0.2f) * t - 2.f / 15.f) * t;
599 }
600
601 /**
602 * Calculate kernel for spline16 interpolation.
603 *
604 * @param du horizontal relative coordinate
605 * @param dv vertical relative coordinate
606 * @param rmap calculated 4x4 window
607 * @param u u remap data
608 * @param v v remap data
609 * @param ker ker remap data
610 */
611 static void spline16_kernel(float du, float dv, const XYRemap *rmap,
612 int16_t *u, int16_t *v, int16_t *ker)
613 {
614 float du_coeffs[4];
615 float dv_coeffs[4];
616
617 calculate_spline16_coeffs(du, du_coeffs);
618 calculate_spline16_coeffs(dv, dv_coeffs);
619
620 for (int i = 0; i < 4; i++) {
621 for (int j = 0; j < 4; j++) {
622 u[i * 4 + j] = rmap->u[i][j];
623 v[i * 4 + j] = rmap->v[i][j];
624 ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
625 }
626 }
627 }
628
629 /**
630 * Calculate 1-dimensional gaussian coefficients.
631 *
632 * @param t relative coordinate
633 * @param coeffs coefficients
634 */
635 static void calculate_gaussian_coeffs(float t, float *coeffs)
636 {
637 float sum = 0.f;
638
639 for (int i = 0; i < 4; i++) {
640 const float x = t - (i - 1);
641 if (x == 0.f) {
642 coeffs[i] = 1.f;
643 } else {
644 coeffs[i] = expf(-2.f * x * x) * expf(-x * x / 2.f);
645 }
646 sum += coeffs[i];
647 }
648
649 for (int i = 0; i < 4; i++) {
650 coeffs[i] /= sum;
651 }
652 }
653
654 /**
655 * Calculate kernel for gaussian interpolation.
656 *
657 * @param du horizontal relative coordinate
658 * @param dv vertical relative coordinate
659 * @param rmap calculated 4x4 window
660 * @param u u remap data
661 * @param v v remap data
662 * @param ker ker remap data
663 */
664 static void gaussian_kernel(float du, float dv, const XYRemap *rmap,
665 int16_t *u, int16_t *v, int16_t *ker)
666 {
667 float du_coeffs[4];
668 float dv_coeffs[4];
669
670 calculate_gaussian_coeffs(du, du_coeffs);
671 calculate_gaussian_coeffs(dv, dv_coeffs);
672
673 for (int i = 0; i < 4; i++) {
674 for (int j = 0; j < 4; j++) {
675 u[i * 4 + j] = rmap->u[i][j];
676 v[i * 4 + j] = rmap->v[i][j];
677 ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
678 }
679 }
680 }
681
682 /**
683 * Calculate 1-dimensional cubic_bc_spline coefficients.
684 *
685 * @param t relative coordinate
686 * @param coeffs coefficients
687 */
688 static void calculate_cubic_bc_coeffs(float t, float *coeffs,
689 float b, float c)
690 {
691 float sum = 0.f;
692 float p0 = (6.f - 2.f * b) / 6.f,
693 p2 = (-18.f + 12.f * b + 6.f * c) / 6.f,
694 p3 = (12.f - 9.f * b - 6.f * c) / 6.f,
695 q0 = (8.f * b + 24.f * c) / 6.f,
696 q1 = (-12.f * b - 48.f * c) / 6.f,
697 q2 = (6.f * b + 30.f * c) / 6.f,
698 q3 = (-b - 6.f * c) / 6.f;
699
700 for (int i = 0; i < 4; i++) {
701 const float x = fabsf(t - i + 1.f);
702 if (x < 1.f) {
703 coeffs[i] = (p0 + x * x * (p2 + x * p3)) *
704 (p0 + x * x * (p2 + x * p3 / 2.f) / 4.f);
705 } else if (x < 2.f) {
706 coeffs[i] = (q0 + x * (q1 + x * (q2 + x * q3))) *
707 (q0 + x * (q1 + x * (q2 + x / 2.f * q3) / 2.f) / 2.f);
708 } else {
709 coeffs[i] = 0.f;
710 }
711 sum += coeffs[i];
712 }
713
714 for (int i = 0; i < 4; i++) {
715 coeffs[i] /= sum;
716 }
717 }
718
719 /**
720 * Calculate kernel for mitchell interpolation.
721 *
722 * @param du horizontal relative coordinate
723 * @param dv vertical relative coordinate
724 * @param rmap calculated 4x4 window
725 * @param u u remap data
726 * @param v v remap data
727 * @param ker ker remap data
728 */
729 static void mitchell_kernel(float du, float dv, const XYRemap *rmap,
730 int16_t *u, int16_t *v, int16_t *ker)
731 {
732 float du_coeffs[4];
733 float dv_coeffs[4];
734
735 calculate_cubic_bc_coeffs(du, du_coeffs, 1.f / 3.f, 1.f / 3.f);
736 calculate_cubic_bc_coeffs(dv, dv_coeffs, 1.f / 3.f, 1.f / 3.f);
737
738 for (int i = 0; i < 4; i++) {
739 for (int j = 0; j < 4; j++) {
740 u[i * 4 + j] = rmap->u[i][j];
741 v[i * 4 + j] = rmap->v[i][j];
742 ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f);
743 }
744 }
745 }
746
747 /**
748 * Modulo operation with only positive remainders.
749 *
750 * @param a dividend
751 * @param b divisor
752 *
753 * @return positive remainder of (a / b)
754 */
755 static inline int mod(int a, int b)
756 {
757 const int res = a % b;
758 if (res < 0) {
759 return res + b;
760 } else {
761 return res;
762 }
763 }
764
765 /**
766 * Reflect y operation.
767 *
768 * @param y input vertical position
769 * @param h input height
770 */
771 static inline int reflecty(int y, int h)
772 {
773 if (y < 0) {
774 y = -y;
775 } else if (y >= h) {
776 y = 2 * h - 1 - y;
777 }
778
779 return av_clip(y, 0, h - 1);
780 }
781
782 /**
783 * Reflect x operation for equirect.
784 *
785 * @param x input horizontal position
786 * @param y input vertical position
787 * @param w input width
788 * @param h input height
789 */
790 static inline int ereflectx(int x, int y, int w, int h)
791 {
792 if (y < 0 || y >= h)
793 x += w / 2;
794
795 return mod(x, w);
796 }
797
798 /**
799 * Reflect x operation.
800 *
801 * @param x input horizontal position
802 * @param y input vertical position
803 * @param w input width
804 * @param h input height
805 */
806 static inline int reflectx(int x, int y, int w, int h)
807 {
808 if (y < 0 || y >= h)
809 return w - 1 - x;
810
811 return mod(x, w);
812 }
813
814 /**
815 * Convert char to corresponding direction.
816 * Used for cubemap options.
817 */
818 static int get_direction(char c)
819 {
820 switch (c) {
821 case 'r':
822 return RIGHT;
823 case 'l':
824 return LEFT;
825 case 'u':
826 return UP;
827 case 'd':
828 return DOWN;
829 case 'f':
830 return FRONT;
831 case 'b':
832 return BACK;
833 default:
834 return -1;
835 }
836 }
837
838 /**
839 * Convert char to corresponding rotation angle.
840 * Used for cubemap options.
841 */
842 static int get_rotation(char c)
843 {
844 switch (c) {
845 case '0':
846 return ROT_0;
847 case '1':
848 return ROT_90;
849 case '2':
850 return ROT_180;
851 case '3':
852 return ROT_270;
853 default:
854 return -1;
855 }
856 }
857
858 /**
859 * Convert char to corresponding rotation order.
860 */
861 static int get_rorder(char c)
862 {
863 switch (c) {
864 case 'Y':
865 case 'y':
866 return YAW;
867 case 'P':
868 case 'p':
869 return PITCH;
870 case 'R':
871 case 'r':
872 return ROLL;
873 default:
874 return -1;
875 }
876 }
877
878 /**
879 * Prepare data for processing cubemap input format.
880 *
881 * @param ctx filter context
882 *
883 * @return error code
884 */
885 static int prepare_cube_in(AVFilterContext *ctx)
886 {
887 V360Context *s = ctx->priv;
888
889 for (int face = 0; face < NB_FACES; face++) {
890 const char c = s->in_forder[face];
891 int direction;
892
893 if (c == '\0') {
894 av_log(ctx, AV_LOG_ERROR,
895 "Incomplete in_forder option. Direction for all 6 faces should be specified.\n");
896 return AVERROR(EINVAL);
897 }
898
899 direction = get_direction(c);
900 if (direction == -1) {
901 av_log(ctx, AV_LOG_ERROR,
902 "Incorrect direction symbol '%c' in in_forder option.\n", c);
903 return AVERROR(EINVAL);
904 }
905
906 s->in_cubemap_face_order[direction] = face;
907 }
908
909 for (int face = 0; face < NB_FACES; face++) {
910 const char c = s->in_frot[face];
911 int rotation;
912
913 if (c == '\0') {
914 av_log(ctx, AV_LOG_ERROR,
915 "Incomplete in_frot option. Rotation for all 6 faces should be specified.\n");
916 return AVERROR(EINVAL);
917 }
918
919 rotation = get_rotation(c);
920 if (rotation == -1) {
921 av_log(ctx, AV_LOG_ERROR,
922 "Incorrect rotation symbol '%c' in in_frot option.\n", c);
923 return AVERROR(EINVAL);
924 }
925
926 s->in_cubemap_face_rotation[face] = rotation;
927 }
928
929 return 0;
930 }
931
932 /**
933 * Prepare data for processing cubemap output format.
934 *
935 * @param ctx filter context
936 *
937 * @return error code
938 */
939 static int prepare_cube_out(AVFilterContext *ctx)
940 {
941 V360Context *s = ctx->priv;
942
943 for (int face = 0; face < NB_FACES; face++) {
944 const char c = s->out_forder[face];
945 int direction;
946
947 if (c == '\0') {
948 av_log(ctx, AV_LOG_ERROR,
949 "Incomplete out_forder option. Direction for all 6 faces should be specified.\n");
950 return AVERROR(EINVAL);
951 }
952
953 direction = get_direction(c);
954 if (direction == -1) {
955 av_log(ctx, AV_LOG_ERROR,
956 "Incorrect direction symbol '%c' in out_forder option.\n", c);
957 return AVERROR(EINVAL);
958 }
959
960 s->out_cubemap_direction_order[face] = direction;
961 }
962
963 for (int face = 0; face < NB_FACES; face++) {
964 const char c = s->out_frot[face];
965 int rotation;
966
967 if (c == '\0') {
968 av_log(ctx, AV_LOG_ERROR,
969 "Incomplete out_frot option. Rotation for all 6 faces should be specified.\n");
970 return AVERROR(EINVAL);
971 }
972
973 rotation = get_rotation(c);
974 if (rotation == -1) {
975 av_log(ctx, AV_LOG_ERROR,
976 "Incorrect rotation symbol '%c' in out_frot option.\n", c);
977 return AVERROR(EINVAL);
978 }
979
980 s->out_cubemap_face_rotation[face] = rotation;
981 }
982
983 return 0;
984 }
985
986 static inline void rotate_cube_face(float *uf, float *vf, int rotation)
987 {
988 float tmp;
989
990 switch (rotation) {
991 case ROT_0:
992 break;
993 case ROT_90:
994 tmp = *uf;
995 *uf = -*vf;
996 *vf = tmp;
997 break;
998 case ROT_180:
999 *uf = -*uf;
1000 *vf = -*vf;
1001 break;
1002 case ROT_270:
1003 tmp = -*uf;
1004 *uf = *vf;
1005 *vf = tmp;
1006 break;
1007 default:
1008 av_assert0(0);
1009 }
1010 }
1011
1012 static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation)
1013 {
1014 float tmp;
1015
1016 switch (rotation) {
1017 case ROT_0:
1018 break;
1019 case ROT_90:
1020 tmp = -*uf;
1021 *uf = *vf;
1022 *vf = tmp;
1023 break;
1024 case ROT_180:
1025 *uf = -*uf;
1026 *vf = -*vf;
1027 break;
1028 case ROT_270:
1029 tmp = *uf;
1030 *uf = -*vf;
1031 *vf = tmp;
1032 break;
1033 default:
1034 av_assert0(0);
1035 }
1036 }
1037
1038 /**
1039 * Offset vector.
1040 *
1041 * @param vec vector
1042 */
1043 static void offset_vector(float *vec, float h_offset, float v_offset)
1044 {
1045 vec[0] += h_offset;
1046 vec[1] += v_offset;
1047 }
1048
1049 /**
1050 * Normalize vector.
1051 *
1052 * @param vec vector
1053 */
1054 static void normalize_vector(float *vec)
1055 {
1056 const float norm = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]);
1057
1058 vec[0] /= norm;
1059 vec[1] /= norm;
1060 vec[2] /= norm;
1061 }
1062
1063 /**
1064 * Calculate 3D coordinates on sphere for corresponding cubemap position.
1065 * Common operation for every cubemap.
1066 *
1067 * @param s filter private context
1068 * @param uf horizontal cubemap coordinate [0, 1)
1069 * @param vf vertical cubemap coordinate [0, 1)
1070 * @param face face of cubemap
1071 * @param vec coordinates on sphere
1072 * @param scalew scale for uf
1073 * @param scaleh scale for vf
1074 */
1075 static void cube_to_xyz(const V360Context *s,
1076 float uf, float vf, int face,
1077 float *vec, float scalew, float scaleh)
1078 {
1079 const int direction = s->out_cubemap_direction_order[face];
1080 float l_x, l_y, l_z;
1081
1082 uf /= scalew;
1083 vf /= scaleh;
1084
1085 rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]);
1086
1087 switch (direction) {
1088 case RIGHT:
1089 l_x = 1.f;
1090 l_y = vf;
1091 l_z = -uf;
1092 break;
1093 case LEFT:
1094 l_x = -1.f;
1095 l_y = vf;
1096 l_z = uf;
1097 break;
1098 case UP:
1099 l_x = uf;
1100 l_y = -1.f;
1101 l_z = vf;
1102 break;
1103 case DOWN:
1104 l_x = uf;
1105 l_y = 1.f;
1106 l_z = -vf;
1107 break;
1108 case FRONT:
1109 l_x = uf;
1110 l_y = vf;
1111 l_z = 1.f;
1112 break;
1113 case BACK:
1114 l_x = -uf;
1115 l_y = vf;
1116 l_z = -1.f;
1117 break;
1118 default:
1119 av_assert0(0);
1120 }
1121
1122 vec[0] = l_x;
1123 vec[1] = l_y;
1124 vec[2] = l_z;
1125 }
1126
1127 /**
1128 * Calculate cubemap position for corresponding 3D coordinates on sphere.
1129 * Common operation for every cubemap.
1130 *
1131 * @param s filter private context
1132 * @param vec coordinated on sphere
1133 * @param uf horizontal cubemap coordinate [0, 1)
1134 * @param vf vertical cubemap coordinate [0, 1)
1135 * @param direction direction of view
1136 */
1137 static void xyz_to_cube(const V360Context *s,
1138 const float *vec,
1139 float *uf, float *vf, int *direction)
1140 {
1141 const float phi = atan2f(vec[0], vec[2]);
1142 const float theta = asinf(vec[1]);
1143 float phi_norm, theta_threshold;
1144 int face;
1145
1146 if (phi >= -M_PI_4 && phi < M_PI_4) {
1147 *direction = FRONT;
1148 phi_norm = phi;
1149 } else if (phi >= -(M_PI_2 + M_PI_4) && phi < -M_PI_4) {
1150 *direction = LEFT;
1151 phi_norm = phi + M_PI_2;
1152 } else if (phi >= M_PI_4 && phi < M_PI_2 + M_PI_4) {
1153 *direction = RIGHT;
1154 phi_norm = phi - M_PI_2;
1155 } else {
1156 *direction = BACK;
1157 phi_norm = phi + ((phi > 0.f) ? -M_PI : M_PI);
1158 }
1159
1160 theta_threshold = atanf(cosf(phi_norm));
1161 if (theta > theta_threshold) {
1162 *direction = DOWN;
1163 } else if (theta < -theta_threshold) {
1164 *direction = UP;
1165 }
1166
1167 switch (*direction) {
1168 case RIGHT:
1169 *uf = -vec[2] / vec[0];
1170 *vf = vec[1] / vec[0];
1171 break;
1172 case LEFT:
1173 *uf = -vec[2] / vec[0];
1174 *vf = -vec[1] / vec[0];
1175 break;
1176 case UP:
1177 *uf = -vec[0] / vec[1];
1178 *vf = -vec[2] / vec[1];
1179 break;
1180 case DOWN:
1181 *uf = vec[0] / vec[1];
1182 *vf = -vec[2] / vec[1];
1183 break;
1184 case FRONT:
1185 *uf = vec[0] / vec[2];
1186 *vf = vec[1] / vec[2];
1187 break;
1188 case BACK:
1189 *uf = vec[0] / vec[2];
1190 *vf = -vec[1] / vec[2];
1191 break;
1192 default:
1193 av_assert0(0);
1194 }
1195
1196 face = s->in_cubemap_face_order[*direction];
1197 rotate_cube_face(uf, vf, s->in_cubemap_face_rotation[face]);
1198 }
1199
1200 /**
1201 * Find position on another cube face in case of overflow/underflow.
1202 * Used for calculation of interpolation window.
1203 *
1204 * @param s filter private context
1205 * @param uf horizontal cubemap coordinate
1206 * @param vf vertical cubemap coordinate
1207 * @param direction direction of view
1208 * @param new_uf new horizontal cubemap coordinate
1209 * @param new_vf new vertical cubemap coordinate
1210 * @param face face position on cubemap
1211 */
1212 static void process_cube_coordinates(const V360Context *s,
1213 float uf, float vf, int direction,
1214 float *new_uf, float *new_vf, int *face)
1215 {
1216 /*
1217 * Cubemap orientation
1218 *
1219 * width
1220 * <------->
1221 * +-------+
1222 * | | U
1223 * | up | h ------->
1224 * +-------+-------+-------+-------+ ^ e |
1225 * | | | | | | i V |
1226 * | left | front | right | back | | g |
1227 * +-------+-------+-------+-------+ v h v
1228 * | | t
1229 * | down |
1230 * +-------+
1231 */
1232
1233 *face = s->in_cubemap_face_order[direction];
1234 rotate_cube_face_inverse(&uf, &vf, s->in_cubemap_face_rotation[*face]);
1235
1236 if ((uf < -1.f || uf >= 1.f) && (vf < -1.f || vf >= 1.f)) {
1237 // There are no pixels to use in this case
1238 *new_uf = uf;
1239 *new_vf = vf;
1240 } else if (uf < -1.f) {
1241 uf += 2.f;
1242 switch (direction) {
1243 case RIGHT:
1244 direction = FRONT;
1245 *new_uf = uf;
1246 *new_vf = vf;
1247 break;
1248 case LEFT:
1249 direction = BACK;
1250 *new_uf = uf;
1251 *new_vf = vf;
1252 break;
1253 case UP:
1254 direction = LEFT;
1255 *new_uf = vf;
1256 *new_vf = -uf;
1257 break;
1258 case DOWN:
1259 direction = LEFT;
1260 *new_uf = -vf;
1261 *new_vf = uf;
1262 break;
1263 case FRONT:
1264 direction = LEFT;
1265 *new_uf = uf;
1266 *new_vf = vf;
1267 break;
1268 case BACK:
1269 direction = RIGHT;
1270 *new_uf = uf;
1271 *new_vf = vf;
1272 break;
1273 default:
1274 av_assert0(0);
1275 }
1276 } else if (uf >= 1.f) {
1277 uf -= 2.f;
1278 switch (direction) {
1279 case RIGHT:
1280 direction = BACK;
1281 *new_uf = uf;
1282 *new_vf = vf;
1283 break;
1284 case LEFT:
1285 direction = FRONT;
1286 *new_uf = uf;
1287 *new_vf = vf;
1288 break;
1289 case UP:
1290 direction = RIGHT;
1291 *new_uf = -vf;
1292 *new_vf = uf;
1293 break;
1294 case DOWN:
1295 direction = RIGHT;
1296 *new_uf = vf;
1297 *new_vf = -uf;
1298 break;
1299 case FRONT:
1300 direction = RIGHT;
1301 *new_uf = uf;
1302 *new_vf = vf;
1303 break;
1304 case BACK:
1305 direction = LEFT;
1306 *new_uf = uf;
1307 *new_vf = vf;
1308 break;
1309 default:
1310 av_assert0(0);
1311 }
1312 } else if (vf < -1.f) {
1313 vf += 2.f;
1314 switch (direction) {
1315 case RIGHT:
1316 direction = UP;
1317 *new_uf = vf;
1318 *new_vf = -uf;
1319 break;
1320 case LEFT:
1321 direction = UP;
1322 *new_uf = -vf;
1323 *new_vf = uf;
1324 break;
1325 case UP:
1326 direction = BACK;
1327 *new_uf = -uf;
1328 *new_vf = -vf;
1329 break;
1330 case DOWN:
1331 direction = FRONT;
1332 *new_uf = uf;
1333 *new_vf = vf;
1334 break;
1335 case FRONT:
1336 direction = UP;
1337 *new_uf = uf;
1338 *new_vf = vf;
1339 break;
1340 case BACK:
1341 direction = UP;
1342 *new_uf = -uf;
1343 *new_vf = -vf;
1344 break;
1345 default:
1346 av_assert0(0);
1347 }
1348 } else if (vf >= 1.f) {
1349 vf -= 2.f;
1350 switch (direction) {
1351 case RIGHT:
1352 direction = DOWN;
1353 *new_uf = -vf;
1354 *new_vf = uf;
1355 break;
1356 case LEFT:
1357 direction = DOWN;
1358 *new_uf = vf;
1359 *new_vf = -uf;
1360 break;
1361 case UP:
1362 direction = FRONT;
1363 *new_uf = uf;
1364 *new_vf = vf;
1365 break;
1366 case DOWN:
1367 direction = BACK;
1368 *new_uf = -uf;
1369 *new_vf = -vf;
1370 break;
1371 case FRONT:
1372 direction = DOWN;
1373 *new_uf = uf;
1374 *new_vf = vf;
1375 break;
1376 case BACK:
1377 direction = DOWN;
1378 *new_uf = -uf;
1379 *new_vf = -vf;
1380 break;
1381 default:
1382 av_assert0(0);
1383 }
1384 } else {
1385 // Inside cube face
1386 *new_uf = uf;
1387 *new_vf = vf;
1388 }
1389
1390 *face = s->in_cubemap_face_order[direction];
1391 rotate_cube_face(new_uf, new_vf, s->in_cubemap_face_rotation[*face]);
1392 }
1393
1394 static av_always_inline float scale(float x, float s)
1395 {
1396 return (0.5f * x + 0.5f) * (s - 1.f);
1397 }
1398
1399 static av_always_inline float rescale(int x, float s)
1400 {
1401 return (2.f * x + 1.f) / s - 1.f;
1402 }
1403
1404 /**
1405 * Calculate 3D coordinates on sphere for corresponding frame position in cubemap3x2 format.
1406 *
1407 * @param s filter private context
1408 * @param i horizontal position on frame [0, width)
1409 * @param j vertical position on frame [0, height)
1410 * @param width frame width
1411 * @param height frame height
1412 * @param vec coordinates on sphere
1413 */
1414 static int cube3x2_to_xyz(const V360Context *s,
1415 int i, int j, int width, int height,
1416 float *vec)
1417 {
1418 const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad;
1419 const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 2.f) : 1.f - s->out_pad;
1420
1421 const float ew = width / 3.f;
1422 const float eh = height / 2.f;
1423
1424 const int u_face = floorf(i / ew);
1425 const int v_face = floorf(j / eh);
1426 const int face = u_face + 3 * v_face;
1427
1428 const int u_shift = ceilf(ew * u_face);
1429 const int v_shift = ceilf(eh * v_face);
1430 const int ewi = ceilf(ew * (u_face + 1)) - u_shift;
1431 const int ehi = ceilf(eh * (v_face + 1)) - v_shift;
1432
1433 const float uf = rescale(i - u_shift, ewi);
1434 const float vf = rescale(j - v_shift, ehi);
1435
1436 cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
1437
1438 return 1;
1439 }
1440
1441 /**
1442 * Calculate frame position in cubemap3x2 format for corresponding 3D coordinates on sphere.
1443 *
1444 * @param s filter private context
1445 * @param vec coordinates on sphere
1446 * @param width frame width
1447 * @param height frame height
1448 * @param us horizontal coordinates for interpolation window
1449 * @param vs vertical coordinates for interpolation window
1450 * @param du horizontal relative coordinate
1451 * @param dv vertical relative coordinate
1452 */
1453 static int xyz_to_cube3x2(const V360Context *s,
1454 const float *vec, int width, int height,
1455 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
1456 {
1457 const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 3.f) : 1.f - s->in_pad;
1458 const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 2.f) : 1.f - s->in_pad;
1459 const float ew = width / 3.f;
1460 const float eh = height / 2.f;
1461 float uf, vf;
1462 int ui, vi;
1463 int ewi, ehi;
1464 int direction, face;
1465 int u_face, v_face;
1466
1467 xyz_to_cube(s, vec, &uf, &vf, &direction);
1468
1469 uf *= scalew;
1470 vf *= scaleh;
1471
1472 face = s->in_cubemap_face_order[direction];
1473 u_face = face % 3;
1474 v_face = face / 3;
1475 ewi = ceilf(ew * (u_face + 1)) - ceilf(ew * u_face);
1476 ehi = ceilf(eh * (v_face + 1)) - ceilf(eh * v_face);
1477
1478 uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
1479 vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
1480
1481 ui = floorf(uf);
1482 vi = floorf(vf);
1483
1484 *du = uf - ui;
1485 *dv = vf - vi;
1486
1487 for (int i = 0; i < 4; i++) {
1488 for (int j = 0; j < 4; j++) {
1489 int new_ui = ui + j - 1;
1490 int new_vi = vi + i - 1;
1491 int u_shift, v_shift;
1492 int new_ewi, new_ehi;
1493
1494 if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
1495 face = s->in_cubemap_face_order[direction];
1496
1497 u_face = face % 3;
1498 v_face = face / 3;
1499 u_shift = ceilf(ew * u_face);
1500 v_shift = ceilf(eh * v_face);
1501 } else {
1502 uf = 2.f * new_ui / ewi - 1.f;
1503 vf = 2.f * new_vi / ehi - 1.f;
1504
1505 uf /= scalew;
1506 vf /= scaleh;
1507
1508 process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
1509
1510 uf *= scalew;
1511 vf *= scaleh;
1512
1513 u_face = face % 3;
1514 v_face = face / 3;
1515 u_shift = ceilf(ew * u_face);
1516 v_shift = ceilf(eh * v_face);
1517 new_ewi = ceilf(ew * (u_face + 1)) - u_shift;
1518 new_ehi = ceilf(eh * (v_face + 1)) - v_shift;
1519
1520 new_ui = av_clip(lrintf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
1521 new_vi = av_clip(lrintf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
1522 }
1523
1524 us[i][j] = u_shift + new_ui;
1525 vs[i][j] = v_shift + new_vi;
1526 }
1527 }
1528
1529 return 1;
1530 }
1531
1532 /**
1533 * Calculate 3D coordinates on sphere for corresponding frame position in cubemap1x6 format.
1534 *
1535 * @param s filter private context
1536 * @param i horizontal position on frame [0, width)
1537 * @param j vertical position on frame [0, height)
1538 * @param width frame width
1539 * @param height frame height
1540 * @param vec coordinates on sphere
1541 */
1542 static int cube1x6_to_xyz(const V360Context *s,
1543 int i, int j, int width, int height,
1544 float *vec)
1545 {
1546 const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / width : 1.f - s->out_pad;
1547 const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 6.f) : 1.f - s->out_pad;
1548
1549 const float ew = width;
1550 const float eh = height / 6.f;
1551
1552 const int face = floorf(j / eh);
1553
1554 const int v_shift = ceilf(eh * face);
1555 const int ehi = ceilf(eh * (face + 1)) - v_shift;
1556
1557 const float uf = rescale(i, ew);
1558 const float vf = rescale(j - v_shift, ehi);
1559
1560 cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
1561
1562 return 1;
1563 }
1564
1565 /**
1566 * Calculate 3D coordinates on sphere for corresponding frame position in cubemap6x1 format.
1567 *
1568 * @param s filter private context
1569 * @param i horizontal position on frame [0, width)
1570 * @param j vertical position on frame [0, height)
1571 * @param width frame width
1572 * @param height frame height
1573 * @param vec coordinates on sphere
1574 */
1575 static int cube6x1_to_xyz(const V360Context *s,
1576 int i, int j, int width, int height,
1577 float *vec)
1578 {
1579 const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 6.f) : 1.f - s->out_pad;
1580 const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / height : 1.f - s->out_pad;
1581
1582 const float ew = width / 6.f;
1583 const float eh = height;
1584
1585 const int face = floorf(i / ew);
1586
1587 const int u_shift = ceilf(ew * face);
1588 const int ewi = ceilf(ew * (face + 1)) - u_shift;
1589
1590 const float uf = rescale(i - u_shift, ewi);
1591 const float vf = rescale(j, eh);
1592
1593 cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh);
1594
1595 return 1;
1596 }
1597
1598 /**
1599 * Calculate frame position in cubemap1x6 format for corresponding 3D coordinates on sphere.
1600 *
1601 * @param s filter private context
1602 * @param vec coordinates on sphere
1603 * @param width frame width
1604 * @param height frame height
1605 * @param us horizontal coordinates for interpolation window
1606 * @param vs vertical coordinates for interpolation window
1607 * @param du horizontal relative coordinate
1608 * @param dv vertical relative coordinate
1609 */
1610 static int xyz_to_cube1x6(const V360Context *s,
1611 const float *vec, int width, int height,
1612 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
1613 {
1614 const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / width : 1.f - s->in_pad;
1615 const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 6.f) : 1.f - s->in_pad;
1616 const float eh = height / 6.f;
1617 const int ewi = width;
1618 float uf, vf;
1619 int ui, vi;
1620 int ehi;
1621 int direction, face;
1622
1623 xyz_to_cube(s, vec, &uf, &vf, &direction);
1624
1625 uf *= scalew;
1626 vf *= scaleh;
1627
1628 face = s->in_cubemap_face_order[direction];
1629 ehi = ceilf(eh * (face + 1)) - ceilf(eh * face);
1630
1631 uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
1632 vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
1633
1634 ui = floorf(uf);
1635 vi = floorf(vf);
1636
1637 *du = uf - ui;
1638 *dv = vf - vi;
1639
1640 for (int i = 0; i < 4; i++) {
1641 for (int j = 0; j < 4; j++) {
1642 int new_ui = ui + j - 1;
1643 int new_vi = vi + i - 1;
1644 int v_shift;
1645 int new_ehi;
1646
1647 if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
1648 face = s->in_cubemap_face_order[direction];
1649
1650 v_shift = ceilf(eh * face);
1651 } else {
1652 uf = 2.f * new_ui / ewi - 1.f;
1653 vf = 2.f * new_vi / ehi - 1.f;
1654
1655 uf /= scalew;
1656 vf /= scaleh;
1657
1658 process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
1659
1660 uf *= scalew;
1661 vf *= scaleh;
1662
1663 v_shift = ceilf(eh * face);
1664 new_ehi = ceilf(eh * (face + 1)) - v_shift;
1665
1666 new_ui = av_clip(lrintf(0.5f * ewi * (uf + 1.f)), 0, ewi - 1);
1667 new_vi = av_clip(lrintf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1);
1668 }
1669
1670 us[i][j] = new_ui;
1671 vs[i][j] = v_shift + new_vi;
1672 }
1673 }
1674
1675 return 1;
1676 }
1677
1678 /**
1679 * Calculate frame position in cubemap6x1 format for corresponding 3D coordinates on sphere.
1680 *
1681 * @param s filter private context
1682 * @param vec coordinates on sphere
1683 * @param width frame width
1684 * @param height frame height
1685 * @param us horizontal coordinates for interpolation window
1686 * @param vs vertical coordinates for interpolation window
1687 * @param du horizontal relative coordinate
1688 * @param dv vertical relative coordinate
1689 */
1690 static int xyz_to_cube6x1(const V360Context *s,
1691 const float *vec, int width, int height,
1692 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
1693 {
1694 const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 6.f) : 1.f - s->in_pad;
1695 const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / height : 1.f - s->in_pad;
1696 const float ew = width / 6.f;
1697 const int ehi = height;
1698 float uf, vf;
1699 int ui, vi;
1700 int ewi;
1701 int direction, face;
1702
1703 xyz_to_cube(s, vec, &uf, &vf, &direction);
1704
1705 uf *= scalew;
1706 vf *= scaleh;
1707
1708 face = s->in_cubemap_face_order[direction];
1709 ewi = ceilf(ew * (face + 1)) - ceilf(ew * face);
1710
1711 uf = 0.5f * ewi * (uf + 1.f) - 0.5f;
1712 vf = 0.5f * ehi * (vf + 1.f) - 0.5f;
1713
1714 ui = floorf(uf);
1715 vi = floorf(vf);
1716
1717 *du = uf - ui;
1718 *dv = vf - vi;
1719
1720 for (int i = 0; i < 4; i++) {
1721 for (int j = 0; j < 4; j++) {
1722 int new_ui = ui + j - 1;
1723 int new_vi = vi + i - 1;
1724 int u_shift;
1725 int new_ewi;
1726
1727 if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) {
1728 face = s->in_cubemap_face_order[direction];
1729
1730 u_shift = ceilf(ew * face);
1731 } else {
1732 uf = 2.f * new_ui / ewi - 1.f;
1733 vf = 2.f * new_vi / ehi - 1.f;
1734
1735 uf /= scalew;
1736 vf /= scaleh;
1737
1738 process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face);
1739
1740 uf *= scalew;
1741 vf *= scaleh;
1742
1743 u_shift = ceilf(ew * face);
1744 new_ewi = ceilf(ew * (face + 1)) - u_shift;
1745
1746 new_ui = av_clip(lrintf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1);
1747 new_vi = av_clip(lrintf(0.5f * ehi * (vf + 1.f)), 0, ehi - 1);
1748 }
1749
1750 us[i][j] = u_shift + new_ui;
1751 vs[i][j] = new_vi;
1752 }
1753 }
1754
1755 return 1;
1756 }
1757
1758 /**
1759 * Prepare data for processing equirectangular output format.
1760 *
1761 * @param ctx filter context
1762 *
1763 * @return error code
1764 */
1765 static int prepare_equirect_out(AVFilterContext *ctx)
1766 {
1767 V360Context *s = ctx->priv;
1768
1769 s->flat_range[0] = s->h_fov * M_PI / 360.f;
1770 s->flat_range[1] = s->v_fov * M_PI / 360.f;
1771
1772 return 0;
1773 }
1774
1775 /**
1776 * Calculate 3D coordinates on sphere for corresponding frame position in equirectangular format.
1777 *
1778 * @param s filter private context
1779 * @param i horizontal position on frame [0, width)
1780 * @param j vertical position on frame [0, height)
1781 * @param width frame width
1782 * @param height frame height
1783 * @param vec coordinates on sphere
1784 */
1785 static int equirect_to_xyz(const V360Context *s,
1786 int i, int j, int width, int height,
1787 float *vec)
1788 {
1789 const float phi = rescale(i, width) * s->flat_range[0];
1790 const float theta = rescale(j, height) * s->flat_range[1];
1791
1792 const float sin_phi = sinf(phi);
1793 const float cos_phi = cosf(phi);
1794 const float sin_theta = sinf(theta);
1795 const float cos_theta = cosf(theta);
1796
1797 vec[0] = cos_theta * sin_phi;
1798 vec[1] = sin_theta;
1799 vec[2] = cos_theta * cos_phi;
1800
1801 return 1;
1802 }
1803
1804 /**
1805 * Calculate 3D coordinates on sphere for corresponding frame position in half equirectangular format.
1806 *
1807 * @param s filter private context
1808 * @param i horizontal position on frame [0, width)
1809 * @param j vertical position on frame [0, height)
1810 * @param width frame width
1811 * @param height frame height
1812 * @param vec coordinates on sphere
1813 */
1814 static int hequirect_to_xyz(const V360Context *s,
1815 int i, int j, int width, int height,
1816 float *vec)
1817 {
1818 const float phi = rescale(i, width) * M_PI_2;
1819 const float theta = rescale(j, height) * M_PI_2;
1820
1821 const float sin_phi = sinf(phi);
1822 const float cos_phi = cosf(phi);
1823 const float sin_theta = sinf(theta);
1824 const float cos_theta = cosf(theta);
1825
1826 vec[0] = cos_theta * sin_phi;
1827 vec[1] = sin_theta;
1828 vec[2] = cos_theta * cos_phi;
1829
1830 return 1;
1831 }
1832
1833 /**
1834 * Prepare data for processing stereographic output format.
1835 *
1836 * @param ctx filter context
1837 *
1838 * @return error code
1839 */
1840 static int prepare_stereographic_out(AVFilterContext *ctx)
1841 {
1842 V360Context *s = ctx->priv;
1843
1844 s->flat_range[0] = tanf(FFMIN(s->h_fov, 359.f) * M_PI / 720.f);
1845 s->flat_range[1] = tanf(FFMIN(s->v_fov, 359.f) * M_PI / 720.f);
1846
1847 return 0;
1848 }
1849
1850 /**
1851 * Calculate 3D coordinates on sphere for corresponding frame position in stereographic format.
1852 *
1853 * @param s filter private context
1854 * @param i horizontal position on frame [0, width)
1855 * @param j vertical position on frame [0, height)
1856 * @param width frame width
1857 * @param height frame height
1858 * @param vec coordinates on sphere
1859 */
1860 static int stereographic_to_xyz(const V360Context *s,
1861 int i, int j, int width, int height,
1862 float *vec)
1863 {
1864 const float x = rescale(i, width) * s->flat_range[0];
1865 const float y = rescale(j, height) * s->flat_range[1];
1866 const float r = hypotf(x, y);
1867 const float theta = atanf(r) * 2.f;
1868 const float sin_theta = sinf(theta);
1869
1870 vec[0] = x / r * sin_theta;
1871 vec[1] = y / r * sin_theta;
1872 vec[2] = cosf(theta);
1873
1874 return 1;
1875 }
1876
1877 /**
1878 * Prepare data for processing stereographic input format.
1879 *
1880 * @param ctx filter context
1881 *
1882 * @return error code
1883 */
1884 static int prepare_stereographic_in(AVFilterContext *ctx)
1885 {
1886 V360Context *s = ctx->priv;
1887
1888 s->iflat_range[0] = tanf(FFMIN(s->ih_fov, 359.f) * M_PI / 720.f);
1889 s->iflat_range[1] = tanf(FFMIN(s->iv_fov, 359.f) * M_PI / 720.f);
1890
1891 return 0;
1892 }
1893
1894 /**
1895 * Calculate frame position in stereographic format for corresponding 3D coordinates on sphere.
1896 *
1897 * @param s filter private context
1898 * @param vec coordinates on sphere
1899 * @param width frame width
1900 * @param height frame height
1901 * @param us horizontal coordinates for interpolation window
1902 * @param vs vertical coordinates for interpolation window
1903 * @param du horizontal relative coordinate
1904 * @param dv vertical relative coordinate
1905 */
1906 static int xyz_to_stereographic(const V360Context *s,
1907 const float *vec, int width, int height,
1908 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
1909 {
1910 const float theta = acosf(vec[2]);
1911 const float r = tanf(theta * 0.5f);
1912 const float c = r / hypotf(vec[0], vec[1]);
1913 const float x = vec[0] * c / s->iflat_range[0];
1914 const float y = vec[1] * c / s->iflat_range[1];
1915
1916 const float uf = scale(x, width);
1917 const float vf = scale(y, height);
1918
1919 const int ui = floorf(uf);
1920 const int vi = floorf(vf);
1921
1922 const int visible = isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width;
1923
1924 *du = visible ? uf - ui : 0.f;
1925 *dv = visible ? vf - vi : 0.f;
1926
1927 for (int i = 0; i < 4; i++) {
1928 for (int j = 0; j < 4; j++) {
1929 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
1930 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
1931 }
1932 }
1933
1934 return visible;
1935 }
1936
1937 /**
1938 * Prepare data for processing equisolid output format.
1939 *
1940 * @param ctx filter context
1941 *
1942 * @return error code
1943 */
1944 static int prepare_equisolid_out(AVFilterContext *ctx)
1945 {
1946 V360Context *s = ctx->priv;
1947
1948 s->flat_range[0] = sinf(s->h_fov * M_PI / 720.f);
1949 s->flat_range[1] = sinf(s->v_fov * M_PI / 720.f);
1950
1951 return 0;
1952 }
1953
1954 /**
1955 * Calculate 3D coordinates on sphere for corresponding frame position in equisolid format.
1956 *
1957 * @param s filter private context
1958 * @param i horizontal position on frame [0, width)
1959 * @param j vertical position on frame [0, height)
1960 * @param width frame width
1961 * @param height frame height
1962 * @param vec coordinates on sphere
1963 */
1964 static int equisolid_to_xyz(const V360Context *s,
1965 int i, int j, int width, int height,
1966 float *vec)
1967 {
1968 const float x = rescale(i, width) * s->flat_range[0];
1969 const float y = rescale(j, height) * s->flat_range[1];
1970 const float r = hypotf(x, y);
1971 const float theta = asinf(r) * 2.f;
1972 const float sin_theta = sinf(theta);
1973
1974 vec[0] = x / r * sin_theta;
1975 vec[1] = y / r * sin_theta;
1976 vec[2] = cosf(theta);
1977
1978 return 1;
1979 }
1980
1981 /**
1982 * Prepare data for processing equisolid input format.
1983 *
1984 * @param ctx filter context
1985 *
1986 * @return error code
1987 */
1988 static int prepare_equisolid_in(AVFilterContext *ctx)
1989 {
1990 V360Context *s = ctx->priv;
1991
1992 s->iflat_range[0] = sinf(FFMIN(s->ih_fov, 359.f) * M_PI / 720.f);
1993 s->iflat_range[1] = sinf(FFMIN(s->iv_fov, 359.f) * M_PI / 720.f);
1994
1995 return 0;
1996 }
1997
1998 /**
1999 * Calculate frame position in equisolid format for corresponding 3D coordinates on sphere.
2000 *
2001 * @param s filter private context
2002 * @param vec coordinates on sphere
2003 * @param width frame width
2004 * @param height frame height
2005 * @param us horizontal coordinates for interpolation window
2006 * @param vs vertical coordinates for interpolation window
2007 * @param du horizontal relative coordinate
2008 * @param dv vertical relative coordinate
2009 */
2010 static int xyz_to_equisolid(const V360Context *s,
2011 const float *vec, int width, int height,
2012 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2013 {
2014 const float theta = acosf(vec[2]);
2015 const float r = sinf(theta * 0.5f);
2016 const float c = r / hypotf(vec[0], vec[1]);
2017 const float x = vec[0] * c / s->iflat_range[0];
2018 const float y = vec[1] * c / s->iflat_range[1];
2019
2020 const float uf = scale(x, width);
2021 const float vf = scale(y, height);
2022
2023 const int ui = floorf(uf);
2024 const int vi = floorf(vf);
2025
2026 const int visible = isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width;
2027
2028 *du = visible ? uf - ui : 0.f;
2029 *dv = visible ? vf - vi : 0.f;
2030
2031 for (int i = 0; i < 4; i++) {
2032 for (int j = 0; j < 4; j++) {
2033 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
2034 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
2035 }
2036 }
2037
2038 return visible;
2039 }
2040
2041 /**
2042 * Prepare data for processing orthographic output format.
2043 *
2044 * @param ctx filter context
2045 *
2046 * @return error code
2047 */
2048 static int prepare_orthographic_out(AVFilterContext *ctx)
2049 {
2050 V360Context *s = ctx->priv;
2051
2052 s->flat_range[0] = sinf(FFMIN(s->h_fov, 180.f) * M_PI / 360.f);
2053 s->flat_range[1] = sinf(FFMIN(s->v_fov, 180.f) * M_PI / 360.f);
2054
2055 return 0;
2056 }
2057
2058 /**
2059 * Calculate 3D coordinates on sphere for corresponding frame position in orthographic format.
2060 *
2061 * @param s filter private context
2062 * @param i horizontal position on frame [0, width)
2063 * @param j vertical position on frame [0, height)
2064 * @param width frame width
2065 * @param height frame height
2066 * @param vec coordinates on sphere
2067 */
2068 static int orthographic_to_xyz(const V360Context *s,
2069 int i, int j, int width, int height,
2070 float *vec)
2071 {
2072 const float x = rescale(i, width) * s->flat_range[0];
2073 const float y = rescale(j, height) * s->flat_range[1];
2074 const float r = hypotf(x, y);
2075 const float theta = asinf(r);
2076
2077 vec[2] = cosf(theta);
2078 if (vec[2] > 0) {
2079 vec[0] = x;
2080 vec[1] = y;
2081
2082 return 1;
2083 } else {
2084 vec[0] = 0.f;
2085 vec[1] = 0.f;
2086 vec[2] = 1.f;
2087
2088 return 0;
2089 }
2090 }
2091
2092 /**
2093 * Prepare data for processing orthographic input format.
2094 *
2095 * @param ctx filter context
2096 *
2097 * @return error code
2098 */
2099 static int prepare_orthographic_in(AVFilterContext *ctx)
2100 {
2101 V360Context *s = ctx->priv;
2102
2103 s->iflat_range[0] = sinf(FFMIN(s->ih_fov, 180.f) * M_PI / 360.f);
2104 s->iflat_range[1] = sinf(FFMIN(s->iv_fov, 180.f) * M_PI / 360.f);
2105
2106 return 0;
2107 }
2108
2109 /**
2110 * Calculate frame position in orthographic format for corresponding 3D coordinates on sphere.
2111 *
2112 * @param s filter private context
2113 * @param vec coordinates on sphere
2114 * @param width frame width
2115 * @param height frame height
2116 * @param us horizontal coordinates for interpolation window
2117 * @param vs vertical coordinates for interpolation window
2118 * @param du horizontal relative coordinate
2119 * @param dv vertical relative coordinate
2120 */
2121 static int xyz_to_orthographic(const V360Context *s,
2122 const float *vec, int width, int height,
2123 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2124 {
2125 const float theta = acosf(vec[2]);
2126 const float r = sinf(theta);
2127 const float c = r / hypotf(vec[0], vec[1]);
2128 const float x = vec[0] * c / s->iflat_range[0];
2129 const float y = vec[1] * c / s->iflat_range[1];
2130
2131 const float uf = scale(x, width);
2132 const float vf = scale(y, height);
2133
2134 const int ui = floorf(uf);
2135 const int vi = floorf(vf);
2136
2137 const int visible = vec[2] >= 0.f && isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width;
2138
2139 *du = visible ? uf - ui : 0.f;
2140 *dv = visible ? vf - vi : 0.f;
2141
2142 for (int i = 0; i < 4; i++) {
2143 for (int j = 0; j < 4; j++) {
2144 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
2145 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
2146 }
2147 }
2148
2149 return visible;
2150 }
2151
2152 /**
2153 * Prepare data for processing equirectangular input format.
2154 *
2155 * @param ctx filter context
2156 *
2157 * @return error code
2158 */
2159 static int prepare_equirect_in(AVFilterContext *ctx)
2160 {
2161 V360Context *s = ctx->priv;
2162
2163 s->iflat_range[0] = s->ih_fov * M_PI / 360.f;
2164 s->iflat_range[1] = s->iv_fov * M_PI / 360.f;
2165
2166 return 0;
2167 }
2168
2169 /**
2170 * Calculate frame position in equirectangular format for corresponding 3D coordinates on sphere.
2171 *
2172 * @param s filter private context
2173 * @param vec coordinates on sphere
2174 * @param width frame width
2175 * @param height frame height
2176 * @param us horizontal coordinates for interpolation window
2177 * @param vs vertical coordinates for interpolation window
2178 * @param du horizontal relative coordinate
2179 * @param dv vertical relative coordinate
2180 */
2181 static int xyz_to_equirect(const V360Context *s,
2182 const float *vec, int width, int height,
2183 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2184 {
2185 const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0];
2186 const float theta = asinf(vec[1]) / s->iflat_range[1];
2187
2188 const float uf = scale(phi, width);
2189 const float vf = scale(theta, height);
2190
2191 const int ui = floorf(uf);
2192 const int vi = floorf(vf);
2193 int visible;
2194
2195 *du = uf - ui;
2196 *dv = vf - vi;
2197
2198 visible = vi >= 0 && vi < height && ui >= 0 && ui < width;
2199
2200 for (int i = 0; i < 4; i++) {
2201 for (int j = 0; j < 4; j++) {
2202 us[i][j] = ereflectx(ui + j - 1, vi + i - 1, width, height);
2203 vs[i][j] = reflecty(vi + i - 1, height);
2204 }
2205 }
2206
2207 return visible;
2208 }
2209
2210 /**
2211 * Calculate frame position in half equirectangular format for corresponding 3D coordinates on sphere.
2212 *
2213 * @param s filter private context
2214 * @param vec coordinates on sphere
2215 * @param width frame width
2216 * @param height frame height
2217 * @param us horizontal coordinates for interpolation window
2218 * @param vs vertical coordinates for interpolation window
2219 * @param du horizontal relative coordinate
2220 * @param dv vertical relative coordinate
2221 */
2222 static int xyz_to_hequirect(const V360Context *s,
2223 const float *vec, int width, int height,
2224 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2225 {
2226 const float phi = atan2f(vec[0], vec[2]) / M_PI_2;
2227 const float theta = asinf(vec[1]) / M_PI_2;
2228
2229 const float uf = scale(phi, width);
2230 const float vf = scale(theta, height);
2231
2232 const int ui = floorf(uf);
2233 const int vi = floorf(vf);
2234
2235 const int visible = phi >= -M_PI_2 && phi <= M_PI_2;
2236
2237 *du = uf - ui;
2238 *dv = vf - vi;
2239
2240 for (int i = 0; i < 4; i++) {
2241 for (int j = 0; j < 4; j++) {
2242 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2243 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2244 }
2245 }
2246
2247 return visible;
2248 }
2249
2250 /**
2251 * Prepare data for processing flat input format.
2252 *
2253 * @param ctx filter context
2254 *
2255 * @return error code
2256 */
2257 static int prepare_flat_in(AVFilterContext *ctx)
2258 {
2259 V360Context *s = ctx->priv;
2260
2261 s->iflat_range[0] = tanf(0.5f * s->ih_fov * M_PI / 180.f);
2262 s->iflat_range[1] = tanf(0.5f * s->iv_fov * M_PI / 180.f);
2263
2264 return 0;
2265 }
2266
2267 /**
2268 * Calculate frame position in flat format for corresponding 3D coordinates on sphere.
2269 *
2270 * @param s filter private context
2271 * @param vec coordinates on sphere
2272 * @param width frame width
2273 * @param height frame height
2274 * @param us horizontal coordinates for interpolation window
2275 * @param vs vertical coordinates for interpolation window
2276 * @param du horizontal relative coordinate
2277 * @param dv vertical relative coordinate
2278 */
2279 static int xyz_to_flat(const V360Context *s,
2280 const float *vec, int width, int height,
2281 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2282 {
2283 const float theta = acosf(vec[2]);
2284 const float r = tanf(theta);
2285 const float rr = fabsf(r) < 1e+6f ? r : hypotf(width, height);
2286 const float zf = vec[2];
2287 const float h = hypotf(vec[0], vec[1]);
2288 const float c = h <= 1e-6f ? 1.f : rr / h;
2289 float uf = vec[0] * c / s->iflat_range[0];
2290 float vf = vec[1] * c / s->iflat_range[1];
2291 int visible, ui, vi;
2292
2293 uf = zf >= 0.f ? scale(uf, width) : 0.f;
2294 vf = zf >= 0.f ? scale(vf, height) : 0.f;
2295
2296 ui = floorf(uf);
2297 vi = floorf(vf);
2298
2299 visible = vi >= 0 && vi < height && ui >= 0 && ui < width && zf >= 0.f;
2300
2301 *du = uf - ui;
2302 *dv = vf - vi;
2303
2304 for (int i = 0; i < 4; i++) {
2305 for (int j = 0; j < 4; j++) {
2306 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
2307 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
2308 }
2309 }
2310
2311 return visible;
2312 }
2313
2314 /**
2315 * Calculate frame position in mercator format for corresponding 3D coordinates on sphere.
2316 *
2317 * @param s filter private context
2318 * @param vec coordinates on sphere
2319 * @param width frame width
2320 * @param height frame height
2321 * @param us horizontal coordinates for interpolation window
2322 * @param vs vertical coordinates for interpolation window
2323 * @param du horizontal relative coordinate
2324 * @param dv vertical relative coordinate
2325 */
2326 static int xyz_to_mercator(const V360Context *s,
2327 const float *vec, int width, int height,
2328 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2329 {
2330 const float phi = atan2f(vec[0], vec[2]) / M_PI;
2331 const float theta = av_clipf(logf((1.f + vec[1]) / (1.f - vec[1])) / (2.f * M_PI), -1.f, 1.f);
2332
2333 const float uf = scale(phi, width);
2334 const float vf = scale(theta, height);
2335
2336 const int ui = floorf(uf);
2337 const int vi = floorf(vf);
2338
2339 *du = uf - ui;
2340 *dv = vf - vi;
2341
2342 for (int i = 0; i < 4; i++) {
2343 for (int j = 0; j < 4; j++) {
2344 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2345 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2346 }
2347 }
2348
2349 return 1;
2350 }
2351
2352 /**
2353 * Calculate 3D coordinates on sphere for corresponding frame position in mercator format.
2354 *
2355 * @param s filter private context
2356 * @param i horizontal position on frame [0, width)
2357 * @param j vertical position on frame [0, height)
2358 * @param width frame width
2359 * @param height frame height
2360 * @param vec coordinates on sphere
2361 */
2362 static int mercator_to_xyz(const V360Context *s,
2363 int i, int j, int width, int height,
2364 float *vec)
2365 {
2366 const float phi = rescale(i, width) * M_PI + M_PI_2;
2367 const float y = rescale(j, height) * M_PI;
2368 const float div = expf(2.f * y) + 1.f;
2369
2370 const float sin_phi = sinf(phi);
2371 const float cos_phi = cosf(phi);
2372 const float sin_theta = 2.f * expf(y) / div;
2373 const float cos_theta = (expf(2.f * y) - 1.f) / div;
2374
2375 vec[0] = -sin_theta * cos_phi;
2376 vec[1] = cos_theta;
2377 vec[2] = sin_theta * sin_phi;
2378
2379 return 1;
2380 }
2381
2382 /**
2383 * Calculate frame position in ball format for corresponding 3D coordinates on sphere.
2384 *
2385 * @param s filter private context
2386 * @param vec coordinates on sphere
2387 * @param width frame width
2388 * @param height frame height
2389 * @param us horizontal coordinates for interpolation window
2390 * @param vs vertical coordinates for interpolation window
2391 * @param du horizontal relative coordinate
2392 * @param dv vertical relative coordinate
2393 */
2394 static int xyz_to_ball(const V360Context *s,
2395 const float *vec, int width, int height,
2396 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2397 {
2398 const float l = hypotf(vec[0], vec[1]);
2399 const float r = sqrtf(1.f - vec[2]) / M_SQRT2;
2400 const float d = l > 0.f ? l : 1.f;
2401
2402 const float uf = scale(r * vec[0] / d, width);
2403 const float vf = scale(r * vec[1] / d, height);
2404
2405 const int ui = floorf(uf);
2406 const int vi = floorf(vf);
2407
2408 *du = uf - ui;
2409 *dv = vf - vi;
2410
2411 for (int i = 0; i < 4; i++) {
2412 for (int j = 0; j < 4; j++) {
2413 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2414 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2415 }
2416 }
2417
2418 return 1;
2419 }
2420
2421 /**
2422 * Calculate 3D coordinates on sphere for corresponding frame position in ball format.
2423 *
2424 * @param s filter private context
2425 * @param i horizontal position on frame [0, width)
2426 * @param j vertical position on frame [0, height)
2427 * @param width frame width
2428 * @param height frame height
2429 * @param vec coordinates on sphere
2430 */
2431 static int ball_to_xyz(const V360Context *s,
2432 int i, int j, int width, int height,
2433 float *vec)
2434 {
2435 const float x = rescale(i, width);
2436 const float y = rescale(j, height);
2437 const float l = hypotf(x, y);
2438
2439 if (l <= 1.f) {
2440 const float z = 2.f * l * sqrtf(1.f - l * l);
2441
2442 vec[0] = z * x / (l > 0.f ? l : 1.f);
2443 vec[1] = z * y / (l > 0.f ? l : 1.f);
2444 vec[2] = 1.f - 2.f * l * l;
2445 } else {
2446 vec[0] = 0.f;
2447 vec[1] = 1.f;
2448 vec[2] = 0.f;
2449 return 0;
2450 }
2451
2452 return 1;
2453 }
2454
2455 /**
2456 * Calculate 3D coordinates on sphere for corresponding frame position in hammer format.
2457 *
2458 * @param s filter private context
2459 * @param i horizontal position on frame [0, width)
2460 * @param j vertical position on frame [0, height)
2461 * @param width frame width
2462 * @param height frame height
2463 * @param vec coordinates on sphere
2464 */
2465 static int hammer_to_xyz(const V360Context *s,
2466 int i, int j, int width, int height,
2467 float *vec)
2468 {
2469 const float x = rescale(i, width);
2470 const float y = rescale(j, height);
2471
2472 const float xx = x * x;
2473 const float yy = y * y;
2474
2475 const float z = sqrtf(1.f - xx * 0.5f - yy * 0.5f);
2476
2477 const float a = M_SQRT2 * x * z;
2478 const float b = 2.f * z * z - 1.f;
2479
2480 const float aa = a * a;
2481 const float bb = b * b;
2482
2483 const float w = sqrtf(1.f - 2.f * yy * z * z);
2484
2485 vec[0] = w * 2.f * a * b / (aa + bb);
2486 vec[1] = M_SQRT2 * y * z;
2487 vec[2] = w * (bb - aa) / (aa + bb);
2488
2489 return 1;
2490 }
2491
2492 /**
2493 * Calculate frame position in hammer format for corresponding 3D coordinates on sphere.
2494 *
2495 * @param s filter private context
2496 * @param vec coordinates on sphere
2497 * @param width frame width
2498 * @param height frame height
2499 * @param us horizontal coordinates for interpolation window
2500 * @param vs vertical coordinates for interpolation window
2501 * @param du horizontal relative coordinate
2502 * @param dv vertical relative coordinate
2503 */
2504 static int xyz_to_hammer(const V360Context *s,
2505 const float *vec, int width, int height,
2506 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2507 {
2508 const float theta = atan2f(vec[0], vec[2]);
2509
2510 const float z = sqrtf(1.f + sqrtf(1.f - vec[1] * vec[1]) * cosf(theta * 0.5f));
2511 const float x = sqrtf(1.f - vec[1] * vec[1]) * sinf(theta * 0.5f) / z;
2512 const float y = vec[1] / z;
2513
2514 const float uf = (x + 1.f) * width / 2.f;
2515 const float vf = (y + 1.f) * height / 2.f;
2516
2517 const int ui = floorf(uf);
2518 const int vi = floorf(vf);
2519
2520 *du = uf - ui;
2521 *dv = vf - vi;
2522
2523 for (int i = 0; i < 4; i++) {
2524 for (int j = 0; j < 4; j++) {
2525 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2526 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2527 }
2528 }
2529
2530 return 1;
2531 }
2532
2533 /**
2534 * Calculate 3D coordinates on sphere for corresponding frame position in sinusoidal format.
2535 *
2536 * @param s filter private context
2537 * @param i horizontal position on frame [0, width)
2538 * @param j vertical position on frame [0, height)
2539 * @param width frame width
2540 * @param height frame height
2541 * @param vec coordinates on sphere
2542 */
2543 static int sinusoidal_to_xyz(const V360Context *s,
2544 int i, int j, int width, int height,
2545 float *vec)
2546 {
2547 const float theta = rescale(j, height) * M_PI_2;
2548 const float phi = rescale(i, width) * M_PI / cosf(theta);
2549
2550 const float sin_phi = sinf(phi);
2551 const float cos_phi = cosf(phi);
2552 const float sin_theta = sinf(theta);
2553 const float cos_theta = cosf(theta);
2554
2555 vec[0] = cos_theta * sin_phi;
2556 vec[1] = sin_theta;
2557 vec[2] = cos_theta * cos_phi;
2558
2559 return 1;
2560 }
2561
2562 /**
2563 * Calculate frame position in sinusoidal format for corresponding 3D coordinates on sphere.
2564 *
2565 * @param s filter private context
2566 * @param vec coordinates on sphere
2567 * @param width frame width
2568 * @param height frame height
2569 * @param us horizontal coordinates for interpolation window
2570 * @param vs vertical coordinates for interpolation window
2571 * @param du horizontal relative coordinate
2572 * @param dv vertical relative coordinate
2573 */
2574 static int xyz_to_sinusoidal(const V360Context *s,
2575 const float *vec, int width, int height,
2576 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2577 {
2578 const float theta = asinf(vec[1]);
2579 const float phi = atan2f(vec[0], vec[2]) * cosf(theta);
2580
2581 const float uf = scale(phi / M_PI, width);
2582 const float vf = scale(theta / M_PI_2, height);
2583
2584 const int ui = floorf(uf);
2585 const int vi = floorf(vf);
2586
2587 *du = uf - ui;
2588 *dv = vf - vi;
2589
2590 for (int i = 0; i < 4; i++) {
2591 for (int j = 0; j < 4; j++) {
2592 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2593 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2594 }
2595 }
2596
2597 return 1;
2598 }
2599
2600 /**
2601 * Prepare data for processing equi-angular cubemap input format.
2602 *
2603 * @param ctx filter context
2604 *
2605 * @return error code
2606 */
2607 static int prepare_eac_in(AVFilterContext *ctx)
2608 {
2609 V360Context *s = ctx->priv;
2610
2611 s->in_cubemap_face_order[RIGHT] = TOP_RIGHT;
2612 s->in_cubemap_face_order[LEFT] = TOP_LEFT;
2613 s->in_cubemap_face_order[UP] = BOTTOM_RIGHT;
2614 s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT;
2615 s->in_cubemap_face_order[FRONT] = TOP_MIDDLE;
2616 s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE;
2617
2618 s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0;
2619 s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
2620 s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
2621 s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
2622 s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
2623 s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
2624
2625 return 0;
2626 }
2627
2628 /**
2629 * Prepare data for processing equi-angular cubemap output format.
2630 *
2631 * @param ctx filter context
2632 *
2633 * @return error code
2634 */
2635 static int prepare_eac_out(AVFilterContext *ctx)
2636 {
2637 V360Context *s = ctx->priv;
2638
2639 s->out_cubemap_direction_order[TOP_LEFT] = LEFT;
2640 s->out_cubemap_direction_order[TOP_MIDDLE] = FRONT;
2641 s->out_cubemap_direction_order[TOP_RIGHT] = RIGHT;
2642 s->out_cubemap_direction_order[BOTTOM_LEFT] = DOWN;
2643 s->out_cubemap_direction_order[BOTTOM_MIDDLE] = BACK;
2644 s->out_cubemap_direction_order[BOTTOM_RIGHT] = UP;
2645
2646 s->out_cubemap_face_rotation[TOP_LEFT] = ROT_0;
2647 s->out_cubemap_face_rotation[TOP_MIDDLE] = ROT_0;
2648 s->out_cubemap_face_rotation[TOP_RIGHT] = ROT_0;
2649 s->out_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270;
2650 s->out_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90;
2651 s->out_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270;
2652
2653 return 0;
2654 }
2655
2656 /**
2657 * Calculate 3D coordinates on sphere for corresponding frame position in equi-angular cubemap format.
2658 *
2659 * @param s filter private context
2660 * @param i horizontal position on frame [0, width)
2661 * @param j vertical position on frame [0, height)
2662 * @param width frame width
2663 * @param height frame height
2664 * @param vec coordinates on sphere
2665 */
2666 static int eac_to_xyz(const V360Context *s,
2667 int i, int j, int width, int height,
2668 float *vec)
2669 {
2670 const float pixel_pad = 2;
2671 const float u_pad = pixel_pad / width;
2672 const float v_pad = pixel_pad / height;
2673
2674 int u_face, v_face, face;
2675
2676 float l_x, l_y, l_z;
2677
2678 float uf = (i + 0.5f) / width;
2679 float vf = (j + 0.5f) / height;
2680
2681 // EAC has 2-pixel padding on faces except between faces on the same row
2682 // Padding pixels seems not to be stretched with tangent as regular pixels
2683 // Formulas below approximate original padding as close as I could get experimentally
2684
2685 // Horizontal padding
2686 uf = 3.f * (uf - u_pad) / (1.f - 2.f * u_pad);
2687 if (uf < 0.f) {
2688 u_face = 0;
2689 uf -= 0.5f;
2690 } else if (uf >= 3.f) {
2691 u_face = 2;
2692 uf -= 2.5f;
2693 } else {
2694 u_face = floorf(uf);
2695 uf = fmodf(uf, 1.f) - 0.5f;
2696 }
2697
2698 // Vertical padding
2699 v_face = floorf(vf * 2.f);
2700 vf = (vf - v_pad - 0.5f * v_face) / (0.5f - 2.f * v_pad) - 0.5f;
2701
2702 if (uf >= -0.5f && uf < 0.5f) {
2703 uf = tanf(M_PI_2 * uf);
2704 } else {
2705 uf = 2.f * uf;
2706 }
2707 if (vf >= -0.5f && vf < 0.5f) {
2708 vf = tanf(M_PI_2 * vf);
2709 } else {
2710 vf = 2.f * vf;
2711 }
2712
2713 face = u_face + 3 * v_face;
2714
2715 switch (face) {
2716 case TOP_LEFT:
2717 l_x = -1.f;
2718 l_y = vf;
2719 l_z = uf;
2720 break;
2721 case TOP_MIDDLE:
2722 l_x = uf;
2723 l_y = vf;
2724 l_z = 1.f;
2725 break;
2726 case TOP_RIGHT:
2727 l_x = 1.f;
2728 l_y = vf;
2729 l_z = -uf;
2730 break;
2731 case BOTTOM_LEFT:
2732 l_x = -vf;
2733 l_y = 1.f;
2734 l_z = -uf;
2735 break;
2736 case BOTTOM_MIDDLE:
2737 l_x = -vf;
2738 l_y = -uf;
2739 l_z = -1.f;
2740 break;
2741 case BOTTOM_RIGHT:
2742 l_x = -vf;
2743 l_y = -1.f;
2744 l_z = uf;
2745 break;
2746 default:
2747 av_assert0(0);
2748 }
2749
2750 vec[0] = l_x;
2751 vec[1] = l_y;
2752 vec[2] = l_z;
2753
2754 return 1;
2755 }
2756
2757 /**
2758 * Calculate frame position in equi-angular cubemap format for corresponding 3D coordinates on sphere.
2759 *
2760 * @param s filter private context
2761 * @param vec coordinates on sphere
2762 * @param width frame width
2763 * @param height frame height
2764 * @param us horizontal coordinates for interpolation window
2765 * @param vs vertical coordinates for interpolation window
2766 * @param du horizontal relative coordinate
2767 * @param dv vertical relative coordinate
2768 */
2769 static int xyz_to_eac(const V360Context *s,
2770 const float *vec, int width, int height,
2771 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2772 {
2773 const float pixel_pad = 2;
2774 const float u_pad = pixel_pad / width;
2775 const float v_pad = pixel_pad / height;
2776
2777 float uf, vf;
2778 int ui, vi;
2779 int direction, face;
2780 int u_face, v_face;
2781
2782 xyz_to_cube(s, vec, &uf, &vf, &direction);
2783
2784 face = s->in_cubemap_face_order[direction];
2785 u_face = face % 3;
2786 v_face = face / 3;
2787
2788 uf = M_2_PI * atanf(uf) + 0.5f;
2789 vf = M_2_PI * atanf(vf) + 0.5f;
2790
2791 // These formulas are inversed from eac_to_xyz ones
2792 uf = (uf + u_face) * (1.f - 2.f * u_pad) / 3.f + u_pad;
2793 vf = vf * (0.5f - 2.f * v_pad) + v_pad + 0.5f * v_face;
2794
2795 uf *= width;
2796 vf *= height;
2797
2798 uf -= 0.5f;
2799 vf -= 0.5f;
2800
2801 ui = floorf(uf);
2802 vi = floorf(vf);
2803
2804 *du = uf - ui;
2805 *dv = vf - vi;
2806
2807 for (int i = 0; i < 4; i++) {
2808 for (int j = 0; j < 4; j++) {
2809 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
2810 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
2811 }
2812 }
2813
2814 return 1;
2815 }
2816
2817 /**
2818 * Prepare data for processing flat output format.
2819 *
2820 * @param ctx filter context
2821 *
2822 * @return error code
2823 */
2824 static int prepare_flat_out(AVFilterContext *ctx)
2825 {
2826 V360Context *s = ctx->priv;
2827
2828 s->flat_range[0] = tanf(0.5f * s->h_fov * M_PI / 180.f);
2829 s->flat_range[1] = tanf(0.5f * s->v_fov * M_PI / 180.f);
2830
2831 return 0;
2832 }
2833
2834 /**
2835 * Calculate 3D coordinates on sphere for corresponding frame position in flat format.
2836 *
2837 * @param s filter private context
2838 * @param i horizontal position on frame [0, width)
2839 * @param j vertical position on frame [0, height)
2840 * @param width frame width
2841 * @param height frame height
2842 * @param vec coordinates on sphere
2843 */
2844 static int flat_to_xyz(const V360Context *s,
2845 int i, int j, int width, int height,
2846 float *vec)
2847 {
2848 const float l_x = s->flat_range[0] * rescale(i, width);
2849 const float l_y = s->flat_range[1] * rescale(j, height);
2850
2851 vec[0] = l_x;
2852 vec[1] = l_y;
2853 vec[2] = 1.f;
2854
2855 return 1;
2856 }
2857
2858 /**
2859 * Prepare data for processing fisheye output format.
2860 *
2861 * @param ctx filter context
2862 *
2863 * @return error code
2864 */
2865 static int prepare_fisheye_out(AVFilterContext *ctx)
2866 {
2867 V360Context *s = ctx->priv;
2868
2869 s->flat_range[0] = s->h_fov / 180.f;
2870 s->flat_range[1] = s->v_fov / 180.f;
2871
2872 return 0;
2873 }
2874
2875 /**
2876 * Calculate 3D coordinates on sphere for corresponding frame position in fisheye format.
2877 *
2878 * @param s filter private context
2879 * @param i horizontal position on frame [0, width)
2880 * @param j vertical position on frame [0, height)
2881 * @param width frame width
2882 * @param height frame height
2883 * @param vec coordinates on sphere
2884 */
2885 static int fisheye_to_xyz(const V360Context *s,
2886 int i, int j, int width, int height,
2887 float *vec)
2888 {
2889 const float uf = s->flat_range[0] * rescale(i, width);
2890 const float vf = s->flat_range[1] * rescale(j, height);
2891
2892 const float phi = atan2f(vf, uf);
2893 const float theta = M_PI_2 * (1.f - hypotf(uf, vf));
2894
2895 const float sin_phi = sinf(phi);
2896 const float cos_phi = cosf(phi);
2897 const float sin_theta = sinf(theta);
2898 const float cos_theta = cosf(theta);
2899
2900 vec[0] = cos_theta * cos_phi;
2901 vec[1] = cos_theta * sin_phi;
2902 vec[2] = sin_theta;
2903
2904 return 1;
2905 }
2906
2907 /**
2908 * Prepare data for processing fisheye input format.
2909 *
2910 * @param ctx filter context
2911 *
2912 * @return error code
2913 */
2914 static int prepare_fisheye_in(AVFilterContext *ctx)
2915 {
2916 V360Context *s = ctx->priv;
2917
2918 s->iflat_range[0] = s->ih_fov / 180.f;
2919 s->iflat_range[1] = s->iv_fov / 180.f;
2920
2921 return 0;
2922 }
2923
2924 /**
2925 * Calculate frame position in fisheye format for corresponding 3D coordinates on sphere.
2926 *
2927 * @param s filter private context
2928 * @param vec coordinates on sphere
2929 * @param width frame width
2930 * @param height frame height
2931 * @param us horizontal coordinates for interpolation window
2932 * @param vs vertical coordinates for interpolation window
2933 * @param du horizontal relative coordinate
2934 * @param dv vertical relative coordinate
2935 */
2936 static int xyz_to_fisheye(const V360Context *s,
2937 const float *vec, int width, int height,
2938 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
2939 {
2940 const float h = hypotf(vec[0], vec[1]);
2941 const float lh = h > 0.f ? h : 1.f;
2942 const float phi = atan2f(h, vec[2]) / M_PI;
2943
2944 float uf = vec[0] / lh * phi / s->iflat_range[0];
2945 float vf = vec[1] / lh * phi / s->iflat_range[1];
2946
2947 const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f;
2948 int ui, vi;
2949
2950 uf = scale(uf * 2.f, width);
2951 vf = scale(vf * 2.f, height);
2952
2953 ui = floorf(uf);
2954 vi = floorf(vf);
2955
2956 *du = visible ? uf - ui : 0.f;
2957 *dv = visible ? vf - vi : 0.f;
2958
2959 for (int i = 0; i < 4; i++) {
2960 for (int j = 0; j < 4; j++) {
2961 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
2962 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
2963 }
2964 }
2965
2966 return visible;
2967 }
2968
2969 /**
2970 * Calculate 3D coordinates on sphere for corresponding frame position in pannini format.
2971 *
2972 * @param s filter private context
2973 * @param i horizontal position on frame [0, width)
2974 * @param j vertical position on frame [0, height)
2975 * @param width frame width
2976 * @param height frame height
2977 * @param vec coordinates on sphere
2978 */
2979 static int pannini_to_xyz(const V360Context *s,
2980 int i, int j, int width, int height,
2981 float *vec)
2982 {
2983 const float uf = rescale(i, width);
2984 const float vf = rescale(j, height);
2985
2986 const float d = s->h_fov;
2987 const float k = uf * uf / ((d + 1.f) * (d + 1.f));
2988 const float dscr = k * k * d * d - (k + 1.f) * (k * d * d - 1.f);
2989 const float clon = (-k * d + sqrtf(dscr)) / (k + 1.f);
2990 const float S = (d + 1.f) / (d + clon);
2991 const float lon = atan2f(uf, S * clon);
2992 const float lat = atan2f(vf, S);
2993
2994 vec[0] = sinf(lon) * cosf(lat);
2995 vec[1] = sinf(lat);
2996 vec[2] = cosf(lon) * cosf(lat);
2997
2998 return 1;
2999 }
3000
3001 /**
3002 * Calculate frame position in pannini format for corresponding 3D coordinates on sphere.
3003 *
3004 * @param s filter private context
3005 * @param vec coordinates on sphere
3006 * @param width frame width
3007 * @param height frame height
3008 * @param us horizontal coordinates for interpolation window
3009 * @param vs vertical coordinates for interpolation window
3010 * @param du horizontal relative coordinate
3011 * @param dv vertical relative coordinate
3012 */
3013 static int xyz_to_pannini(const V360Context *s,
3014 const float *vec, int width, int height,
3015 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3016 {
3017 const float phi = atan2f(vec[0], vec[2]);
3018 const float theta = asinf(vec[1]);
3019
3020 const float d = s->ih_fov;
3021 const float S = (d + 1.f) / (d + cosf(phi));
3022
3023 const float x = S * sinf(phi);
3024 const float y = S * tanf(theta);
3025
3026 const float uf = scale(x, width);
3027 const float vf = scale(y, height);
3028
3029 const int ui = floorf(uf);
3030 const int vi = floorf(vf);
3031
3032 const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width && vec[2] >= 0.f;
3033
3034 *du = uf - ui;
3035 *dv = vf - vi;
3036
3037 for (int i = 0; i < 4; i++) {
3038 for (int j = 0; j < 4; j++) {
3039 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
3040 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
3041 }
3042 }
3043
3044 return visible;
3045 }
3046
3047 /**
3048 * Prepare data for processing cylindrical output format.
3049 *
3050 * @param ctx filter context
3051 *
3052 * @return error code
3053 */
3054 static int prepare_cylindrical_out(AVFilterContext *ctx)
3055 {
3056 V360Context *s = ctx->priv;
3057
3058 s->flat_range[0] = M_PI * s->h_fov / 360.f;
3059 s->flat_range[1] = tanf(0.5f * s->v_fov * M_PI / 180.f);
3060
3061 return 0;
3062 }
3063
3064 /**
3065 * Calculate 3D coordinates on sphere for corresponding frame position in cylindrical format.
3066 *
3067 * @param s filter private context
3068 * @param i horizontal position on frame [0, width)
3069 * @param j vertical position on frame [0, height)
3070 * @param width frame width
3071 * @param height frame height
3072 * @param vec coordinates on sphere
3073 */
3074 static int cylindrical_to_xyz(const V360Context *s,
3075 int i, int j, int width, int height,
3076 float *vec)
3077 {
3078 const float uf = s->flat_range[0] * rescale(i, width);
3079 const float vf = s->flat_range[1] * rescale(j, height);
3080
3081 const float phi = uf;
3082 const float theta = atanf(vf);
3083
3084 const float sin_phi = sinf(phi);
3085 const float cos_phi = cosf(phi);
3086 const float sin_theta = sinf(theta);
3087 const float cos_theta = cosf(theta);
3088
3089 vec[0] = cos_theta * sin_phi;
3090 vec[1] = sin_theta;
3091 vec[2] = cos_theta * cos_phi;
3092
3093 return 1;
3094 }
3095
3096 /**
3097 * Prepare data for processing cylindrical input format.
3098 *
3099 * @param ctx filter context
3100 *
3101 * @return error code
3102 */
3103 static int prepare_cylindrical_in(AVFilterContext *ctx)
3104 {
3105 V360Context *s = ctx->priv;
3106
3107 s->iflat_range[0] = M_PI * s->ih_fov / 360.f;
3108 s->iflat_range[1] = tanf(0.5f * s->iv_fov * M_PI / 180.f);
3109
3110 return 0;
3111 }
3112
3113 /**
3114 * Calculate frame position in cylindrical format for corresponding 3D coordinates on sphere.
3115 *
3116 * @param s filter private context
3117 * @param vec coordinates on sphere
3118 * @param width frame width
3119 * @param height frame height
3120 * @param us horizontal coordinates for interpolation window
3121 * @param vs vertical coordinates for interpolation window
3122 * @param du horizontal relative coordinate
3123 * @param dv vertical relative coordinate
3124 */
3125 static int xyz_to_cylindrical(const V360Context *s,
3126 const float *vec, int width, int height,
3127 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3128 {
3129 const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0];
3130 const float theta = asinf(vec[1]);
3131
3132 const float uf = scale(phi, width);
3133 const float vf = scale(tanf(theta) / s->iflat_range[1], height);
3134
3135 const int ui = floorf(uf);
3136 const int vi = floorf(vf);
3137
3138 const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width &&
3139 theta <= M_PI * s->iv_fov / 180.f &&
3140 theta >= -M_PI * s->iv_fov / 180.f;
3141
3142 *du = uf - ui;
3143 *dv = vf - vi;
3144
3145 for (int i = 0; i < 4; i++) {
3146 for (int j = 0; j < 4; j++) {
3147 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
3148 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
3149 }
3150 }
3151
3152 return visible;
3153 }
3154
3155 /**
3156 * Prepare data for processing cylindrical equal area output format.
3157 *
3158 * @param ctx filter context
3159 *
3160 * @return error code
3161 */
3162 static int prepare_cylindricalea_out(AVFilterContext *ctx)
3163 {
3164 V360Context *s = ctx->priv;
3165
3166 s->flat_range[0] = s->h_fov * M_PI / 360.f;
3167 s->flat_range[1] = s->v_fov / 180.f;
3168
3169 return 0;
3170 }
3171
3172 /**
3173 * Prepare data for processing cylindrical equal area input format.
3174 *
3175 * @param ctx filter context
3176 *
3177 * @return error code
3178 */
3179 static int prepare_cylindricalea_in(AVFilterContext *ctx)
3180 {
3181 V360Context *s = ctx->priv;
3182
3183 s->iflat_range[0] = M_PI * s->ih_fov / 360.f;
3184 s->iflat_range[1] = s->iv_fov / 180.f;
3185
3186 return 0;
3187 }
3188
3189 /**
3190 * Calculate 3D coordinates on sphere for corresponding frame position in cylindrical equal area format.
3191 *
3192 * @param s filter private context
3193 * @param i horizontal position on frame [0, width)
3194 * @param j vertical position on frame [0, height)
3195 * @param width frame width
3196 * @param height frame height
3197 * @param vec coordinates on sphere
3198 */
3199 static int cylindricalea_to_xyz(const V360Context *s,
3200 int i, int j, int width, int height,
3201 float *vec)
3202 {
3203 const float uf = s->flat_range[0] * rescale(i, width);
3204 const float vf = s->flat_range[1] * rescale(j, height);
3205
3206 const float phi = uf;
3207 const float theta = asinf(vf);
3208
3209 const float sin_phi = sinf(phi);
3210 const float cos_phi = cosf(phi);
3211 const float sin_theta = sinf(theta);
3212 const float cos_theta = cosf(theta);
3213
3214 vec[0] = cos_theta * sin_phi;
3215 vec[1] = sin_theta;
3216 vec[2] = cos_theta * cos_phi;
3217
3218 return 1;
3219 }
3220
3221 /**
3222 * Calculate frame position in cylindrical equal area format for corresponding 3D coordinates on sphere.
3223 *
3224 * @param s filter private context
3225 * @param vec coordinates on sphere
3226 * @param width frame width
3227 * @param height frame height
3228 * @param us horizontal coordinates for interpolation window
3229 * @param vs vertical coordinates for interpolation window
3230 * @param du horizontal relative coordinate
3231 * @param dv vertical relative coordinate
3232 */
3233 static int xyz_to_cylindricalea(const V360Context *s,
3234 const float *vec, int width, int height,
3235 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3236 {
3237 const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0];
3238 const float theta = asinf(vec[1]);
3239
3240 const float uf = scale(phi, width);
3241 const float vf = scale(sinf(theta) / s->iflat_range[1], height);
3242
3243 const int ui = floorf(uf);
3244 const int vi = floorf(vf);
3245
3246 const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width &&
3247 theta <= M_PI * s->iv_fov / 180.f &&
3248 theta >= -M_PI * s->iv_fov / 180.f;
3249
3250 *du = uf - ui;
3251 *dv = vf - vi;
3252
3253 for (int i = 0; i < 4; i++) {
3254 for (int j = 0; j < 4; j++) {
3255 us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0;
3256 vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0;
3257 }
3258 }
3259
3260 return visible;
3261 }
3262
3263 /**
3264 * Calculate 3D coordinates on sphere for corresponding frame position in perspective format.
3265 *
3266 * @param s filter private context
3267 * @param i horizontal position on frame [0, width)
3268 * @param j vertical position on frame [0, height)
3269 * @param width frame width
3270 * @param height frame height
3271 * @param vec coordinates on sphere
3272 */
3273 static int perspective_to_xyz(const V360Context *s,
3274 int i, int j, int width, int height,
3275 float *vec)
3276 {
3277 const float uf = rescale(i, width);
3278 const float vf = rescale(j, height);
3279 const float rh = hypotf(uf, vf);
3280 const float sinzz = 1.f - rh * rh;
3281 const float h = 1.f + s->v_fov;
3282 const float sinz = (h - sqrtf(sinzz)) / (h / rh + rh / h);
3283 const float sinz2 = sinz * sinz;
3284
3285 if (sinz2 <= 1.f) {
3286 const float cosz = sqrtf(1.f - sinz2);
3287
3288 const float theta = asinf(cosz);
3289 const float phi = atan2f(uf, vf);
3290
3291 const float sin_phi = sinf(phi);
3292 const float cos_phi = cosf(phi);
3293 const float sin_theta = sinf(theta);
3294 const float cos_theta = cosf(theta);
3295
3296 vec[0] = cos_theta * sin_phi;
3297 vec[1] = cos_theta * cos_phi;
3298 vec[2] = sin_theta;
3299 } else {
3300 vec[0] = 0.f;
3301 vec[1] = 1.f;
3302 vec[2] = 0.f;
3303 return 0;
3304 }
3305
3306 return 1;
3307 }
3308
3309 /**
3310 * Calculate 3D coordinates on sphere for corresponding frame position in tetrahedron format.
3311 *
3312 * @param s filter private context
3313 * @param i horizontal position on frame [0, width)
3314 * @param j vertical position on frame [0, height)
3315 * @param width frame width
3316 * @param height frame height
3317 * @param vec coordinates on sphere
3318 */
3319 static int tetrahedron_to_xyz(const V360Context *s,
3320 int i, int j, int width, int height,
3321 float *vec)
3322 {
3323 const float uf = ((float)i + 0.5f) / width;
3324 const float vf = ((float)j + 0.5f) / height;
3325
3326 vec[0] = uf < 0.5f ? uf * 4.f - 1.f : 3.f - uf * 4.f;
3327 vec[1] = 1.f - vf * 2.f;
3328 vec[2] = 2.f * fabsf(1.f - fabsf(1.f - uf * 2.f + vf)) - 1.f;
3329
3330 return 1;
3331 }
3332
3333 /**
3334 * Calculate frame position in tetrahedron format for corresponding 3D coordinates on sphere.
3335 *
3336 * @param s filter private context
3337 * @param vec coordinates on sphere
3338 * @param width frame width
3339 * @param height frame height
3340 * @param us horizontal coordinates for interpolation window
3341 * @param vs vertical coordinates for interpolation window
3342 * @param du horizontal relative coordinate
3343 * @param dv vertical relative coordinate
3344 */
3345 static int xyz_to_tetrahedron(const V360Context *s,
3346 const float *vec, int width, int height,
3347 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3348 {
3349 const float d0 = vec[0] * 1.f + vec[1] * 1.f + vec[2] *-1.f;
3350 const float d1 = vec[0] *-1.f + vec[1] *-1.f + vec[2] *-1.f;
3351 const float d2 = vec[0] * 1.f + vec[1] *-1.f + vec[2] * 1.f;
3352 const float d3 = vec[0] *-1.f + vec[1] * 1.f + vec[2] * 1.f;
3353 const float d = FFMAX(d0, FFMAX3(d1, d2, d3));
3354
3355 float uf, vf, x, y, z;
3356 int ui, vi;
3357
3358 x = vec[0] / d;
3359 y = vec[1] / d;
3360 z = -vec[2] / d;
3361
3362 vf = 0.5f - y * 0.5f;
3363
3364 if ((x + y >= 0.f && y + z >= 0.f && -z - x <= 0.f) ||
3365 (x + y <= 0.f && -y + z >= 0.f && z - x >= 0.f)) {
3366 uf = 0.25f * x + 0.25f;
3367 } else {
3368 uf = 0.75f - 0.25f * x;
3369 }
3370
3371 uf *= width;
3372 vf *= height;
3373
3374 ui = floorf(uf);
3375 vi = floorf(vf);
3376
3377 *du = uf - ui;
3378 *dv = vf - vi;
3379
3380 for (int i = 0; i < 4; i++) {
3381 for (int j = 0; j < 4; j++) {
3382 us[i][j] = reflectx(ui + j - 1, vi + i - 1, width, height);
3383 vs[i][j] = reflecty(vi + i - 1, height);
3384 }
3385 }
3386
3387 return 1;
3388 }
3389
3390 /**
3391 * Prepare data for processing double fisheye input format.
3392 *
3393 * @param ctx filter context
3394 *
3395 * @return error code
3396 */
3397 static int prepare_dfisheye_in(AVFilterContext *ctx)
3398 {
3399 V360Context *s = ctx->priv;
3400
3401 s->iflat_range[0] = s->ih_fov / 360.f;
3402 s->iflat_range[1] = s->iv_fov / 360.f;
3403
3404 return 0;
3405 }
3406
3407 /**
3408 * Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format.
3409 *
3410 * @param s filter private context
3411 * @param i horizontal position on frame [0, width)
3412 * @param j vertical position on frame [0, height)
3413 * @param width frame width
3414 * @param height frame height
3415 * @param vec coordinates on sphere
3416 */
3417 static int dfisheye_to_xyz(const V360Context *s,
3418 int i, int j, int width, int height,
3419 float *vec)
3420 {
3421 const float ew = width * 0.5f;
3422 const float eh = height;
3423
3424 const int ei = i >= ew ? i - ew : i;
3425 const float m = i >= ew ? 1.f : -1.f;
3426
3427 const float uf = s->flat_range[0] * rescale(ei, ew);
3428 const float vf = s->flat_range[1] * rescale(j, eh);
3429
3430 const float h = hypotf(uf, vf);
3431 const float lh = h > 0.f ? h : 1.f;
3432 const float theta = m * M_PI_2 * (1.f - h);
3433
3434 const float sin_theta = sinf(theta);
3435 const float cos_theta = cosf(theta);
3436
3437 vec[0] = cos_theta * m * uf / lh;
3438 vec[1] = cos_theta * vf / lh;
3439 vec[2] = sin_theta;
3440
3441 return 1;
3442 }
3443
3444 /**
3445 * Calculate frame position in dual fisheye format for corresponding 3D coordinates on sphere.
3446 *
3447 * @param s filter private context
3448 * @param vec coordinates on sphere
3449 * @param width frame width
3450 * @param height frame height
3451 * @param us horizontal coordinates for interpolation window
3452 * @param vs vertical coordinates for interpolation window
3453 * @param du horizontal relative coordinate
3454 * @param dv vertical relative coordinate
3455 */
3456 static int xyz_to_dfisheye(const V360Context *s,
3457 const float *vec, int width, int height,
3458 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3459 {
3460 const float ew = width * 0.5f;
3461 const float eh = height;
3462
3463 const float h = hypotf(vec[0], vec[1]);
3464 const float lh = h > 0.f ? h : 1.f;
3465 const float theta = acosf(fabsf(vec[2])) / M_PI;
3466
3467 float uf = scale(theta * (vec[0] / lh) / s->iflat_range[0], ew);
3468 float vf = scale(theta * (vec[1] / lh) / s->iflat_range[1], eh);
3469
3470 int ui, vi;
3471 int u_shift;
3472
3473 if (vec[2] >= 0.f) {
3474 u_shift = ceilf(ew);
3475 } else {
3476 u_shift = 0;
3477 uf = ew - uf - 1.f;
3478 }
3479
3480 ui = floorf(uf);
3481 vi = floorf(vf);
3482
3483 *du = uf - ui;
3484 *dv = vf - vi;
3485
3486 for (int i = 0; i < 4; i++) {
3487 for (int j = 0; j < 4; j++) {
3488 us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1);
3489 vs[i][j] = av_clip( vi + i - 1, 0, height - 1);
3490 }
3491 }
3492
3493 return 1;
3494 }
3495
3496 /**
3497 * Calculate 3D coordinates on sphere for corresponding frame position in barrel facebook's format.
3498 *
3499 * @param s filter private context
3500 * @param i horizontal position on frame [0, width)
3501 * @param j vertical position on frame [0, height)
3502 * @param width frame width
3503 * @param height frame height
3504 * @param vec coordinates on sphere
3505 */
3506 static int barrel_to_xyz(const V360Context *s,
3507 int i, int j, int width, int height,
3508 float *vec)
3509 {
3510 const float scale = 0.99f;
3511 float l_x, l_y, l_z;
3512
3513 if (i < 4 * width / 5) {
3514 const float theta_range = M_PI_4;
3515
3516 const int ew = 4 * width / 5;
3517 const int eh = height;
3518
3519 const float phi = rescale(i, ew) * M_PI / scale;
3520 const float theta = rescale(j, eh) * theta_range / scale;
3521
3522 const float sin_phi = sinf(phi);
3523 const float cos_phi = cosf(phi);
3524 const float sin_theta = sinf(theta);
3525 const float cos_theta = cosf(theta);
3526
3527 l_x = cos_theta * sin_phi;
3528 l_y = sin_theta;
3529 l_z = cos_theta * cos_phi;
3530 } else {
3531 const int ew = width / 5;
3532 const int eh = height / 2;
3533
3534 float uf, vf;
3535
3536 if (j < eh) { // UP
3537 uf = rescale(i - 4 * ew, ew);
3538 vf = rescale(j, eh);
3539
3540 uf /= scale;
3541 vf /= scale;
3542
3543 l_x = uf;
3544 l_y = -1.f;
3545 l_z = vf;
3546 } else { // DOWN
3547 uf = rescale(i - 4 * ew, ew);
3548 vf = rescale(j - eh, eh);
3549
3550 uf /= scale;
3551 vf /= scale;
3552
3553 l_x = uf;
3554 l_y = 1.f;
3555 l_z = -vf;
3556 }
3557 }
3558
3559 vec[0] = l_x;
3560 vec[1] = l_y;
3561 vec[2] = l_z;
3562
3563 return 1;
3564 }
3565
3566 /**
3567 * Calculate frame position in barrel facebook's format for corresponding 3D coordinates on sphere.
3568 *
3569 * @param s filter private context
3570 * @param vec coordinates on sphere
3571 * @param width frame width
3572 * @param height frame height
3573 * @param us horizontal coordinates for interpolation window
3574 * @param vs vertical coordinates for interpolation window
3575 * @param du horizontal relative coordinate
3576 * @param dv vertical relative coordinate
3577 */
3578 static int xyz_to_barrel(const V360Context *s,
3579 const float *vec, int width, int height,
3580 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3581 {
3582 const float scale = 0.99f;
3583
3584 const float phi = atan2f(vec[0], vec[2]);
3585 const float theta = asinf(vec[1]);
3586 const float theta_range = M_PI_4;
3587
3588 int ew, eh;
3589 int u_shift, v_shift;
3590 float uf, vf;
3591 int ui, vi;
3592
3593 if (theta > -theta_range && theta < theta_range) {
3594 ew = 4 * width / 5;
3595 eh = height;
3596
3597 u_shift = 0;
3598 v_shift = 0;
3599
3600 uf = (phi / M_PI * scale + 1.f) * ew / 2.f;
3601 vf = (theta / theta_range * scale + 1.f) * eh / 2.f;
3602 } else {
3603 ew = width / 5;
3604 eh = height / 2;
3605
3606 u_shift = 4 * ew;
3607
3608 if (theta < 0.f) { // UP
3609 uf = -vec[0] / vec[1];
3610 vf = -vec[2] / vec[1];
3611 v_shift = 0;
3612 } else { // DOWN
3613 uf = vec[0] / vec[1];
3614 vf = -vec[2] / vec[1];
3615 v_shift = eh;
3616 }
3617
3618 uf = 0.5f * ew * (uf * scale + 1.f);
3619 vf = 0.5f * eh * (vf * scale + 1.f);
3620 }
3621
3622 ui = floorf(uf);
3623 vi = floorf(vf);
3624
3625 *du = uf - ui;
3626 *dv = vf - vi;
3627
3628 for (int i = 0; i < 4; i++) {
3629 for (int j = 0; j < 4; j++) {
3630 us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1);
3631 vs[i][j] = v_shift + av_clip(vi + i - 1, 0, eh - 1);
3632 }
3633 }
3634
3635 return 1;
3636 }
3637
3638 /**
3639 * Calculate frame position in barrel split facebook's format for corresponding 3D coordinates on sphere.
3640 *
3641 * @param s filter private context
3642 * @param vec coordinates on sphere
3643 * @param width frame width
3644 * @param height frame height
3645 * @param us horizontal coordinates for interpolation window
3646 * @param vs vertical coordinates for interpolation window
3647 * @param du horizontal relative coordinate
3648 * @param dv vertical relative coordinate
3649 */
3650 static int xyz_to_barrelsplit(const V360Context *s,
3651 const float *vec, int width, int height,
3652 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3653 {
3654 const float phi = atan2f(vec[0], vec[2]);
3655 const float theta = asinf(vec[1]);
3656
3657 const float theta_range = M_PI_4;
3658
3659 int ew, eh;
3660 int u_shift, v_shift;
3661 float uf, vf;
3662 int ui, vi;
3663
3664 if (theta >= -theta_range && theta <= theta_range) {
3665 const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width * 2.f / 3.f) : 1.f - s->in_pad;
3666 const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 2.f) : 1.f - s->in_pad;
3667
3668 ew = width / 3 * 2;
3669 eh = height / 2;
3670
3671 u_shift = 0;
3672 v_shift = phi >= M_PI_2 || phi < -M_PI_2 ? eh : 0;
3673
3674 uf = fmodf(phi, M_PI_2) / M_PI_2;
3675 vf = theta / M_PI_4;
3676
3677 if (v_shift)
3678 uf = uf >= 0.f ? fmodf(uf - 1.f, 1.f) : fmodf(uf + 1.f, 1.f);
3679
3680 uf = (uf * scalew + 1.f) * width / 3.f;
3681 vf = (vf * scaleh + 1.f) * height / 4.f;
3682 } else {
3683 const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 3.f) : 1.f - s->in_pad;
3684 const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 4.f) : 1.f - s->in_pad;
3685
3686 ew = width / 3;
3687 eh = height / 4;
3688
3689 u_shift = 2 * ew;
3690
3691 uf = vec[0] / vec[1] * scalew;
3692 vf = vec[2] / vec[1] * scaleh;
3693
3694 if (theta <= 0.f && theta >= -M_PI_2 &&
3695 phi <= M_PI_2 && phi >= -M_PI_2) {
3696 // front top
3697 uf *= -1.0f;
3698 vf = -(vf + 1.f) * scaleh + 1.f;
3699 v_shift = 0;
3700 } else if (theta >= 0.f && theta <= M_PI_2 &&
3701 phi <= M_PI_2 && phi >= -M_PI_2) {
3702 // front bottom
3703 vf = -(vf - 1.f) * scaleh;
3704 v_shift = height * 0.25f;
3705 } else if (theta <= 0.f && theta >= -M_PI_2) {
3706 // back top
3707 vf = (vf - 1.f) * scaleh + 1.f;
3708 v_shift = height * 0.5f;
3709 } else {
3710 // back bottom
3711 uf *= -1.0f;
3712 vf = (vf + 1.f) * scaleh;
3713 v_shift = height * 0.75f;
3714 }
3715
3716 uf = 0.5f * width / 3.f * (uf + 1.f);
3717 vf *= height * 0.25f;
3718 }
3719
3720 ui = floorf(uf);
3721 vi = floorf(vf);
3722
3723 *du = uf - ui;
3724 *dv = vf - vi;
3725
3726 for (int i = 0; i < 4; i++) {
3727 for (int j = 0; j < 4; j++) {
3728 us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1);
3729 vs[i][j] = v_shift + av_clip(vi + i - 1, 0, eh - 1);
3730 }
3731 }
3732
3733 return 1;
3734 }
3735
3736 /**
3737 * Calculate 3D coordinates on sphere for corresponding frame position in barrel split facebook's format.
3738 *
3739 * @param s filter private context
3740 * @param i horizontal position on frame [0, width)
3741 * @param j vertical position on frame [0, height)
3742 * @param width frame width
3743 * @param height frame height
3744 * @param vec coordinates on sphere
3745 */
3746 static int barrelsplit_to_xyz(const V360Context *s,
3747 int i, int j, int width, int height,
3748 float *vec)
3749 {
3750 const float x = (i + 0.5f) / width;
3751 const float y = (j + 0.5f) / height;
3752 float l_x, l_y, l_z;
3753 int ret;
3754
3755 if (x < 2.f / 3.f) {
3756 const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width * 2.f / 3.f) : 1.f - s->out_pad;
3757 const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 2.f) : 1.f - s->out_pad;
3758
3759 const float back = floorf(y * 2.f);
3760
3761 const float phi = ((3.f / 2.f * x - 0.5f) / scalew - back) * M_PI;
3762 const float theta = (y - 0.25f - 0.5f * back) / scaleh * M_PI;
3763
3764 const float sin_phi = sinf(phi);
3765 const float cos_phi = cosf(phi);
3766 const float sin_theta = sinf(theta);
3767 const float cos_theta = cosf(theta);
3768
3769 l_x = cos_theta * sin_phi;
3770 l_y = sin_theta;
3771 l_z = cos_theta * cos_phi;
3772
3773 ret = 1;
3774 } else {
3775 const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad;
3776 const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 4.f) : 1.f - s->out_pad;
3777
3778 const float facef = floorf(y * 4.f);
3779 const int face = facef;
3780 const float dir_vert = (face == 1 || face == 3) ? 1.0f : -1.0f;
3781 float uf, vf;
3782
3783 uf = x * 3.f - 2.f;
3784
3785 switch (face) {
3786 case 0: // front top
3787 case 1: // front bottom
3788 uf = 1.f - uf;
3789 vf = (0.5f - 2.f * y) / scaleh + facef;
3790 break;
3791 case 2: // back top
3792 case 3: // back bottom
3793 vf = (y * 2.f - 1.5f) / scaleh + 3.f - facef;
3794 break;
3795 default:
3796 av_assert0(0);
3797 }
3798 l_x = (0.5f - uf) / scalew;
3799 l_y = 0.5f * dir_vert;
3800 l_z = (vf - 0.5f) * dir_vert / scaleh;
3801 ret = (l_x * l_x * scalew * scalew + l_z * l_z * scaleh * scaleh) < 0.5f * 0.5f;
3802 }
3803
3804 vec[0] = l_x;
3805 vec[1] = l_y;
3806 vec[2] = l_z;
3807
3808 return ret;
3809 }
3810
3811 /**
3812 * Calculate 3D coordinates on sphere for corresponding frame position in tspyramid format.
3813 *
3814 * @param s filter private context
3815 * @param i horizontal position on frame [0, width)
3816 * @param j vertical position on frame [0, height)
3817 * @param width frame width
3818 * @param height frame height
3819 * @param vec coordinates on sphere
3820 */
3821 static int tspyramid_to_xyz(const V360Context *s,
3822 int i, int j, int width, int height,
3823 float *vec)
3824 {
3825 const float x = (i + 0.5f) / width;
3826 const float y = (j + 0.5f) / height;
3827
3828 if (x < 0.5f) {
3829 vec[0] = x * 4.f - 1.f;
3830 vec[1] = (y * 2.f - 1.f);
3831 vec[2] = 1.f;
3832 } else if (x >= 0.6875f && x < 0.8125f &&
3833 y >= 0.375f && y < 0.625f) {
3834 vec[0] = -(x - 0.6875f) * 16.f + 1.f;
3835 vec[1] = (y - 0.375f) * 8.f - 1.f;
3836 vec[2] = -1.f;
3837 } else if (0.5f <= x && x < 0.6875f &&
3838 ((0.f <= y && y < 0.375f && y >= 2.f * (x - 0.5f)) ||
3839 (0.375f <= y && y < 0.625f) ||
3840 (0.625f <= y && y < 1.f && y <= 2.f * (1.f - x)))) {
3841 vec[0] = 1.f;
3842 vec[1] = 2.f * (y - 2.f * x + 1.f) / (3.f - 4.f * x) - 1.f;
3843 vec[2] = -2.f * (x - 0.5f) / 0.1875f + 1.f;
3844 } else if (0.8125f <= x && x < 1.f &&
3845 ((0.f <= y && y < 0.375f && x >= (1.f - y / 2.f)) ||
3846 (0.375f <= y && y < 0.625f) ||
3847 (0.625f <= y && y < 1.f && y <= (2.f * x - 1.f)))) {
3848 vec[0] = -1.f;
3849 vec[1] = 2.f * (y + 2.f * x - 2.f) / (4.f * x - 3.f) - 1.f;
3850 vec[2] = 2.f * (x - 0.8125f) / 0.1875f - 1.f;
3851 } else if (0.f <= y && y < 0.375f &&
3852 ((0.5f <= x && x < 0.8125f && y < 2.f * (x - 0.5f)) ||
3853 (0.6875f <= x && x < 0.8125f) ||
3854 (0.8125f <= x && x < 1.f && x < (1.f - y / 2.f)))) {
3855 vec[0] = 2.f * (1.f - x - 0.5f * y) / (0.5f - y) - 1.f;
3856 vec[1] = -1.f;
3857 vec[2] = 2.f * (0.375f - y) / 0.375f - 1.f;
3858 } else {
3859 vec[0] = 2.f * (0.5f - x + 0.5f * y) / (y - 0.5f) - 1.f;
3860 vec[1] = 1.f;
3861 vec[2] = -2.f * (1.f - y) / 0.375f + 1.f;
3862 }
3863
3864 return 1;
3865 }
3866
3867 /**
3868 * Calculate frame position in tspyramid format for corresponding 3D coordinates on sphere.
3869 *
3870 * @param s filter private context
3871 * @param vec coordinates on sphere
3872 * @param width frame width
3873 * @param height frame height
3874 * @param us horizontal coordinates for interpolation window
3875 * @param vs vertical coordinates for interpolation window
3876 * @param du horizontal relative coordinate
3877 * @param dv vertical relative coordinate
3878 */
3879 static int xyz_to_tspyramid(const V360Context *s,
3880 const float *vec, int width, int height,
3881 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3882 {
3883 float uf, vf;
3884 int ui, vi;
3885 int face;
3886
3887 xyz_to_cube(s, vec, &uf, &vf, &face);
3888
3889 uf = (uf + 1.f) * 0.5f;
3890 vf = (vf + 1.f) * 0.5f;
3891
3892 switch (face) {
3893 case UP:
3894 uf = 0.1875f * vf - 0.375f * uf * vf - 0.125f * uf + 0.8125f;
3895 vf = 0.375f - 0.375f * vf;
3896 break;
3897 case FRONT:
3898 uf = 0.5f * uf;
3899 break;
3900 case DOWN:
3901 uf = 1.f - 0.1875f * vf - 0.5f * uf + 0.375f * uf * vf;
3902 vf = 1.f - 0.375f * vf;
3903 break;
3904 case LEFT:
3905 vf = 0.25f * vf + 0.75f * uf * vf - 0.375f * uf + 0.375f;
3906 uf = 0.1875f * uf + 0.8125f;
3907 break;
3908 case RIGHT:
3909 vf = 0.375f * uf - 0.75f * uf * vf + vf;
3910 uf = 0.1875f * uf + 0.5f;
3911 break;
3912 case BACK:
3913 uf = 0.125f * uf + 0.6875f;
3914 vf = 0.25f * vf + 0.375f;
3915 break;
3916 }
3917
3918 uf *= width;
3919 vf *= height;
3920
3921 ui = floorf(uf);
3922 vi = floorf(vf);
3923
3924 *du = uf - ui;
3925 *dv = vf - vi;
3926
3927 for (int i = 0; i < 4; i++) {
3928 for (int j = 0; j < 4; j++) {
3929 us[i][j] = reflectx(ui + j - 1, vi + i - 1, width, height);
3930 vs[i][j] = reflecty(vi + i - 1, height);
3931 }
3932 }
3933
3934 return 1;
3935 }
3936
3937 /**
3938 * Calculate 3D coordinates on sphere for corresponding frame position in octahedron format.
3939 *
3940 * @param s filter private context
3941 * @param i horizontal position on frame [0, width)
3942 * @param j vertical position on frame [0, height)
3943 * @param width frame width
3944 * @param height frame height
3945 * @param vec coordinates on sphere
3946 */
3947 static int octahedron_to_xyz(const V360Context *s,
3948 int i, int j, int width, int height,
3949 float *vec)
3950 {
3951 const float x = rescale(i, width);
3952 const float y = rescale(j, height);
3953 const float ax = fabsf(x);
3954 const float ay = fabsf(y);
3955
3956 vec[2] = 1.f - (ax + ay);
3957 if (ax + ay > 1.f) {
3958 vec[0] = (1.f - ay) * FFSIGN(x);
3959 vec[1] = (1.f - ax) * FFSIGN(y);
3960 } else {
3961 vec[0] = x;
3962 vec[1] = y;
3963 }
3964
3965 return 1;
3966 }
3967
3968 /**
3969 * Calculate frame position in octahedron format for corresponding 3D coordinates on sphere.
3970 *
3971 * @param s filter private context
3972 * @param vec coordinates on sphere
3973 * @param width frame width
3974 * @param height frame height
3975 * @param us horizontal coordinates for interpolation window
3976 * @param vs vertical coordinates for interpolation window
3977 * @param du horizontal relative coordinate
3978 * @param dv vertical relative coordinate
3979 */
3980 static int xyz_to_octahedron(const V360Context *s,
3981 const float *vec, int width, int height,
3982 int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
3983 {
3984 float uf, vf, zf;
3985 int ui, vi;
3986 float div = fabsf(vec[0]) + fabsf(vec[1]) + fabsf(vec[2]);
3987
3988 uf = vec[0] / div;
3989 vf = vec[1] / div;
3990 zf = vec[2];
3991
3992 if (zf < 0.f) {
3993 zf = vf;
3994 vf = (1.f - fabsf(uf)) * FFSIGN(zf);
3995 uf = (1.f - fabsf(zf)) * FFSIGN(uf);
3996 }
3997
3998 uf = scale(uf, width);
3999 vf = scale(vf, height);
4000
4001 ui = floorf(uf);
4002 vi = floorf(vf);
4003
4004 *du = uf - ui;
4005 *dv = vf - vi;
4006
4007 for (int i = 0; i < 4; i++) {
4008 for (int j = 0; j < 4; j++) {
4009 us[i][j] = av_clip(ui + j - 1, 0, width - 1);
4010 vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
4011 }
4012 }
4013
4014 return 1;
4015 }
4016
4017 static void multiply_quaternion(float c[4], const float a[4], const float b[4])
4018 {
4019 c[0] = a[0] * b[0] - a[1] * b[1] - a[2] * b[2] - a[3] * b[3];
4020 c[1] = a[1] * b[0] + a[0] * b[1] + a[2] * b[3] - a[3] * b[2];
4021 c[2] = a[2] * b[0] + a[0] * b[2] + a[3] * b[1] - a[1] * b[3];
4022 c[3] = a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1];
4023 }
4024
4025 static void conjugate_quaternion(float d[4], const float q[4])
4026 {
4027 d[0] = q[0];
4028 d[1] = -q[1];
4029 d[2] = -q[2];
4030 d[3] = -q[3];
4031 }
4032
4033 /**
4034 * Calculate rotation quaternion for yaw/pitch/roll angles.
4035 */
4036 static inline void calculate_rotation(float yaw, float pitch, float roll,
4037 float rot_quaternion[2][4],
4038 const int rotation_order[3])
4039 {
4040 const float yaw_rad = yaw * M_PI / 180.f;
4041 const float pitch_rad = pitch * M_PI / 180.f;
4042 const float roll_rad = roll * M_PI / 180.f;
4043
4044 const float sin_yaw = sinf(yaw_rad * 0.5f);
4045 const float cos_yaw = cosf(yaw_rad * 0.5f);
4046 const float sin_pitch = sinf(pitch_rad * 0.5f);
4047 const float cos_pitch = cosf(pitch_rad * 0.5f);
4048 const float sin_roll = sinf(roll_rad * 0.5f);
4049 const float cos_roll = cosf(roll_rad * 0.5f);
4050
4051 float m[3][4];
4052 float tmp[2][4];
4053
4054 m[0][0] = cos_yaw; m[0][1] = 0.f; m[0][2] = sin_yaw; m[0][3] = 0.f;
4055 m[1][0] = cos_pitch; m[1][1] = sin_pitch; m[1][2] = 0.f; m[1][3] = 0.f;
4056 m[2][0] = cos_roll; m[2][1] = 0.f; m[2][2] = 0.f; m[2][3] = sin_roll;
4057
4058 multiply_quaternion(tmp[0], rot_quaternion[0], m[rotation_order[0]]);
4059 multiply_quaternion(tmp[1], tmp[0], m[rotation_order[1]]);
4060 multiply_quaternion(rot_quaternion[0], tmp[1], m[rotation_order[2]]);
4061
4062 conjugate_quaternion(rot_quaternion[1], rot_quaternion[0]);
4063 }
4064
4065 /**
4066 * Rotate vector with given rotation quaternion.
4067 *
4068 * @param rot_quaternion rotation quaternion
4069 * @param vec vector
4070 */
4071 static inline void rotate(const float rot_quaternion[2][4],
4072 float *vec)
4073 {
4074 float qv[4], temp[4], rqv[4];
4075
4076 qv[0] = 0.f;
4077 qv[1] = vec[0];
4078 qv[2] = vec[1];
4079 qv[3] = vec[2];
4080
4081 multiply_quaternion(temp, rot_quaternion[0], qv);
4082 multiply_quaternion(rqv, temp, rot_quaternion[1]);
4083
4084 vec[0] = rqv[1];
4085 vec[1] = rqv[2];
4086 vec[2] = rqv[3];
4087 }
4088
4089 static inline void set_mirror_modifier(int h_flip, int v_flip, int d_flip,
4090 float *modifier)
4091 {
4092 modifier[0] = h_flip ? -1.f : 1.f;
4093 modifier[1] = v_flip ? -1.f : 1.f;
4094 modifier[2] = d_flip ? -1.f : 1.f;
4095 }
4096
4097 static inline void mirror(const float *modifier, float *vec)
4098 {
4099 vec[0] *= modifier[0];
4100 vec[1] *= modifier[1];
4101 vec[2] *= modifier[2];
4102 }
4103
4104 static inline void input_flip(int16_t u[4][4], int16_t v[4][4], int w, int h, int hflip, int vflip)
4105 {
4106 if (hflip) {
4107 for (int i = 0; i < 4; i++) {
4108 for (int j = 0; j < 4; j++)
4109 u[i][j] = w - 1 - u[i][j];
4110 }
4111 }
4112
4113 if (vflip) {
4114 for (int i = 0; i < 4; i++) {
4115 for (int j = 0; j < 4; j++)
4116 v[i][j] = h - 1 - v[i][j];
4117 }
4118 }
4119 }
4120
4121 static int allocate_plane(V360Context *s, int sizeof_uv, int sizeof_ker, int sizeof_mask, int p)
4122 {
4123 const int pr_height = s->pr_height[p];
4124
4125 for (int n = 0; n < s->nb_threads; n++) {
4126 SliceXYRemap *r = &s->slice_remap[n];
4127 const int slice_start = (pr_height * n ) / s->nb_threads;
4128 const int slice_end = (pr_height * (n + 1)) / s->nb_threads;
4129 const int height = slice_end - slice_start;
4130
4131 if (!r->u[p])
4132 r->u[p] = av_calloc(s->uv_linesize[p] * height, sizeof_uv);
4133 if (!r->v[p])
4134 r->v[p] = av_calloc(s->uv_linesize[p] * height, sizeof_uv);
4135 if (!r->u[p] || !r->v[p])
4136 return AVERROR(ENOMEM);
4137 if (sizeof_ker) {
4138 if (!r->ker[p])
4139 r->ker[p] = av_calloc(s->uv_linesize[p] * height, sizeof_ker);
4140 if (!r->ker[p])
4141 return AVERROR(ENOMEM);
4142 }
4143
4144 if (sizeof_mask && !p) {
4145 if (!r->mask)
4146 r->mask = av_calloc(s->pr_width[p] * height, sizeof_mask);
4147 if (!r->mask)
4148 return AVERROR(ENOMEM);
4149 }
4150 }
4151
4152 return 0;
4153 }
4154
4155 static void fov_from_dfov(int format, float d_fov, float w, float h, float *h_fov, float *v_fov)
4156 {
4157 switch (format) {
4158 case EQUIRECTANGULAR:
4159 *h_fov = d_fov;
4160 *v_fov = d_fov * 0.5f;
4161 break;
4162 case ORTHOGRAPHIC:
4163 {
4164 const float d = 0.5f * hypotf(w, h);
4165 const float l = sinf(d_fov * M_PI / 360.f) / d;
4166
4167 *h_fov = asinf(w * 0.5f * l) * 360.f / M_PI;
4168 *v_fov = asinf(h * 0.5f * l) * 360.f / M_PI;
4169
4170 if (d_fov > 180.f) {
4171 *h_fov = 180.f - *h_fov;
4172 *v_fov = 180.f - *v_fov;
4173 }
4174 }
4175 break;
4176 case EQUISOLID:
4177 {
4178 const float d = 0.5f * hypotf(w, h);
4179 const float l = d / (sinf(d_fov * M_PI / 720.f));
4180
4181 *h_fov = 2.f * asinf(w * 0.5f / l) * 360.f / M_PI;
4182 *v_fov = 2.f * asinf(h * 0.5f / l) * 360.f / M_PI;
4183 }
4184 break;
4185 case STEREOGRAPHIC:
4186 {
4187 const float d = 0.5f * hypotf(w, h);
4188 const float l = d / (tanf(d_fov * M_PI / 720.f));
4189
4190 *h_fov = 2.f * atan2f(w * 0.5f, l) * 360.f / M_PI;
4191 *v_fov = 2.f * atan2f(h * 0.5f, l) * 360.f / M_PI;
4192 }
4193 break;
4194 case DUAL_FISHEYE:
4195 {
4196 const float d = hypotf(w * 0.5f, h);
4197
4198 *h_fov = 0.5f * w / d * d_fov;
4199 *v_fov = h / d * d_fov;
4200 }
4201 break;
4202 case FISHEYE:
4203 {
4204 const float d = hypotf(w, h);
4205
4206 *h_fov = w / d * d_fov;
4207 *v_fov = h / d * d_fov;
4208 }
4209 break;
4210 case FLAT:
4211 default:
4212 {
4213 const float da = tanf(0.5f * FFMIN(d_fov, 359.f) * M_PI / 180.f);
4214 const float d = hypotf(w, h);
4215
4216 *h_fov = atan2f(da * w, d) * 360.f / M_PI;
4217 *v_fov = atan2f(da * h, d) * 360.f / M_PI;
4218
4219 if (*h_fov < 0.f)
4220 *h_fov += 360.f;
4221 if (*v_fov < 0.f)
4222 *v_fov += 360.f;
4223 }
4224 break;
4225 }
4226 }
4227
4228 static void set_dimensions(int *outw, int *outh, int w, int h, const AVPixFmtDescriptor *desc)
4229 {
4230 outw[1] = outw[2] = AV_CEIL_RSHIFT(w, desc->log2_chroma_w);
4231 outw[0] = outw[3] = w;
4232 outh[1] = outh[2] = AV_CEIL_RSHIFT(h, desc->log2_chroma_h);
4233 outh[0] = outh[3] = h;
4234 }
4235
4236 // Calculate remap data
4237 static int v360_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
4238 {
4239 V360Context *s = ctx->priv;
4240 SliceXYRemap *r = &s->slice_remap[jobnr];
4241
4242 for (int p = 0; p < s->nb_allocated; p++) {
4243 const int max_value = s->max_value;
4244 const int width = s->pr_width[p];
4245 const int uv_linesize = s->uv_linesize[p];
4246 const int height = s->pr_height[p];
4247 const int in_width = s->inplanewidth[p];
4248 const int in_height = s->inplaneheight[p];
4249 const int slice_start = (height * jobnr ) / nb_jobs;
4250 const int slice_end = (height * (jobnr + 1)) / nb_jobs;
4251 const int elements = s->elements;
4252 float du, dv;
4253 float vec[3];
4254 XYRemap rmap;
4255
4256 for (int j = slice_start; j < slice_end; j++) {
4257 for (int i = 0; i < width; i++) {
4258 int16_t *u = r->u[p] + ((j - slice_start) * uv_linesize + i) * elements;
4259 int16_t *v = r->v[p] + ((j - slice_start) * uv_linesize + i) * elements;
4260 int16_t *ker = r->ker[p] + ((j - slice_start) * uv_linesize + i) * elements;
4261 uint8_t *mask8 = p ? NULL : r->mask + ((j - slice_start) * s->pr_width[0] + i);
4262 uint16_t *mask16 = p ? NULL : (uint16_t *)r->mask + ((j - slice_start) * s->pr_width[0] + i);
4263 int in_mask, out_mask;
4264
4265 if (s->out_transpose)
4266 out_mask = s->out_transform(s, j, i, height, width, vec);
4267 else
4268 out_mask = s->out_transform(s, i, j, width, height, vec);
4269 offset_vector(vec, s->h_offset, s->v_offset);
4270 normalize_vector(vec);
4271 av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
4272 rotate(s->rot_quaternion, vec);
4273 av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2]));
4274 normalize_vector(vec);
4275 mirror(s->output_mirror_modifier, vec);
4276 if (s->in_transpose)
4277 in_mask = s->in_transform(s, vec, in_height, in_width, rmap.v, rmap.u, &du, &dv);
4278 else
4279 in_mask = s->in_transform(s, vec, in_width, in_height, rmap.u, rmap.v, &du, &dv);
4280 input_flip(rmap.u, rmap.v, in_width, in_height, s->ih_flip, s->iv_flip);
4281 av_assert1(!isnan(du) && !isnan(dv));
4282 s->calculate_kernel(du, dv, &rmap, u, v, ker);
4283
4284 if (!p && r->mask) {
4285 if (s->mask_size == 1) {
4286 mask8[0] = 255 * (out_mask & in_mask);
4287 } else {
4288 mask16[0] = max_value * (out_mask & in_mask);
4289 }
4290 }
4291 }
4292 }
4293 }
4294
4295 return 0;
4296 }
4297
4298 static int config_output(AVFilterLink *outlink)
4299 {
4300 AVFilterContext *ctx = outlink->src;
4301 AVFilterLink *inlink = ctx->inputs[0];
4302 V360Context *s = ctx->priv;
4303 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
4304 const int depth = desc->comp[0].depth;
4305 const int sizeof_mask = s->mask_size = (depth + 7) >> 3;
4306 float default_h_fov = 360.f;
4307 float default_v_fov = 180.f;
4308 float default_ih_fov = 360.f;
4309 float default_iv_fov = 180.f;
4310 int sizeof_uv;
4311 int sizeof_ker;
4312 int err;
4313 int h, w;
4314 int in_offset_h, in_offset_w;
4315 int out_offset_h, out_offset_w;
4316 float hf, wf;
4317 int (*prepare_out)(AVFilterContext *ctx);
4318 int have_alpha;
4319
4320 s->max_value = (1 << depth) - 1;
4321
4322 switch (s->interp) {
4323 case NEAREST:
4324 s->calculate_kernel = nearest_kernel;
4325 s->remap_slice = depth <= 8 ? remap1_8bit_slice : remap1_16bit_slice;
4326 s->elements = 1;
4327 sizeof_uv = sizeof(int16_t) * s->elements;
4328 sizeof_ker = 0;
4329 break;
4330 case BILINEAR:
4331 s->calculate_kernel = bilinear_kernel;
4332 s->remap_slice = depth <= 8 ? remap2_8bit_slice : remap2_16bit_slice;
4333 s->elements = 2 * 2;
4334 sizeof_uv = sizeof(int16_t) * s->elements;
4335 sizeof_ker = sizeof(int16_t) * s->elements;
4336 break;
4337 case LAGRANGE9:
4338 s->calculate_kernel = lagrange_kernel;
4339 s->remap_slice = depth <= 8 ? remap3_8bit_slice : remap3_16bit_slice;
4340 s->elements = 3 * 3;
4341 sizeof_uv = sizeof(int16_t) * s->elements;
4342 sizeof_ker = sizeof(int16_t) * s->elements;
4343 break;
4344 case BICUBIC:
4345 s->calculate_kernel = bicubic_kernel;
4346 s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
4347 s->elements = 4 * 4;
4348 sizeof_uv = sizeof(int16_t) * s->elements;
4349 sizeof_ker = sizeof(int16_t) * s->elements;
4350 break;
4351 case LANCZOS:
4352 s->calculate_kernel = lanczos_kernel;
4353 s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
4354 s->elements = 4 * 4;
4355 sizeof_uv = sizeof(int16_t) * s->elements;
4356 sizeof_ker = sizeof(int16_t) * s->elements;
4357 break;
4358 case SPLINE16:
4359 s->calculate_kernel = spline16_kernel;
4360 s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
4361 s->elements = 4 * 4;
4362 sizeof_uv = sizeof(int16_t) * s->elements;
4363 sizeof_ker = sizeof(int16_t) * s->elements;
4364 break;
4365 case GAUSSIAN:
4366 s->calculate_kernel = gaussian_kernel;
4367 s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
4368 s->elements = 4 * 4;
4369 sizeof_uv = sizeof(int16_t) * s->elements;
4370 sizeof_ker = sizeof(int16_t) * s->elements;
4371 break;
4372 case MITCHELL:
4373 s->calculate_kernel = mitchell_kernel;
4374 s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice;
4375 s->elements = 4 * 4;
4376 sizeof_uv = sizeof(int16_t) * s->elements;
4377 sizeof_ker = sizeof(int16_t) * s->elements;
4378 break;
4379 default:
4380 av_assert0(0);
4381 }
4382
4383 ff_v360_init(s, depth);
4384
4385 for (int order = 0; order < NB_RORDERS; order++) {
4386 const char c = s->rorder[order];
4387 int rorder;
4388
4389 if (c == '\0') {
4390 av_log(ctx, AV_LOG_WARNING,
4391 "Incomplete rorder option. Direction for all 3 rotation orders should be specified. Switching to default rorder.\n");
4392 s->rotation_order[0] = YAW;
4393 s->rotation_order[1] = PITCH;
4394 s->rotation_order[2] = ROLL;
4395 break;
4396 }
4397
4398 rorder = get_rorder(c);
4399 if (rorder == -1) {
4400 av_log(ctx, AV_LOG_WARNING,
4401 "Incorrect rotation order symbol '%c' in rorder option. Switching to default rorder.\n", c);
4402 s->rotation_order[0] = YAW;
4403 s->rotation_order[1] = PITCH;
4404 s->rotation_order[2] = ROLL;
4405 break;
4406 }
4407
4408 s->rotation_order[order] = rorder;
4409 }
4410
4411 switch (s->in_stereo) {
4412 case STEREO_2D:
4413 w = inlink->w;
4414 h = inlink->h;
4415 in_offset_w = in_offset_h = 0;
4416 break;
4417 case STEREO_SBS:
4418 w = inlink->w / 2;
4419 h = inlink->h;
4420 in_offset_w = w;
4421 in_offset_h = 0;
4422 break;
4423 case STEREO_TB:
4424 w = inlink->w;
4425 h = inlink->h / 2;
4426 in_offset_w = 0;
4427 in_offset_h = h;
4428 break;
4429 default:
4430 av_assert0(0);
4431 }
4432
4433 set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc);
4434 set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc);
4435
4436 s->in_width = s->inplanewidth[0];
4437 s->in_height = s->inplaneheight[0];
4438
4439 switch (s->in) {
4440 case CYLINDRICAL:
4441 case FLAT:
4442 default_ih_fov = 90.f;
4443 default_iv_fov = 45.f;
4444 break;
4445 case EQUISOLID:
4446 case ORTHOGRAPHIC:
4447 case STEREOGRAPHIC:
4448 case DUAL_FISHEYE:
4449 case FISHEYE:
4450 default_ih_fov = 180.f;
4451 default_iv_fov = 180.f;
4452 default:
4453 break;
4454 }
4455
4456 if (s->ih_fov == 0.f)
4457 s->ih_fov = default_ih_fov;
4458
4459 if (s->iv_fov == 0.f)
4460 s->iv_fov = default_iv_fov;
4461
4462 if (s->id_fov > 0.f)
4463 fov_from_dfov(s->in, s->id_fov, w, h, &s->ih_fov, &s->iv_fov);
4464
4465 if (s->in_transpose)
4466 FFSWAP(int, s->in_width, s->in_height);
4467
4468 switch (s->in) {
4469 case EQUIRECTANGULAR:
4470 s->in_transform = xyz_to_equirect;
4471 err = prepare_equirect_in(ctx);
4472 wf = w;
4473 hf = h;
4474 break;
4475 case CUBEMAP_3_2:
4476 s->in_transform = xyz_to_cube3x2;
4477 err = prepare_cube_in(ctx);
4478 wf = w / 3.f * 4.f;
4479 hf = h;
4480 break;
4481 case CUBEMAP_1_6:
4482 s->in_transform = xyz_to_cube1x6;
4483 err = prepare_cube_in(ctx);
4484 wf = w * 4.f;
4485 hf = h / 3.f;
4486 break;
4487 case CUBEMAP_6_1:
4488 s->in_transform = xyz_to_cube6x1;
4489 err = prepare_cube_in(ctx);
4490 wf = w / 3.f * 2.f;
4491 hf = h * 2.f;
4492 break;
4493 case EQUIANGULAR:
4494 s->in_transform = xyz_to_eac;
4495 err = prepare_eac_in(ctx);
4496 wf = w;
4497 hf = h / 9.f * 8.f;
4498 break;
4499 case FLAT:
4500 s->in_transform = xyz_to_flat;
4501 err = prepare_flat_in(ctx);
4502 wf = w;
4503 hf = h;
4504 break;
4505 case PERSPECTIVE:
4506 av_log(ctx, AV_LOG_ERROR, "Supplied format is not accepted as input.\n");
4507 return AVERROR(EINVAL);
4508 case DUAL_FISHEYE:
4509 s->in_transform = xyz_to_dfisheye;
4510 err = prepare_dfisheye_in(ctx);
4511 wf = w;
4512 hf = h;
4513 break;
4514 case BARREL:
4515 s->in_transform = xyz_to_barrel;
4516 err = 0;
4517 wf = w / 5.f * 4.f;
4518 hf = h;
4519 break;
4520 case STEREOGRAPHIC:
4521 s->in_transform = xyz_to_stereographic;
4522 err = prepare_stereographic_in(ctx);
4523 wf = w;
4524 hf = h / 2.f;
4525 break;
4526 case MERCATOR:
4527 s->in_transform = xyz_to_mercator;
4528 err = 0;
4529 wf = w;
4530 hf = h / 2.f;
4531 break;
4532 case BALL:
4533 s->in_transform = xyz_to_ball;
4534 err = 0;
4535 wf = w;
4536 hf = h / 2.f;
4537 break;
4538 case HAMMER:
4539 s->in_transform = xyz_to_hammer;
4540 err = 0;
4541 wf = w;
4542 hf = h;
4543 break;
4544 case SINUSOIDAL:
4545 s->in_transform = xyz_to_sinusoidal;
4546 err = 0;
4547 wf = w;
4548 hf = h;
4549 break;
4550 case FISHEYE:
4551 s->in_transform = xyz_to_fisheye;
4552 err = prepare_fisheye_in(ctx);
4553 wf = w * 2;
4554 hf = h;
4555 break;
4556 case PANNINI:
4557 s->in_transform = xyz_to_pannini;
4558 err = 0;
4559 wf = w;
4560 hf = h;
4561 break;
4562 case CYLINDRICAL:
4563 s->in_transform = xyz_to_cylindrical;
4564 err = prepare_cylindrical_in(ctx);
4565 wf = w;
4566 hf = h * 2.f;
4567 break;
4568 case CYLINDRICALEA:
4569 s->in_transform = xyz_to_cylindricalea;
4570 err = prepare_cylindricalea_in(ctx);
4571 wf = w;
4572 hf = h;
4573 break;
4574 case TETRAHEDRON:
4575 s->in_transform = xyz_to_tetrahedron;
4576 err = 0;
4577 wf = w;
4578 hf = h;
4579 break;
4580 case BARREL_SPLIT:
4581 s->in_transform = xyz_to_barrelsplit;
4582 err = 0;
4583 wf = w * 4.f / 3.f;
4584 hf = h;
4585 break;
4586 case TSPYRAMID:
4587 s->in_transform = xyz_to_tspyramid;
4588 err = 0;
4589 wf = w;
4590 hf = h;
4591 break;
4592 case HEQUIRECTANGULAR:
4593 s->in_transform = xyz_to_hequirect;
4594 err = 0;
4595 wf = w * 2.f;
4596 hf = h;
4597 break;
4598 case EQUISOLID:
4599 s->in_transform = xyz_to_equisolid;
4600 err = prepare_equisolid_in(ctx);
4601 wf = w;
4602 hf = h / 2.f;
4603 break;
4604 case ORTHOGRAPHIC:
4605 s->in_transform = xyz_to_orthographic;
4606 err = prepare_orthographic_in(ctx);
4607 wf = w;
4608 hf = h / 2.f;
4609 break;
4610 case OCTAHEDRON:
4611 s->in_transform = xyz_to_octahedron;
4612 err = 0;
4613 wf = w;
4614 hf = h / 2.f;
4615 break;
4616 default:
4617 av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
4618 return AVERROR_BUG;
4619 }
4620
4621 if (err != 0) {
4622 return err;
4623 }
4624
4625 switch (s->out) {
4626 case EQUIRECTANGULAR:
4627 s->out_transform = equirect_to_xyz;
4628 prepare_out = prepare_equirect_out;
4629 w = lrintf(wf);
4630 h = lrintf(hf);
4631 break;
4632 case CUBEMAP_3_2:
4633 s->out_transform = cube3x2_to_xyz;
4634 prepare_out = prepare_cube_out;
4635 w = lrintf(wf / 4.f * 3.f);
4636 h = lrintf(hf);
4637 break;
4638 case CUBEMAP_1_6:
4639 s->out_transform = cube1x6_to_xyz;
4640 prepare_out = prepare_cube_out;
4641 w = lrintf(wf / 4.f);
4642 h = lrintf(hf * 3.f);
4643 break;
4644 case CUBEMAP_6_1:
4645 s->out_transform = cube6x1_to_xyz;
4646 prepare_out = prepare_cube_out;
4647 w = lrintf(wf / 2.f * 3.f);
4648 h = lrintf(hf / 2.f);
4649 break;
4650 case EQUIANGULAR:
4651 s->out_transform = eac_to_xyz;
4652 prepare_out = prepare_eac_out;
4653 w = lrintf(wf);
4654 h = lrintf(hf / 8.f * 9.f);
4655 break;
4656 case FLAT:
4657 s->out_transform = flat_to_xyz;
4658 prepare_out = prepare_flat_out;
4659 w = lrintf(wf);
4660 h = lrintf(hf);
4661 break;
4662 case DUAL_FISHEYE:
4663 s->out_transform = dfisheye_to_xyz;
4664 prepare_out = prepare_fisheye_out;
4665 w = lrintf(wf);
4666 h = lrintf(hf);
4667 break;
4668 case BARREL:
4669 s->out_transform = barrel_to_xyz;
4670 prepare_out = NULL;
4671 w = lrintf(wf / 4.f * 5.f);
4672 h = lrintf(hf);
4673 break;
4674 case STEREOGRAPHIC:
4675 s->out_transform = stereographic_to_xyz;
4676 prepare_out = prepare_stereographic_out;
4677 w = lrintf(wf);
4678 h = lrintf(hf * 2.f);
4679 break;
4680 case MERCATOR:
4681 s->out_transform = mercator_to_xyz;
4682 prepare_out = NULL;
4683 w = lrintf(wf);
4684 h = lrintf(hf * 2.f);
4685 break;
4686 case BALL:
4687 s->out_transform = ball_to_xyz;
4688 prepare_out = NULL;
4689 w = lrintf(wf);
4690 h = lrintf(hf * 2.f);
4691 break;
4692 case HAMMER:
4693 s->out_transform = hammer_to_xyz;
4694 prepare_out = NULL;
4695 w = lrintf(wf);
4696 h = lrintf(hf);
4697 break;
4698 case SINUSOIDAL:
4699 s->out_transform = sinusoidal_to_xyz;
4700 prepare_out = NULL;
4701 w = lrintf(wf);
4702 h = lrintf(hf);
4703 break;
4704 case FISHEYE:
4705 s->out_transform = fisheye_to_xyz;
4706 prepare_out = prepare_fisheye_out;
4707 w = lrintf(wf * 0.5f);
4708 h = lrintf(hf);
4709 break;
4710 case PANNINI:
4711 s->out_transform = pannini_to_xyz;
4712 prepare_out = NULL;
4713 w = lrintf(wf);
4714 h = lrintf(hf);
4715 break;
4716 case CYLINDRICAL:
4717 s->out_transform = cylindrical_to_xyz;
4718 prepare_out = prepare_cylindrical_out;
4719 w = lrintf(wf);
4720 h = lrintf(hf * 0.5f);
4721 break;
4722 case CYLINDRICALEA:
4723 s->out_transform = cylindricalea_to_xyz;
4724 prepare_out = prepare_cylindricalea_out;
4725 w = lrintf(wf);
4726 h = lrintf(hf);
4727 break;
4728 case PERSPECTIVE:
4729 s->out_transform = perspective_to_xyz;
4730 prepare_out = NULL;
4731 w = lrintf(wf / 2.f);
4732 h = lrintf(hf);
4733 break;
4734 case TETRAHEDRON:
4735 s->out_transform = tetrahedron_to_xyz;
4736 prepare_out = NULL;
4737 w = lrintf(wf);
4738 h = lrintf(hf);
4739 break;
4740 case BARREL_SPLIT:
4741 s->out_transform = barrelsplit_to_xyz;
4742 prepare_out = NULL;
4743 w = lrintf(wf / 4.f * 3.f);
4744 h = lrintf(hf);
4745 break;
4746 case TSPYRAMID:
4747 s->out_transform = tspyramid_to_xyz;
4748 prepare_out = NULL;
4749 w = lrintf(wf);
4750 h = lrintf(hf);
4751 break;
4752 case HEQUIRECTANGULAR:
4753 s->out_transform = hequirect_to_xyz;
4754 prepare_out = NULL;
4755 w = lrintf(wf / 2.f);
4756 h = lrintf(hf);
4757 break;
4758 case EQUISOLID:
4759 s->out_transform = equisolid_to_xyz;
4760 prepare_out = prepare_equisolid_out;
4761 w = lrintf(wf);
4762 h = lrintf(hf * 2.f);
4763 break;
4764 case ORTHOGRAPHIC:
4765 s->out_transform = orthographic_to_xyz;
4766 prepare_out = prepare_orthographic_out;
4767 w = lrintf(wf);
4768 h = lrintf(hf * 2.f);
4769 break;
4770 case OCTAHEDRON:
4771 s->out_transform = octahedron_to_xyz;
4772 prepare_out = NULL;
4773 w = lrintf(wf);
4774 h = lrintf(hf * 2.f);
4775 break;
4776 default:
4777 av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
4778 return AVERROR_BUG;
4779 }
4780
4781 // Override resolution with user values if specified
4782 if (s->width > 0 && s->height <= 0 && s->h_fov > 0.f && s->v_fov > 0.f &&
4783 s->out == FLAT && s->d_fov == 0.f) {
4784 w = s->width;
4785 h = w / tanf(s->h_fov * M_PI / 360.f) * tanf(s->v_fov * M_PI / 360.f);
4786 } else if (s->width <= 0 && s->height > 0 && s->h_fov > 0.f && s->v_fov > 0.f &&
4787 s->out == FLAT && s->d_fov == 0.f) {
4788 h = s->height;
4789 w = h / tanf(s->v_fov * M_PI / 360.f) * tanf(s->h_fov * M_PI / 360.f);
4790 } else if (s->width > 0 && s->height > 0) {
4791 w = s->width;
4792 h = s->height;
4793 } else if (s->width > 0 || s->height > 0) {
4794 av_log(ctx, AV_LOG_ERROR, "Both width and height values should be specified.\n");
4795 return AVERROR(EINVAL);
4796 } else {
4797 if (s->out_transpose)
4798 FFSWAP(int, w, h);
4799
4800 if (s->in_transpose)
4801 FFSWAP(int, w, h);
4802 }
4803
4804 s->width = w;
4805 s->height = h;
4806
4807 switch (s->out) {
4808 case CYLINDRICAL:
4809 case FLAT:
4810 default_h_fov = 90.f;
4811 default_v_fov = 45.f;
4812 break;
4813 case EQUISOLID:
4814 case ORTHOGRAPHIC:
4815 case STEREOGRAPHIC:
4816 case DUAL_FISHEYE:
4817 case FISHEYE:
4818 default_h_fov = 180.f;
4819 default_v_fov = 180.f;
4820 break;
4821 default:
4822 break;
4823 }
4824
4825 if (s->h_fov == 0.f)
4826 s->h_fov = default_h_fov;
4827
4828 if (s->v_fov == 0.f)
4829 s->v_fov = default_v_fov;
4830
4831 if (s->d_fov > 0.f)
4832 fov_from_dfov(s->out, s->d_fov, w, h, &s->h_fov, &s->v_fov);
4833
4834 if (prepare_out) {
4835 err = prepare_out(ctx);
4836 if (err != 0)
4837 return err;
4838 }
4839
4840 set_dimensions(s->pr_width, s->pr_height, w, h, desc);
4841
4842 switch (s->out_stereo) {
4843 case STEREO_2D:
4844 out_offset_w = out_offset_h = 0;
4845 break;
4846 case STEREO_SBS:
4847 out_offset_w = w;
4848 out_offset_h = 0;
4849 w *= 2;
4850 break;
4851 case STEREO_TB:
4852 out_offset_w = 0;
4853 out_offset_h = h;
4854 h *= 2;
4855 break;
4856 default:
4857 av_assert0(0);
4858 }
4859
4860 set_dimensions(s->out_offset_w, s->out_offset_h, out_offset_w, out_offset_h, desc);
4861 set_dimensions(s->planewidth, s->planeheight, w, h, desc);
4862
4863 for (int i = 0; i < 4; i++)
4864 s->uv_linesize[i] = FFALIGN(s->pr_width[i], 8);
4865
4866 outlink->h = h;
4867 outlink->w = w;
4868
4869 s->nb_threads = FFMIN(outlink->h, ff_filter_get_nb_threads(ctx));
4870 s->nb_planes = av_pix_fmt_count_planes(inlink->format);
4871 have_alpha = !!(desc->flags & AV_PIX_FMT_FLAG_ALPHA);
4872
4873 if (desc->log2_chroma_h == desc->log2_chroma_w && desc->log2_chroma_h == 0) {
4874 s->nb_allocated = 1;
4875 s->map[0] = s->map[1] = s->map[2] = s->map[3] = 0;
4876 } else {
4877 s->nb_allocated = 2;
4878 s->map[0] = s->map[3] = 0;
4879 s->map[1] = s->map[2] = 1;
4880 }
4881
4882 if (!s->slice_remap)
4883 s->slice_remap = av_calloc(s->nb_threads, sizeof(*s->slice_remap));
4884 if (!s->slice_remap)
4885 return AVERROR(ENOMEM);
4886
4887 for (int i = 0; i < s->nb_allocated; i++) {
4888 err = allocate_plane(s, sizeof_uv, sizeof_ker, sizeof_mask * have_alpha * s->alpha, i);
4889 if (err < 0)
4890 return err;
4891 }
4892
4893 calculate_rotation(s->yaw, s->pitch, s->roll,
4894 s->rot_quaternion, s->rotation_order);
4895
4896 set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, s->output_mirror_modifier);
4897
4898 ff_filter_execute(ctx, v360_slice, NULL, NULL, s->nb_threads);
4899
4900 return 0;
4901 }
4902
4903 static int filter_frame(AVFilterLink *inlink, AVFrame *in)
4904 {
4905 AVFilterContext *ctx = inlink->dst;
4906 AVFilterLink *outlink = ctx->outputs[0];
4907 V360Context *s = ctx->priv;
4908 AVFrame *out;
4909 ThreadData td;
4910
4911 out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
4912 if (!out) {
4913 av_frame_free(&in);
4914 return AVERROR(ENOMEM);
4915 }
4916 av_frame_copy_props(out, in);
4917
4918 td.in = in;
4919 td.out = out;
4920
4921 ff_filter_execute(ctx, s->remap_slice, &td, NULL, s->nb_threads);
4922
4923 av_frame_free(&in);
4924 return ff_filter_frame(outlink, out);
4925 }
4926
4927 static void reset_rot(V360Context *s)
4928 {
4929 s->rot_quaternion[0][0] = 1.f;
4930 s->rot_quaternion[0][1] = s->rot_quaternion[0][2] = s->rot_quaternion[0][3] = 0.f;
4931 }
4932
4933 static int process_command(AVFilterContext *ctx, const char *cmd, const char *args,
4934 char *res, int res_len, int flags)
4935 {
4936 V360Context *s = ctx->priv;
4937 int ret;
4938
4939 if (s->reset_rot <= 0)
4940 s->yaw = s->pitch = s->roll = 0.f;
4941 if (s->reset_rot < 0)
4942 s->reset_rot = 0;
4943
4944 ret = ff_filter_process_command(ctx, cmd, args, res, res_len, flags);
4945 if (ret < 0)
4946 return ret;
4947
4948 if (s->reset_rot)
4949 reset_rot(s);
4950
4951 return config_output(ctx->outputs[0]);
4952 }
4953
4954 static av_cold int init(AVFilterContext *ctx)
4955 {
4956 V360Context *s = ctx->priv;
4957
4958 reset_rot(s);
4959
4960 return 0;
4961 }
4962
4963 static av_cold void uninit(AVFilterContext *ctx)
4964 {
4965 V360Context *s = ctx->priv;
4966
4967 for (int n = 0; n < s->nb_threads && s->slice_remap; n++) {
4968 SliceXYRemap *r = &s->slice_remap[n];
4969
4970 for (int p = 0; p < s->nb_allocated; p++) {
4971 av_freep(&r->u[p]);
4972 av_freep(&r->v[p]);
4973 av_freep(&r->ker[p]);
4974 }
4975
4976 av_freep(&r->mask);
4977 }
4978
4979 av_freep(&s->slice_remap);
4980 }
4981
4982 static const AVFilterPad inputs[] = {
4983 {
4984 .name = "default",
4985 .type = AVMEDIA_TYPE_VIDEO,
4986 .filter_frame = filter_frame,
4987 },
4988 };
4989
4990 static const AVFilterPad outputs[] = {
4991 {
4992 .name = "default",
4993 .type = AVMEDIA_TYPE_VIDEO,
4994 .config_props = config_output,
4995 },
4996 };
4997
4998 const AVFilter ff_vf_v360 = {
4999 .name = "v360",
5000 .description = NULL_IF_CONFIG_SMALL("Convert 360 projection of video."),
5001 .priv_size = sizeof(V360Context),
5002 .init = init,
5003 .uninit = uninit,
5004 FILTER_INPUTS(inputs),
5005 FILTER_OUTPUTS(outputs),
5006 FILTER_QUERY_FUNC2(query_formats),
5007 .priv_class = &v360_class,
5008 .flags = AVFILTER_FLAG_SLICE_THREADS,
5009 .process_command = process_command,
5010 };
5011