| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | * Copyright (c) 2019 Eugene Lyapustin | ||
| 3 | * | ||
| 4 | * This file is part of FFmpeg. | ||
| 5 | * | ||
| 6 | * FFmpeg is free software; you can redistribute it and/or | ||
| 7 | * modify it under the terms of the GNU Lesser General Public | ||
| 8 | * License as published by the Free Software Foundation; either | ||
| 9 | * version 2.1 of the License, or (at your option) any later version. | ||
| 10 | * | ||
| 11 | * FFmpeg is distributed in the hope that it will be useful, | ||
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||
| 14 | * Lesser General Public License for more details. | ||
| 15 | * | ||
| 16 | * You should have received a copy of the GNU Lesser General Public | ||
| 17 | * License along with FFmpeg; if not, write to the Free Software | ||
| 18 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | ||
| 19 | */ | ||
| 20 | |||
| 21 | /** | ||
| 22 | * @file | ||
| 23 | * 360 video conversion filter. | ||
| 24 | * Principle of operation: | ||
| 25 | * | ||
| 26 | * (for each pixel in output frame) | ||
| 27 | * 1) Calculate OpenGL-like coordinates (x, y, z) for pixel position (i, j) | ||
| 28 | * 2) Apply 360 operations (rotation, mirror) to (x, y, z) | ||
| 29 | * 3) Calculate pixel position (u, v) in input frame | ||
| 30 | * 4) Calculate interpolation window and weight for each pixel | ||
| 31 | * | ||
| 32 | * (for each frame) | ||
| 33 | * 5) Remap input frame to output frame using precalculated data | ||
| 34 | */ | ||
| 35 | |||
| 36 | #include <math.h> | ||
| 37 | |||
| 38 | #include "libavutil/avassert.h" | ||
| 39 | #include "libavutil/mem.h" | ||
| 40 | #include "libavutil/pixdesc.h" | ||
| 41 | #include "libavutil/opt.h" | ||
| 42 | #include "avfilter.h" | ||
| 43 | #include "filters.h" | ||
| 44 | #include "formats.h" | ||
| 45 | #include "video.h" | ||
| 46 | #include "v360.h" | ||
| 47 | |||
| 48 | typedef struct ThreadData { | ||
| 49 | AVFrame *in; | ||
| 50 | AVFrame *out; | ||
| 51 | } ThreadData; | ||
| 52 | |||
| 53 | #define OFFSET(x) offsetof(V360Context, x) | ||
| 54 | #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM | ||
| 55 | #define TFLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM | ||
| 56 | |||
| 57 | static const AVOption v360_options[] = { | ||
| 58 | { "input", "set input projection", OFFSET(in), AV_OPT_TYPE_INT, {.i64=EQUIRECTANGULAR}, 0, NB_PROJECTIONS-1, FLAGS, .unit = "in" }, | ||
| 59 | { "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "in" }, | ||
| 60 | { "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "in" }, | ||
| 61 | { "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, .unit = "in" }, | ||
| 62 | { "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, .unit = "in" }, | ||
| 63 | { "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, .unit = "in" }, | ||
| 64 | { "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, .unit = "in" }, | ||
| 65 | { "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" }, | ||
| 66 | {"rectilinear", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" }, | ||
| 67 | { "gnomonic", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "in" }, | ||
| 68 | { "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "in" }, | ||
| 69 | { "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "in" }, | ||
| 70 | { "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, .unit = "in" }, | ||
| 71 | { "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, .unit = "in" }, | ||
| 72 | { "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, .unit = "in" }, | ||
| 73 | { "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, .unit = "in" }, | ||
| 74 | { "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, .unit = "in" }, | ||
| 75 | {"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, .unit = "in" }, | ||
| 76 | { "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, .unit = "in" }, | ||
| 77 | { "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, .unit = "in" }, | ||
| 78 | {"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, .unit = "in" }, | ||
| 79 | {"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, .unit = "in" }, | ||
| 80 | {"barrelsplit", "barrel split facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL_SPLIT}, 0, 0, FLAGS, .unit = "in" }, | ||
| 81 | { "tsp", "truncated square pyramid", 0, AV_OPT_TYPE_CONST, {.i64=TSPYRAMID}, 0, 0, FLAGS, .unit = "in" }, | ||
| 82 | { "hequirect", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "in" }, | ||
| 83 | { "he", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "in" }, | ||
| 84 | { "equisolid", "equisolid", 0, AV_OPT_TYPE_CONST, {.i64=EQUISOLID}, 0, 0, FLAGS, .unit = "in" }, | ||
| 85 | { "og", "orthographic", 0, AV_OPT_TYPE_CONST, {.i64=ORTHOGRAPHIC}, 0, 0, FLAGS, .unit = "in" }, | ||
| 86 | {"octahedron", "octahedron", 0, AV_OPT_TYPE_CONST, {.i64=OCTAHEDRON}, 0, 0, FLAGS, .unit = "in" }, | ||
| 87 | {"cylindricalea", "cylindrical equal area", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICALEA}, 0, 0, FLAGS, .unit = "in" }, | ||
| 88 | { "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, .unit = "out" }, | ||
| 89 | { "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "out" }, | ||
| 90 | { "equirect", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, .unit = "out" }, | ||
| 91 | { "c3x2", "cubemap 3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, .unit = "out" }, | ||
| 92 | { "c6x1", "cubemap 6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, .unit = "out" }, | ||
| 93 | { "eac", "equi-angular cubemap", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, .unit = "out" }, | ||
| 94 | { "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, .unit = "out" }, | ||
| 95 | { "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" }, | ||
| 96 | {"rectilinear", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" }, | ||
| 97 | { "gnomonic", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, .unit = "out" }, | ||
| 98 | { "barrel", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "out" }, | ||
| 99 | { "fb", "barrel facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL}, 0, 0, FLAGS, .unit = "out" }, | ||
| 100 | { "c1x6", "cubemap 1x6", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_1_6}, 0, 0, FLAGS, .unit = "out" }, | ||
| 101 | { "sg", "stereographic", 0, AV_OPT_TYPE_CONST, {.i64=STEREOGRAPHIC}, 0, 0, FLAGS, .unit = "out" }, | ||
| 102 | { "mercator", "mercator", 0, AV_OPT_TYPE_CONST, {.i64=MERCATOR}, 0, 0, FLAGS, .unit = "out" }, | ||
| 103 | { "ball", "ball", 0, AV_OPT_TYPE_CONST, {.i64=BALL}, 0, 0, FLAGS, .unit = "out" }, | ||
| 104 | { "hammer", "hammer", 0, AV_OPT_TYPE_CONST, {.i64=HAMMER}, 0, 0, FLAGS, .unit = "out" }, | ||
| 105 | {"sinusoidal", "sinusoidal", 0, AV_OPT_TYPE_CONST, {.i64=SINUSOIDAL}, 0, 0, FLAGS, .unit = "out" }, | ||
| 106 | { "fisheye", "fisheye", 0, AV_OPT_TYPE_CONST, {.i64=FISHEYE}, 0, 0, FLAGS, .unit = "out" }, | ||
| 107 | { "pannini", "pannini", 0, AV_OPT_TYPE_CONST, {.i64=PANNINI}, 0, 0, FLAGS, .unit = "out" }, | ||
| 108 | {"cylindrical", "cylindrical", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICAL}, 0, 0, FLAGS, .unit = "out" }, | ||
| 109 | {"perspective", "perspective", 0, AV_OPT_TYPE_CONST, {.i64=PERSPECTIVE}, 0, 0, FLAGS, .unit = "out" }, | ||
| 110 | {"tetrahedron", "tetrahedron", 0, AV_OPT_TYPE_CONST, {.i64=TETRAHEDRON}, 0, 0, FLAGS, .unit = "out" }, | ||
| 111 | {"barrelsplit", "barrel split facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=BARREL_SPLIT}, 0, 0, FLAGS, .unit = "out" }, | ||
| 112 | { "tsp", "truncated square pyramid", 0, AV_OPT_TYPE_CONST, {.i64=TSPYRAMID}, 0, 0, FLAGS, .unit = "out" }, | ||
| 113 | { "hequirect", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "out" }, | ||
| 114 | { "he", "half equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=HEQUIRECTANGULAR},0, 0, FLAGS, .unit = "out" }, | ||
| 115 | { "equisolid", "equisolid", 0, AV_OPT_TYPE_CONST, {.i64=EQUISOLID}, 0, 0, FLAGS, .unit = "out" }, | ||
| 116 | { "og", "orthographic", 0, AV_OPT_TYPE_CONST, {.i64=ORTHOGRAPHIC}, 0, 0, FLAGS, .unit = "out" }, | ||
| 117 | {"octahedron", "octahedron", 0, AV_OPT_TYPE_CONST, {.i64=OCTAHEDRON}, 0, 0, FLAGS, .unit = "out" }, | ||
| 118 | {"cylindricalea", "cylindrical equal area", 0, AV_OPT_TYPE_CONST, {.i64=CYLINDRICALEA}, 0, 0, FLAGS, .unit = "out" }, | ||
| 119 | { "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, .unit = "interp" }, | ||
| 120 | { "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 121 | { "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 122 | { "line", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 123 | { "linear", "bilinear interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BILINEAR}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 124 | { "lagrange9", "lagrange9 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LAGRANGE9}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 125 | { "cube", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 126 | { "cubic", "bicubic interpolation", 0, AV_OPT_TYPE_CONST, {.i64=BICUBIC}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 127 | { "lanc", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 128 | { "lanczos", "lanczos interpolation", 0, AV_OPT_TYPE_CONST, {.i64=LANCZOS}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 129 | { "sp16", "spline16 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=SPLINE16}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 130 | { "spline16", "spline16 interpolation", 0, AV_OPT_TYPE_CONST, {.i64=SPLINE16}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 131 | { "gauss", "gaussian interpolation", 0, AV_OPT_TYPE_CONST, {.i64=GAUSSIAN}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 132 | { "gaussian", "gaussian interpolation", 0, AV_OPT_TYPE_CONST, {.i64=GAUSSIAN}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 133 | { "mitchell", "mitchell interpolation", 0, AV_OPT_TYPE_CONST, {.i64=MITCHELL}, 0, 0, FLAGS, .unit = "interp" }, | ||
| 134 | { "w", "output width", OFFSET(width), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, .unit = "w"}, | ||
| 135 | { "h", "output height", OFFSET(height), AV_OPT_TYPE_INT, {.i64=0}, 0, INT16_MAX, FLAGS, .unit = "h"}, | ||
| 136 | { "in_stereo", "input stereo format", OFFSET(in_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, .unit = "stereo" }, | ||
| 137 | {"out_stereo", "output stereo format", OFFSET(out_stereo), AV_OPT_TYPE_INT, {.i64=STEREO_2D}, 0, NB_STEREO_FMTS-1, FLAGS, .unit = "stereo" }, | ||
| 138 | { "2d", "2d mono", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_2D}, 0, 0, FLAGS, .unit = "stereo" }, | ||
| 139 | { "sbs", "side by side", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_SBS}, 0, 0, FLAGS, .unit = "stereo" }, | ||
| 140 | { "tb", "top bottom", 0, AV_OPT_TYPE_CONST, {.i64=STEREO_TB}, 0, 0, FLAGS, .unit = "stereo" }, | ||
| 141 | { "in_forder", "input cubemap face order", OFFSET(in_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "in_forder"}, | ||
| 142 | {"out_forder", "output cubemap face order", OFFSET(out_forder), AV_OPT_TYPE_STRING, {.str="rludfb"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "out_forder"}, | ||
| 143 | { "in_frot", "input cubemap face rotation", OFFSET(in_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "in_frot"}, | ||
| 144 | { "out_frot", "output cubemap face rotation",OFFSET(out_frot), AV_OPT_TYPE_STRING, {.str="000000"}, 0, NB_DIRECTIONS-1, FLAGS, .unit = "out_frot"}, | ||
| 145 | { "in_pad", "percent input cubemap pads", OFFSET(in_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 0.1,TFLAGS, .unit = "in_pad"}, | ||
| 146 | { "out_pad", "percent output cubemap pads", OFFSET(out_pad), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 0.1,TFLAGS, .unit = "out_pad"}, | ||
| 147 | { "fin_pad", "fixed input cubemap pads", OFFSET(fin_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100,TFLAGS, .unit = "fin_pad"}, | ||
| 148 | { "fout_pad", "fixed output cubemap pads", OFFSET(fout_pad), AV_OPT_TYPE_INT, {.i64=0}, 0, 100,TFLAGS, .unit = "fout_pad"}, | ||
| 149 | { "yaw", "yaw rotation", OFFSET(yaw), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "yaw"}, | ||
| 150 | { "pitch", "pitch rotation", OFFSET(pitch), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "pitch"}, | ||
| 151 | { "roll", "roll rotation", OFFSET(roll), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, -180.f, 180.f,TFLAGS, .unit = "roll"}, | ||
| 152 | { "rorder", "rotation order", OFFSET(rorder), AV_OPT_TYPE_STRING, {.str="ypr"}, 0, 0,TFLAGS, .unit = "rorder"}, | ||
| 153 | { "h_fov", "output horizontal field of view",OFFSET(h_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "h_fov"}, | ||
| 154 | { "v_fov", "output vertical field of view", OFFSET(v_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "v_fov"}, | ||
| 155 | { "d_fov", "output diagonal field of view", OFFSET(d_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "d_fov"}, | ||
| 156 | { "h_flip", "flip out video horizontally", OFFSET(h_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "h_flip"}, | ||
| 157 | { "v_flip", "flip out video vertically", OFFSET(v_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "v_flip"}, | ||
| 158 | { "d_flip", "flip out video indepth", OFFSET(d_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "d_flip"}, | ||
| 159 | { "ih_flip", "flip in video horizontally", OFFSET(ih_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "ih_flip"}, | ||
| 160 | { "iv_flip", "flip in video vertically", OFFSET(iv_flip), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1,TFLAGS, .unit = "iv_flip"}, | ||
| 161 | { "in_trans", "transpose video input", OFFSET(in_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "in_transpose"}, | ||
| 162 | { "out_trans", "transpose video output", OFFSET(out_transpose), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "out_transpose"}, | ||
| 163 | { "ih_fov", "input horizontal field of view",OFFSET(ih_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "ih_fov"}, | ||
| 164 | { "iv_fov", "input vertical field of view", OFFSET(iv_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "iv_fov"}, | ||
| 165 | { "id_fov", "input diagonal field of view", OFFSET(id_fov), AV_OPT_TYPE_FLOAT, {.dbl=0.f}, 0.f, 360.f,TFLAGS, .unit = "id_fov"}, | ||
| 166 | { "h_offset", "output horizontal off-axis offset",OFFSET(h_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f}, -1.f, 1.f,TFLAGS, .unit = "h_offset"}, | ||
| 167 | { "v_offset", "output vertical off-axis offset", OFFSET(v_offset), AV_OPT_TYPE_FLOAT,{.dbl=0.f}, -1.f, 1.f,TFLAGS, .unit = "v_offset"}, | ||
| 168 | {"alpha_mask", "build mask in alpha plane", OFFSET(alpha), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS, .unit = "alpha"}, | ||
| 169 | { "reset_rot", "reset rotation", OFFSET(reset_rot), AV_OPT_TYPE_BOOL, {.i64=0}, -1, 1,TFLAGS, .unit = "reset_rot"}, | ||
| 170 | { NULL } | ||
| 171 | }; | ||
| 172 | |||
| 173 | AVFILTER_DEFINE_CLASS(v360); | ||
| 174 | |||
| 175 | ✗ | static int query_formats(const AVFilterContext *ctx, | |
| 176 | AVFilterFormatsConfig **cfg_in, | ||
| 177 | AVFilterFormatsConfig **cfg_out) | ||
| 178 | { | ||
| 179 | ✗ | const V360Context *s = ctx->priv; | |
| 180 | static const enum AVPixelFormat pix_fmts[] = { | ||
| 181 | // YUVA444 | ||
| 182 | AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9, | ||
| 183 | AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12, | ||
| 184 | AV_PIX_FMT_YUVA444P16, | ||
| 185 | |||
| 186 | // YUVA422 | ||
| 187 | AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9, | ||
| 188 | AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12, | ||
| 189 | AV_PIX_FMT_YUVA422P16, | ||
| 190 | |||
| 191 | // YUVA420 | ||
| 192 | AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9, | ||
| 193 | AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16, | ||
| 194 | |||
| 195 | // YUVJ | ||
| 196 | AV_PIX_FMT_YUVJ444P, AV_PIX_FMT_YUVJ440P, | ||
| 197 | AV_PIX_FMT_YUVJ422P, AV_PIX_FMT_YUVJ420P, | ||
| 198 | AV_PIX_FMT_YUVJ411P, | ||
| 199 | |||
| 200 | // YUV444 | ||
| 201 | AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUV444P9, | ||
| 202 | AV_PIX_FMT_YUV444P10, AV_PIX_FMT_YUV444P12, | ||
| 203 | AV_PIX_FMT_YUV444P14, AV_PIX_FMT_YUV444P16, | ||
| 204 | |||
| 205 | // YUV440 | ||
| 206 | AV_PIX_FMT_YUV440P, AV_PIX_FMT_YUV440P10, | ||
| 207 | AV_PIX_FMT_YUV440P12, | ||
| 208 | |||
| 209 | // YUV422 | ||
| 210 | AV_PIX_FMT_YUV422P, AV_PIX_FMT_YUV422P9, | ||
| 211 | AV_PIX_FMT_YUV422P10, AV_PIX_FMT_YUV422P12, | ||
| 212 | AV_PIX_FMT_YUV422P14, AV_PIX_FMT_YUV422P16, | ||
| 213 | |||
| 214 | // YUV420 | ||
| 215 | AV_PIX_FMT_YUV420P, AV_PIX_FMT_YUV420P9, | ||
| 216 | AV_PIX_FMT_YUV420P10, AV_PIX_FMT_YUV420P12, | ||
| 217 | AV_PIX_FMT_YUV420P14, AV_PIX_FMT_YUV420P16, | ||
| 218 | |||
| 219 | // YUV411 | ||
| 220 | AV_PIX_FMT_YUV411P, | ||
| 221 | |||
| 222 | // YUV410 | ||
| 223 | AV_PIX_FMT_YUV410P, | ||
| 224 | |||
| 225 | // GBR | ||
| 226 | AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9, | ||
| 227 | AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12, | ||
| 228 | AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16, | ||
| 229 | |||
| 230 | // GBRA | ||
| 231 | AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10, | ||
| 232 | AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16, | ||
| 233 | |||
| 234 | // GRAY | ||
| 235 | AV_PIX_FMT_GRAY8, AV_PIX_FMT_GRAY9, | ||
| 236 | AV_PIX_FMT_GRAY10, AV_PIX_FMT_GRAY12, | ||
| 237 | AV_PIX_FMT_GRAY14, AV_PIX_FMT_GRAY16, | ||
| 238 | |||
| 239 | AV_PIX_FMT_NONE | ||
| 240 | }; | ||
| 241 | static const enum AVPixelFormat alpha_pix_fmts[] = { | ||
| 242 | AV_PIX_FMT_YUVA444P, AV_PIX_FMT_YUVA444P9, | ||
| 243 | AV_PIX_FMT_YUVA444P10, AV_PIX_FMT_YUVA444P12, | ||
| 244 | AV_PIX_FMT_YUVA444P16, | ||
| 245 | AV_PIX_FMT_YUVA422P, AV_PIX_FMT_YUVA422P9, | ||
| 246 | AV_PIX_FMT_YUVA422P10, AV_PIX_FMT_YUVA422P12, | ||
| 247 | AV_PIX_FMT_YUVA422P16, | ||
| 248 | AV_PIX_FMT_YUVA420P, AV_PIX_FMT_YUVA420P9, | ||
| 249 | AV_PIX_FMT_YUVA420P10, AV_PIX_FMT_YUVA420P16, | ||
| 250 | AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10, | ||
| 251 | AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16, | ||
| 252 | AV_PIX_FMT_NONE | ||
| 253 | }; | ||
| 254 | |||
| 255 | ✗ | return ff_set_pixel_formats_from_list2(ctx, cfg_in, cfg_out, | |
| 256 | ✗ | s->alpha ? alpha_pix_fmts : pix_fmts); | |
| 257 | } | ||
| 258 | |||
| 259 | #define DEFINE_REMAP1_LINE(bits, div) \ | ||
| 260 | static void remap1_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *const src, \ | ||
| 261 | ptrdiff_t in_linesize, \ | ||
| 262 | const int16_t *const u, const int16_t *const v, \ | ||
| 263 | const int16_t *const ker) \ | ||
| 264 | { \ | ||
| 265 | const uint##bits##_t *const s = (const uint##bits##_t *const)src; \ | ||
| 266 | uint##bits##_t *d = (uint##bits##_t *)dst; \ | ||
| 267 | \ | ||
| 268 | in_linesize /= div; \ | ||
| 269 | \ | ||
| 270 | for (int x = 0; x < width; x++) \ | ||
| 271 | d[x] = s[v[x] * in_linesize + u[x]]; \ | ||
| 272 | } | ||
| 273 | |||
| 274 | ✗ | DEFINE_REMAP1_LINE( 8, 1) | |
| 275 | ✗ | DEFINE_REMAP1_LINE(16, 2) | |
| 276 | |||
| 277 | /** | ||
| 278 | * Generate remapping function with a given window size and pixel depth. | ||
| 279 | * | ||
| 280 | * @param ws size of interpolation window | ||
| 281 | * @param bits number of bits per pixel | ||
| 282 | */ | ||
| 283 | #define DEFINE_REMAP(ws, bits) \ | ||
| 284 | static int remap##ws##_##bits##bit_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) \ | ||
| 285 | { \ | ||
| 286 | ThreadData *td = arg; \ | ||
| 287 | const V360Context *s = ctx->priv; \ | ||
| 288 | const SliceXYRemap *r = &s->slice_remap[jobnr]; \ | ||
| 289 | const AVFrame *in = td->in; \ | ||
| 290 | AVFrame *out = td->out; \ | ||
| 291 | \ | ||
| 292 | av_assert1(s->nb_planes <= AV_VIDEO_MAX_PLANES); \ | ||
| 293 | \ | ||
| 294 | for (int stereo = 0; stereo < 1 + (s->out_stereo > STEREO_2D); stereo++) { \ | ||
| 295 | for (int plane = 0; plane < s->nb_planes; plane++) { \ | ||
| 296 | const unsigned map = s->map[plane]; \ | ||
| 297 | const int in_linesize = in->linesize[plane]; \ | ||
| 298 | const int out_linesize = out->linesize[plane]; \ | ||
| 299 | const int uv_linesize = s->uv_linesize[plane]; \ | ||
| 300 | const int in_offset_w = stereo ? s->in_offset_w[plane] : 0; \ | ||
| 301 | const int in_offset_h = stereo ? s->in_offset_h[plane] : 0; \ | ||
| 302 | const int out_offset_w = stereo ? s->out_offset_w[plane] : 0; \ | ||
| 303 | const int out_offset_h = stereo ? s->out_offset_h[plane] : 0; \ | ||
| 304 | const uint8_t *const src = in->data[plane] + \ | ||
| 305 | in_offset_h * in_linesize + in_offset_w * (bits >> 3); \ | ||
| 306 | uint8_t *dst = out->data[plane] + out_offset_h * out_linesize + out_offset_w * (bits >> 3); \ | ||
| 307 | const uint8_t *mask = plane == 3 ? r->mask : NULL; \ | ||
| 308 | const int width = s->pr_width[plane]; \ | ||
| 309 | const int height = s->pr_height[plane]; \ | ||
| 310 | \ | ||
| 311 | const int slice_start = (height * jobnr ) / nb_jobs; \ | ||
| 312 | const int slice_end = (height * (jobnr + 1)) / nb_jobs; \ | ||
| 313 | \ | ||
| 314 | for (int y = slice_start; y < slice_end && !mask; y++) { \ | ||
| 315 | const int16_t *const u = r->u[map] + (y - slice_start) * uv_linesize * ws * ws; \ | ||
| 316 | const int16_t *const v = r->v[map] + (y - slice_start) * uv_linesize * ws * ws; \ | ||
| 317 | const int16_t *const ker = r->ker[map] + (y - slice_start) * uv_linesize * ws * ws; \ | ||
| 318 | \ | ||
| 319 | s->remap_line(dst + y * out_linesize, width, src, in_linesize, u, v, ker); \ | ||
| 320 | } \ | ||
| 321 | \ | ||
| 322 | for (int y = slice_start; y < slice_end && mask; y++) { \ | ||
| 323 | memcpy(dst + y * out_linesize, mask + \ | ||
| 324 | (y - slice_start) * width * (bits >> 3), width * (bits >> 3)); \ | ||
| 325 | } \ | ||
| 326 | } \ | ||
| 327 | } \ | ||
| 328 | \ | ||
| 329 | return 0; \ | ||
| 330 | } | ||
| 331 | |||
| 332 | ✗ | DEFINE_REMAP(1, 8) | |
| 333 | ✗ | DEFINE_REMAP(2, 8) | |
| 334 | ✗ | DEFINE_REMAP(3, 8) | |
| 335 | ✗ | DEFINE_REMAP(4, 8) | |
| 336 | ✗ | DEFINE_REMAP(1, 16) | |
| 337 | ✗ | DEFINE_REMAP(2, 16) | |
| 338 | ✗ | DEFINE_REMAP(3, 16) | |
| 339 | ✗ | DEFINE_REMAP(4, 16) | |
| 340 | |||
| 341 | #define DEFINE_REMAP_LINE(ws, bits, div) \ | ||
| 342 | static void remap##ws##_##bits##bit_line_c(uint8_t *dst, int width, const uint8_t *const src, \ | ||
| 343 | ptrdiff_t in_linesize, \ | ||
| 344 | const int16_t *const u, const int16_t *const v, \ | ||
| 345 | const int16_t *const ker) \ | ||
| 346 | { \ | ||
| 347 | const uint##bits##_t *const s = (const uint##bits##_t *const)src; \ | ||
| 348 | uint##bits##_t *d = (uint##bits##_t *)dst; \ | ||
| 349 | \ | ||
| 350 | in_linesize /= div; \ | ||
| 351 | \ | ||
| 352 | for (int x = 0; x < width; x++) { \ | ||
| 353 | const int16_t *const uu = u + x * ws * ws; \ | ||
| 354 | const int16_t *const vv = v + x * ws * ws; \ | ||
| 355 | const int16_t *const kker = ker + x * ws * ws; \ | ||
| 356 | int tmp = 0; \ | ||
| 357 | \ | ||
| 358 | for (int i = 0; i < ws; i++) { \ | ||
| 359 | const int iws = i * ws; \ | ||
| 360 | for (int j = 0; j < ws; j++) { \ | ||
| 361 | tmp += kker[iws + j] * s[vv[iws + j] * in_linesize + uu[iws + j]]; \ | ||
| 362 | } \ | ||
| 363 | } \ | ||
| 364 | \ | ||
| 365 | d[x] = av_clip_uint##bits(tmp >> 14); \ | ||
| 366 | } \ | ||
| 367 | } | ||
| 368 | |||
| 369 | ✗ | DEFINE_REMAP_LINE(2, 8, 1) | |
| 370 | ✗ | DEFINE_REMAP_LINE(3, 8, 1) | |
| 371 | ✗ | DEFINE_REMAP_LINE(4, 8, 1) | |
| 372 | ✗ | DEFINE_REMAP_LINE(2, 16, 2) | |
| 373 | ✗ | DEFINE_REMAP_LINE(3, 16, 2) | |
| 374 | ✗ | DEFINE_REMAP_LINE(4, 16, 2) | |
| 375 | |||
| 376 | ✗ | void ff_v360_init(V360Context *s, int depth) | |
| 377 | { | ||
| 378 | ✗ | switch (s->interp) { | |
| 379 | ✗ | case NEAREST: | |
| 380 | ✗ | s->remap_line = depth <= 8 ? remap1_8bit_line_c : remap1_16bit_line_c; | |
| 381 | ✗ | break; | |
| 382 | ✗ | case BILINEAR: | |
| 383 | ✗ | s->remap_line = depth <= 8 ? remap2_8bit_line_c : remap2_16bit_line_c; | |
| 384 | ✗ | break; | |
| 385 | ✗ | case LAGRANGE9: | |
| 386 | ✗ | s->remap_line = depth <= 8 ? remap3_8bit_line_c : remap3_16bit_line_c; | |
| 387 | ✗ | break; | |
| 388 | ✗ | case BICUBIC: | |
| 389 | case LANCZOS: | ||
| 390 | case SPLINE16: | ||
| 391 | case GAUSSIAN: | ||
| 392 | case MITCHELL: | ||
| 393 | ✗ | s->remap_line = depth <= 8 ? remap4_8bit_line_c : remap4_16bit_line_c; | |
| 394 | ✗ | break; | |
| 395 | } | ||
| 396 | |||
| 397 | #if ARCH_X86 && HAVE_X86ASM | ||
| 398 | ✗ | ff_v360_init_x86(s, depth); | |
| 399 | #endif | ||
| 400 | ✗ | } | |
| 401 | |||
| 402 | /** | ||
| 403 | * Save nearest pixel coordinates for remapping. | ||
| 404 | * | ||
| 405 | * @param du horizontal relative coordinate | ||
| 406 | * @param dv vertical relative coordinate | ||
| 407 | * @param rmap calculated 4x4 window | ||
| 408 | * @param u u remap data | ||
| 409 | * @param v v remap data | ||
| 410 | * @param ker ker remap data | ||
| 411 | */ | ||
| 412 | ✗ | static void nearest_kernel(float du, float dv, const XYRemap *rmap, | |
| 413 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 414 | { | ||
| 415 | ✗ | const int i = lrintf(dv) + 1; | |
| 416 | ✗ | const int j = lrintf(du) + 1; | |
| 417 | |||
| 418 | ✗ | u[0] = rmap->u[i][j]; | |
| 419 | ✗ | v[0] = rmap->v[i][j]; | |
| 420 | ✗ | } | |
| 421 | |||
| 422 | /** | ||
| 423 | * Calculate kernel for bilinear interpolation. | ||
| 424 | * | ||
| 425 | * @param du horizontal relative coordinate | ||
| 426 | * @param dv vertical relative coordinate | ||
| 427 | * @param rmap calculated 4x4 window | ||
| 428 | * @param u u remap data | ||
| 429 | * @param v v remap data | ||
| 430 | * @param ker ker remap data | ||
| 431 | */ | ||
| 432 | ✗ | static void bilinear_kernel(float du, float dv, const XYRemap *rmap, | |
| 433 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 434 | { | ||
| 435 | ✗ | for (int i = 0; i < 2; i++) { | |
| 436 | ✗ | for (int j = 0; j < 2; j++) { | |
| 437 | ✗ | u[i * 2 + j] = rmap->u[i + 1][j + 1]; | |
| 438 | ✗ | v[i * 2 + j] = rmap->v[i + 1][j + 1]; | |
| 439 | } | ||
| 440 | } | ||
| 441 | |||
| 442 | ✗ | ker[0] = lrintf((1.f - du) * (1.f - dv) * 16385.f); | |
| 443 | ✗ | ker[1] = lrintf( du * (1.f - dv) * 16385.f); | |
| 444 | ✗ | ker[2] = lrintf((1.f - du) * dv * 16385.f); | |
| 445 | ✗ | ker[3] = lrintf( du * dv * 16385.f); | |
| 446 | ✗ | } | |
| 447 | |||
| 448 | /** | ||
| 449 | * Calculate 1-dimensional lagrange coefficients. | ||
| 450 | * | ||
| 451 | * @param t relative coordinate | ||
| 452 | * @param coeffs coefficients | ||
| 453 | */ | ||
| 454 | ✗ | static inline void calculate_lagrange_coeffs(float t, float *coeffs) | |
| 455 | { | ||
| 456 | ✗ | coeffs[0] = (t - 1.f) * (t - 2.f) * 0.5f; | |
| 457 | ✗ | coeffs[1] = -t * (t - 2.f); | |
| 458 | ✗ | coeffs[2] = t * (t - 1.f) * 0.5f; | |
| 459 | ✗ | } | |
| 460 | |||
| 461 | /** | ||
| 462 | * Calculate kernel for lagrange interpolation. | ||
| 463 | * | ||
| 464 | * @param du horizontal relative coordinate | ||
| 465 | * @param dv vertical relative coordinate | ||
| 466 | * @param rmap calculated 4x4 window | ||
| 467 | * @param u u remap data | ||
| 468 | * @param v v remap data | ||
| 469 | * @param ker ker remap data | ||
| 470 | */ | ||
| 471 | ✗ | static void lagrange_kernel(float du, float dv, const XYRemap *rmap, | |
| 472 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 473 | { | ||
| 474 | float du_coeffs[3]; | ||
| 475 | float dv_coeffs[3]; | ||
| 476 | |||
| 477 | ✗ | calculate_lagrange_coeffs(du, du_coeffs); | |
| 478 | ✗ | calculate_lagrange_coeffs(dv, dv_coeffs); | |
| 479 | |||
| 480 | ✗ | for (int i = 0; i < 3; i++) { | |
| 481 | ✗ | for (int j = 0; j < 3; j++) { | |
| 482 | ✗ | u[i * 3 + j] = rmap->u[i + 1][j + 1]; | |
| 483 | ✗ | v[i * 3 + j] = rmap->v[i + 1][j + 1]; | |
| 484 | ✗ | ker[i * 3 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 485 | } | ||
| 486 | } | ||
| 487 | ✗ | } | |
| 488 | |||
| 489 | /** | ||
| 490 | * Calculate 1-dimensional cubic coefficients. | ||
| 491 | * | ||
| 492 | * @param t relative coordinate | ||
| 493 | * @param coeffs coefficients | ||
| 494 | */ | ||
| 495 | ✗ | static inline void calculate_bicubic_coeffs(float t, float *coeffs) | |
| 496 | { | ||
| 497 | ✗ | const float tt = t * t; | |
| 498 | ✗ | const float ttt = t * t * t; | |
| 499 | |||
| 500 | ✗ | coeffs[0] = - t / 3.f + tt / 2.f - ttt / 6.f; | |
| 501 | ✗ | coeffs[1] = 1.f - t / 2.f - tt + ttt / 2.f; | |
| 502 | ✗ | coeffs[2] = t + tt / 2.f - ttt / 2.f; | |
| 503 | ✗ | coeffs[3] = - t / 6.f + ttt / 6.f; | |
| 504 | ✗ | } | |
| 505 | |||
| 506 | /** | ||
| 507 | * Calculate kernel for bicubic interpolation. | ||
| 508 | * | ||
| 509 | * @param du horizontal relative coordinate | ||
| 510 | * @param dv vertical relative coordinate | ||
| 511 | * @param rmap calculated 4x4 window | ||
| 512 | * @param u u remap data | ||
| 513 | * @param v v remap data | ||
| 514 | * @param ker ker remap data | ||
| 515 | */ | ||
| 516 | ✗ | static void bicubic_kernel(float du, float dv, const XYRemap *rmap, | |
| 517 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 518 | { | ||
| 519 | float du_coeffs[4]; | ||
| 520 | float dv_coeffs[4]; | ||
| 521 | |||
| 522 | ✗ | calculate_bicubic_coeffs(du, du_coeffs); | |
| 523 | ✗ | calculate_bicubic_coeffs(dv, dv_coeffs); | |
| 524 | |||
| 525 | ✗ | for (int i = 0; i < 4; i++) { | |
| 526 | ✗ | for (int j = 0; j < 4; j++) { | |
| 527 | ✗ | u[i * 4 + j] = rmap->u[i][j]; | |
| 528 | ✗ | v[i * 4 + j] = rmap->v[i][j]; | |
| 529 | ✗ | ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 530 | } | ||
| 531 | } | ||
| 532 | ✗ | } | |
| 533 | |||
| 534 | /** | ||
| 535 | * Calculate 1-dimensional lanczos coefficients. | ||
| 536 | * | ||
| 537 | * @param t relative coordinate | ||
| 538 | * @param coeffs coefficients | ||
| 539 | */ | ||
| 540 | ✗ | static inline void calculate_lanczos_coeffs(float t, float *coeffs) | |
| 541 | { | ||
| 542 | ✗ | float sum = 0.f; | |
| 543 | |||
| 544 | ✗ | for (int i = 0; i < 4; i++) { | |
| 545 | ✗ | const float x = M_PI * (t - i + 1); | |
| 546 | ✗ | if (x == 0.f) { | |
| 547 | ✗ | coeffs[i] = 1.f; | |
| 548 | } else { | ||
| 549 | ✗ | coeffs[i] = sinf(x) * sinf(x / 2.f) / (x * x / 2.f); | |
| 550 | } | ||
| 551 | ✗ | sum += coeffs[i]; | |
| 552 | } | ||
| 553 | |||
| 554 | ✗ | for (int i = 0; i < 4; i++) { | |
| 555 | ✗ | coeffs[i] /= sum; | |
| 556 | } | ||
| 557 | ✗ | } | |
| 558 | |||
| 559 | /** | ||
| 560 | * Calculate kernel for lanczos interpolation. | ||
| 561 | * | ||
| 562 | * @param du horizontal relative coordinate | ||
| 563 | * @param dv vertical relative coordinate | ||
| 564 | * @param rmap calculated 4x4 window | ||
| 565 | * @param u u remap data | ||
| 566 | * @param v v remap data | ||
| 567 | * @param ker ker remap data | ||
| 568 | */ | ||
| 569 | ✗ | static void lanczos_kernel(float du, float dv, const XYRemap *rmap, | |
| 570 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 571 | { | ||
| 572 | float du_coeffs[4]; | ||
| 573 | float dv_coeffs[4]; | ||
| 574 | |||
| 575 | ✗ | calculate_lanczos_coeffs(du, du_coeffs); | |
| 576 | ✗ | calculate_lanczos_coeffs(dv, dv_coeffs); | |
| 577 | |||
| 578 | ✗ | for (int i = 0; i < 4; i++) { | |
| 579 | ✗ | for (int j = 0; j < 4; j++) { | |
| 580 | ✗ | u[i * 4 + j] = rmap->u[i][j]; | |
| 581 | ✗ | v[i * 4 + j] = rmap->v[i][j]; | |
| 582 | ✗ | ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 583 | } | ||
| 584 | } | ||
| 585 | ✗ | } | |
| 586 | |||
| 587 | /** | ||
| 588 | * Calculate 1-dimensional spline16 coefficients. | ||
| 589 | * | ||
| 590 | * @param t relative coordinate | ||
| 591 | * @param coeffs coefficients | ||
| 592 | */ | ||
| 593 | ✗ | static void calculate_spline16_coeffs(float t, float *coeffs) | |
| 594 | { | ||
| 595 | ✗ | coeffs[0] = ((-1.f / 3.f * t + 0.8f) * t - 7.f / 15.f) * t; | |
| 596 | ✗ | coeffs[1] = ((t - 9.f / 5.f) * t - 0.2f) * t + 1.f; | |
| 597 | ✗ | coeffs[2] = ((6.f / 5.f - t) * t + 0.8f) * t; | |
| 598 | ✗ | coeffs[3] = ((1.f / 3.f * t - 0.2f) * t - 2.f / 15.f) * t; | |
| 599 | ✗ | } | |
| 600 | |||
| 601 | /** | ||
| 602 | * Calculate kernel for spline16 interpolation. | ||
| 603 | * | ||
| 604 | * @param du horizontal relative coordinate | ||
| 605 | * @param dv vertical relative coordinate | ||
| 606 | * @param rmap calculated 4x4 window | ||
| 607 | * @param u u remap data | ||
| 608 | * @param v v remap data | ||
| 609 | * @param ker ker remap data | ||
| 610 | */ | ||
| 611 | ✗ | static void spline16_kernel(float du, float dv, const XYRemap *rmap, | |
| 612 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 613 | { | ||
| 614 | float du_coeffs[4]; | ||
| 615 | float dv_coeffs[4]; | ||
| 616 | |||
| 617 | ✗ | calculate_spline16_coeffs(du, du_coeffs); | |
| 618 | ✗ | calculate_spline16_coeffs(dv, dv_coeffs); | |
| 619 | |||
| 620 | ✗ | for (int i = 0; i < 4; i++) { | |
| 621 | ✗ | for (int j = 0; j < 4; j++) { | |
| 622 | ✗ | u[i * 4 + j] = rmap->u[i][j]; | |
| 623 | ✗ | v[i * 4 + j] = rmap->v[i][j]; | |
| 624 | ✗ | ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 625 | } | ||
| 626 | } | ||
| 627 | ✗ | } | |
| 628 | |||
| 629 | /** | ||
| 630 | * Calculate 1-dimensional gaussian coefficients. | ||
| 631 | * | ||
| 632 | * @param t relative coordinate | ||
| 633 | * @param coeffs coefficients | ||
| 634 | */ | ||
| 635 | ✗ | static void calculate_gaussian_coeffs(float t, float *coeffs) | |
| 636 | { | ||
| 637 | ✗ | float sum = 0.f; | |
| 638 | |||
| 639 | ✗ | for (int i = 0; i < 4; i++) { | |
| 640 | ✗ | const float x = t - (i - 1); | |
| 641 | ✗ | if (x == 0.f) { | |
| 642 | ✗ | coeffs[i] = 1.f; | |
| 643 | } else { | ||
| 644 | ✗ | coeffs[i] = expf(-2.f * x * x) * expf(-x * x / 2.f); | |
| 645 | } | ||
| 646 | ✗ | sum += coeffs[i]; | |
| 647 | } | ||
| 648 | |||
| 649 | ✗ | for (int i = 0; i < 4; i++) { | |
| 650 | ✗ | coeffs[i] /= sum; | |
| 651 | } | ||
| 652 | ✗ | } | |
| 653 | |||
| 654 | /** | ||
| 655 | * Calculate kernel for gaussian interpolation. | ||
| 656 | * | ||
| 657 | * @param du horizontal relative coordinate | ||
| 658 | * @param dv vertical relative coordinate | ||
| 659 | * @param rmap calculated 4x4 window | ||
| 660 | * @param u u remap data | ||
| 661 | * @param v v remap data | ||
| 662 | * @param ker ker remap data | ||
| 663 | */ | ||
| 664 | ✗ | static void gaussian_kernel(float du, float dv, const XYRemap *rmap, | |
| 665 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 666 | { | ||
| 667 | float du_coeffs[4]; | ||
| 668 | float dv_coeffs[4]; | ||
| 669 | |||
| 670 | ✗ | calculate_gaussian_coeffs(du, du_coeffs); | |
| 671 | ✗ | calculate_gaussian_coeffs(dv, dv_coeffs); | |
| 672 | |||
| 673 | ✗ | for (int i = 0; i < 4; i++) { | |
| 674 | ✗ | for (int j = 0; j < 4; j++) { | |
| 675 | ✗ | u[i * 4 + j] = rmap->u[i][j]; | |
| 676 | ✗ | v[i * 4 + j] = rmap->v[i][j]; | |
| 677 | ✗ | ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 678 | } | ||
| 679 | } | ||
| 680 | ✗ | } | |
| 681 | |||
| 682 | /** | ||
| 683 | * Calculate 1-dimensional cubic_bc_spline coefficients. | ||
| 684 | * | ||
| 685 | * @param t relative coordinate | ||
| 686 | * @param coeffs coefficients | ||
| 687 | */ | ||
| 688 | ✗ | static void calculate_cubic_bc_coeffs(float t, float *coeffs, | |
| 689 | float b, float c) | ||
| 690 | { | ||
| 691 | ✗ | float sum = 0.f; | |
| 692 | ✗ | float p0 = (6.f - 2.f * b) / 6.f, | |
| 693 | ✗ | p2 = (-18.f + 12.f * b + 6.f * c) / 6.f, | |
| 694 | ✗ | p3 = (12.f - 9.f * b - 6.f * c) / 6.f, | |
| 695 | ✗ | q0 = (8.f * b + 24.f * c) / 6.f, | |
| 696 | ✗ | q1 = (-12.f * b - 48.f * c) / 6.f, | |
| 697 | ✗ | q2 = (6.f * b + 30.f * c) / 6.f, | |
| 698 | ✗ | q3 = (-b - 6.f * c) / 6.f; | |
| 699 | |||
| 700 | ✗ | for (int i = 0; i < 4; i++) { | |
| 701 | ✗ | const float x = fabsf(t - i + 1.f); | |
| 702 | ✗ | if (x < 1.f) { | |
| 703 | ✗ | coeffs[i] = (p0 + x * x * (p2 + x * p3)) * | |
| 704 | ✗ | (p0 + x * x * (p2 + x * p3 / 2.f) / 4.f); | |
| 705 | ✗ | } else if (x < 2.f) { | |
| 706 | ✗ | coeffs[i] = (q0 + x * (q1 + x * (q2 + x * q3))) * | |
| 707 | ✗ | (q0 + x * (q1 + x * (q2 + x / 2.f * q3) / 2.f) / 2.f); | |
| 708 | } else { | ||
| 709 | ✗ | coeffs[i] = 0.f; | |
| 710 | } | ||
| 711 | ✗ | sum += coeffs[i]; | |
| 712 | } | ||
| 713 | |||
| 714 | ✗ | for (int i = 0; i < 4; i++) { | |
| 715 | ✗ | coeffs[i] /= sum; | |
| 716 | } | ||
| 717 | ✗ | } | |
| 718 | |||
| 719 | /** | ||
| 720 | * Calculate kernel for mitchell interpolation. | ||
| 721 | * | ||
| 722 | * @param du horizontal relative coordinate | ||
| 723 | * @param dv vertical relative coordinate | ||
| 724 | * @param rmap calculated 4x4 window | ||
| 725 | * @param u u remap data | ||
| 726 | * @param v v remap data | ||
| 727 | * @param ker ker remap data | ||
| 728 | */ | ||
| 729 | ✗ | static void mitchell_kernel(float du, float dv, const XYRemap *rmap, | |
| 730 | int16_t *u, int16_t *v, int16_t *ker) | ||
| 731 | { | ||
| 732 | float du_coeffs[4]; | ||
| 733 | float dv_coeffs[4]; | ||
| 734 | |||
| 735 | ✗ | calculate_cubic_bc_coeffs(du, du_coeffs, 1.f / 3.f, 1.f / 3.f); | |
| 736 | ✗ | calculate_cubic_bc_coeffs(dv, dv_coeffs, 1.f / 3.f, 1.f / 3.f); | |
| 737 | |||
| 738 | ✗ | for (int i = 0; i < 4; i++) { | |
| 739 | ✗ | for (int j = 0; j < 4; j++) { | |
| 740 | ✗ | u[i * 4 + j] = rmap->u[i][j]; | |
| 741 | ✗ | v[i * 4 + j] = rmap->v[i][j]; | |
| 742 | ✗ | ker[i * 4 + j] = lrintf(du_coeffs[j] * dv_coeffs[i] * 16385.f); | |
| 743 | } | ||
| 744 | } | ||
| 745 | ✗ | } | |
| 746 | |||
| 747 | /** | ||
| 748 | * Modulo operation with only positive remainders. | ||
| 749 | * | ||
| 750 | * @param a dividend | ||
| 751 | * @param b divisor | ||
| 752 | * | ||
| 753 | * @return positive remainder of (a / b) | ||
| 754 | */ | ||
| 755 | ✗ | static inline int mod(int a, int b) | |
| 756 | { | ||
| 757 | ✗ | const int res = a % b; | |
| 758 | ✗ | if (res < 0) { | |
| 759 | ✗ | return res + b; | |
| 760 | } else { | ||
| 761 | ✗ | return res; | |
| 762 | } | ||
| 763 | } | ||
| 764 | |||
| 765 | /** | ||
| 766 | * Reflect y operation. | ||
| 767 | * | ||
| 768 | * @param y input vertical position | ||
| 769 | * @param h input height | ||
| 770 | */ | ||
| 771 | ✗ | static inline int reflecty(int y, int h) | |
| 772 | { | ||
| 773 | ✗ | if (y < 0) { | |
| 774 | ✗ | y = -y; | |
| 775 | ✗ | } else if (y >= h) { | |
| 776 | ✗ | y = 2 * h - 1 - y; | |
| 777 | } | ||
| 778 | |||
| 779 | ✗ | return av_clip(y, 0, h - 1); | |
| 780 | } | ||
| 781 | |||
| 782 | /** | ||
| 783 | * Reflect x operation for equirect. | ||
| 784 | * | ||
| 785 | * @param x input horizontal position | ||
| 786 | * @param y input vertical position | ||
| 787 | * @param w input width | ||
| 788 | * @param h input height | ||
| 789 | */ | ||
| 790 | ✗ | static inline int ereflectx(int x, int y, int w, int h) | |
| 791 | { | ||
| 792 | ✗ | if (y < 0 || y >= h) | |
| 793 | ✗ | x += w / 2; | |
| 794 | |||
| 795 | ✗ | return mod(x, w); | |
| 796 | } | ||
| 797 | |||
| 798 | /** | ||
| 799 | * Reflect x operation. | ||
| 800 | * | ||
| 801 | * @param x input horizontal position | ||
| 802 | * @param y input vertical position | ||
| 803 | * @param w input width | ||
| 804 | * @param h input height | ||
| 805 | */ | ||
| 806 | ✗ | static inline int reflectx(int x, int y, int w, int h) | |
| 807 | { | ||
| 808 | ✗ | if (y < 0 || y >= h) | |
| 809 | ✗ | return w - 1 - x; | |
| 810 | |||
| 811 | ✗ | return mod(x, w); | |
| 812 | } | ||
| 813 | |||
| 814 | /** | ||
| 815 | * Convert char to corresponding direction. | ||
| 816 | * Used for cubemap options. | ||
| 817 | */ | ||
| 818 | ✗ | static int get_direction(char c) | |
| 819 | { | ||
| 820 | ✗ | switch (c) { | |
| 821 | ✗ | case 'r': | |
| 822 | ✗ | return RIGHT; | |
| 823 | ✗ | case 'l': | |
| 824 | ✗ | return LEFT; | |
| 825 | ✗ | case 'u': | |
| 826 | ✗ | return UP; | |
| 827 | ✗ | case 'd': | |
| 828 | ✗ | return DOWN; | |
| 829 | ✗ | case 'f': | |
| 830 | ✗ | return FRONT; | |
| 831 | ✗ | case 'b': | |
| 832 | ✗ | return BACK; | |
| 833 | ✗ | default: | |
| 834 | ✗ | return -1; | |
| 835 | } | ||
| 836 | } | ||
| 837 | |||
| 838 | /** | ||
| 839 | * Convert char to corresponding rotation angle. | ||
| 840 | * Used for cubemap options. | ||
| 841 | */ | ||
| 842 | ✗ | static int get_rotation(char c) | |
| 843 | { | ||
| 844 | ✗ | switch (c) { | |
| 845 | ✗ | case '0': | |
| 846 | ✗ | return ROT_0; | |
| 847 | ✗ | case '1': | |
| 848 | ✗ | return ROT_90; | |
| 849 | ✗ | case '2': | |
| 850 | ✗ | return ROT_180; | |
| 851 | ✗ | case '3': | |
| 852 | ✗ | return ROT_270; | |
| 853 | ✗ | default: | |
| 854 | ✗ | return -1; | |
| 855 | } | ||
| 856 | } | ||
| 857 | |||
| 858 | /** | ||
| 859 | * Convert char to corresponding rotation order. | ||
| 860 | */ | ||
| 861 | ✗ | static int get_rorder(char c) | |
| 862 | { | ||
| 863 | ✗ | switch (c) { | |
| 864 | ✗ | case 'Y': | |
| 865 | case 'y': | ||
| 866 | ✗ | return YAW; | |
| 867 | ✗ | case 'P': | |
| 868 | case 'p': | ||
| 869 | ✗ | return PITCH; | |
| 870 | ✗ | case 'R': | |
| 871 | case 'r': | ||
| 872 | ✗ | return ROLL; | |
| 873 | ✗ | default: | |
| 874 | ✗ | return -1; | |
| 875 | } | ||
| 876 | } | ||
| 877 | |||
| 878 | /** | ||
| 879 | * Prepare data for processing cubemap input format. | ||
| 880 | * | ||
| 881 | * @param ctx filter context | ||
| 882 | * | ||
| 883 | * @return error code | ||
| 884 | */ | ||
| 885 | ✗ | static int prepare_cube_in(AVFilterContext *ctx) | |
| 886 | { | ||
| 887 | ✗ | V360Context *s = ctx->priv; | |
| 888 | |||
| 889 | ✗ | for (int face = 0; face < NB_FACES; face++) { | |
| 890 | ✗ | const char c = s->in_forder[face]; | |
| 891 | int direction; | ||
| 892 | |||
| 893 | ✗ | if (c == '\0') { | |
| 894 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 895 | "Incomplete in_forder option. Direction for all 6 faces should be specified.\n"); | ||
| 896 | ✗ | return AVERROR(EINVAL); | |
| 897 | } | ||
| 898 | |||
| 899 | ✗ | direction = get_direction(c); | |
| 900 | ✗ | if (direction == -1) { | |
| 901 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 902 | "Incorrect direction symbol '%c' in in_forder option.\n", c); | ||
| 903 | ✗ | return AVERROR(EINVAL); | |
| 904 | } | ||
| 905 | |||
| 906 | ✗ | s->in_cubemap_face_order[direction] = face; | |
| 907 | } | ||
| 908 | |||
| 909 | ✗ | for (int face = 0; face < NB_FACES; face++) { | |
| 910 | ✗ | const char c = s->in_frot[face]; | |
| 911 | int rotation; | ||
| 912 | |||
| 913 | ✗ | if (c == '\0') { | |
| 914 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 915 | "Incomplete in_frot option. Rotation for all 6 faces should be specified.\n"); | ||
| 916 | ✗ | return AVERROR(EINVAL); | |
| 917 | } | ||
| 918 | |||
| 919 | ✗ | rotation = get_rotation(c); | |
| 920 | ✗ | if (rotation == -1) { | |
| 921 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 922 | "Incorrect rotation symbol '%c' in in_frot option.\n", c); | ||
| 923 | ✗ | return AVERROR(EINVAL); | |
| 924 | } | ||
| 925 | |||
| 926 | ✗ | s->in_cubemap_face_rotation[face] = rotation; | |
| 927 | } | ||
| 928 | |||
| 929 | ✗ | return 0; | |
| 930 | } | ||
| 931 | |||
| 932 | /** | ||
| 933 | * Prepare data for processing cubemap output format. | ||
| 934 | * | ||
| 935 | * @param ctx filter context | ||
| 936 | * | ||
| 937 | * @return error code | ||
| 938 | */ | ||
| 939 | ✗ | static int prepare_cube_out(AVFilterContext *ctx) | |
| 940 | { | ||
| 941 | ✗ | V360Context *s = ctx->priv; | |
| 942 | |||
| 943 | ✗ | for (int face = 0; face < NB_FACES; face++) { | |
| 944 | ✗ | const char c = s->out_forder[face]; | |
| 945 | int direction; | ||
| 946 | |||
| 947 | ✗ | if (c == '\0') { | |
| 948 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 949 | "Incomplete out_forder option. Direction for all 6 faces should be specified.\n"); | ||
| 950 | ✗ | return AVERROR(EINVAL); | |
| 951 | } | ||
| 952 | |||
| 953 | ✗ | direction = get_direction(c); | |
| 954 | ✗ | if (direction == -1) { | |
| 955 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 956 | "Incorrect direction symbol '%c' in out_forder option.\n", c); | ||
| 957 | ✗ | return AVERROR(EINVAL); | |
| 958 | } | ||
| 959 | |||
| 960 | ✗ | s->out_cubemap_direction_order[face] = direction; | |
| 961 | } | ||
| 962 | |||
| 963 | ✗ | for (int face = 0; face < NB_FACES; face++) { | |
| 964 | ✗ | const char c = s->out_frot[face]; | |
| 965 | int rotation; | ||
| 966 | |||
| 967 | ✗ | if (c == '\0') { | |
| 968 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 969 | "Incomplete out_frot option. Rotation for all 6 faces should be specified.\n"); | ||
| 970 | ✗ | return AVERROR(EINVAL); | |
| 971 | } | ||
| 972 | |||
| 973 | ✗ | rotation = get_rotation(c); | |
| 974 | ✗ | if (rotation == -1) { | |
| 975 | ✗ | av_log(ctx, AV_LOG_ERROR, | |
| 976 | "Incorrect rotation symbol '%c' in out_frot option.\n", c); | ||
| 977 | ✗ | return AVERROR(EINVAL); | |
| 978 | } | ||
| 979 | |||
| 980 | ✗ | s->out_cubemap_face_rotation[face] = rotation; | |
| 981 | } | ||
| 982 | |||
| 983 | ✗ | return 0; | |
| 984 | } | ||
| 985 | |||
| 986 | ✗ | static inline void rotate_cube_face(float *uf, float *vf, int rotation) | |
| 987 | { | ||
| 988 | float tmp; | ||
| 989 | |||
| 990 | ✗ | switch (rotation) { | |
| 991 | ✗ | case ROT_0: | |
| 992 | ✗ | break; | |
| 993 | ✗ | case ROT_90: | |
| 994 | ✗ | tmp = *uf; | |
| 995 | ✗ | *uf = -*vf; | |
| 996 | ✗ | *vf = tmp; | |
| 997 | ✗ | break; | |
| 998 | ✗ | case ROT_180: | |
| 999 | ✗ | *uf = -*uf; | |
| 1000 | ✗ | *vf = -*vf; | |
| 1001 | ✗ | break; | |
| 1002 | ✗ | case ROT_270: | |
| 1003 | ✗ | tmp = -*uf; | |
| 1004 | ✗ | *uf = *vf; | |
| 1005 | ✗ | *vf = tmp; | |
| 1006 | ✗ | break; | |
| 1007 | ✗ | default: | |
| 1008 | ✗ | av_assert0(0); | |
| 1009 | } | ||
| 1010 | ✗ | } | |
| 1011 | |||
| 1012 | ✗ | static inline void rotate_cube_face_inverse(float *uf, float *vf, int rotation) | |
| 1013 | { | ||
| 1014 | float tmp; | ||
| 1015 | |||
| 1016 | ✗ | switch (rotation) { | |
| 1017 | ✗ | case ROT_0: | |
| 1018 | ✗ | break; | |
| 1019 | ✗ | case ROT_90: | |
| 1020 | ✗ | tmp = -*uf; | |
| 1021 | ✗ | *uf = *vf; | |
| 1022 | ✗ | *vf = tmp; | |
| 1023 | ✗ | break; | |
| 1024 | ✗ | case ROT_180: | |
| 1025 | ✗ | *uf = -*uf; | |
| 1026 | ✗ | *vf = -*vf; | |
| 1027 | ✗ | break; | |
| 1028 | ✗ | case ROT_270: | |
| 1029 | ✗ | tmp = *uf; | |
| 1030 | ✗ | *uf = -*vf; | |
| 1031 | ✗ | *vf = tmp; | |
| 1032 | ✗ | break; | |
| 1033 | ✗ | default: | |
| 1034 | ✗ | av_assert0(0); | |
| 1035 | } | ||
| 1036 | ✗ | } | |
| 1037 | |||
| 1038 | /** | ||
| 1039 | * Offset vector. | ||
| 1040 | * | ||
| 1041 | * @param vec vector | ||
| 1042 | */ | ||
| 1043 | ✗ | static void offset_vector(float *vec, float h_offset, float v_offset) | |
| 1044 | { | ||
| 1045 | ✗ | vec[0] += h_offset; | |
| 1046 | ✗ | vec[1] += v_offset; | |
| 1047 | ✗ | } | |
| 1048 | |||
| 1049 | /** | ||
| 1050 | * Normalize vector. | ||
| 1051 | * | ||
| 1052 | * @param vec vector | ||
| 1053 | */ | ||
| 1054 | ✗ | static void normalize_vector(float *vec) | |
| 1055 | { | ||
| 1056 | ✗ | const float norm = sqrtf(vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]); | |
| 1057 | |||
| 1058 | ✗ | vec[0] /= norm; | |
| 1059 | ✗ | vec[1] /= norm; | |
| 1060 | ✗ | vec[2] /= norm; | |
| 1061 | ✗ | } | |
| 1062 | |||
| 1063 | /** | ||
| 1064 | * Calculate 3D coordinates on sphere for corresponding cubemap position. | ||
| 1065 | * Common operation for every cubemap. | ||
| 1066 | * | ||
| 1067 | * @param s filter private context | ||
| 1068 | * @param uf horizontal cubemap coordinate [0, 1) | ||
| 1069 | * @param vf vertical cubemap coordinate [0, 1) | ||
| 1070 | * @param face face of cubemap | ||
| 1071 | * @param vec coordinates on sphere | ||
| 1072 | * @param scalew scale for uf | ||
| 1073 | * @param scaleh scale for vf | ||
| 1074 | */ | ||
| 1075 | ✗ | static void cube_to_xyz(const V360Context *s, | |
| 1076 | float uf, float vf, int face, | ||
| 1077 | float *vec, float scalew, float scaleh) | ||
| 1078 | { | ||
| 1079 | ✗ | const int direction = s->out_cubemap_direction_order[face]; | |
| 1080 | float l_x, l_y, l_z; | ||
| 1081 | |||
| 1082 | ✗ | uf /= scalew; | |
| 1083 | ✗ | vf /= scaleh; | |
| 1084 | |||
| 1085 | ✗ | rotate_cube_face_inverse(&uf, &vf, s->out_cubemap_face_rotation[face]); | |
| 1086 | |||
| 1087 | ✗ | switch (direction) { | |
| 1088 | ✗ | case RIGHT: | |
| 1089 | ✗ | l_x = 1.f; | |
| 1090 | ✗ | l_y = vf; | |
| 1091 | ✗ | l_z = -uf; | |
| 1092 | ✗ | break; | |
| 1093 | ✗ | case LEFT: | |
| 1094 | ✗ | l_x = -1.f; | |
| 1095 | ✗ | l_y = vf; | |
| 1096 | ✗ | l_z = uf; | |
| 1097 | ✗ | break; | |
| 1098 | ✗ | case UP: | |
| 1099 | ✗ | l_x = uf; | |
| 1100 | ✗ | l_y = -1.f; | |
| 1101 | ✗ | l_z = vf; | |
| 1102 | ✗ | break; | |
| 1103 | ✗ | case DOWN: | |
| 1104 | ✗ | l_x = uf; | |
| 1105 | ✗ | l_y = 1.f; | |
| 1106 | ✗ | l_z = -vf; | |
| 1107 | ✗ | break; | |
| 1108 | ✗ | case FRONT: | |
| 1109 | ✗ | l_x = uf; | |
| 1110 | ✗ | l_y = vf; | |
| 1111 | ✗ | l_z = 1.f; | |
| 1112 | ✗ | break; | |
| 1113 | ✗ | case BACK: | |
| 1114 | ✗ | l_x = -uf; | |
| 1115 | ✗ | l_y = vf; | |
| 1116 | ✗ | l_z = -1.f; | |
| 1117 | ✗ | break; | |
| 1118 | ✗ | default: | |
| 1119 | ✗ | av_assert0(0); | |
| 1120 | } | ||
| 1121 | |||
| 1122 | ✗ | vec[0] = l_x; | |
| 1123 | ✗ | vec[1] = l_y; | |
| 1124 | ✗ | vec[2] = l_z; | |
| 1125 | ✗ | } | |
| 1126 | |||
| 1127 | /** | ||
| 1128 | * Calculate cubemap position for corresponding 3D coordinates on sphere. | ||
| 1129 | * Common operation for every cubemap. | ||
| 1130 | * | ||
| 1131 | * @param s filter private context | ||
| 1132 | * @param vec coordinated on sphere | ||
| 1133 | * @param uf horizontal cubemap coordinate [0, 1) | ||
| 1134 | * @param vf vertical cubemap coordinate [0, 1) | ||
| 1135 | * @param direction direction of view | ||
| 1136 | */ | ||
| 1137 | ✗ | static void xyz_to_cube(const V360Context *s, | |
| 1138 | const float *vec, | ||
| 1139 | float *uf, float *vf, int *direction) | ||
| 1140 | { | ||
| 1141 | ✗ | const float phi = atan2f(vec[0], vec[2]); | |
| 1142 | ✗ | const float theta = asinf(vec[1]); | |
| 1143 | float phi_norm, theta_threshold; | ||
| 1144 | int face; | ||
| 1145 | |||
| 1146 | ✗ | if (phi >= -M_PI_4 && phi < M_PI_4) { | |
| 1147 | ✗ | *direction = FRONT; | |
| 1148 | ✗ | phi_norm = phi; | |
| 1149 | ✗ | } else if (phi >= -(M_PI_2 + M_PI_4) && phi < -M_PI_4) { | |
| 1150 | ✗ | *direction = LEFT; | |
| 1151 | ✗ | phi_norm = phi + M_PI_2; | |
| 1152 | ✗ | } else if (phi >= M_PI_4 && phi < M_PI_2 + M_PI_4) { | |
| 1153 | ✗ | *direction = RIGHT; | |
| 1154 | ✗ | phi_norm = phi - M_PI_2; | |
| 1155 | } else { | ||
| 1156 | ✗ | *direction = BACK; | |
| 1157 | ✗ | phi_norm = phi + ((phi > 0.f) ? -M_PI : M_PI); | |
| 1158 | } | ||
| 1159 | |||
| 1160 | ✗ | theta_threshold = atanf(cosf(phi_norm)); | |
| 1161 | ✗ | if (theta > theta_threshold) { | |
| 1162 | ✗ | *direction = DOWN; | |
| 1163 | ✗ | } else if (theta < -theta_threshold) { | |
| 1164 | ✗ | *direction = UP; | |
| 1165 | } | ||
| 1166 | |||
| 1167 | ✗ | switch (*direction) { | |
| 1168 | ✗ | case RIGHT: | |
| 1169 | ✗ | *uf = -vec[2] / vec[0]; | |
| 1170 | ✗ | *vf = vec[1] / vec[0]; | |
| 1171 | ✗ | break; | |
| 1172 | ✗ | case LEFT: | |
| 1173 | ✗ | *uf = -vec[2] / vec[0]; | |
| 1174 | ✗ | *vf = -vec[1] / vec[0]; | |
| 1175 | ✗ | break; | |
| 1176 | ✗ | case UP: | |
| 1177 | ✗ | *uf = -vec[0] / vec[1]; | |
| 1178 | ✗ | *vf = -vec[2] / vec[1]; | |
| 1179 | ✗ | break; | |
| 1180 | ✗ | case DOWN: | |
| 1181 | ✗ | *uf = vec[0] / vec[1]; | |
| 1182 | ✗ | *vf = -vec[2] / vec[1]; | |
| 1183 | ✗ | break; | |
| 1184 | ✗ | case FRONT: | |
| 1185 | ✗ | *uf = vec[0] / vec[2]; | |
| 1186 | ✗ | *vf = vec[1] / vec[2]; | |
| 1187 | ✗ | break; | |
| 1188 | ✗ | case BACK: | |
| 1189 | ✗ | *uf = vec[0] / vec[2]; | |
| 1190 | ✗ | *vf = -vec[1] / vec[2]; | |
| 1191 | ✗ | break; | |
| 1192 | ✗ | default: | |
| 1193 | ✗ | av_assert0(0); | |
| 1194 | } | ||
| 1195 | |||
| 1196 | ✗ | face = s->in_cubemap_face_order[*direction]; | |
| 1197 | ✗ | rotate_cube_face(uf, vf, s->in_cubemap_face_rotation[face]); | |
| 1198 | ✗ | } | |
| 1199 | |||
| 1200 | /** | ||
| 1201 | * Find position on another cube face in case of overflow/underflow. | ||
| 1202 | * Used for calculation of interpolation window. | ||
| 1203 | * | ||
| 1204 | * @param s filter private context | ||
| 1205 | * @param uf horizontal cubemap coordinate | ||
| 1206 | * @param vf vertical cubemap coordinate | ||
| 1207 | * @param direction direction of view | ||
| 1208 | * @param new_uf new horizontal cubemap coordinate | ||
| 1209 | * @param new_vf new vertical cubemap coordinate | ||
| 1210 | * @param face face position on cubemap | ||
| 1211 | */ | ||
| 1212 | ✗ | static void process_cube_coordinates(const V360Context *s, | |
| 1213 | float uf, float vf, int direction, | ||
| 1214 | float *new_uf, float *new_vf, int *face) | ||
| 1215 | { | ||
| 1216 | /* | ||
| 1217 | * Cubemap orientation | ||
| 1218 | * | ||
| 1219 | * width | ||
| 1220 | * <-------> | ||
| 1221 | * +-------+ | ||
| 1222 | * | | U | ||
| 1223 | * | up | h -------> | ||
| 1224 | * +-------+-------+-------+-------+ ^ e | | ||
| 1225 | * | | | | | | i V | | ||
| 1226 | * | left | front | right | back | | g | | ||
| 1227 | * +-------+-------+-------+-------+ v h v | ||
| 1228 | * | | t | ||
| 1229 | * | down | | ||
| 1230 | * +-------+ | ||
| 1231 | */ | ||
| 1232 | |||
| 1233 | ✗ | *face = s->in_cubemap_face_order[direction]; | |
| 1234 | ✗ | rotate_cube_face_inverse(&uf, &vf, s->in_cubemap_face_rotation[*face]); | |
| 1235 | |||
| 1236 | ✗ | if ((uf < -1.f || uf >= 1.f) && (vf < -1.f || vf >= 1.f)) { | |
| 1237 | // There are no pixels to use in this case | ||
| 1238 | ✗ | *new_uf = uf; | |
| 1239 | ✗ | *new_vf = vf; | |
| 1240 | ✗ | } else if (uf < -1.f) { | |
| 1241 | ✗ | uf += 2.f; | |
| 1242 | ✗ | switch (direction) { | |
| 1243 | ✗ | case RIGHT: | |
| 1244 | ✗ | direction = FRONT; | |
| 1245 | ✗ | *new_uf = uf; | |
| 1246 | ✗ | *new_vf = vf; | |
| 1247 | ✗ | break; | |
| 1248 | ✗ | case LEFT: | |
| 1249 | ✗ | direction = BACK; | |
| 1250 | ✗ | *new_uf = uf; | |
| 1251 | ✗ | *new_vf = vf; | |
| 1252 | ✗ | break; | |
| 1253 | ✗ | case UP: | |
| 1254 | ✗ | direction = LEFT; | |
| 1255 | ✗ | *new_uf = vf; | |
| 1256 | ✗ | *new_vf = -uf; | |
| 1257 | ✗ | break; | |
| 1258 | ✗ | case DOWN: | |
| 1259 | ✗ | direction = LEFT; | |
| 1260 | ✗ | *new_uf = -vf; | |
| 1261 | ✗ | *new_vf = uf; | |
| 1262 | ✗ | break; | |
| 1263 | ✗ | case FRONT: | |
| 1264 | ✗ | direction = LEFT; | |
| 1265 | ✗ | *new_uf = uf; | |
| 1266 | ✗ | *new_vf = vf; | |
| 1267 | ✗ | break; | |
| 1268 | ✗ | case BACK: | |
| 1269 | ✗ | direction = RIGHT; | |
| 1270 | ✗ | *new_uf = uf; | |
| 1271 | ✗ | *new_vf = vf; | |
| 1272 | ✗ | break; | |
| 1273 | ✗ | default: | |
| 1274 | ✗ | av_assert0(0); | |
| 1275 | } | ||
| 1276 | ✗ | } else if (uf >= 1.f) { | |
| 1277 | ✗ | uf -= 2.f; | |
| 1278 | ✗ | switch (direction) { | |
| 1279 | ✗ | case RIGHT: | |
| 1280 | ✗ | direction = BACK; | |
| 1281 | ✗ | *new_uf = uf; | |
| 1282 | ✗ | *new_vf = vf; | |
| 1283 | ✗ | break; | |
| 1284 | ✗ | case LEFT: | |
| 1285 | ✗ | direction = FRONT; | |
| 1286 | ✗ | *new_uf = uf; | |
| 1287 | ✗ | *new_vf = vf; | |
| 1288 | ✗ | break; | |
| 1289 | ✗ | case UP: | |
| 1290 | ✗ | direction = RIGHT; | |
| 1291 | ✗ | *new_uf = -vf; | |
| 1292 | ✗ | *new_vf = uf; | |
| 1293 | ✗ | break; | |
| 1294 | ✗ | case DOWN: | |
| 1295 | ✗ | direction = RIGHT; | |
| 1296 | ✗ | *new_uf = vf; | |
| 1297 | ✗ | *new_vf = -uf; | |
| 1298 | ✗ | break; | |
| 1299 | ✗ | case FRONT: | |
| 1300 | ✗ | direction = RIGHT; | |
| 1301 | ✗ | *new_uf = uf; | |
| 1302 | ✗ | *new_vf = vf; | |
| 1303 | ✗ | break; | |
| 1304 | ✗ | case BACK: | |
| 1305 | ✗ | direction = LEFT; | |
| 1306 | ✗ | *new_uf = uf; | |
| 1307 | ✗ | *new_vf = vf; | |
| 1308 | ✗ | break; | |
| 1309 | ✗ | default: | |
| 1310 | ✗ | av_assert0(0); | |
| 1311 | } | ||
| 1312 | ✗ | } else if (vf < -1.f) { | |
| 1313 | ✗ | vf += 2.f; | |
| 1314 | ✗ | switch (direction) { | |
| 1315 | ✗ | case RIGHT: | |
| 1316 | ✗ | direction = UP; | |
| 1317 | ✗ | *new_uf = vf; | |
| 1318 | ✗ | *new_vf = -uf; | |
| 1319 | ✗ | break; | |
| 1320 | ✗ | case LEFT: | |
| 1321 | ✗ | direction = UP; | |
| 1322 | ✗ | *new_uf = -vf; | |
| 1323 | ✗ | *new_vf = uf; | |
| 1324 | ✗ | break; | |
| 1325 | ✗ | case UP: | |
| 1326 | ✗ | direction = BACK; | |
| 1327 | ✗ | *new_uf = -uf; | |
| 1328 | ✗ | *new_vf = -vf; | |
| 1329 | ✗ | break; | |
| 1330 | ✗ | case DOWN: | |
| 1331 | ✗ | direction = FRONT; | |
| 1332 | ✗ | *new_uf = uf; | |
| 1333 | ✗ | *new_vf = vf; | |
| 1334 | ✗ | break; | |
| 1335 | ✗ | case FRONT: | |
| 1336 | ✗ | direction = UP; | |
| 1337 | ✗ | *new_uf = uf; | |
| 1338 | ✗ | *new_vf = vf; | |
| 1339 | ✗ | break; | |
| 1340 | ✗ | case BACK: | |
| 1341 | ✗ | direction = UP; | |
| 1342 | ✗ | *new_uf = -uf; | |
| 1343 | ✗ | *new_vf = -vf; | |
| 1344 | ✗ | break; | |
| 1345 | ✗ | default: | |
| 1346 | ✗ | av_assert0(0); | |
| 1347 | } | ||
| 1348 | ✗ | } else if (vf >= 1.f) { | |
| 1349 | ✗ | vf -= 2.f; | |
| 1350 | ✗ | switch (direction) { | |
| 1351 | ✗ | case RIGHT: | |
| 1352 | ✗ | direction = DOWN; | |
| 1353 | ✗ | *new_uf = -vf; | |
| 1354 | ✗ | *new_vf = uf; | |
| 1355 | ✗ | break; | |
| 1356 | ✗ | case LEFT: | |
| 1357 | ✗ | direction = DOWN; | |
| 1358 | ✗ | *new_uf = vf; | |
| 1359 | ✗ | *new_vf = -uf; | |
| 1360 | ✗ | break; | |
| 1361 | ✗ | case UP: | |
| 1362 | ✗ | direction = FRONT; | |
| 1363 | ✗ | *new_uf = uf; | |
| 1364 | ✗ | *new_vf = vf; | |
| 1365 | ✗ | break; | |
| 1366 | ✗ | case DOWN: | |
| 1367 | ✗ | direction = BACK; | |
| 1368 | ✗ | *new_uf = -uf; | |
| 1369 | ✗ | *new_vf = -vf; | |
| 1370 | ✗ | break; | |
| 1371 | ✗ | case FRONT: | |
| 1372 | ✗ | direction = DOWN; | |
| 1373 | ✗ | *new_uf = uf; | |
| 1374 | ✗ | *new_vf = vf; | |
| 1375 | ✗ | break; | |
| 1376 | ✗ | case BACK: | |
| 1377 | ✗ | direction = DOWN; | |
| 1378 | ✗ | *new_uf = -uf; | |
| 1379 | ✗ | *new_vf = -vf; | |
| 1380 | ✗ | break; | |
| 1381 | ✗ | default: | |
| 1382 | ✗ | av_assert0(0); | |
| 1383 | } | ||
| 1384 | } else { | ||
| 1385 | // Inside cube face | ||
| 1386 | ✗ | *new_uf = uf; | |
| 1387 | ✗ | *new_vf = vf; | |
| 1388 | } | ||
| 1389 | |||
| 1390 | ✗ | *face = s->in_cubemap_face_order[direction]; | |
| 1391 | ✗ | rotate_cube_face(new_uf, new_vf, s->in_cubemap_face_rotation[*face]); | |
| 1392 | ✗ | } | |
| 1393 | |||
| 1394 | ✗ | static av_always_inline float scale(float x, float s) | |
| 1395 | { | ||
| 1396 | ✗ | return (0.5f * x + 0.5f) * (s - 1.f); | |
| 1397 | } | ||
| 1398 | |||
| 1399 | ✗ | static av_always_inline float rescale(int x, float s) | |
| 1400 | { | ||
| 1401 | ✗ | return (2.f * x + 1.f) / s - 1.f; | |
| 1402 | } | ||
| 1403 | |||
| 1404 | /** | ||
| 1405 | * Calculate 3D coordinates on sphere for corresponding frame position in cubemap3x2 format. | ||
| 1406 | * | ||
| 1407 | * @param s filter private context | ||
| 1408 | * @param i horizontal position on frame [0, width) | ||
| 1409 | * @param j vertical position on frame [0, height) | ||
| 1410 | * @param width frame width | ||
| 1411 | * @param height frame height | ||
| 1412 | * @param vec coordinates on sphere | ||
| 1413 | */ | ||
| 1414 | ✗ | static int cube3x2_to_xyz(const V360Context *s, | |
| 1415 | int i, int j, int width, int height, | ||
| 1416 | float *vec) | ||
| 1417 | { | ||
| 1418 | ✗ | const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad; | |
| 1419 | ✗ | const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 2.f) : 1.f - s->out_pad; | |
| 1420 | |||
| 1421 | ✗ | const float ew = width / 3.f; | |
| 1422 | ✗ | const float eh = height / 2.f; | |
| 1423 | |||
| 1424 | ✗ | const int u_face = floorf(i / ew); | |
| 1425 | ✗ | const int v_face = floorf(j / eh); | |
| 1426 | ✗ | const int face = u_face + 3 * v_face; | |
| 1427 | |||
| 1428 | ✗ | const int u_shift = ceilf(ew * u_face); | |
| 1429 | ✗ | const int v_shift = ceilf(eh * v_face); | |
| 1430 | ✗ | const int ewi = ceilf(ew * (u_face + 1)) - u_shift; | |
| 1431 | ✗ | const int ehi = ceilf(eh * (v_face + 1)) - v_shift; | |
| 1432 | |||
| 1433 | ✗ | const float uf = rescale(i - u_shift, ewi); | |
| 1434 | ✗ | const float vf = rescale(j - v_shift, ehi); | |
| 1435 | |||
| 1436 | ✗ | cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); | |
| 1437 | |||
| 1438 | ✗ | return 1; | |
| 1439 | } | ||
| 1440 | |||
| 1441 | /** | ||
| 1442 | * Calculate frame position in cubemap3x2 format for corresponding 3D coordinates on sphere. | ||
| 1443 | * | ||
| 1444 | * @param s filter private context | ||
| 1445 | * @param vec coordinates on sphere | ||
| 1446 | * @param width frame width | ||
| 1447 | * @param height frame height | ||
| 1448 | * @param us horizontal coordinates for interpolation window | ||
| 1449 | * @param vs vertical coordinates for interpolation window | ||
| 1450 | * @param du horizontal relative coordinate | ||
| 1451 | * @param dv vertical relative coordinate | ||
| 1452 | */ | ||
| 1453 | ✗ | static int xyz_to_cube3x2(const V360Context *s, | |
| 1454 | const float *vec, int width, int height, | ||
| 1455 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 1456 | { | ||
| 1457 | ✗ | const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 3.f) : 1.f - s->in_pad; | |
| 1458 | ✗ | const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 2.f) : 1.f - s->in_pad; | |
| 1459 | ✗ | const float ew = width / 3.f; | |
| 1460 | ✗ | const float eh = height / 2.f; | |
| 1461 | float uf, vf; | ||
| 1462 | int ui, vi; | ||
| 1463 | int ewi, ehi; | ||
| 1464 | int direction, face; | ||
| 1465 | int u_face, v_face; | ||
| 1466 | |||
| 1467 | ✗ | xyz_to_cube(s, vec, &uf, &vf, &direction); | |
| 1468 | |||
| 1469 | ✗ | uf *= scalew; | |
| 1470 | ✗ | vf *= scaleh; | |
| 1471 | |||
| 1472 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1473 | ✗ | u_face = face % 3; | |
| 1474 | ✗ | v_face = face / 3; | |
| 1475 | ✗ | ewi = ceilf(ew * (u_face + 1)) - ceilf(ew * u_face); | |
| 1476 | ✗ | ehi = ceilf(eh * (v_face + 1)) - ceilf(eh * v_face); | |
| 1477 | |||
| 1478 | ✗ | uf = 0.5f * ewi * (uf + 1.f) - 0.5f; | |
| 1479 | ✗ | vf = 0.5f * ehi * (vf + 1.f) - 0.5f; | |
| 1480 | |||
| 1481 | ✗ | ui = floorf(uf); | |
| 1482 | ✗ | vi = floorf(vf); | |
| 1483 | |||
| 1484 | ✗ | *du = uf - ui; | |
| 1485 | ✗ | *dv = vf - vi; | |
| 1486 | |||
| 1487 | ✗ | for (int i = 0; i < 4; i++) { | |
| 1488 | ✗ | for (int j = 0; j < 4; j++) { | |
| 1489 | ✗ | int new_ui = ui + j - 1; | |
| 1490 | ✗ | int new_vi = vi + i - 1; | |
| 1491 | int u_shift, v_shift; | ||
| 1492 | int new_ewi, new_ehi; | ||
| 1493 | |||
| 1494 | ✗ | if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) { | |
| 1495 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1496 | |||
| 1497 | ✗ | u_face = face % 3; | |
| 1498 | ✗ | v_face = face / 3; | |
| 1499 | ✗ | u_shift = ceilf(ew * u_face); | |
| 1500 | ✗ | v_shift = ceilf(eh * v_face); | |
| 1501 | } else { | ||
| 1502 | ✗ | uf = 2.f * new_ui / ewi - 1.f; | |
| 1503 | ✗ | vf = 2.f * new_vi / ehi - 1.f; | |
| 1504 | |||
| 1505 | ✗ | uf /= scalew; | |
| 1506 | ✗ | vf /= scaleh; | |
| 1507 | |||
| 1508 | ✗ | process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); | |
| 1509 | |||
| 1510 | ✗ | uf *= scalew; | |
| 1511 | ✗ | vf *= scaleh; | |
| 1512 | |||
| 1513 | ✗ | u_face = face % 3; | |
| 1514 | ✗ | v_face = face / 3; | |
| 1515 | ✗ | u_shift = ceilf(ew * u_face); | |
| 1516 | ✗ | v_shift = ceilf(eh * v_face); | |
| 1517 | ✗ | new_ewi = ceilf(ew * (u_face + 1)) - u_shift; | |
| 1518 | ✗ | new_ehi = ceilf(eh * (v_face + 1)) - v_shift; | |
| 1519 | |||
| 1520 | ✗ | new_ui = av_clip(lrintf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1); | |
| 1521 | ✗ | new_vi = av_clip(lrintf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1); | |
| 1522 | } | ||
| 1523 | |||
| 1524 | ✗ | us[i][j] = u_shift + new_ui; | |
| 1525 | ✗ | vs[i][j] = v_shift + new_vi; | |
| 1526 | } | ||
| 1527 | } | ||
| 1528 | |||
| 1529 | ✗ | return 1; | |
| 1530 | } | ||
| 1531 | |||
| 1532 | /** | ||
| 1533 | * Calculate 3D coordinates on sphere for corresponding frame position in cubemap1x6 format. | ||
| 1534 | * | ||
| 1535 | * @param s filter private context | ||
| 1536 | * @param i horizontal position on frame [0, width) | ||
| 1537 | * @param j vertical position on frame [0, height) | ||
| 1538 | * @param width frame width | ||
| 1539 | * @param height frame height | ||
| 1540 | * @param vec coordinates on sphere | ||
| 1541 | */ | ||
| 1542 | ✗ | static int cube1x6_to_xyz(const V360Context *s, | |
| 1543 | int i, int j, int width, int height, | ||
| 1544 | float *vec) | ||
| 1545 | { | ||
| 1546 | ✗ | const float scalew = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / width : 1.f - s->out_pad; | |
| 1547 | ✗ | const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 6.f) : 1.f - s->out_pad; | |
| 1548 | |||
| 1549 | ✗ | const float ew = width; | |
| 1550 | ✗ | const float eh = height / 6.f; | |
| 1551 | |||
| 1552 | ✗ | const int face = floorf(j / eh); | |
| 1553 | |||
| 1554 | ✗ | const int v_shift = ceilf(eh * face); | |
| 1555 | ✗ | const int ehi = ceilf(eh * (face + 1)) - v_shift; | |
| 1556 | |||
| 1557 | ✗ | const float uf = rescale(i, ew); | |
| 1558 | ✗ | const float vf = rescale(j - v_shift, ehi); | |
| 1559 | |||
| 1560 | ✗ | cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); | |
| 1561 | |||
| 1562 | ✗ | return 1; | |
| 1563 | } | ||
| 1564 | |||
| 1565 | /** | ||
| 1566 | * Calculate 3D coordinates on sphere for corresponding frame position in cubemap6x1 format. | ||
| 1567 | * | ||
| 1568 | * @param s filter private context | ||
| 1569 | * @param i horizontal position on frame [0, width) | ||
| 1570 | * @param j vertical position on frame [0, height) | ||
| 1571 | * @param width frame width | ||
| 1572 | * @param height frame height | ||
| 1573 | * @param vec coordinates on sphere | ||
| 1574 | */ | ||
| 1575 | ✗ | static int cube6x1_to_xyz(const V360Context *s, | |
| 1576 | int i, int j, int width, int height, | ||
| 1577 | float *vec) | ||
| 1578 | { | ||
| 1579 | ✗ | const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 6.f) : 1.f - s->out_pad; | |
| 1580 | ✗ | const float scaleh = s->fout_pad > 0 ? 1.f - (float)(s->fout_pad) / height : 1.f - s->out_pad; | |
| 1581 | |||
| 1582 | ✗ | const float ew = width / 6.f; | |
| 1583 | ✗ | const float eh = height; | |
| 1584 | |||
| 1585 | ✗ | const int face = floorf(i / ew); | |
| 1586 | |||
| 1587 | ✗ | const int u_shift = ceilf(ew * face); | |
| 1588 | ✗ | const int ewi = ceilf(ew * (face + 1)) - u_shift; | |
| 1589 | |||
| 1590 | ✗ | const float uf = rescale(i - u_shift, ewi); | |
| 1591 | ✗ | const float vf = rescale(j, eh); | |
| 1592 | |||
| 1593 | ✗ | cube_to_xyz(s, uf, vf, face, vec, scalew, scaleh); | |
| 1594 | |||
| 1595 | ✗ | return 1; | |
| 1596 | } | ||
| 1597 | |||
| 1598 | /** | ||
| 1599 | * Calculate frame position in cubemap1x6 format for corresponding 3D coordinates on sphere. | ||
| 1600 | * | ||
| 1601 | * @param s filter private context | ||
| 1602 | * @param vec coordinates on sphere | ||
| 1603 | * @param width frame width | ||
| 1604 | * @param height frame height | ||
| 1605 | * @param us horizontal coordinates for interpolation window | ||
| 1606 | * @param vs vertical coordinates for interpolation window | ||
| 1607 | * @param du horizontal relative coordinate | ||
| 1608 | * @param dv vertical relative coordinate | ||
| 1609 | */ | ||
| 1610 | ✗ | static int xyz_to_cube1x6(const V360Context *s, | |
| 1611 | const float *vec, int width, int height, | ||
| 1612 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 1613 | { | ||
| 1614 | ✗ | const float scalew = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / width : 1.f - s->in_pad; | |
| 1615 | ✗ | const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 6.f) : 1.f - s->in_pad; | |
| 1616 | ✗ | const float eh = height / 6.f; | |
| 1617 | ✗ | const int ewi = width; | |
| 1618 | float uf, vf; | ||
| 1619 | int ui, vi; | ||
| 1620 | int ehi; | ||
| 1621 | int direction, face; | ||
| 1622 | |||
| 1623 | ✗ | xyz_to_cube(s, vec, &uf, &vf, &direction); | |
| 1624 | |||
| 1625 | ✗ | uf *= scalew; | |
| 1626 | ✗ | vf *= scaleh; | |
| 1627 | |||
| 1628 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1629 | ✗ | ehi = ceilf(eh * (face + 1)) - ceilf(eh * face); | |
| 1630 | |||
| 1631 | ✗ | uf = 0.5f * ewi * (uf + 1.f) - 0.5f; | |
| 1632 | ✗ | vf = 0.5f * ehi * (vf + 1.f) - 0.5f; | |
| 1633 | |||
| 1634 | ✗ | ui = floorf(uf); | |
| 1635 | ✗ | vi = floorf(vf); | |
| 1636 | |||
| 1637 | ✗ | *du = uf - ui; | |
| 1638 | ✗ | *dv = vf - vi; | |
| 1639 | |||
| 1640 | ✗ | for (int i = 0; i < 4; i++) { | |
| 1641 | ✗ | for (int j = 0; j < 4; j++) { | |
| 1642 | ✗ | int new_ui = ui + j - 1; | |
| 1643 | ✗ | int new_vi = vi + i - 1; | |
| 1644 | int v_shift; | ||
| 1645 | int new_ehi; | ||
| 1646 | |||
| 1647 | ✗ | if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) { | |
| 1648 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1649 | |||
| 1650 | ✗ | v_shift = ceilf(eh * face); | |
| 1651 | } else { | ||
| 1652 | ✗ | uf = 2.f * new_ui / ewi - 1.f; | |
| 1653 | ✗ | vf = 2.f * new_vi / ehi - 1.f; | |
| 1654 | |||
| 1655 | ✗ | uf /= scalew; | |
| 1656 | ✗ | vf /= scaleh; | |
| 1657 | |||
| 1658 | ✗ | process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); | |
| 1659 | |||
| 1660 | ✗ | uf *= scalew; | |
| 1661 | ✗ | vf *= scaleh; | |
| 1662 | |||
| 1663 | ✗ | v_shift = ceilf(eh * face); | |
| 1664 | ✗ | new_ehi = ceilf(eh * (face + 1)) - v_shift; | |
| 1665 | |||
| 1666 | ✗ | new_ui = av_clip(lrintf(0.5f * ewi * (uf + 1.f)), 0, ewi - 1); | |
| 1667 | ✗ | new_vi = av_clip(lrintf(0.5f * new_ehi * (vf + 1.f)), 0, new_ehi - 1); | |
| 1668 | } | ||
| 1669 | |||
| 1670 | ✗ | us[i][j] = new_ui; | |
| 1671 | ✗ | vs[i][j] = v_shift + new_vi; | |
| 1672 | } | ||
| 1673 | } | ||
| 1674 | |||
| 1675 | ✗ | return 1; | |
| 1676 | } | ||
| 1677 | |||
| 1678 | /** | ||
| 1679 | * Calculate frame position in cubemap6x1 format for corresponding 3D coordinates on sphere. | ||
| 1680 | * | ||
| 1681 | * @param s filter private context | ||
| 1682 | * @param vec coordinates on sphere | ||
| 1683 | * @param width frame width | ||
| 1684 | * @param height frame height | ||
| 1685 | * @param us horizontal coordinates for interpolation window | ||
| 1686 | * @param vs vertical coordinates for interpolation window | ||
| 1687 | * @param du horizontal relative coordinate | ||
| 1688 | * @param dv vertical relative coordinate | ||
| 1689 | */ | ||
| 1690 | ✗ | static int xyz_to_cube6x1(const V360Context *s, | |
| 1691 | const float *vec, int width, int height, | ||
| 1692 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 1693 | { | ||
| 1694 | ✗ | const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 6.f) : 1.f - s->in_pad; | |
| 1695 | ✗ | const float scaleh = s->fin_pad > 0 ? 1.f - (float)(s->fin_pad) / height : 1.f - s->in_pad; | |
| 1696 | ✗ | const float ew = width / 6.f; | |
| 1697 | ✗ | const int ehi = height; | |
| 1698 | float uf, vf; | ||
| 1699 | int ui, vi; | ||
| 1700 | int ewi; | ||
| 1701 | int direction, face; | ||
| 1702 | |||
| 1703 | ✗ | xyz_to_cube(s, vec, &uf, &vf, &direction); | |
| 1704 | |||
| 1705 | ✗ | uf *= scalew; | |
| 1706 | ✗ | vf *= scaleh; | |
| 1707 | |||
| 1708 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1709 | ✗ | ewi = ceilf(ew * (face + 1)) - ceilf(ew * face); | |
| 1710 | |||
| 1711 | ✗ | uf = 0.5f * ewi * (uf + 1.f) - 0.5f; | |
| 1712 | ✗ | vf = 0.5f * ehi * (vf + 1.f) - 0.5f; | |
| 1713 | |||
| 1714 | ✗ | ui = floorf(uf); | |
| 1715 | ✗ | vi = floorf(vf); | |
| 1716 | |||
| 1717 | ✗ | *du = uf - ui; | |
| 1718 | ✗ | *dv = vf - vi; | |
| 1719 | |||
| 1720 | ✗ | for (int i = 0; i < 4; i++) { | |
| 1721 | ✗ | for (int j = 0; j < 4; j++) { | |
| 1722 | ✗ | int new_ui = ui + j - 1; | |
| 1723 | ✗ | int new_vi = vi + i - 1; | |
| 1724 | int u_shift; | ||
| 1725 | int new_ewi; | ||
| 1726 | |||
| 1727 | ✗ | if (new_ui >= 0 && new_ui < ewi && new_vi >= 0 && new_vi < ehi) { | |
| 1728 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 1729 | |||
| 1730 | ✗ | u_shift = ceilf(ew * face); | |
| 1731 | } else { | ||
| 1732 | ✗ | uf = 2.f * new_ui / ewi - 1.f; | |
| 1733 | ✗ | vf = 2.f * new_vi / ehi - 1.f; | |
| 1734 | |||
| 1735 | ✗ | uf /= scalew; | |
| 1736 | ✗ | vf /= scaleh; | |
| 1737 | |||
| 1738 | ✗ | process_cube_coordinates(s, uf, vf, direction, &uf, &vf, &face); | |
| 1739 | |||
| 1740 | ✗ | uf *= scalew; | |
| 1741 | ✗ | vf *= scaleh; | |
| 1742 | |||
| 1743 | ✗ | u_shift = ceilf(ew * face); | |
| 1744 | ✗ | new_ewi = ceilf(ew * (face + 1)) - u_shift; | |
| 1745 | |||
| 1746 | ✗ | new_ui = av_clip(lrintf(0.5f * new_ewi * (uf + 1.f)), 0, new_ewi - 1); | |
| 1747 | ✗ | new_vi = av_clip(lrintf(0.5f * ehi * (vf + 1.f)), 0, ehi - 1); | |
| 1748 | } | ||
| 1749 | |||
| 1750 | ✗ | us[i][j] = u_shift + new_ui; | |
| 1751 | ✗ | vs[i][j] = new_vi; | |
| 1752 | } | ||
| 1753 | } | ||
| 1754 | |||
| 1755 | ✗ | return 1; | |
| 1756 | } | ||
| 1757 | |||
| 1758 | /** | ||
| 1759 | * Prepare data for processing equirectangular output format. | ||
| 1760 | * | ||
| 1761 | * @param ctx filter context | ||
| 1762 | * | ||
| 1763 | * @return error code | ||
| 1764 | */ | ||
| 1765 | ✗ | static int prepare_equirect_out(AVFilterContext *ctx) | |
| 1766 | { | ||
| 1767 | ✗ | V360Context *s = ctx->priv; | |
| 1768 | |||
| 1769 | ✗ | s->flat_range[0] = s->h_fov * M_PI / 360.f; | |
| 1770 | ✗ | s->flat_range[1] = s->v_fov * M_PI / 360.f; | |
| 1771 | |||
| 1772 | ✗ | return 0; | |
| 1773 | } | ||
| 1774 | |||
| 1775 | /** | ||
| 1776 | * Calculate 3D coordinates on sphere for corresponding frame position in equirectangular format. | ||
| 1777 | * | ||
| 1778 | * @param s filter private context | ||
| 1779 | * @param i horizontal position on frame [0, width) | ||
| 1780 | * @param j vertical position on frame [0, height) | ||
| 1781 | * @param width frame width | ||
| 1782 | * @param height frame height | ||
| 1783 | * @param vec coordinates on sphere | ||
| 1784 | */ | ||
| 1785 | ✗ | static int equirect_to_xyz(const V360Context *s, | |
| 1786 | int i, int j, int width, int height, | ||
| 1787 | float *vec) | ||
| 1788 | { | ||
| 1789 | ✗ | const float phi = rescale(i, width) * s->flat_range[0]; | |
| 1790 | ✗ | const float theta = rescale(j, height) * s->flat_range[1]; | |
| 1791 | |||
| 1792 | ✗ | const float sin_phi = sinf(phi); | |
| 1793 | ✗ | const float cos_phi = cosf(phi); | |
| 1794 | ✗ | const float sin_theta = sinf(theta); | |
| 1795 | ✗ | const float cos_theta = cosf(theta); | |
| 1796 | |||
| 1797 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 1798 | ✗ | vec[1] = sin_theta; | |
| 1799 | ✗ | vec[2] = cos_theta * cos_phi; | |
| 1800 | |||
| 1801 | ✗ | return 1; | |
| 1802 | } | ||
| 1803 | |||
| 1804 | /** | ||
| 1805 | * Calculate 3D coordinates on sphere for corresponding frame position in half equirectangular format. | ||
| 1806 | * | ||
| 1807 | * @param s filter private context | ||
| 1808 | * @param i horizontal position on frame [0, width) | ||
| 1809 | * @param j vertical position on frame [0, height) | ||
| 1810 | * @param width frame width | ||
| 1811 | * @param height frame height | ||
| 1812 | * @param vec coordinates on sphere | ||
| 1813 | */ | ||
| 1814 | ✗ | static int hequirect_to_xyz(const V360Context *s, | |
| 1815 | int i, int j, int width, int height, | ||
| 1816 | float *vec) | ||
| 1817 | { | ||
| 1818 | ✗ | const float phi = rescale(i, width) * M_PI_2; | |
| 1819 | ✗ | const float theta = rescale(j, height) * M_PI_2; | |
| 1820 | |||
| 1821 | ✗ | const float sin_phi = sinf(phi); | |
| 1822 | ✗ | const float cos_phi = cosf(phi); | |
| 1823 | ✗ | const float sin_theta = sinf(theta); | |
| 1824 | ✗ | const float cos_theta = cosf(theta); | |
| 1825 | |||
| 1826 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 1827 | ✗ | vec[1] = sin_theta; | |
| 1828 | ✗ | vec[2] = cos_theta * cos_phi; | |
| 1829 | |||
| 1830 | ✗ | return 1; | |
| 1831 | } | ||
| 1832 | |||
| 1833 | /** | ||
| 1834 | * Prepare data for processing stereographic output format. | ||
| 1835 | * | ||
| 1836 | * @param ctx filter context | ||
| 1837 | * | ||
| 1838 | * @return error code | ||
| 1839 | */ | ||
| 1840 | ✗ | static int prepare_stereographic_out(AVFilterContext *ctx) | |
| 1841 | { | ||
| 1842 | ✗ | V360Context *s = ctx->priv; | |
| 1843 | |||
| 1844 | ✗ | s->flat_range[0] = tanf(FFMIN(s->h_fov, 359.f) * M_PI / 720.f); | |
| 1845 | ✗ | s->flat_range[1] = tanf(FFMIN(s->v_fov, 359.f) * M_PI / 720.f); | |
| 1846 | |||
| 1847 | ✗ | return 0; | |
| 1848 | } | ||
| 1849 | |||
| 1850 | /** | ||
| 1851 | * Calculate 3D coordinates on sphere for corresponding frame position in stereographic format. | ||
| 1852 | * | ||
| 1853 | * @param s filter private context | ||
| 1854 | * @param i horizontal position on frame [0, width) | ||
| 1855 | * @param j vertical position on frame [0, height) | ||
| 1856 | * @param width frame width | ||
| 1857 | * @param height frame height | ||
| 1858 | * @param vec coordinates on sphere | ||
| 1859 | */ | ||
| 1860 | ✗ | static int stereographic_to_xyz(const V360Context *s, | |
| 1861 | int i, int j, int width, int height, | ||
| 1862 | float *vec) | ||
| 1863 | { | ||
| 1864 | ✗ | const float x = rescale(i, width) * s->flat_range[0]; | |
| 1865 | ✗ | const float y = rescale(j, height) * s->flat_range[1]; | |
| 1866 | ✗ | const float r = hypotf(x, y); | |
| 1867 | ✗ | const float theta = atanf(r) * 2.f; | |
| 1868 | ✗ | const float sin_theta = sinf(theta); | |
| 1869 | |||
| 1870 | ✗ | vec[0] = x / r * sin_theta; | |
| 1871 | ✗ | vec[1] = y / r * sin_theta; | |
| 1872 | ✗ | vec[2] = cosf(theta); | |
| 1873 | |||
| 1874 | ✗ | return 1; | |
| 1875 | } | ||
| 1876 | |||
| 1877 | /** | ||
| 1878 | * Prepare data for processing stereographic input format. | ||
| 1879 | * | ||
| 1880 | * @param ctx filter context | ||
| 1881 | * | ||
| 1882 | * @return error code | ||
| 1883 | */ | ||
| 1884 | ✗ | static int prepare_stereographic_in(AVFilterContext *ctx) | |
| 1885 | { | ||
| 1886 | ✗ | V360Context *s = ctx->priv; | |
| 1887 | |||
| 1888 | ✗ | s->iflat_range[0] = tanf(FFMIN(s->ih_fov, 359.f) * M_PI / 720.f); | |
| 1889 | ✗ | s->iflat_range[1] = tanf(FFMIN(s->iv_fov, 359.f) * M_PI / 720.f); | |
| 1890 | |||
| 1891 | ✗ | return 0; | |
| 1892 | } | ||
| 1893 | |||
| 1894 | /** | ||
| 1895 | * Calculate frame position in stereographic format for corresponding 3D coordinates on sphere. | ||
| 1896 | * | ||
| 1897 | * @param s filter private context | ||
| 1898 | * @param vec coordinates on sphere | ||
| 1899 | * @param width frame width | ||
| 1900 | * @param height frame height | ||
| 1901 | * @param us horizontal coordinates for interpolation window | ||
| 1902 | * @param vs vertical coordinates for interpolation window | ||
| 1903 | * @param du horizontal relative coordinate | ||
| 1904 | * @param dv vertical relative coordinate | ||
| 1905 | */ | ||
| 1906 | ✗ | static int xyz_to_stereographic(const V360Context *s, | |
| 1907 | const float *vec, int width, int height, | ||
| 1908 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 1909 | { | ||
| 1910 | ✗ | const float theta = acosf(vec[2]); | |
| 1911 | ✗ | const float r = tanf(theta * 0.5f); | |
| 1912 | ✗ | const float c = r / hypotf(vec[0], vec[1]); | |
| 1913 | ✗ | const float x = vec[0] * c / s->iflat_range[0]; | |
| 1914 | ✗ | const float y = vec[1] * c / s->iflat_range[1]; | |
| 1915 | |||
| 1916 | ✗ | const float uf = scale(x, width); | |
| 1917 | ✗ | const float vf = scale(y, height); | |
| 1918 | |||
| 1919 | ✗ | const int ui = floorf(uf); | |
| 1920 | ✗ | const int vi = floorf(vf); | |
| 1921 | |||
| 1922 | ✗ | const int visible = isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width; | |
| 1923 | |||
| 1924 | ✗ | *du = visible ? uf - ui : 0.f; | |
| 1925 | ✗ | *dv = visible ? vf - vi : 0.f; | |
| 1926 | |||
| 1927 | ✗ | for (int i = 0; i < 4; i++) { | |
| 1928 | ✗ | for (int j = 0; j < 4; j++) { | |
| 1929 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 1930 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 1931 | } | ||
| 1932 | } | ||
| 1933 | |||
| 1934 | ✗ | return visible; | |
| 1935 | } | ||
| 1936 | |||
| 1937 | /** | ||
| 1938 | * Prepare data for processing equisolid output format. | ||
| 1939 | * | ||
| 1940 | * @param ctx filter context | ||
| 1941 | * | ||
| 1942 | * @return error code | ||
| 1943 | */ | ||
| 1944 | ✗ | static int prepare_equisolid_out(AVFilterContext *ctx) | |
| 1945 | { | ||
| 1946 | ✗ | V360Context *s = ctx->priv; | |
| 1947 | |||
| 1948 | ✗ | s->flat_range[0] = sinf(s->h_fov * M_PI / 720.f); | |
| 1949 | ✗ | s->flat_range[1] = sinf(s->v_fov * M_PI / 720.f); | |
| 1950 | |||
| 1951 | ✗ | return 0; | |
| 1952 | } | ||
| 1953 | |||
| 1954 | /** | ||
| 1955 | * Calculate 3D coordinates on sphere for corresponding frame position in equisolid format. | ||
| 1956 | * | ||
| 1957 | * @param s filter private context | ||
| 1958 | * @param i horizontal position on frame [0, width) | ||
| 1959 | * @param j vertical position on frame [0, height) | ||
| 1960 | * @param width frame width | ||
| 1961 | * @param height frame height | ||
| 1962 | * @param vec coordinates on sphere | ||
| 1963 | */ | ||
| 1964 | ✗ | static int equisolid_to_xyz(const V360Context *s, | |
| 1965 | int i, int j, int width, int height, | ||
| 1966 | float *vec) | ||
| 1967 | { | ||
| 1968 | ✗ | const float x = rescale(i, width) * s->flat_range[0]; | |
| 1969 | ✗ | const float y = rescale(j, height) * s->flat_range[1]; | |
| 1970 | ✗ | const float r = hypotf(x, y); | |
| 1971 | ✗ | const float theta = asinf(r) * 2.f; | |
| 1972 | ✗ | const float sin_theta = sinf(theta); | |
| 1973 | |||
| 1974 | ✗ | vec[0] = x / r * sin_theta; | |
| 1975 | ✗ | vec[1] = y / r * sin_theta; | |
| 1976 | ✗ | vec[2] = cosf(theta); | |
| 1977 | |||
| 1978 | ✗ | return 1; | |
| 1979 | } | ||
| 1980 | |||
| 1981 | /** | ||
| 1982 | * Prepare data for processing equisolid input format. | ||
| 1983 | * | ||
| 1984 | * @param ctx filter context | ||
| 1985 | * | ||
| 1986 | * @return error code | ||
| 1987 | */ | ||
| 1988 | ✗ | static int prepare_equisolid_in(AVFilterContext *ctx) | |
| 1989 | { | ||
| 1990 | ✗ | V360Context *s = ctx->priv; | |
| 1991 | |||
| 1992 | ✗ | s->iflat_range[0] = sinf(FFMIN(s->ih_fov, 359.f) * M_PI / 720.f); | |
| 1993 | ✗ | s->iflat_range[1] = sinf(FFMIN(s->iv_fov, 359.f) * M_PI / 720.f); | |
| 1994 | |||
| 1995 | ✗ | return 0; | |
| 1996 | } | ||
| 1997 | |||
| 1998 | /** | ||
| 1999 | * Calculate frame position in equisolid format for corresponding 3D coordinates on sphere. | ||
| 2000 | * | ||
| 2001 | * @param s filter private context | ||
| 2002 | * @param vec coordinates on sphere | ||
| 2003 | * @param width frame width | ||
| 2004 | * @param height frame height | ||
| 2005 | * @param us horizontal coordinates for interpolation window | ||
| 2006 | * @param vs vertical coordinates for interpolation window | ||
| 2007 | * @param du horizontal relative coordinate | ||
| 2008 | * @param dv vertical relative coordinate | ||
| 2009 | */ | ||
| 2010 | ✗ | static int xyz_to_equisolid(const V360Context *s, | |
| 2011 | const float *vec, int width, int height, | ||
| 2012 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2013 | { | ||
| 2014 | ✗ | const float theta = acosf(vec[2]); | |
| 2015 | ✗ | const float r = sinf(theta * 0.5f); | |
| 2016 | ✗ | const float c = r / hypotf(vec[0], vec[1]); | |
| 2017 | ✗ | const float x = vec[0] * c / s->iflat_range[0]; | |
| 2018 | ✗ | const float y = vec[1] * c / s->iflat_range[1]; | |
| 2019 | |||
| 2020 | ✗ | const float uf = scale(x, width); | |
| 2021 | ✗ | const float vf = scale(y, height); | |
| 2022 | |||
| 2023 | ✗ | const int ui = floorf(uf); | |
| 2024 | ✗ | const int vi = floorf(vf); | |
| 2025 | |||
| 2026 | ✗ | const int visible = isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width; | |
| 2027 | |||
| 2028 | ✗ | *du = visible ? uf - ui : 0.f; | |
| 2029 | ✗ | *dv = visible ? vf - vi : 0.f; | |
| 2030 | |||
| 2031 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2032 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2033 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 2034 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 2035 | } | ||
| 2036 | } | ||
| 2037 | |||
| 2038 | ✗ | return visible; | |
| 2039 | } | ||
| 2040 | |||
| 2041 | /** | ||
| 2042 | * Prepare data for processing orthographic output format. | ||
| 2043 | * | ||
| 2044 | * @param ctx filter context | ||
| 2045 | * | ||
| 2046 | * @return error code | ||
| 2047 | */ | ||
| 2048 | ✗ | static int prepare_orthographic_out(AVFilterContext *ctx) | |
| 2049 | { | ||
| 2050 | ✗ | V360Context *s = ctx->priv; | |
| 2051 | |||
| 2052 | ✗ | s->flat_range[0] = sinf(FFMIN(s->h_fov, 180.f) * M_PI / 360.f); | |
| 2053 | ✗ | s->flat_range[1] = sinf(FFMIN(s->v_fov, 180.f) * M_PI / 360.f); | |
| 2054 | |||
| 2055 | ✗ | return 0; | |
| 2056 | } | ||
| 2057 | |||
| 2058 | /** | ||
| 2059 | * Calculate 3D coordinates on sphere for corresponding frame position in orthographic format. | ||
| 2060 | * | ||
| 2061 | * @param s filter private context | ||
| 2062 | * @param i horizontal position on frame [0, width) | ||
| 2063 | * @param j vertical position on frame [0, height) | ||
| 2064 | * @param width frame width | ||
| 2065 | * @param height frame height | ||
| 2066 | * @param vec coordinates on sphere | ||
| 2067 | */ | ||
| 2068 | ✗ | static int orthographic_to_xyz(const V360Context *s, | |
| 2069 | int i, int j, int width, int height, | ||
| 2070 | float *vec) | ||
| 2071 | { | ||
| 2072 | ✗ | const float x = rescale(i, width) * s->flat_range[0]; | |
| 2073 | ✗ | const float y = rescale(j, height) * s->flat_range[1]; | |
| 2074 | ✗ | const float r = hypotf(x, y); | |
| 2075 | ✗ | const float theta = asinf(r); | |
| 2076 | |||
| 2077 | ✗ | vec[2] = cosf(theta); | |
| 2078 | ✗ | if (vec[2] > 0) { | |
| 2079 | ✗ | vec[0] = x; | |
| 2080 | ✗ | vec[1] = y; | |
| 2081 | |||
| 2082 | ✗ | return 1; | |
| 2083 | } else { | ||
| 2084 | ✗ | vec[0] = 0.f; | |
| 2085 | ✗ | vec[1] = 0.f; | |
| 2086 | ✗ | vec[2] = 1.f; | |
| 2087 | |||
| 2088 | ✗ | return 0; | |
| 2089 | } | ||
| 2090 | } | ||
| 2091 | |||
| 2092 | /** | ||
| 2093 | * Prepare data for processing orthographic input format. | ||
| 2094 | * | ||
| 2095 | * @param ctx filter context | ||
| 2096 | * | ||
| 2097 | * @return error code | ||
| 2098 | */ | ||
| 2099 | ✗ | static int prepare_orthographic_in(AVFilterContext *ctx) | |
| 2100 | { | ||
| 2101 | ✗ | V360Context *s = ctx->priv; | |
| 2102 | |||
| 2103 | ✗ | s->iflat_range[0] = sinf(FFMIN(s->ih_fov, 180.f) * M_PI / 360.f); | |
| 2104 | ✗ | s->iflat_range[1] = sinf(FFMIN(s->iv_fov, 180.f) * M_PI / 360.f); | |
| 2105 | |||
| 2106 | ✗ | return 0; | |
| 2107 | } | ||
| 2108 | |||
| 2109 | /** | ||
| 2110 | * Calculate frame position in orthographic format for corresponding 3D coordinates on sphere. | ||
| 2111 | * | ||
| 2112 | * @param s filter private context | ||
| 2113 | * @param vec coordinates on sphere | ||
| 2114 | * @param width frame width | ||
| 2115 | * @param height frame height | ||
| 2116 | * @param us horizontal coordinates for interpolation window | ||
| 2117 | * @param vs vertical coordinates for interpolation window | ||
| 2118 | * @param du horizontal relative coordinate | ||
| 2119 | * @param dv vertical relative coordinate | ||
| 2120 | */ | ||
| 2121 | ✗ | static int xyz_to_orthographic(const V360Context *s, | |
| 2122 | const float *vec, int width, int height, | ||
| 2123 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2124 | { | ||
| 2125 | ✗ | const float theta = acosf(vec[2]); | |
| 2126 | ✗ | const float r = sinf(theta); | |
| 2127 | ✗ | const float c = r / hypotf(vec[0], vec[1]); | |
| 2128 | ✗ | const float x = vec[0] * c / s->iflat_range[0]; | |
| 2129 | ✗ | const float y = vec[1] * c / s->iflat_range[1]; | |
| 2130 | |||
| 2131 | ✗ | const float uf = scale(x, width); | |
| 2132 | ✗ | const float vf = scale(y, height); | |
| 2133 | |||
| 2134 | ✗ | const int ui = floorf(uf); | |
| 2135 | ✗ | const int vi = floorf(vf); | |
| 2136 | |||
| 2137 | ✗ | const int visible = vec[2] >= 0.f && isfinite(x) && isfinite(y) && vi >= 0 && vi < height && ui >= 0 && ui < width; | |
| 2138 | |||
| 2139 | ✗ | *du = visible ? uf - ui : 0.f; | |
| 2140 | ✗ | *dv = visible ? vf - vi : 0.f; | |
| 2141 | |||
| 2142 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2143 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2144 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 2145 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 2146 | } | ||
| 2147 | } | ||
| 2148 | |||
| 2149 | ✗ | return visible; | |
| 2150 | } | ||
| 2151 | |||
| 2152 | /** | ||
| 2153 | * Prepare data for processing equirectangular input format. | ||
| 2154 | * | ||
| 2155 | * @param ctx filter context | ||
| 2156 | * | ||
| 2157 | * @return error code | ||
| 2158 | */ | ||
| 2159 | ✗ | static int prepare_equirect_in(AVFilterContext *ctx) | |
| 2160 | { | ||
| 2161 | ✗ | V360Context *s = ctx->priv; | |
| 2162 | |||
| 2163 | ✗ | s->iflat_range[0] = s->ih_fov * M_PI / 360.f; | |
| 2164 | ✗ | s->iflat_range[1] = s->iv_fov * M_PI / 360.f; | |
| 2165 | |||
| 2166 | ✗ | return 0; | |
| 2167 | } | ||
| 2168 | |||
| 2169 | /** | ||
| 2170 | * Calculate frame position in equirectangular format for corresponding 3D coordinates on sphere. | ||
| 2171 | * | ||
| 2172 | * @param s filter private context | ||
| 2173 | * @param vec coordinates on sphere | ||
| 2174 | * @param width frame width | ||
| 2175 | * @param height frame height | ||
| 2176 | * @param us horizontal coordinates for interpolation window | ||
| 2177 | * @param vs vertical coordinates for interpolation window | ||
| 2178 | * @param du horizontal relative coordinate | ||
| 2179 | * @param dv vertical relative coordinate | ||
| 2180 | */ | ||
| 2181 | ✗ | static int xyz_to_equirect(const V360Context *s, | |
| 2182 | const float *vec, int width, int height, | ||
| 2183 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2184 | { | ||
| 2185 | ✗ | const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0]; | |
| 2186 | ✗ | const float theta = asinf(vec[1]) / s->iflat_range[1]; | |
| 2187 | |||
| 2188 | ✗ | const float uf = scale(phi, width); | |
| 2189 | ✗ | const float vf = scale(theta, height); | |
| 2190 | |||
| 2191 | ✗ | const int ui = floorf(uf); | |
| 2192 | ✗ | const int vi = floorf(vf); | |
| 2193 | int visible; | ||
| 2194 | |||
| 2195 | ✗ | *du = uf - ui; | |
| 2196 | ✗ | *dv = vf - vi; | |
| 2197 | |||
| 2198 | ✗ | visible = vi >= 0 && vi < height && ui >= 0 && ui < width; | |
| 2199 | |||
| 2200 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2201 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2202 | ✗ | us[i][j] = ereflectx(ui + j - 1, vi + i - 1, width, height); | |
| 2203 | ✗ | vs[i][j] = reflecty(vi + i - 1, height); | |
| 2204 | } | ||
| 2205 | } | ||
| 2206 | |||
| 2207 | ✗ | return visible; | |
| 2208 | } | ||
| 2209 | |||
| 2210 | /** | ||
| 2211 | * Calculate frame position in half equirectangular format for corresponding 3D coordinates on sphere. | ||
| 2212 | * | ||
| 2213 | * @param s filter private context | ||
| 2214 | * @param vec coordinates on sphere | ||
| 2215 | * @param width frame width | ||
| 2216 | * @param height frame height | ||
| 2217 | * @param us horizontal coordinates for interpolation window | ||
| 2218 | * @param vs vertical coordinates for interpolation window | ||
| 2219 | * @param du horizontal relative coordinate | ||
| 2220 | * @param dv vertical relative coordinate | ||
| 2221 | */ | ||
| 2222 | ✗ | static int xyz_to_hequirect(const V360Context *s, | |
| 2223 | const float *vec, int width, int height, | ||
| 2224 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2225 | { | ||
| 2226 | ✗ | const float phi = atan2f(vec[0], vec[2]) / M_PI_2; | |
| 2227 | ✗ | const float theta = asinf(vec[1]) / M_PI_2; | |
| 2228 | |||
| 2229 | ✗ | const float uf = scale(phi, width); | |
| 2230 | ✗ | const float vf = scale(theta, height); | |
| 2231 | |||
| 2232 | ✗ | const int ui = floorf(uf); | |
| 2233 | ✗ | const int vi = floorf(vf); | |
| 2234 | |||
| 2235 | ✗ | const int visible = phi >= -M_PI_2 && phi <= M_PI_2; | |
| 2236 | |||
| 2237 | ✗ | *du = uf - ui; | |
| 2238 | ✗ | *dv = vf - vi; | |
| 2239 | |||
| 2240 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2241 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2242 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2243 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2244 | } | ||
| 2245 | } | ||
| 2246 | |||
| 2247 | ✗ | return visible; | |
| 2248 | } | ||
| 2249 | |||
| 2250 | /** | ||
| 2251 | * Prepare data for processing flat input format. | ||
| 2252 | * | ||
| 2253 | * @param ctx filter context | ||
| 2254 | * | ||
| 2255 | * @return error code | ||
| 2256 | */ | ||
| 2257 | ✗ | static int prepare_flat_in(AVFilterContext *ctx) | |
| 2258 | { | ||
| 2259 | ✗ | V360Context *s = ctx->priv; | |
| 2260 | |||
| 2261 | ✗ | s->iflat_range[0] = tanf(0.5f * s->ih_fov * M_PI / 180.f); | |
| 2262 | ✗ | s->iflat_range[1] = tanf(0.5f * s->iv_fov * M_PI / 180.f); | |
| 2263 | |||
| 2264 | ✗ | return 0; | |
| 2265 | } | ||
| 2266 | |||
| 2267 | /** | ||
| 2268 | * Calculate frame position in flat format for corresponding 3D coordinates on sphere. | ||
| 2269 | * | ||
| 2270 | * @param s filter private context | ||
| 2271 | * @param vec coordinates on sphere | ||
| 2272 | * @param width frame width | ||
| 2273 | * @param height frame height | ||
| 2274 | * @param us horizontal coordinates for interpolation window | ||
| 2275 | * @param vs vertical coordinates for interpolation window | ||
| 2276 | * @param du horizontal relative coordinate | ||
| 2277 | * @param dv vertical relative coordinate | ||
| 2278 | */ | ||
| 2279 | ✗ | static int xyz_to_flat(const V360Context *s, | |
| 2280 | const float *vec, int width, int height, | ||
| 2281 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2282 | { | ||
| 2283 | ✗ | const float theta = acosf(vec[2]); | |
| 2284 | ✗ | const float r = tanf(theta); | |
| 2285 | ✗ | const float rr = fabsf(r) < 1e+6f ? r : hypotf(width, height); | |
| 2286 | ✗ | const float zf = vec[2]; | |
| 2287 | ✗ | const float h = hypotf(vec[0], vec[1]); | |
| 2288 | ✗ | const float c = h <= 1e-6f ? 1.f : rr / h; | |
| 2289 | ✗ | float uf = vec[0] * c / s->iflat_range[0]; | |
| 2290 | ✗ | float vf = vec[1] * c / s->iflat_range[1]; | |
| 2291 | int visible, ui, vi; | ||
| 2292 | |||
| 2293 | ✗ | uf = zf >= 0.f ? scale(uf, width) : 0.f; | |
| 2294 | ✗ | vf = zf >= 0.f ? scale(vf, height) : 0.f; | |
| 2295 | |||
| 2296 | ✗ | ui = floorf(uf); | |
| 2297 | ✗ | vi = floorf(vf); | |
| 2298 | |||
| 2299 | ✗ | visible = vi >= 0 && vi < height && ui >= 0 && ui < width && zf >= 0.f; | |
| 2300 | |||
| 2301 | ✗ | *du = uf - ui; | |
| 2302 | ✗ | *dv = vf - vi; | |
| 2303 | |||
| 2304 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2305 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2306 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 2307 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 2308 | } | ||
| 2309 | } | ||
| 2310 | |||
| 2311 | ✗ | return visible; | |
| 2312 | } | ||
| 2313 | |||
| 2314 | /** | ||
| 2315 | * Calculate frame position in mercator format for corresponding 3D coordinates on sphere. | ||
| 2316 | * | ||
| 2317 | * @param s filter private context | ||
| 2318 | * @param vec coordinates on sphere | ||
| 2319 | * @param width frame width | ||
| 2320 | * @param height frame height | ||
| 2321 | * @param us horizontal coordinates for interpolation window | ||
| 2322 | * @param vs vertical coordinates for interpolation window | ||
| 2323 | * @param du horizontal relative coordinate | ||
| 2324 | * @param dv vertical relative coordinate | ||
| 2325 | */ | ||
| 2326 | ✗ | static int xyz_to_mercator(const V360Context *s, | |
| 2327 | const float *vec, int width, int height, | ||
| 2328 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2329 | { | ||
| 2330 | ✗ | const float phi = atan2f(vec[0], vec[2]) / M_PI; | |
| 2331 | ✗ | const float theta = av_clipf(logf((1.f + vec[1]) / (1.f - vec[1])) / (2.f * M_PI), -1.f, 1.f); | |
| 2332 | |||
| 2333 | ✗ | const float uf = scale(phi, width); | |
| 2334 | ✗ | const float vf = scale(theta, height); | |
| 2335 | |||
| 2336 | ✗ | const int ui = floorf(uf); | |
| 2337 | ✗ | const int vi = floorf(vf); | |
| 2338 | |||
| 2339 | ✗ | *du = uf - ui; | |
| 2340 | ✗ | *dv = vf - vi; | |
| 2341 | |||
| 2342 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2343 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2344 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2345 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2346 | } | ||
| 2347 | } | ||
| 2348 | |||
| 2349 | ✗ | return 1; | |
| 2350 | } | ||
| 2351 | |||
| 2352 | /** | ||
| 2353 | * Calculate 3D coordinates on sphere for corresponding frame position in mercator format. | ||
| 2354 | * | ||
| 2355 | * @param s filter private context | ||
| 2356 | * @param i horizontal position on frame [0, width) | ||
| 2357 | * @param j vertical position on frame [0, height) | ||
| 2358 | * @param width frame width | ||
| 2359 | * @param height frame height | ||
| 2360 | * @param vec coordinates on sphere | ||
| 2361 | */ | ||
| 2362 | ✗ | static int mercator_to_xyz(const V360Context *s, | |
| 2363 | int i, int j, int width, int height, | ||
| 2364 | float *vec) | ||
| 2365 | { | ||
| 2366 | ✗ | const float phi = rescale(i, width) * M_PI + M_PI_2; | |
| 2367 | ✗ | const float y = rescale(j, height) * M_PI; | |
| 2368 | ✗ | const float div = expf(2.f * y) + 1.f; | |
| 2369 | |||
| 2370 | ✗ | const float sin_phi = sinf(phi); | |
| 2371 | ✗ | const float cos_phi = cosf(phi); | |
| 2372 | ✗ | const float sin_theta = 2.f * expf(y) / div; | |
| 2373 | ✗ | const float cos_theta = (expf(2.f * y) - 1.f) / div; | |
| 2374 | |||
| 2375 | ✗ | vec[0] = -sin_theta * cos_phi; | |
| 2376 | ✗ | vec[1] = cos_theta; | |
| 2377 | ✗ | vec[2] = sin_theta * sin_phi; | |
| 2378 | |||
| 2379 | ✗ | return 1; | |
| 2380 | } | ||
| 2381 | |||
| 2382 | /** | ||
| 2383 | * Calculate frame position in ball format for corresponding 3D coordinates on sphere. | ||
| 2384 | * | ||
| 2385 | * @param s filter private context | ||
| 2386 | * @param vec coordinates on sphere | ||
| 2387 | * @param width frame width | ||
| 2388 | * @param height frame height | ||
| 2389 | * @param us horizontal coordinates for interpolation window | ||
| 2390 | * @param vs vertical coordinates for interpolation window | ||
| 2391 | * @param du horizontal relative coordinate | ||
| 2392 | * @param dv vertical relative coordinate | ||
| 2393 | */ | ||
| 2394 | ✗ | static int xyz_to_ball(const V360Context *s, | |
| 2395 | const float *vec, int width, int height, | ||
| 2396 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2397 | { | ||
| 2398 | ✗ | const float l = hypotf(vec[0], vec[1]); | |
| 2399 | ✗ | const float r = sqrtf(1.f - vec[2]) / M_SQRT2; | |
| 2400 | ✗ | const float d = l > 0.f ? l : 1.f; | |
| 2401 | |||
| 2402 | ✗ | const float uf = scale(r * vec[0] / d, width); | |
| 2403 | ✗ | const float vf = scale(r * vec[1] / d, height); | |
| 2404 | |||
| 2405 | ✗ | const int ui = floorf(uf); | |
| 2406 | ✗ | const int vi = floorf(vf); | |
| 2407 | |||
| 2408 | ✗ | *du = uf - ui; | |
| 2409 | ✗ | *dv = vf - vi; | |
| 2410 | |||
| 2411 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2412 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2413 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2414 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2415 | } | ||
| 2416 | } | ||
| 2417 | |||
| 2418 | ✗ | return 1; | |
| 2419 | } | ||
| 2420 | |||
| 2421 | /** | ||
| 2422 | * Calculate 3D coordinates on sphere for corresponding frame position in ball format. | ||
| 2423 | * | ||
| 2424 | * @param s filter private context | ||
| 2425 | * @param i horizontal position on frame [0, width) | ||
| 2426 | * @param j vertical position on frame [0, height) | ||
| 2427 | * @param width frame width | ||
| 2428 | * @param height frame height | ||
| 2429 | * @param vec coordinates on sphere | ||
| 2430 | */ | ||
| 2431 | ✗ | static int ball_to_xyz(const V360Context *s, | |
| 2432 | int i, int j, int width, int height, | ||
| 2433 | float *vec) | ||
| 2434 | { | ||
| 2435 | ✗ | const float x = rescale(i, width); | |
| 2436 | ✗ | const float y = rescale(j, height); | |
| 2437 | ✗ | const float l = hypotf(x, y); | |
| 2438 | |||
| 2439 | ✗ | if (l <= 1.f) { | |
| 2440 | ✗ | const float z = 2.f * l * sqrtf(1.f - l * l); | |
| 2441 | |||
| 2442 | ✗ | vec[0] = z * x / (l > 0.f ? l : 1.f); | |
| 2443 | ✗ | vec[1] = z * y / (l > 0.f ? l : 1.f); | |
| 2444 | ✗ | vec[2] = 1.f - 2.f * l * l; | |
| 2445 | } else { | ||
| 2446 | ✗ | vec[0] = 0.f; | |
| 2447 | ✗ | vec[1] = 1.f; | |
| 2448 | ✗ | vec[2] = 0.f; | |
| 2449 | ✗ | return 0; | |
| 2450 | } | ||
| 2451 | |||
| 2452 | ✗ | return 1; | |
| 2453 | } | ||
| 2454 | |||
| 2455 | /** | ||
| 2456 | * Calculate 3D coordinates on sphere for corresponding frame position in hammer format. | ||
| 2457 | * | ||
| 2458 | * @param s filter private context | ||
| 2459 | * @param i horizontal position on frame [0, width) | ||
| 2460 | * @param j vertical position on frame [0, height) | ||
| 2461 | * @param width frame width | ||
| 2462 | * @param height frame height | ||
| 2463 | * @param vec coordinates on sphere | ||
| 2464 | */ | ||
| 2465 | ✗ | static int hammer_to_xyz(const V360Context *s, | |
| 2466 | int i, int j, int width, int height, | ||
| 2467 | float *vec) | ||
| 2468 | { | ||
| 2469 | ✗ | const float x = rescale(i, width); | |
| 2470 | ✗ | const float y = rescale(j, height); | |
| 2471 | |||
| 2472 | ✗ | const float xx = x * x; | |
| 2473 | ✗ | const float yy = y * y; | |
| 2474 | |||
| 2475 | ✗ | const float z = sqrtf(1.f - xx * 0.5f - yy * 0.5f); | |
| 2476 | |||
| 2477 | ✗ | const float a = M_SQRT2 * x * z; | |
| 2478 | ✗ | const float b = 2.f * z * z - 1.f; | |
| 2479 | |||
| 2480 | ✗ | const float aa = a * a; | |
| 2481 | ✗ | const float bb = b * b; | |
| 2482 | |||
| 2483 | ✗ | const float w = sqrtf(1.f - 2.f * yy * z * z); | |
| 2484 | |||
| 2485 | ✗ | vec[0] = w * 2.f * a * b / (aa + bb); | |
| 2486 | ✗ | vec[1] = M_SQRT2 * y * z; | |
| 2487 | ✗ | vec[2] = w * (bb - aa) / (aa + bb); | |
| 2488 | |||
| 2489 | ✗ | return 1; | |
| 2490 | } | ||
| 2491 | |||
| 2492 | /** | ||
| 2493 | * Calculate frame position in hammer format for corresponding 3D coordinates on sphere. | ||
| 2494 | * | ||
| 2495 | * @param s filter private context | ||
| 2496 | * @param vec coordinates on sphere | ||
| 2497 | * @param width frame width | ||
| 2498 | * @param height frame height | ||
| 2499 | * @param us horizontal coordinates for interpolation window | ||
| 2500 | * @param vs vertical coordinates for interpolation window | ||
| 2501 | * @param du horizontal relative coordinate | ||
| 2502 | * @param dv vertical relative coordinate | ||
| 2503 | */ | ||
| 2504 | ✗ | static int xyz_to_hammer(const V360Context *s, | |
| 2505 | const float *vec, int width, int height, | ||
| 2506 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2507 | { | ||
| 2508 | ✗ | const float theta = atan2f(vec[0], vec[2]); | |
| 2509 | |||
| 2510 | ✗ | const float z = sqrtf(1.f + sqrtf(1.f - vec[1] * vec[1]) * cosf(theta * 0.5f)); | |
| 2511 | ✗ | const float x = sqrtf(1.f - vec[1] * vec[1]) * sinf(theta * 0.5f) / z; | |
| 2512 | ✗ | const float y = vec[1] / z; | |
| 2513 | |||
| 2514 | ✗ | const float uf = (x + 1.f) * width / 2.f; | |
| 2515 | ✗ | const float vf = (y + 1.f) * height / 2.f; | |
| 2516 | |||
| 2517 | ✗ | const int ui = floorf(uf); | |
| 2518 | ✗ | const int vi = floorf(vf); | |
| 2519 | |||
| 2520 | ✗ | *du = uf - ui; | |
| 2521 | ✗ | *dv = vf - vi; | |
| 2522 | |||
| 2523 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2524 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2525 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2526 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2527 | } | ||
| 2528 | } | ||
| 2529 | |||
| 2530 | ✗ | return 1; | |
| 2531 | } | ||
| 2532 | |||
| 2533 | /** | ||
| 2534 | * Calculate 3D coordinates on sphere for corresponding frame position in sinusoidal format. | ||
| 2535 | * | ||
| 2536 | * @param s filter private context | ||
| 2537 | * @param i horizontal position on frame [0, width) | ||
| 2538 | * @param j vertical position on frame [0, height) | ||
| 2539 | * @param width frame width | ||
| 2540 | * @param height frame height | ||
| 2541 | * @param vec coordinates on sphere | ||
| 2542 | */ | ||
| 2543 | ✗ | static int sinusoidal_to_xyz(const V360Context *s, | |
| 2544 | int i, int j, int width, int height, | ||
| 2545 | float *vec) | ||
| 2546 | { | ||
| 2547 | ✗ | const float theta = rescale(j, height) * M_PI_2; | |
| 2548 | ✗ | const float phi = rescale(i, width) * M_PI / cosf(theta); | |
| 2549 | |||
| 2550 | ✗ | const float sin_phi = sinf(phi); | |
| 2551 | ✗ | const float cos_phi = cosf(phi); | |
| 2552 | ✗ | const float sin_theta = sinf(theta); | |
| 2553 | ✗ | const float cos_theta = cosf(theta); | |
| 2554 | |||
| 2555 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 2556 | ✗ | vec[1] = sin_theta; | |
| 2557 | ✗ | vec[2] = cos_theta * cos_phi; | |
| 2558 | |||
| 2559 | ✗ | return 1; | |
| 2560 | } | ||
| 2561 | |||
| 2562 | /** | ||
| 2563 | * Calculate frame position in sinusoidal format for corresponding 3D coordinates on sphere. | ||
| 2564 | * | ||
| 2565 | * @param s filter private context | ||
| 2566 | * @param vec coordinates on sphere | ||
| 2567 | * @param width frame width | ||
| 2568 | * @param height frame height | ||
| 2569 | * @param us horizontal coordinates for interpolation window | ||
| 2570 | * @param vs vertical coordinates for interpolation window | ||
| 2571 | * @param du horizontal relative coordinate | ||
| 2572 | * @param dv vertical relative coordinate | ||
| 2573 | */ | ||
| 2574 | ✗ | static int xyz_to_sinusoidal(const V360Context *s, | |
| 2575 | const float *vec, int width, int height, | ||
| 2576 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2577 | { | ||
| 2578 | ✗ | const float theta = asinf(vec[1]); | |
| 2579 | ✗ | const float phi = atan2f(vec[0], vec[2]) * cosf(theta); | |
| 2580 | |||
| 2581 | ✗ | const float uf = scale(phi / M_PI, width); | |
| 2582 | ✗ | const float vf = scale(theta / M_PI_2, height); | |
| 2583 | |||
| 2584 | ✗ | const int ui = floorf(uf); | |
| 2585 | ✗ | const int vi = floorf(vf); | |
| 2586 | |||
| 2587 | ✗ | *du = uf - ui; | |
| 2588 | ✗ | *dv = vf - vi; | |
| 2589 | |||
| 2590 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2591 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2592 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2593 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2594 | } | ||
| 2595 | } | ||
| 2596 | |||
| 2597 | ✗ | return 1; | |
| 2598 | } | ||
| 2599 | |||
| 2600 | /** | ||
| 2601 | * Prepare data for processing equi-angular cubemap input format. | ||
| 2602 | * | ||
| 2603 | * @param ctx filter context | ||
| 2604 | * | ||
| 2605 | * @return error code | ||
| 2606 | */ | ||
| 2607 | ✗ | static int prepare_eac_in(AVFilterContext *ctx) | |
| 2608 | { | ||
| 2609 | ✗ | V360Context *s = ctx->priv; | |
| 2610 | |||
| 2611 | ✗ | s->in_cubemap_face_order[RIGHT] = TOP_RIGHT; | |
| 2612 | ✗ | s->in_cubemap_face_order[LEFT] = TOP_LEFT; | |
| 2613 | ✗ | s->in_cubemap_face_order[UP] = BOTTOM_RIGHT; | |
| 2614 | ✗ | s->in_cubemap_face_order[DOWN] = BOTTOM_LEFT; | |
| 2615 | ✗ | s->in_cubemap_face_order[FRONT] = TOP_MIDDLE; | |
| 2616 | ✗ | s->in_cubemap_face_order[BACK] = BOTTOM_MIDDLE; | |
| 2617 | |||
| 2618 | ✗ | s->in_cubemap_face_rotation[TOP_LEFT] = ROT_0; | |
| 2619 | ✗ | s->in_cubemap_face_rotation[TOP_MIDDLE] = ROT_0; | |
| 2620 | ✗ | s->in_cubemap_face_rotation[TOP_RIGHT] = ROT_0; | |
| 2621 | ✗ | s->in_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270; | |
| 2622 | ✗ | s->in_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90; | |
| 2623 | ✗ | s->in_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270; | |
| 2624 | |||
| 2625 | ✗ | return 0; | |
| 2626 | } | ||
| 2627 | |||
| 2628 | /** | ||
| 2629 | * Prepare data for processing equi-angular cubemap output format. | ||
| 2630 | * | ||
| 2631 | * @param ctx filter context | ||
| 2632 | * | ||
| 2633 | * @return error code | ||
| 2634 | */ | ||
| 2635 | ✗ | static int prepare_eac_out(AVFilterContext *ctx) | |
| 2636 | { | ||
| 2637 | ✗ | V360Context *s = ctx->priv; | |
| 2638 | |||
| 2639 | ✗ | s->out_cubemap_direction_order[TOP_LEFT] = LEFT; | |
| 2640 | ✗ | s->out_cubemap_direction_order[TOP_MIDDLE] = FRONT; | |
| 2641 | ✗ | s->out_cubemap_direction_order[TOP_RIGHT] = RIGHT; | |
| 2642 | ✗ | s->out_cubemap_direction_order[BOTTOM_LEFT] = DOWN; | |
| 2643 | ✗ | s->out_cubemap_direction_order[BOTTOM_MIDDLE] = BACK; | |
| 2644 | ✗ | s->out_cubemap_direction_order[BOTTOM_RIGHT] = UP; | |
| 2645 | |||
| 2646 | ✗ | s->out_cubemap_face_rotation[TOP_LEFT] = ROT_0; | |
| 2647 | ✗ | s->out_cubemap_face_rotation[TOP_MIDDLE] = ROT_0; | |
| 2648 | ✗ | s->out_cubemap_face_rotation[TOP_RIGHT] = ROT_0; | |
| 2649 | ✗ | s->out_cubemap_face_rotation[BOTTOM_LEFT] = ROT_270; | |
| 2650 | ✗ | s->out_cubemap_face_rotation[BOTTOM_MIDDLE] = ROT_90; | |
| 2651 | ✗ | s->out_cubemap_face_rotation[BOTTOM_RIGHT] = ROT_270; | |
| 2652 | |||
| 2653 | ✗ | return 0; | |
| 2654 | } | ||
| 2655 | |||
| 2656 | /** | ||
| 2657 | * Calculate 3D coordinates on sphere for corresponding frame position in equi-angular cubemap format. | ||
| 2658 | * | ||
| 2659 | * @param s filter private context | ||
| 2660 | * @param i horizontal position on frame [0, width) | ||
| 2661 | * @param j vertical position on frame [0, height) | ||
| 2662 | * @param width frame width | ||
| 2663 | * @param height frame height | ||
| 2664 | * @param vec coordinates on sphere | ||
| 2665 | */ | ||
| 2666 | ✗ | static int eac_to_xyz(const V360Context *s, | |
| 2667 | int i, int j, int width, int height, | ||
| 2668 | float *vec) | ||
| 2669 | { | ||
| 2670 | ✗ | const float pixel_pad = 2; | |
| 2671 | ✗ | const float u_pad = pixel_pad / width; | |
| 2672 | ✗ | const float v_pad = pixel_pad / height; | |
| 2673 | |||
| 2674 | int u_face, v_face, face; | ||
| 2675 | |||
| 2676 | float l_x, l_y, l_z; | ||
| 2677 | |||
| 2678 | ✗ | float uf = (i + 0.5f) / width; | |
| 2679 | ✗ | float vf = (j + 0.5f) / height; | |
| 2680 | |||
| 2681 | // EAC has 2-pixel padding on faces except between faces on the same row | ||
| 2682 | // Padding pixels seems not to be stretched with tangent as regular pixels | ||
| 2683 | // Formulas below approximate original padding as close as I could get experimentally | ||
| 2684 | |||
| 2685 | // Horizontal padding | ||
| 2686 | ✗ | uf = 3.f * (uf - u_pad) / (1.f - 2.f * u_pad); | |
| 2687 | ✗ | if (uf < 0.f) { | |
| 2688 | ✗ | u_face = 0; | |
| 2689 | ✗ | uf -= 0.5f; | |
| 2690 | ✗ | } else if (uf >= 3.f) { | |
| 2691 | ✗ | u_face = 2; | |
| 2692 | ✗ | uf -= 2.5f; | |
| 2693 | } else { | ||
| 2694 | ✗ | u_face = floorf(uf); | |
| 2695 | ✗ | uf = fmodf(uf, 1.f) - 0.5f; | |
| 2696 | } | ||
| 2697 | |||
| 2698 | // Vertical padding | ||
| 2699 | ✗ | v_face = floorf(vf * 2.f); | |
| 2700 | ✗ | vf = (vf - v_pad - 0.5f * v_face) / (0.5f - 2.f * v_pad) - 0.5f; | |
| 2701 | |||
| 2702 | ✗ | if (uf >= -0.5f && uf < 0.5f) { | |
| 2703 | ✗ | uf = tanf(M_PI_2 * uf); | |
| 2704 | } else { | ||
| 2705 | ✗ | uf = 2.f * uf; | |
| 2706 | } | ||
| 2707 | ✗ | if (vf >= -0.5f && vf < 0.5f) { | |
| 2708 | ✗ | vf = tanf(M_PI_2 * vf); | |
| 2709 | } else { | ||
| 2710 | ✗ | vf = 2.f * vf; | |
| 2711 | } | ||
| 2712 | |||
| 2713 | ✗ | face = u_face + 3 * v_face; | |
| 2714 | |||
| 2715 | ✗ | switch (face) { | |
| 2716 | ✗ | case TOP_LEFT: | |
| 2717 | ✗ | l_x = -1.f; | |
| 2718 | ✗ | l_y = vf; | |
| 2719 | ✗ | l_z = uf; | |
| 2720 | ✗ | break; | |
| 2721 | ✗ | case TOP_MIDDLE: | |
| 2722 | ✗ | l_x = uf; | |
| 2723 | ✗ | l_y = vf; | |
| 2724 | ✗ | l_z = 1.f; | |
| 2725 | ✗ | break; | |
| 2726 | ✗ | case TOP_RIGHT: | |
| 2727 | ✗ | l_x = 1.f; | |
| 2728 | ✗ | l_y = vf; | |
| 2729 | ✗ | l_z = -uf; | |
| 2730 | ✗ | break; | |
| 2731 | ✗ | case BOTTOM_LEFT: | |
| 2732 | ✗ | l_x = -vf; | |
| 2733 | ✗ | l_y = 1.f; | |
| 2734 | ✗ | l_z = -uf; | |
| 2735 | ✗ | break; | |
| 2736 | ✗ | case BOTTOM_MIDDLE: | |
| 2737 | ✗ | l_x = -vf; | |
| 2738 | ✗ | l_y = -uf; | |
| 2739 | ✗ | l_z = -1.f; | |
| 2740 | ✗ | break; | |
| 2741 | ✗ | case BOTTOM_RIGHT: | |
| 2742 | ✗ | l_x = -vf; | |
| 2743 | ✗ | l_y = -1.f; | |
| 2744 | ✗ | l_z = uf; | |
| 2745 | ✗ | break; | |
| 2746 | ✗ | default: | |
| 2747 | ✗ | av_assert0(0); | |
| 2748 | } | ||
| 2749 | |||
| 2750 | ✗ | vec[0] = l_x; | |
| 2751 | ✗ | vec[1] = l_y; | |
| 2752 | ✗ | vec[2] = l_z; | |
| 2753 | |||
| 2754 | ✗ | return 1; | |
| 2755 | } | ||
| 2756 | |||
| 2757 | /** | ||
| 2758 | * Calculate frame position in equi-angular cubemap format for corresponding 3D coordinates on sphere. | ||
| 2759 | * | ||
| 2760 | * @param s filter private context | ||
| 2761 | * @param vec coordinates on sphere | ||
| 2762 | * @param width frame width | ||
| 2763 | * @param height frame height | ||
| 2764 | * @param us horizontal coordinates for interpolation window | ||
| 2765 | * @param vs vertical coordinates for interpolation window | ||
| 2766 | * @param du horizontal relative coordinate | ||
| 2767 | * @param dv vertical relative coordinate | ||
| 2768 | */ | ||
| 2769 | ✗ | static int xyz_to_eac(const V360Context *s, | |
| 2770 | const float *vec, int width, int height, | ||
| 2771 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2772 | { | ||
| 2773 | ✗ | const float pixel_pad = 2; | |
| 2774 | ✗ | const float u_pad = pixel_pad / width; | |
| 2775 | ✗ | const float v_pad = pixel_pad / height; | |
| 2776 | |||
| 2777 | float uf, vf; | ||
| 2778 | int ui, vi; | ||
| 2779 | int direction, face; | ||
| 2780 | int u_face, v_face; | ||
| 2781 | |||
| 2782 | ✗ | xyz_to_cube(s, vec, &uf, &vf, &direction); | |
| 2783 | |||
| 2784 | ✗ | face = s->in_cubemap_face_order[direction]; | |
| 2785 | ✗ | u_face = face % 3; | |
| 2786 | ✗ | v_face = face / 3; | |
| 2787 | |||
| 2788 | ✗ | uf = M_2_PI * atanf(uf) + 0.5f; | |
| 2789 | ✗ | vf = M_2_PI * atanf(vf) + 0.5f; | |
| 2790 | |||
| 2791 | // These formulas are inversed from eac_to_xyz ones | ||
| 2792 | ✗ | uf = (uf + u_face) * (1.f - 2.f * u_pad) / 3.f + u_pad; | |
| 2793 | ✗ | vf = vf * (0.5f - 2.f * v_pad) + v_pad + 0.5f * v_face; | |
| 2794 | |||
| 2795 | ✗ | uf *= width; | |
| 2796 | ✗ | vf *= height; | |
| 2797 | |||
| 2798 | ✗ | uf -= 0.5f; | |
| 2799 | ✗ | vf -= 0.5f; | |
| 2800 | |||
| 2801 | ✗ | ui = floorf(uf); | |
| 2802 | ✗ | vi = floorf(vf); | |
| 2803 | |||
| 2804 | ✗ | *du = uf - ui; | |
| 2805 | ✗ | *dv = vf - vi; | |
| 2806 | |||
| 2807 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2808 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2809 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 2810 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 2811 | } | ||
| 2812 | } | ||
| 2813 | |||
| 2814 | ✗ | return 1; | |
| 2815 | } | ||
| 2816 | |||
| 2817 | /** | ||
| 2818 | * Prepare data for processing flat output format. | ||
| 2819 | * | ||
| 2820 | * @param ctx filter context | ||
| 2821 | * | ||
| 2822 | * @return error code | ||
| 2823 | */ | ||
| 2824 | ✗ | static int prepare_flat_out(AVFilterContext *ctx) | |
| 2825 | { | ||
| 2826 | ✗ | V360Context *s = ctx->priv; | |
| 2827 | |||
| 2828 | ✗ | s->flat_range[0] = tanf(0.5f * s->h_fov * M_PI / 180.f); | |
| 2829 | ✗ | s->flat_range[1] = tanf(0.5f * s->v_fov * M_PI / 180.f); | |
| 2830 | |||
| 2831 | ✗ | return 0; | |
| 2832 | } | ||
| 2833 | |||
| 2834 | /** | ||
| 2835 | * Calculate 3D coordinates on sphere for corresponding frame position in flat format. | ||
| 2836 | * | ||
| 2837 | * @param s filter private context | ||
| 2838 | * @param i horizontal position on frame [0, width) | ||
| 2839 | * @param j vertical position on frame [0, height) | ||
| 2840 | * @param width frame width | ||
| 2841 | * @param height frame height | ||
| 2842 | * @param vec coordinates on sphere | ||
| 2843 | */ | ||
| 2844 | ✗ | static int flat_to_xyz(const V360Context *s, | |
| 2845 | int i, int j, int width, int height, | ||
| 2846 | float *vec) | ||
| 2847 | { | ||
| 2848 | ✗ | const float l_x = s->flat_range[0] * rescale(i, width); | |
| 2849 | ✗ | const float l_y = s->flat_range[1] * rescale(j, height); | |
| 2850 | |||
| 2851 | ✗ | vec[0] = l_x; | |
| 2852 | ✗ | vec[1] = l_y; | |
| 2853 | ✗ | vec[2] = 1.f; | |
| 2854 | |||
| 2855 | ✗ | return 1; | |
| 2856 | } | ||
| 2857 | |||
| 2858 | /** | ||
| 2859 | * Prepare data for processing fisheye output format. | ||
| 2860 | * | ||
| 2861 | * @param ctx filter context | ||
| 2862 | * | ||
| 2863 | * @return error code | ||
| 2864 | */ | ||
| 2865 | ✗ | static int prepare_fisheye_out(AVFilterContext *ctx) | |
| 2866 | { | ||
| 2867 | ✗ | V360Context *s = ctx->priv; | |
| 2868 | |||
| 2869 | ✗ | s->flat_range[0] = s->h_fov / 180.f; | |
| 2870 | ✗ | s->flat_range[1] = s->v_fov / 180.f; | |
| 2871 | |||
| 2872 | ✗ | return 0; | |
| 2873 | } | ||
| 2874 | |||
| 2875 | /** | ||
| 2876 | * Calculate 3D coordinates on sphere for corresponding frame position in fisheye format. | ||
| 2877 | * | ||
| 2878 | * @param s filter private context | ||
| 2879 | * @param i horizontal position on frame [0, width) | ||
| 2880 | * @param j vertical position on frame [0, height) | ||
| 2881 | * @param width frame width | ||
| 2882 | * @param height frame height | ||
| 2883 | * @param vec coordinates on sphere | ||
| 2884 | */ | ||
| 2885 | ✗ | static int fisheye_to_xyz(const V360Context *s, | |
| 2886 | int i, int j, int width, int height, | ||
| 2887 | float *vec) | ||
| 2888 | { | ||
| 2889 | ✗ | const float uf = s->flat_range[0] * rescale(i, width); | |
| 2890 | ✗ | const float vf = s->flat_range[1] * rescale(j, height); | |
| 2891 | |||
| 2892 | ✗ | const float phi = atan2f(vf, uf); | |
| 2893 | ✗ | const float theta = M_PI_2 * (1.f - hypotf(uf, vf)); | |
| 2894 | |||
| 2895 | ✗ | const float sin_phi = sinf(phi); | |
| 2896 | ✗ | const float cos_phi = cosf(phi); | |
| 2897 | ✗ | const float sin_theta = sinf(theta); | |
| 2898 | ✗ | const float cos_theta = cosf(theta); | |
| 2899 | |||
| 2900 | ✗ | vec[0] = cos_theta * cos_phi; | |
| 2901 | ✗ | vec[1] = cos_theta * sin_phi; | |
| 2902 | ✗ | vec[2] = sin_theta; | |
| 2903 | |||
| 2904 | ✗ | return 1; | |
| 2905 | } | ||
| 2906 | |||
| 2907 | /** | ||
| 2908 | * Prepare data for processing fisheye input format. | ||
| 2909 | * | ||
| 2910 | * @param ctx filter context | ||
| 2911 | * | ||
| 2912 | * @return error code | ||
| 2913 | */ | ||
| 2914 | ✗ | static int prepare_fisheye_in(AVFilterContext *ctx) | |
| 2915 | { | ||
| 2916 | ✗ | V360Context *s = ctx->priv; | |
| 2917 | |||
| 2918 | ✗ | s->iflat_range[0] = s->ih_fov / 180.f; | |
| 2919 | ✗ | s->iflat_range[1] = s->iv_fov / 180.f; | |
| 2920 | |||
| 2921 | ✗ | return 0; | |
| 2922 | } | ||
| 2923 | |||
| 2924 | /** | ||
| 2925 | * Calculate frame position in fisheye format for corresponding 3D coordinates on sphere. | ||
| 2926 | * | ||
| 2927 | * @param s filter private context | ||
| 2928 | * @param vec coordinates on sphere | ||
| 2929 | * @param width frame width | ||
| 2930 | * @param height frame height | ||
| 2931 | * @param us horizontal coordinates for interpolation window | ||
| 2932 | * @param vs vertical coordinates for interpolation window | ||
| 2933 | * @param du horizontal relative coordinate | ||
| 2934 | * @param dv vertical relative coordinate | ||
| 2935 | */ | ||
| 2936 | ✗ | static int xyz_to_fisheye(const V360Context *s, | |
| 2937 | const float *vec, int width, int height, | ||
| 2938 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 2939 | { | ||
| 2940 | ✗ | const float h = hypotf(vec[0], vec[1]); | |
| 2941 | ✗ | const float lh = h > 0.f ? h : 1.f; | |
| 2942 | ✗ | const float phi = atan2f(h, vec[2]) / M_PI; | |
| 2943 | |||
| 2944 | ✗ | float uf = vec[0] / lh * phi / s->iflat_range[0]; | |
| 2945 | ✗ | float vf = vec[1] / lh * phi / s->iflat_range[1]; | |
| 2946 | |||
| 2947 | ✗ | const int visible = -0.5f < uf && uf < 0.5f && -0.5f < vf && vf < 0.5f; | |
| 2948 | int ui, vi; | ||
| 2949 | |||
| 2950 | ✗ | uf = scale(uf * 2.f, width); | |
| 2951 | ✗ | vf = scale(vf * 2.f, height); | |
| 2952 | |||
| 2953 | ✗ | ui = floorf(uf); | |
| 2954 | ✗ | vi = floorf(vf); | |
| 2955 | |||
| 2956 | ✗ | *du = visible ? uf - ui : 0.f; | |
| 2957 | ✗ | *dv = visible ? vf - vi : 0.f; | |
| 2958 | |||
| 2959 | ✗ | for (int i = 0; i < 4; i++) { | |
| 2960 | ✗ | for (int j = 0; j < 4; j++) { | |
| 2961 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 2962 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 2963 | } | ||
| 2964 | } | ||
| 2965 | |||
| 2966 | ✗ | return visible; | |
| 2967 | } | ||
| 2968 | |||
| 2969 | /** | ||
| 2970 | * Calculate 3D coordinates on sphere for corresponding frame position in pannini format. | ||
| 2971 | * | ||
| 2972 | * @param s filter private context | ||
| 2973 | * @param i horizontal position on frame [0, width) | ||
| 2974 | * @param j vertical position on frame [0, height) | ||
| 2975 | * @param width frame width | ||
| 2976 | * @param height frame height | ||
| 2977 | * @param vec coordinates on sphere | ||
| 2978 | */ | ||
| 2979 | ✗ | static int pannini_to_xyz(const V360Context *s, | |
| 2980 | int i, int j, int width, int height, | ||
| 2981 | float *vec) | ||
| 2982 | { | ||
| 2983 | ✗ | const float uf = rescale(i, width); | |
| 2984 | ✗ | const float vf = rescale(j, height); | |
| 2985 | |||
| 2986 | ✗ | const float d = s->h_fov; | |
| 2987 | ✗ | const float k = uf * uf / ((d + 1.f) * (d + 1.f)); | |
| 2988 | ✗ | const float dscr = k * k * d * d - (k + 1.f) * (k * d * d - 1.f); | |
| 2989 | ✗ | const float clon = (-k * d + sqrtf(dscr)) / (k + 1.f); | |
| 2990 | ✗ | const float S = (d + 1.f) / (d + clon); | |
| 2991 | ✗ | const float lon = atan2f(uf, S * clon); | |
| 2992 | ✗ | const float lat = atan2f(vf, S); | |
| 2993 | |||
| 2994 | ✗ | vec[0] = sinf(lon) * cosf(lat); | |
| 2995 | ✗ | vec[1] = sinf(lat); | |
| 2996 | ✗ | vec[2] = cosf(lon) * cosf(lat); | |
| 2997 | |||
| 2998 | ✗ | return 1; | |
| 2999 | } | ||
| 3000 | |||
| 3001 | /** | ||
| 3002 | * Calculate frame position in pannini format for corresponding 3D coordinates on sphere. | ||
| 3003 | * | ||
| 3004 | * @param s filter private context | ||
| 3005 | * @param vec coordinates on sphere | ||
| 3006 | * @param width frame width | ||
| 3007 | * @param height frame height | ||
| 3008 | * @param us horizontal coordinates for interpolation window | ||
| 3009 | * @param vs vertical coordinates for interpolation window | ||
| 3010 | * @param du horizontal relative coordinate | ||
| 3011 | * @param dv vertical relative coordinate | ||
| 3012 | */ | ||
| 3013 | ✗ | static int xyz_to_pannini(const V360Context *s, | |
| 3014 | const float *vec, int width, int height, | ||
| 3015 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3016 | { | ||
| 3017 | ✗ | const float phi = atan2f(vec[0], vec[2]); | |
| 3018 | ✗ | const float theta = asinf(vec[1]); | |
| 3019 | |||
| 3020 | ✗ | const float d = s->ih_fov; | |
| 3021 | ✗ | const float S = (d + 1.f) / (d + cosf(phi)); | |
| 3022 | |||
| 3023 | ✗ | const float x = S * sinf(phi); | |
| 3024 | ✗ | const float y = S * tanf(theta); | |
| 3025 | |||
| 3026 | ✗ | const float uf = scale(x, width); | |
| 3027 | ✗ | const float vf = scale(y, height); | |
| 3028 | |||
| 3029 | ✗ | const int ui = floorf(uf); | |
| 3030 | ✗ | const int vi = floorf(vf); | |
| 3031 | |||
| 3032 | ✗ | const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width && vec[2] >= 0.f; | |
| 3033 | |||
| 3034 | ✗ | *du = uf - ui; | |
| 3035 | ✗ | *dv = vf - vi; | |
| 3036 | |||
| 3037 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3038 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3039 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 3040 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 3041 | } | ||
| 3042 | } | ||
| 3043 | |||
| 3044 | ✗ | return visible; | |
| 3045 | } | ||
| 3046 | |||
| 3047 | /** | ||
| 3048 | * Prepare data for processing cylindrical output format. | ||
| 3049 | * | ||
| 3050 | * @param ctx filter context | ||
| 3051 | * | ||
| 3052 | * @return error code | ||
| 3053 | */ | ||
| 3054 | ✗ | static int prepare_cylindrical_out(AVFilterContext *ctx) | |
| 3055 | { | ||
| 3056 | ✗ | V360Context *s = ctx->priv; | |
| 3057 | |||
| 3058 | ✗ | s->flat_range[0] = M_PI * s->h_fov / 360.f; | |
| 3059 | ✗ | s->flat_range[1] = tanf(0.5f * s->v_fov * M_PI / 180.f); | |
| 3060 | |||
| 3061 | ✗ | return 0; | |
| 3062 | } | ||
| 3063 | |||
| 3064 | /** | ||
| 3065 | * Calculate 3D coordinates on sphere for corresponding frame position in cylindrical format. | ||
| 3066 | * | ||
| 3067 | * @param s filter private context | ||
| 3068 | * @param i horizontal position on frame [0, width) | ||
| 3069 | * @param j vertical position on frame [0, height) | ||
| 3070 | * @param width frame width | ||
| 3071 | * @param height frame height | ||
| 3072 | * @param vec coordinates on sphere | ||
| 3073 | */ | ||
| 3074 | ✗ | static int cylindrical_to_xyz(const V360Context *s, | |
| 3075 | int i, int j, int width, int height, | ||
| 3076 | float *vec) | ||
| 3077 | { | ||
| 3078 | ✗ | const float uf = s->flat_range[0] * rescale(i, width); | |
| 3079 | ✗ | const float vf = s->flat_range[1] * rescale(j, height); | |
| 3080 | |||
| 3081 | ✗ | const float phi = uf; | |
| 3082 | ✗ | const float theta = atanf(vf); | |
| 3083 | |||
| 3084 | ✗ | const float sin_phi = sinf(phi); | |
| 3085 | ✗ | const float cos_phi = cosf(phi); | |
| 3086 | ✗ | const float sin_theta = sinf(theta); | |
| 3087 | ✗ | const float cos_theta = cosf(theta); | |
| 3088 | |||
| 3089 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 3090 | ✗ | vec[1] = sin_theta; | |
| 3091 | ✗ | vec[2] = cos_theta * cos_phi; | |
| 3092 | |||
| 3093 | ✗ | return 1; | |
| 3094 | } | ||
| 3095 | |||
| 3096 | /** | ||
| 3097 | * Prepare data for processing cylindrical input format. | ||
| 3098 | * | ||
| 3099 | * @param ctx filter context | ||
| 3100 | * | ||
| 3101 | * @return error code | ||
| 3102 | */ | ||
| 3103 | ✗ | static int prepare_cylindrical_in(AVFilterContext *ctx) | |
| 3104 | { | ||
| 3105 | ✗ | V360Context *s = ctx->priv; | |
| 3106 | |||
| 3107 | ✗ | s->iflat_range[0] = M_PI * s->ih_fov / 360.f; | |
| 3108 | ✗ | s->iflat_range[1] = tanf(0.5f * s->iv_fov * M_PI / 180.f); | |
| 3109 | |||
| 3110 | ✗ | return 0; | |
| 3111 | } | ||
| 3112 | |||
| 3113 | /** | ||
| 3114 | * Calculate frame position in cylindrical format for corresponding 3D coordinates on sphere. | ||
| 3115 | * | ||
| 3116 | * @param s filter private context | ||
| 3117 | * @param vec coordinates on sphere | ||
| 3118 | * @param width frame width | ||
| 3119 | * @param height frame height | ||
| 3120 | * @param us horizontal coordinates for interpolation window | ||
| 3121 | * @param vs vertical coordinates for interpolation window | ||
| 3122 | * @param du horizontal relative coordinate | ||
| 3123 | * @param dv vertical relative coordinate | ||
| 3124 | */ | ||
| 3125 | ✗ | static int xyz_to_cylindrical(const V360Context *s, | |
| 3126 | const float *vec, int width, int height, | ||
| 3127 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3128 | { | ||
| 3129 | ✗ | const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0]; | |
| 3130 | ✗ | const float theta = asinf(vec[1]); | |
| 3131 | |||
| 3132 | ✗ | const float uf = scale(phi, width); | |
| 3133 | ✗ | const float vf = scale(tanf(theta) / s->iflat_range[1], height); | |
| 3134 | |||
| 3135 | ✗ | const int ui = floorf(uf); | |
| 3136 | ✗ | const int vi = floorf(vf); | |
| 3137 | |||
| 3138 | ✗ | const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width && | |
| 3139 | ✗ | theta <= M_PI * s->iv_fov / 180.f && | |
| 3140 | ✗ | theta >= -M_PI * s->iv_fov / 180.f; | |
| 3141 | |||
| 3142 | ✗ | *du = uf - ui; | |
| 3143 | ✗ | *dv = vf - vi; | |
| 3144 | |||
| 3145 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3146 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3147 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 3148 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 3149 | } | ||
| 3150 | } | ||
| 3151 | |||
| 3152 | ✗ | return visible; | |
| 3153 | } | ||
| 3154 | |||
| 3155 | /** | ||
| 3156 | * Prepare data for processing cylindrical equal area output format. | ||
| 3157 | * | ||
| 3158 | * @param ctx filter context | ||
| 3159 | * | ||
| 3160 | * @return error code | ||
| 3161 | */ | ||
| 3162 | ✗ | static int prepare_cylindricalea_out(AVFilterContext *ctx) | |
| 3163 | { | ||
| 3164 | ✗ | V360Context *s = ctx->priv; | |
| 3165 | |||
| 3166 | ✗ | s->flat_range[0] = s->h_fov * M_PI / 360.f; | |
| 3167 | ✗ | s->flat_range[1] = s->v_fov / 180.f; | |
| 3168 | |||
| 3169 | ✗ | return 0; | |
| 3170 | } | ||
| 3171 | |||
| 3172 | /** | ||
| 3173 | * Prepare data for processing cylindrical equal area input format. | ||
| 3174 | * | ||
| 3175 | * @param ctx filter context | ||
| 3176 | * | ||
| 3177 | * @return error code | ||
| 3178 | */ | ||
| 3179 | ✗ | static int prepare_cylindricalea_in(AVFilterContext *ctx) | |
| 3180 | { | ||
| 3181 | ✗ | V360Context *s = ctx->priv; | |
| 3182 | |||
| 3183 | ✗ | s->iflat_range[0] = M_PI * s->ih_fov / 360.f; | |
| 3184 | ✗ | s->iflat_range[1] = s->iv_fov / 180.f; | |
| 3185 | |||
| 3186 | ✗ | return 0; | |
| 3187 | } | ||
| 3188 | |||
| 3189 | /** | ||
| 3190 | * Calculate 3D coordinates on sphere for corresponding frame position in cylindrical equal area format. | ||
| 3191 | * | ||
| 3192 | * @param s filter private context | ||
| 3193 | * @param i horizontal position on frame [0, width) | ||
| 3194 | * @param j vertical position on frame [0, height) | ||
| 3195 | * @param width frame width | ||
| 3196 | * @param height frame height | ||
| 3197 | * @param vec coordinates on sphere | ||
| 3198 | */ | ||
| 3199 | ✗ | static int cylindricalea_to_xyz(const V360Context *s, | |
| 3200 | int i, int j, int width, int height, | ||
| 3201 | float *vec) | ||
| 3202 | { | ||
| 3203 | ✗ | const float uf = s->flat_range[0] * rescale(i, width); | |
| 3204 | ✗ | const float vf = s->flat_range[1] * rescale(j, height); | |
| 3205 | |||
| 3206 | ✗ | const float phi = uf; | |
| 3207 | ✗ | const float theta = asinf(vf); | |
| 3208 | |||
| 3209 | ✗ | const float sin_phi = sinf(phi); | |
| 3210 | ✗ | const float cos_phi = cosf(phi); | |
| 3211 | ✗ | const float sin_theta = sinf(theta); | |
| 3212 | ✗ | const float cos_theta = cosf(theta); | |
| 3213 | |||
| 3214 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 3215 | ✗ | vec[1] = sin_theta; | |
| 3216 | ✗ | vec[2] = cos_theta * cos_phi; | |
| 3217 | |||
| 3218 | ✗ | return 1; | |
| 3219 | } | ||
| 3220 | |||
| 3221 | /** | ||
| 3222 | * Calculate frame position in cylindrical equal area format for corresponding 3D coordinates on sphere. | ||
| 3223 | * | ||
| 3224 | * @param s filter private context | ||
| 3225 | * @param vec coordinates on sphere | ||
| 3226 | * @param width frame width | ||
| 3227 | * @param height frame height | ||
| 3228 | * @param us horizontal coordinates for interpolation window | ||
| 3229 | * @param vs vertical coordinates for interpolation window | ||
| 3230 | * @param du horizontal relative coordinate | ||
| 3231 | * @param dv vertical relative coordinate | ||
| 3232 | */ | ||
| 3233 | ✗ | static int xyz_to_cylindricalea(const V360Context *s, | |
| 3234 | const float *vec, int width, int height, | ||
| 3235 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3236 | { | ||
| 3237 | ✗ | const float phi = atan2f(vec[0], vec[2]) / s->iflat_range[0]; | |
| 3238 | ✗ | const float theta = asinf(vec[1]); | |
| 3239 | |||
| 3240 | ✗ | const float uf = scale(phi, width); | |
| 3241 | ✗ | const float vf = scale(sinf(theta) / s->iflat_range[1], height); | |
| 3242 | |||
| 3243 | ✗ | const int ui = floorf(uf); | |
| 3244 | ✗ | const int vi = floorf(vf); | |
| 3245 | |||
| 3246 | ✗ | const int visible = vi >= 0 && vi < height && ui >= 0 && ui < width && | |
| 3247 | ✗ | theta <= M_PI * s->iv_fov / 180.f && | |
| 3248 | ✗ | theta >= -M_PI * s->iv_fov / 180.f; | |
| 3249 | |||
| 3250 | ✗ | *du = uf - ui; | |
| 3251 | ✗ | *dv = vf - vi; | |
| 3252 | |||
| 3253 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3254 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3255 | ✗ | us[i][j] = visible ? av_clip(ui + j - 1, 0, width - 1) : 0; | |
| 3256 | ✗ | vs[i][j] = visible ? av_clip(vi + i - 1, 0, height - 1) : 0; | |
| 3257 | } | ||
| 3258 | } | ||
| 3259 | |||
| 3260 | ✗ | return visible; | |
| 3261 | } | ||
| 3262 | |||
| 3263 | /** | ||
| 3264 | * Calculate 3D coordinates on sphere for corresponding frame position in perspective format. | ||
| 3265 | * | ||
| 3266 | * @param s filter private context | ||
| 3267 | * @param i horizontal position on frame [0, width) | ||
| 3268 | * @param j vertical position on frame [0, height) | ||
| 3269 | * @param width frame width | ||
| 3270 | * @param height frame height | ||
| 3271 | * @param vec coordinates on sphere | ||
| 3272 | */ | ||
| 3273 | ✗ | static int perspective_to_xyz(const V360Context *s, | |
| 3274 | int i, int j, int width, int height, | ||
| 3275 | float *vec) | ||
| 3276 | { | ||
| 3277 | ✗ | const float uf = rescale(i, width); | |
| 3278 | ✗ | const float vf = rescale(j, height); | |
| 3279 | ✗ | const float rh = hypotf(uf, vf); | |
| 3280 | ✗ | const float sinzz = 1.f - rh * rh; | |
| 3281 | ✗ | const float h = 1.f + s->v_fov; | |
| 3282 | ✗ | const float sinz = (h - sqrtf(sinzz)) / (h / rh + rh / h); | |
| 3283 | ✗ | const float sinz2 = sinz * sinz; | |
| 3284 | |||
| 3285 | ✗ | if (sinz2 <= 1.f) { | |
| 3286 | ✗ | const float cosz = sqrtf(1.f - sinz2); | |
| 3287 | |||
| 3288 | ✗ | const float theta = asinf(cosz); | |
| 3289 | ✗ | const float phi = atan2f(uf, vf); | |
| 3290 | |||
| 3291 | ✗ | const float sin_phi = sinf(phi); | |
| 3292 | ✗ | const float cos_phi = cosf(phi); | |
| 3293 | ✗ | const float sin_theta = sinf(theta); | |
| 3294 | ✗ | const float cos_theta = cosf(theta); | |
| 3295 | |||
| 3296 | ✗ | vec[0] = cos_theta * sin_phi; | |
| 3297 | ✗ | vec[1] = cos_theta * cos_phi; | |
| 3298 | ✗ | vec[2] = sin_theta; | |
| 3299 | } else { | ||
| 3300 | ✗ | vec[0] = 0.f; | |
| 3301 | ✗ | vec[1] = 1.f; | |
| 3302 | ✗ | vec[2] = 0.f; | |
| 3303 | ✗ | return 0; | |
| 3304 | } | ||
| 3305 | |||
| 3306 | ✗ | return 1; | |
| 3307 | } | ||
| 3308 | |||
| 3309 | /** | ||
| 3310 | * Calculate 3D coordinates on sphere for corresponding frame position in tetrahedron format. | ||
| 3311 | * | ||
| 3312 | * @param s filter private context | ||
| 3313 | * @param i horizontal position on frame [0, width) | ||
| 3314 | * @param j vertical position on frame [0, height) | ||
| 3315 | * @param width frame width | ||
| 3316 | * @param height frame height | ||
| 3317 | * @param vec coordinates on sphere | ||
| 3318 | */ | ||
| 3319 | ✗ | static int tetrahedron_to_xyz(const V360Context *s, | |
| 3320 | int i, int j, int width, int height, | ||
| 3321 | float *vec) | ||
| 3322 | { | ||
| 3323 | ✗ | const float uf = ((float)i + 0.5f) / width; | |
| 3324 | ✗ | const float vf = ((float)j + 0.5f) / height; | |
| 3325 | |||
| 3326 | ✗ | vec[0] = uf < 0.5f ? uf * 4.f - 1.f : 3.f - uf * 4.f; | |
| 3327 | ✗ | vec[1] = 1.f - vf * 2.f; | |
| 3328 | ✗ | vec[2] = 2.f * fabsf(1.f - fabsf(1.f - uf * 2.f + vf)) - 1.f; | |
| 3329 | |||
| 3330 | ✗ | return 1; | |
| 3331 | } | ||
| 3332 | |||
| 3333 | /** | ||
| 3334 | * Calculate frame position in tetrahedron format for corresponding 3D coordinates on sphere. | ||
| 3335 | * | ||
| 3336 | * @param s filter private context | ||
| 3337 | * @param vec coordinates on sphere | ||
| 3338 | * @param width frame width | ||
| 3339 | * @param height frame height | ||
| 3340 | * @param us horizontal coordinates for interpolation window | ||
| 3341 | * @param vs vertical coordinates for interpolation window | ||
| 3342 | * @param du horizontal relative coordinate | ||
| 3343 | * @param dv vertical relative coordinate | ||
| 3344 | */ | ||
| 3345 | ✗ | static int xyz_to_tetrahedron(const V360Context *s, | |
| 3346 | const float *vec, int width, int height, | ||
| 3347 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3348 | { | ||
| 3349 | ✗ | const float d0 = vec[0] * 1.f + vec[1] * 1.f + vec[2] *-1.f; | |
| 3350 | ✗ | const float d1 = vec[0] *-1.f + vec[1] *-1.f + vec[2] *-1.f; | |
| 3351 | ✗ | const float d2 = vec[0] * 1.f + vec[1] *-1.f + vec[2] * 1.f; | |
| 3352 | ✗ | const float d3 = vec[0] *-1.f + vec[1] * 1.f + vec[2] * 1.f; | |
| 3353 | ✗ | const float d = FFMAX(d0, FFMAX3(d1, d2, d3)); | |
| 3354 | |||
| 3355 | float uf, vf, x, y, z; | ||
| 3356 | int ui, vi; | ||
| 3357 | |||
| 3358 | ✗ | x = vec[0] / d; | |
| 3359 | ✗ | y = vec[1] / d; | |
| 3360 | ✗ | z = -vec[2] / d; | |
| 3361 | |||
| 3362 | ✗ | vf = 0.5f - y * 0.5f; | |
| 3363 | |||
| 3364 | ✗ | if ((x + y >= 0.f && y + z >= 0.f && -z - x <= 0.f) || | |
| 3365 | ✗ | (x + y <= 0.f && -y + z >= 0.f && z - x >= 0.f)) { | |
| 3366 | ✗ | uf = 0.25f * x + 0.25f; | |
| 3367 | } else { | ||
| 3368 | ✗ | uf = 0.75f - 0.25f * x; | |
| 3369 | } | ||
| 3370 | |||
| 3371 | ✗ | uf *= width; | |
| 3372 | ✗ | vf *= height; | |
| 3373 | |||
| 3374 | ✗ | ui = floorf(uf); | |
| 3375 | ✗ | vi = floorf(vf); | |
| 3376 | |||
| 3377 | ✗ | *du = uf - ui; | |
| 3378 | ✗ | *dv = vf - vi; | |
| 3379 | |||
| 3380 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3381 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3382 | ✗ | us[i][j] = reflectx(ui + j - 1, vi + i - 1, width, height); | |
| 3383 | ✗ | vs[i][j] = reflecty(vi + i - 1, height); | |
| 3384 | } | ||
| 3385 | } | ||
| 3386 | |||
| 3387 | ✗ | return 1; | |
| 3388 | } | ||
| 3389 | |||
| 3390 | /** | ||
| 3391 | * Prepare data for processing double fisheye input format. | ||
| 3392 | * | ||
| 3393 | * @param ctx filter context | ||
| 3394 | * | ||
| 3395 | * @return error code | ||
| 3396 | */ | ||
| 3397 | ✗ | static int prepare_dfisheye_in(AVFilterContext *ctx) | |
| 3398 | { | ||
| 3399 | ✗ | V360Context *s = ctx->priv; | |
| 3400 | |||
| 3401 | ✗ | s->iflat_range[0] = s->ih_fov / 360.f; | |
| 3402 | ✗ | s->iflat_range[1] = s->iv_fov / 360.f; | |
| 3403 | |||
| 3404 | ✗ | return 0; | |
| 3405 | } | ||
| 3406 | |||
| 3407 | /** | ||
| 3408 | * Calculate 3D coordinates on sphere for corresponding frame position in dual fisheye format. | ||
| 3409 | * | ||
| 3410 | * @param s filter private context | ||
| 3411 | * @param i horizontal position on frame [0, width) | ||
| 3412 | * @param j vertical position on frame [0, height) | ||
| 3413 | * @param width frame width | ||
| 3414 | * @param height frame height | ||
| 3415 | * @param vec coordinates on sphere | ||
| 3416 | */ | ||
| 3417 | ✗ | static int dfisheye_to_xyz(const V360Context *s, | |
| 3418 | int i, int j, int width, int height, | ||
| 3419 | float *vec) | ||
| 3420 | { | ||
| 3421 | ✗ | const float ew = width * 0.5f; | |
| 3422 | ✗ | const float eh = height; | |
| 3423 | |||
| 3424 | ✗ | const int ei = i >= ew ? i - ew : i; | |
| 3425 | ✗ | const float m = i >= ew ? 1.f : -1.f; | |
| 3426 | |||
| 3427 | ✗ | const float uf = s->flat_range[0] * rescale(ei, ew); | |
| 3428 | ✗ | const float vf = s->flat_range[1] * rescale(j, eh); | |
| 3429 | |||
| 3430 | ✗ | const float h = hypotf(uf, vf); | |
| 3431 | ✗ | const float lh = h > 0.f ? h : 1.f; | |
| 3432 | ✗ | const float theta = m * M_PI_2 * (1.f - h); | |
| 3433 | |||
| 3434 | ✗ | const float sin_theta = sinf(theta); | |
| 3435 | ✗ | const float cos_theta = cosf(theta); | |
| 3436 | |||
| 3437 | ✗ | vec[0] = cos_theta * m * uf / lh; | |
| 3438 | ✗ | vec[1] = cos_theta * vf / lh; | |
| 3439 | ✗ | vec[2] = sin_theta; | |
| 3440 | |||
| 3441 | ✗ | return 1; | |
| 3442 | } | ||
| 3443 | |||
| 3444 | /** | ||
| 3445 | * Calculate frame position in dual fisheye format for corresponding 3D coordinates on sphere. | ||
| 3446 | * | ||
| 3447 | * @param s filter private context | ||
| 3448 | * @param vec coordinates on sphere | ||
| 3449 | * @param width frame width | ||
| 3450 | * @param height frame height | ||
| 3451 | * @param us horizontal coordinates for interpolation window | ||
| 3452 | * @param vs vertical coordinates for interpolation window | ||
| 3453 | * @param du horizontal relative coordinate | ||
| 3454 | * @param dv vertical relative coordinate | ||
| 3455 | */ | ||
| 3456 | ✗ | static int xyz_to_dfisheye(const V360Context *s, | |
| 3457 | const float *vec, int width, int height, | ||
| 3458 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3459 | { | ||
| 3460 | ✗ | const float ew = width * 0.5f; | |
| 3461 | ✗ | const float eh = height; | |
| 3462 | |||
| 3463 | ✗ | const float h = hypotf(vec[0], vec[1]); | |
| 3464 | ✗ | const float lh = h > 0.f ? h : 1.f; | |
| 3465 | ✗ | const float theta = acosf(fabsf(vec[2])) / M_PI; | |
| 3466 | |||
| 3467 | ✗ | float uf = scale(theta * (vec[0] / lh) / s->iflat_range[0], ew); | |
| 3468 | ✗ | float vf = scale(theta * (vec[1] / lh) / s->iflat_range[1], eh); | |
| 3469 | |||
| 3470 | int ui, vi; | ||
| 3471 | int u_shift; | ||
| 3472 | |||
| 3473 | ✗ | if (vec[2] >= 0.f) { | |
| 3474 | ✗ | u_shift = ceilf(ew); | |
| 3475 | } else { | ||
| 3476 | ✗ | u_shift = 0; | |
| 3477 | ✗ | uf = ew - uf - 1.f; | |
| 3478 | } | ||
| 3479 | |||
| 3480 | ✗ | ui = floorf(uf); | |
| 3481 | ✗ | vi = floorf(vf); | |
| 3482 | |||
| 3483 | ✗ | *du = uf - ui; | |
| 3484 | ✗ | *dv = vf - vi; | |
| 3485 | |||
| 3486 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3487 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3488 | ✗ | us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1); | |
| 3489 | ✗ | vs[i][j] = av_clip( vi + i - 1, 0, height - 1); | |
| 3490 | } | ||
| 3491 | } | ||
| 3492 | |||
| 3493 | ✗ | return 1; | |
| 3494 | } | ||
| 3495 | |||
| 3496 | /** | ||
| 3497 | * Calculate 3D coordinates on sphere for corresponding frame position in barrel facebook's format. | ||
| 3498 | * | ||
| 3499 | * @param s filter private context | ||
| 3500 | * @param i horizontal position on frame [0, width) | ||
| 3501 | * @param j vertical position on frame [0, height) | ||
| 3502 | * @param width frame width | ||
| 3503 | * @param height frame height | ||
| 3504 | * @param vec coordinates on sphere | ||
| 3505 | */ | ||
| 3506 | ✗ | static int barrel_to_xyz(const V360Context *s, | |
| 3507 | int i, int j, int width, int height, | ||
| 3508 | float *vec) | ||
| 3509 | { | ||
| 3510 | ✗ | const float scale = 0.99f; | |
| 3511 | float l_x, l_y, l_z; | ||
| 3512 | |||
| 3513 | ✗ | if (i < 4 * width / 5) { | |
| 3514 | ✗ | const float theta_range = M_PI_4; | |
| 3515 | |||
| 3516 | ✗ | const int ew = 4 * width / 5; | |
| 3517 | ✗ | const int eh = height; | |
| 3518 | |||
| 3519 | ✗ | const float phi = rescale(i, ew) * M_PI / scale; | |
| 3520 | ✗ | const float theta = rescale(j, eh) * theta_range / scale; | |
| 3521 | |||
| 3522 | ✗ | const float sin_phi = sinf(phi); | |
| 3523 | ✗ | const float cos_phi = cosf(phi); | |
| 3524 | ✗ | const float sin_theta = sinf(theta); | |
| 3525 | ✗ | const float cos_theta = cosf(theta); | |
| 3526 | |||
| 3527 | ✗ | l_x = cos_theta * sin_phi; | |
| 3528 | ✗ | l_y = sin_theta; | |
| 3529 | ✗ | l_z = cos_theta * cos_phi; | |
| 3530 | } else { | ||
| 3531 | ✗ | const int ew = width / 5; | |
| 3532 | ✗ | const int eh = height / 2; | |
| 3533 | |||
| 3534 | float uf, vf; | ||
| 3535 | |||
| 3536 | ✗ | if (j < eh) { // UP | |
| 3537 | ✗ | uf = rescale(i - 4 * ew, ew); | |
| 3538 | ✗ | vf = rescale(j, eh); | |
| 3539 | |||
| 3540 | ✗ | uf /= scale; | |
| 3541 | ✗ | vf /= scale; | |
| 3542 | |||
| 3543 | ✗ | l_x = uf; | |
| 3544 | ✗ | l_y = -1.f; | |
| 3545 | ✗ | l_z = vf; | |
| 3546 | } else { // DOWN | ||
| 3547 | ✗ | uf = rescale(i - 4 * ew, ew); | |
| 3548 | ✗ | vf = rescale(j - eh, eh); | |
| 3549 | |||
| 3550 | ✗ | uf /= scale; | |
| 3551 | ✗ | vf /= scale; | |
| 3552 | |||
| 3553 | ✗ | l_x = uf; | |
| 3554 | ✗ | l_y = 1.f; | |
| 3555 | ✗ | l_z = -vf; | |
| 3556 | } | ||
| 3557 | } | ||
| 3558 | |||
| 3559 | ✗ | vec[0] = l_x; | |
| 3560 | ✗ | vec[1] = l_y; | |
| 3561 | ✗ | vec[2] = l_z; | |
| 3562 | |||
| 3563 | ✗ | return 1; | |
| 3564 | } | ||
| 3565 | |||
| 3566 | /** | ||
| 3567 | * Calculate frame position in barrel facebook's format for corresponding 3D coordinates on sphere. | ||
| 3568 | * | ||
| 3569 | * @param s filter private context | ||
| 3570 | * @param vec coordinates on sphere | ||
| 3571 | * @param width frame width | ||
| 3572 | * @param height frame height | ||
| 3573 | * @param us horizontal coordinates for interpolation window | ||
| 3574 | * @param vs vertical coordinates for interpolation window | ||
| 3575 | * @param du horizontal relative coordinate | ||
| 3576 | * @param dv vertical relative coordinate | ||
| 3577 | */ | ||
| 3578 | ✗ | static int xyz_to_barrel(const V360Context *s, | |
| 3579 | const float *vec, int width, int height, | ||
| 3580 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3581 | { | ||
| 3582 | ✗ | const float scale = 0.99f; | |
| 3583 | |||
| 3584 | ✗ | const float phi = atan2f(vec[0], vec[2]); | |
| 3585 | ✗ | const float theta = asinf(vec[1]); | |
| 3586 | ✗ | const float theta_range = M_PI_4; | |
| 3587 | |||
| 3588 | int ew, eh; | ||
| 3589 | int u_shift, v_shift; | ||
| 3590 | float uf, vf; | ||
| 3591 | int ui, vi; | ||
| 3592 | |||
| 3593 | ✗ | if (theta > -theta_range && theta < theta_range) { | |
| 3594 | ✗ | ew = 4 * width / 5; | |
| 3595 | ✗ | eh = height; | |
| 3596 | |||
| 3597 | ✗ | u_shift = 0; | |
| 3598 | ✗ | v_shift = 0; | |
| 3599 | |||
| 3600 | ✗ | uf = (phi / M_PI * scale + 1.f) * ew / 2.f; | |
| 3601 | ✗ | vf = (theta / theta_range * scale + 1.f) * eh / 2.f; | |
| 3602 | } else { | ||
| 3603 | ✗ | ew = width / 5; | |
| 3604 | ✗ | eh = height / 2; | |
| 3605 | |||
| 3606 | ✗ | u_shift = 4 * ew; | |
| 3607 | |||
| 3608 | ✗ | if (theta < 0.f) { // UP | |
| 3609 | ✗ | uf = -vec[0] / vec[1]; | |
| 3610 | ✗ | vf = -vec[2] / vec[1]; | |
| 3611 | ✗ | v_shift = 0; | |
| 3612 | } else { // DOWN | ||
| 3613 | ✗ | uf = vec[0] / vec[1]; | |
| 3614 | ✗ | vf = -vec[2] / vec[1]; | |
| 3615 | ✗ | v_shift = eh; | |
| 3616 | } | ||
| 3617 | |||
| 3618 | ✗ | uf = 0.5f * ew * (uf * scale + 1.f); | |
| 3619 | ✗ | vf = 0.5f * eh * (vf * scale + 1.f); | |
| 3620 | } | ||
| 3621 | |||
| 3622 | ✗ | ui = floorf(uf); | |
| 3623 | ✗ | vi = floorf(vf); | |
| 3624 | |||
| 3625 | ✗ | *du = uf - ui; | |
| 3626 | ✗ | *dv = vf - vi; | |
| 3627 | |||
| 3628 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3629 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3630 | ✗ | us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1); | |
| 3631 | ✗ | vs[i][j] = v_shift + av_clip(vi + i - 1, 0, eh - 1); | |
| 3632 | } | ||
| 3633 | } | ||
| 3634 | |||
| 3635 | ✗ | return 1; | |
| 3636 | } | ||
| 3637 | |||
| 3638 | /** | ||
| 3639 | * Calculate frame position in barrel split facebook's format for corresponding 3D coordinates on sphere. | ||
| 3640 | * | ||
| 3641 | * @param s filter private context | ||
| 3642 | * @param vec coordinates on sphere | ||
| 3643 | * @param width frame width | ||
| 3644 | * @param height frame height | ||
| 3645 | * @param us horizontal coordinates for interpolation window | ||
| 3646 | * @param vs vertical coordinates for interpolation window | ||
| 3647 | * @param du horizontal relative coordinate | ||
| 3648 | * @param dv vertical relative coordinate | ||
| 3649 | */ | ||
| 3650 | ✗ | static int xyz_to_barrelsplit(const V360Context *s, | |
| 3651 | const float *vec, int width, int height, | ||
| 3652 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3653 | { | ||
| 3654 | ✗ | const float phi = atan2f(vec[0], vec[2]); | |
| 3655 | ✗ | const float theta = asinf(vec[1]); | |
| 3656 | |||
| 3657 | ✗ | const float theta_range = M_PI_4; | |
| 3658 | |||
| 3659 | int ew, eh; | ||
| 3660 | int u_shift, v_shift; | ||
| 3661 | float uf, vf; | ||
| 3662 | int ui, vi; | ||
| 3663 | |||
| 3664 | ✗ | if (theta >= -theta_range && theta <= theta_range) { | |
| 3665 | ✗ | const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width * 2.f / 3.f) : 1.f - s->in_pad; | |
| 3666 | ✗ | const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 2.f) : 1.f - s->in_pad; | |
| 3667 | |||
| 3668 | ✗ | ew = width / 3 * 2; | |
| 3669 | ✗ | eh = height / 2; | |
| 3670 | |||
| 3671 | ✗ | u_shift = 0; | |
| 3672 | ✗ | v_shift = phi >= M_PI_2 || phi < -M_PI_2 ? eh : 0; | |
| 3673 | |||
| 3674 | ✗ | uf = fmodf(phi, M_PI_2) / M_PI_2; | |
| 3675 | ✗ | vf = theta / M_PI_4; | |
| 3676 | |||
| 3677 | ✗ | if (v_shift) | |
| 3678 | ✗ | uf = uf >= 0.f ? fmodf(uf - 1.f, 1.f) : fmodf(uf + 1.f, 1.f); | |
| 3679 | |||
| 3680 | ✗ | uf = (uf * scalew + 1.f) * width / 3.f; | |
| 3681 | ✗ | vf = (vf * scaleh + 1.f) * height / 4.f; | |
| 3682 | } else { | ||
| 3683 | ✗ | const float scalew = s->fin_pad > 0 ? 1.f - s->fin_pad / (width / 3.f) : 1.f - s->in_pad; | |
| 3684 | ✗ | const float scaleh = s->fin_pad > 0 ? 1.f - s->fin_pad / (height / 4.f) : 1.f - s->in_pad; | |
| 3685 | |||
| 3686 | ✗ | ew = width / 3; | |
| 3687 | ✗ | eh = height / 4; | |
| 3688 | |||
| 3689 | ✗ | u_shift = 2 * ew; | |
| 3690 | |||
| 3691 | ✗ | uf = vec[0] / vec[1] * scalew; | |
| 3692 | ✗ | vf = vec[2] / vec[1] * scaleh; | |
| 3693 | |||
| 3694 | ✗ | if (theta <= 0.f && theta >= -M_PI_2 && | |
| 3695 | ✗ | phi <= M_PI_2 && phi >= -M_PI_2) { | |
| 3696 | // front top | ||
| 3697 | ✗ | uf *= -1.0f; | |
| 3698 | ✗ | vf = -(vf + 1.f) * scaleh + 1.f; | |
| 3699 | ✗ | v_shift = 0; | |
| 3700 | ✗ | } else if (theta >= 0.f && theta <= M_PI_2 && | |
| 3701 | ✗ | phi <= M_PI_2 && phi >= -M_PI_2) { | |
| 3702 | // front bottom | ||
| 3703 | ✗ | vf = -(vf - 1.f) * scaleh; | |
| 3704 | ✗ | v_shift = height * 0.25f; | |
| 3705 | ✗ | } else if (theta <= 0.f && theta >= -M_PI_2) { | |
| 3706 | // back top | ||
| 3707 | ✗ | vf = (vf - 1.f) * scaleh + 1.f; | |
| 3708 | ✗ | v_shift = height * 0.5f; | |
| 3709 | } else { | ||
| 3710 | // back bottom | ||
| 3711 | ✗ | uf *= -1.0f; | |
| 3712 | ✗ | vf = (vf + 1.f) * scaleh; | |
| 3713 | ✗ | v_shift = height * 0.75f; | |
| 3714 | } | ||
| 3715 | |||
| 3716 | ✗ | uf = 0.5f * width / 3.f * (uf + 1.f); | |
| 3717 | ✗ | vf *= height * 0.25f; | |
| 3718 | } | ||
| 3719 | |||
| 3720 | ✗ | ui = floorf(uf); | |
| 3721 | ✗ | vi = floorf(vf); | |
| 3722 | |||
| 3723 | ✗ | *du = uf - ui; | |
| 3724 | ✗ | *dv = vf - vi; | |
| 3725 | |||
| 3726 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3727 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3728 | ✗ | us[i][j] = u_shift + av_clip(ui + j - 1, 0, ew - 1); | |
| 3729 | ✗ | vs[i][j] = v_shift + av_clip(vi + i - 1, 0, eh - 1); | |
| 3730 | } | ||
| 3731 | } | ||
| 3732 | |||
| 3733 | ✗ | return 1; | |
| 3734 | } | ||
| 3735 | |||
| 3736 | /** | ||
| 3737 | * Calculate 3D coordinates on sphere for corresponding frame position in barrel split facebook's format. | ||
| 3738 | * | ||
| 3739 | * @param s filter private context | ||
| 3740 | * @param i horizontal position on frame [0, width) | ||
| 3741 | * @param j vertical position on frame [0, height) | ||
| 3742 | * @param width frame width | ||
| 3743 | * @param height frame height | ||
| 3744 | * @param vec coordinates on sphere | ||
| 3745 | */ | ||
| 3746 | ✗ | static int barrelsplit_to_xyz(const V360Context *s, | |
| 3747 | int i, int j, int width, int height, | ||
| 3748 | float *vec) | ||
| 3749 | { | ||
| 3750 | ✗ | const float x = (i + 0.5f) / width; | |
| 3751 | ✗ | const float y = (j + 0.5f) / height; | |
| 3752 | float l_x, l_y, l_z; | ||
| 3753 | int ret; | ||
| 3754 | |||
| 3755 | ✗ | if (x < 2.f / 3.f) { | |
| 3756 | ✗ | const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width * 2.f / 3.f) : 1.f - s->out_pad; | |
| 3757 | ✗ | const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 2.f) : 1.f - s->out_pad; | |
| 3758 | |||
| 3759 | ✗ | const float back = floorf(y * 2.f); | |
| 3760 | |||
| 3761 | ✗ | const float phi = ((3.f / 2.f * x - 0.5f) / scalew - back) * M_PI; | |
| 3762 | ✗ | const float theta = (y - 0.25f - 0.5f * back) / scaleh * M_PI; | |
| 3763 | |||
| 3764 | ✗ | const float sin_phi = sinf(phi); | |
| 3765 | ✗ | const float cos_phi = cosf(phi); | |
| 3766 | ✗ | const float sin_theta = sinf(theta); | |
| 3767 | ✗ | const float cos_theta = cosf(theta); | |
| 3768 | |||
| 3769 | ✗ | l_x = cos_theta * sin_phi; | |
| 3770 | ✗ | l_y = sin_theta; | |
| 3771 | ✗ | l_z = cos_theta * cos_phi; | |
| 3772 | |||
| 3773 | ✗ | ret = 1; | |
| 3774 | } else { | ||
| 3775 | ✗ | const float scalew = s->fout_pad > 0 ? 1.f - s->fout_pad / (width / 3.f) : 1.f - s->out_pad; | |
| 3776 | ✗ | const float scaleh = s->fout_pad > 0 ? 1.f - s->fout_pad / (height / 4.f) : 1.f - s->out_pad; | |
| 3777 | |||
| 3778 | ✗ | const float facef = floorf(y * 4.f); | |
| 3779 | ✗ | const int face = facef; | |
| 3780 | ✗ | const float dir_vert = (face == 1 || face == 3) ? 1.0f : -1.0f; | |
| 3781 | float uf, vf; | ||
| 3782 | |||
| 3783 | ✗ | uf = x * 3.f - 2.f; | |
| 3784 | |||
| 3785 | ✗ | switch (face) { | |
| 3786 | ✗ | case 0: // front top | |
| 3787 | case 1: // front bottom | ||
| 3788 | ✗ | uf = 1.f - uf; | |
| 3789 | ✗ | vf = (0.5f - 2.f * y) / scaleh + facef; | |
| 3790 | ✗ | break; | |
| 3791 | ✗ | case 2: // back top | |
| 3792 | case 3: // back bottom | ||
| 3793 | ✗ | vf = (y * 2.f - 1.5f) / scaleh + 3.f - facef; | |
| 3794 | ✗ | break; | |
| 3795 | ✗ | default: | |
| 3796 | ✗ | av_assert0(0); | |
| 3797 | } | ||
| 3798 | ✗ | l_x = (0.5f - uf) / scalew; | |
| 3799 | ✗ | l_y = 0.5f * dir_vert; | |
| 3800 | ✗ | l_z = (vf - 0.5f) * dir_vert / scaleh; | |
| 3801 | ✗ | ret = (l_x * l_x * scalew * scalew + l_z * l_z * scaleh * scaleh) < 0.5f * 0.5f; | |
| 3802 | } | ||
| 3803 | |||
| 3804 | ✗ | vec[0] = l_x; | |
| 3805 | ✗ | vec[1] = l_y; | |
| 3806 | ✗ | vec[2] = l_z; | |
| 3807 | |||
| 3808 | ✗ | return ret; | |
| 3809 | } | ||
| 3810 | |||
| 3811 | /** | ||
| 3812 | * Calculate 3D coordinates on sphere for corresponding frame position in tspyramid format. | ||
| 3813 | * | ||
| 3814 | * @param s filter private context | ||
| 3815 | * @param i horizontal position on frame [0, width) | ||
| 3816 | * @param j vertical position on frame [0, height) | ||
| 3817 | * @param width frame width | ||
| 3818 | * @param height frame height | ||
| 3819 | * @param vec coordinates on sphere | ||
| 3820 | */ | ||
| 3821 | ✗ | static int tspyramid_to_xyz(const V360Context *s, | |
| 3822 | int i, int j, int width, int height, | ||
| 3823 | float *vec) | ||
| 3824 | { | ||
| 3825 | ✗ | const float x = (i + 0.5f) / width; | |
| 3826 | ✗ | const float y = (j + 0.5f) / height; | |
| 3827 | |||
| 3828 | ✗ | if (x < 0.5f) { | |
| 3829 | ✗ | vec[0] = x * 4.f - 1.f; | |
| 3830 | ✗ | vec[1] = (y * 2.f - 1.f); | |
| 3831 | ✗ | vec[2] = 1.f; | |
| 3832 | ✗ | } else if (x >= 0.6875f && x < 0.8125f && | |
| 3833 | ✗ | y >= 0.375f && y < 0.625f) { | |
| 3834 | ✗ | vec[0] = -(x - 0.6875f) * 16.f + 1.f; | |
| 3835 | ✗ | vec[1] = (y - 0.375f) * 8.f - 1.f; | |
| 3836 | ✗ | vec[2] = -1.f; | |
| 3837 | ✗ | } else if (0.5f <= x && x < 0.6875f && | |
| 3838 | ✗ | ((0.f <= y && y < 0.375f && y >= 2.f * (x - 0.5f)) || | |
| 3839 | ✗ | (0.375f <= y && y < 0.625f) || | |
| 3840 | ✗ | (0.625f <= y && y < 1.f && y <= 2.f * (1.f - x)))) { | |
| 3841 | ✗ | vec[0] = 1.f; | |
| 3842 | ✗ | vec[1] = 2.f * (y - 2.f * x + 1.f) / (3.f - 4.f * x) - 1.f; | |
| 3843 | ✗ | vec[2] = -2.f * (x - 0.5f) / 0.1875f + 1.f; | |
| 3844 | ✗ | } else if (0.8125f <= x && x < 1.f && | |
| 3845 | ✗ | ((0.f <= y && y < 0.375f && x >= (1.f - y / 2.f)) || | |
| 3846 | ✗ | (0.375f <= y && y < 0.625f) || | |
| 3847 | ✗ | (0.625f <= y && y < 1.f && y <= (2.f * x - 1.f)))) { | |
| 3848 | ✗ | vec[0] = -1.f; | |
| 3849 | ✗ | vec[1] = 2.f * (y + 2.f * x - 2.f) / (4.f * x - 3.f) - 1.f; | |
| 3850 | ✗ | vec[2] = 2.f * (x - 0.8125f) / 0.1875f - 1.f; | |
| 3851 | ✗ | } else if (0.f <= y && y < 0.375f && | |
| 3852 | ✗ | ((0.5f <= x && x < 0.8125f && y < 2.f * (x - 0.5f)) || | |
| 3853 | ✗ | (0.6875f <= x && x < 0.8125f) || | |
| 3854 | ✗ | (0.8125f <= x && x < 1.f && x < (1.f - y / 2.f)))) { | |
| 3855 | ✗ | vec[0] = 2.f * (1.f - x - 0.5f * y) / (0.5f - y) - 1.f; | |
| 3856 | ✗ | vec[1] = -1.f; | |
| 3857 | ✗ | vec[2] = 2.f * (0.375f - y) / 0.375f - 1.f; | |
| 3858 | } else { | ||
| 3859 | ✗ | vec[0] = 2.f * (0.5f - x + 0.5f * y) / (y - 0.5f) - 1.f; | |
| 3860 | ✗ | vec[1] = 1.f; | |
| 3861 | ✗ | vec[2] = -2.f * (1.f - y) / 0.375f + 1.f; | |
| 3862 | } | ||
| 3863 | |||
| 3864 | ✗ | return 1; | |
| 3865 | } | ||
| 3866 | |||
| 3867 | /** | ||
| 3868 | * Calculate frame position in tspyramid format for corresponding 3D coordinates on sphere. | ||
| 3869 | * | ||
| 3870 | * @param s filter private context | ||
| 3871 | * @param vec coordinates on sphere | ||
| 3872 | * @param width frame width | ||
| 3873 | * @param height frame height | ||
| 3874 | * @param us horizontal coordinates for interpolation window | ||
| 3875 | * @param vs vertical coordinates for interpolation window | ||
| 3876 | * @param du horizontal relative coordinate | ||
| 3877 | * @param dv vertical relative coordinate | ||
| 3878 | */ | ||
| 3879 | ✗ | static int xyz_to_tspyramid(const V360Context *s, | |
| 3880 | const float *vec, int width, int height, | ||
| 3881 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3882 | { | ||
| 3883 | float uf, vf; | ||
| 3884 | int ui, vi; | ||
| 3885 | int face; | ||
| 3886 | |||
| 3887 | ✗ | xyz_to_cube(s, vec, &uf, &vf, &face); | |
| 3888 | |||
| 3889 | ✗ | uf = (uf + 1.f) * 0.5f; | |
| 3890 | ✗ | vf = (vf + 1.f) * 0.5f; | |
| 3891 | |||
| 3892 | ✗ | switch (face) { | |
| 3893 | ✗ | case UP: | |
| 3894 | ✗ | uf = 0.1875f * vf - 0.375f * uf * vf - 0.125f * uf + 0.8125f; | |
| 3895 | ✗ | vf = 0.375f - 0.375f * vf; | |
| 3896 | ✗ | break; | |
| 3897 | ✗ | case FRONT: | |
| 3898 | ✗ | uf = 0.5f * uf; | |
| 3899 | ✗ | break; | |
| 3900 | ✗ | case DOWN: | |
| 3901 | ✗ | uf = 1.f - 0.1875f * vf - 0.5f * uf + 0.375f * uf * vf; | |
| 3902 | ✗ | vf = 1.f - 0.375f * vf; | |
| 3903 | ✗ | break; | |
| 3904 | ✗ | case LEFT: | |
| 3905 | ✗ | vf = 0.25f * vf + 0.75f * uf * vf - 0.375f * uf + 0.375f; | |
| 3906 | ✗ | uf = 0.1875f * uf + 0.8125f; | |
| 3907 | ✗ | break; | |
| 3908 | ✗ | case RIGHT: | |
| 3909 | ✗ | vf = 0.375f * uf - 0.75f * uf * vf + vf; | |
| 3910 | ✗ | uf = 0.1875f * uf + 0.5f; | |
| 3911 | ✗ | break; | |
| 3912 | ✗ | case BACK: | |
| 3913 | ✗ | uf = 0.125f * uf + 0.6875f; | |
| 3914 | ✗ | vf = 0.25f * vf + 0.375f; | |
| 3915 | ✗ | break; | |
| 3916 | } | ||
| 3917 | |||
| 3918 | ✗ | uf *= width; | |
| 3919 | ✗ | vf *= height; | |
| 3920 | |||
| 3921 | ✗ | ui = floorf(uf); | |
| 3922 | ✗ | vi = floorf(vf); | |
| 3923 | |||
| 3924 | ✗ | *du = uf - ui; | |
| 3925 | ✗ | *dv = vf - vi; | |
| 3926 | |||
| 3927 | ✗ | for (int i = 0; i < 4; i++) { | |
| 3928 | ✗ | for (int j = 0; j < 4; j++) { | |
| 3929 | ✗ | us[i][j] = reflectx(ui + j - 1, vi + i - 1, width, height); | |
| 3930 | ✗ | vs[i][j] = reflecty(vi + i - 1, height); | |
| 3931 | } | ||
| 3932 | } | ||
| 3933 | |||
| 3934 | ✗ | return 1; | |
| 3935 | } | ||
| 3936 | |||
| 3937 | /** | ||
| 3938 | * Calculate 3D coordinates on sphere for corresponding frame position in octahedron format. | ||
| 3939 | * | ||
| 3940 | * @param s filter private context | ||
| 3941 | * @param i horizontal position on frame [0, width) | ||
| 3942 | * @param j vertical position on frame [0, height) | ||
| 3943 | * @param width frame width | ||
| 3944 | * @param height frame height | ||
| 3945 | * @param vec coordinates on sphere | ||
| 3946 | */ | ||
| 3947 | ✗ | static int octahedron_to_xyz(const V360Context *s, | |
| 3948 | int i, int j, int width, int height, | ||
| 3949 | float *vec) | ||
| 3950 | { | ||
| 3951 | ✗ | const float x = rescale(i, width); | |
| 3952 | ✗ | const float y = rescale(j, height); | |
| 3953 | ✗ | const float ax = fabsf(x); | |
| 3954 | ✗ | const float ay = fabsf(y); | |
| 3955 | |||
| 3956 | ✗ | vec[2] = 1.f - (ax + ay); | |
| 3957 | ✗ | if (ax + ay > 1.f) { | |
| 3958 | ✗ | vec[0] = (1.f - ay) * FFSIGN(x); | |
| 3959 | ✗ | vec[1] = (1.f - ax) * FFSIGN(y); | |
| 3960 | } else { | ||
| 3961 | ✗ | vec[0] = x; | |
| 3962 | ✗ | vec[1] = y; | |
| 3963 | } | ||
| 3964 | |||
| 3965 | ✗ | return 1; | |
| 3966 | } | ||
| 3967 | |||
| 3968 | /** | ||
| 3969 | * Calculate frame position in octahedron format for corresponding 3D coordinates on sphere. | ||
| 3970 | * | ||
| 3971 | * @param s filter private context | ||
| 3972 | * @param vec coordinates on sphere | ||
| 3973 | * @param width frame width | ||
| 3974 | * @param height frame height | ||
| 3975 | * @param us horizontal coordinates for interpolation window | ||
| 3976 | * @param vs vertical coordinates for interpolation window | ||
| 3977 | * @param du horizontal relative coordinate | ||
| 3978 | * @param dv vertical relative coordinate | ||
| 3979 | */ | ||
| 3980 | ✗ | static int xyz_to_octahedron(const V360Context *s, | |
| 3981 | const float *vec, int width, int height, | ||
| 3982 | int16_t us[4][4], int16_t vs[4][4], float *du, float *dv) | ||
| 3983 | { | ||
| 3984 | float uf, vf, zf; | ||
| 3985 | int ui, vi; | ||
| 3986 | ✗ | float div = fabsf(vec[0]) + fabsf(vec[1]) + fabsf(vec[2]); | |
| 3987 | |||
| 3988 | ✗ | uf = vec[0] / div; | |
| 3989 | ✗ | vf = vec[1] / div; | |
| 3990 | ✗ | zf = vec[2]; | |
| 3991 | |||
| 3992 | ✗ | if (zf < 0.f) { | |
| 3993 | ✗ | zf = vf; | |
| 3994 | ✗ | vf = (1.f - fabsf(uf)) * FFSIGN(zf); | |
| 3995 | ✗ | uf = (1.f - fabsf(zf)) * FFSIGN(uf); | |
| 3996 | } | ||
| 3997 | |||
| 3998 | ✗ | uf = scale(uf, width); | |
| 3999 | ✗ | vf = scale(vf, height); | |
| 4000 | |||
| 4001 | ✗ | ui = floorf(uf); | |
| 4002 | ✗ | vi = floorf(vf); | |
| 4003 | |||
| 4004 | ✗ | *du = uf - ui; | |
| 4005 | ✗ | *dv = vf - vi; | |
| 4006 | |||
| 4007 | ✗ | for (int i = 0; i < 4; i++) { | |
| 4008 | ✗ | for (int j = 0; j < 4; j++) { | |
| 4009 | ✗ | us[i][j] = av_clip(ui + j - 1, 0, width - 1); | |
| 4010 | ✗ | vs[i][j] = av_clip(vi + i - 1, 0, height - 1); | |
| 4011 | } | ||
| 4012 | } | ||
| 4013 | |||
| 4014 | ✗ | return 1; | |
| 4015 | } | ||
| 4016 | |||
| 4017 | ✗ | static void multiply_quaternion(float c[4], const float a[4], const float b[4]) | |
| 4018 | { | ||
| 4019 | ✗ | c[0] = a[0] * b[0] - a[1] * b[1] - a[2] * b[2] - a[3] * b[3]; | |
| 4020 | ✗ | c[1] = a[1] * b[0] + a[0] * b[1] + a[2] * b[3] - a[3] * b[2]; | |
| 4021 | ✗ | c[2] = a[2] * b[0] + a[0] * b[2] + a[3] * b[1] - a[1] * b[3]; | |
| 4022 | ✗ | c[3] = a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1]; | |
| 4023 | ✗ | } | |
| 4024 | |||
| 4025 | ✗ | static void conjugate_quaternion(float d[4], const float q[4]) | |
| 4026 | { | ||
| 4027 | ✗ | d[0] = q[0]; | |
| 4028 | ✗ | d[1] = -q[1]; | |
| 4029 | ✗ | d[2] = -q[2]; | |
| 4030 | ✗ | d[3] = -q[3]; | |
| 4031 | ✗ | } | |
| 4032 | |||
| 4033 | /** | ||
| 4034 | * Calculate rotation quaternion for yaw/pitch/roll angles. | ||
| 4035 | */ | ||
| 4036 | ✗ | static inline void calculate_rotation(float yaw, float pitch, float roll, | |
| 4037 | float rot_quaternion[2][4], | ||
| 4038 | const int rotation_order[3]) | ||
| 4039 | { | ||
| 4040 | ✗ | const float yaw_rad = yaw * M_PI / 180.f; | |
| 4041 | ✗ | const float pitch_rad = pitch * M_PI / 180.f; | |
| 4042 | ✗ | const float roll_rad = roll * M_PI / 180.f; | |
| 4043 | |||
| 4044 | ✗ | const float sin_yaw = sinf(yaw_rad * 0.5f); | |
| 4045 | ✗ | const float cos_yaw = cosf(yaw_rad * 0.5f); | |
| 4046 | ✗ | const float sin_pitch = sinf(pitch_rad * 0.5f); | |
| 4047 | ✗ | const float cos_pitch = cosf(pitch_rad * 0.5f); | |
| 4048 | ✗ | const float sin_roll = sinf(roll_rad * 0.5f); | |
| 4049 | ✗ | const float cos_roll = cosf(roll_rad * 0.5f); | |
| 4050 | |||
| 4051 | float m[3][4]; | ||
| 4052 | float tmp[2][4]; | ||
| 4053 | |||
| 4054 | ✗ | m[0][0] = cos_yaw; m[0][1] = 0.f; m[0][2] = sin_yaw; m[0][3] = 0.f; | |
| 4055 | ✗ | m[1][0] = cos_pitch; m[1][1] = sin_pitch; m[1][2] = 0.f; m[1][3] = 0.f; | |
| 4056 | ✗ | m[2][0] = cos_roll; m[2][1] = 0.f; m[2][2] = 0.f; m[2][3] = sin_roll; | |
| 4057 | |||
| 4058 | ✗ | multiply_quaternion(tmp[0], rot_quaternion[0], m[rotation_order[0]]); | |
| 4059 | ✗ | multiply_quaternion(tmp[1], tmp[0], m[rotation_order[1]]); | |
| 4060 | ✗ | multiply_quaternion(rot_quaternion[0], tmp[1], m[rotation_order[2]]); | |
| 4061 | |||
| 4062 | ✗ | conjugate_quaternion(rot_quaternion[1], rot_quaternion[0]); | |
| 4063 | ✗ | } | |
| 4064 | |||
| 4065 | /** | ||
| 4066 | * Rotate vector with given rotation quaternion. | ||
| 4067 | * | ||
| 4068 | * @param rot_quaternion rotation quaternion | ||
| 4069 | * @param vec vector | ||
| 4070 | */ | ||
| 4071 | ✗ | static inline void rotate(const float rot_quaternion[2][4], | |
| 4072 | float *vec) | ||
| 4073 | { | ||
| 4074 | float qv[4], temp[4], rqv[4]; | ||
| 4075 | |||
| 4076 | ✗ | qv[0] = 0.f; | |
| 4077 | ✗ | qv[1] = vec[0]; | |
| 4078 | ✗ | qv[2] = vec[1]; | |
| 4079 | ✗ | qv[3] = vec[2]; | |
| 4080 | |||
| 4081 | ✗ | multiply_quaternion(temp, rot_quaternion[0], qv); | |
| 4082 | ✗ | multiply_quaternion(rqv, temp, rot_quaternion[1]); | |
| 4083 | |||
| 4084 | ✗ | vec[0] = rqv[1]; | |
| 4085 | ✗ | vec[1] = rqv[2]; | |
| 4086 | ✗ | vec[2] = rqv[3]; | |
| 4087 | ✗ | } | |
| 4088 | |||
| 4089 | ✗ | static inline void set_mirror_modifier(int h_flip, int v_flip, int d_flip, | |
| 4090 | float *modifier) | ||
| 4091 | { | ||
| 4092 | ✗ | modifier[0] = h_flip ? -1.f : 1.f; | |
| 4093 | ✗ | modifier[1] = v_flip ? -1.f : 1.f; | |
| 4094 | ✗ | modifier[2] = d_flip ? -1.f : 1.f; | |
| 4095 | ✗ | } | |
| 4096 | |||
| 4097 | ✗ | static inline void mirror(const float *modifier, float *vec) | |
| 4098 | { | ||
| 4099 | ✗ | vec[0] *= modifier[0]; | |
| 4100 | ✗ | vec[1] *= modifier[1]; | |
| 4101 | ✗ | vec[2] *= modifier[2]; | |
| 4102 | ✗ | } | |
| 4103 | |||
| 4104 | ✗ | static inline void input_flip(int16_t u[4][4], int16_t v[4][4], int w, int h, int hflip, int vflip) | |
| 4105 | { | ||
| 4106 | ✗ | if (hflip) { | |
| 4107 | ✗ | for (int i = 0; i < 4; i++) { | |
| 4108 | ✗ | for (int j = 0; j < 4; j++) | |
| 4109 | ✗ | u[i][j] = w - 1 - u[i][j]; | |
| 4110 | } | ||
| 4111 | } | ||
| 4112 | |||
| 4113 | ✗ | if (vflip) { | |
| 4114 | ✗ | for (int i = 0; i < 4; i++) { | |
| 4115 | ✗ | for (int j = 0; j < 4; j++) | |
| 4116 | ✗ | v[i][j] = h - 1 - v[i][j]; | |
| 4117 | } | ||
| 4118 | } | ||
| 4119 | ✗ | } | |
| 4120 | |||
| 4121 | ✗ | static int allocate_plane(V360Context *s, int sizeof_uv, int sizeof_ker, int sizeof_mask, int p) | |
| 4122 | { | ||
| 4123 | ✗ | const int pr_height = s->pr_height[p]; | |
| 4124 | |||
| 4125 | ✗ | for (int n = 0; n < s->nb_threads; n++) { | |
| 4126 | ✗ | SliceXYRemap *r = &s->slice_remap[n]; | |
| 4127 | ✗ | const int slice_start = (pr_height * n ) / s->nb_threads; | |
| 4128 | ✗ | const int slice_end = (pr_height * (n + 1)) / s->nb_threads; | |
| 4129 | ✗ | const int height = slice_end - slice_start; | |
| 4130 | |||
| 4131 | ✗ | if (!r->u[p]) | |
| 4132 | ✗ | r->u[p] = av_calloc(s->uv_linesize[p] * height, sizeof_uv); | |
| 4133 | ✗ | if (!r->v[p]) | |
| 4134 | ✗ | r->v[p] = av_calloc(s->uv_linesize[p] * height, sizeof_uv); | |
| 4135 | ✗ | if (!r->u[p] || !r->v[p]) | |
| 4136 | ✗ | return AVERROR(ENOMEM); | |
| 4137 | ✗ | if (sizeof_ker) { | |
| 4138 | ✗ | if (!r->ker[p]) | |
| 4139 | ✗ | r->ker[p] = av_calloc(s->uv_linesize[p] * height, sizeof_ker); | |
| 4140 | ✗ | if (!r->ker[p]) | |
| 4141 | ✗ | return AVERROR(ENOMEM); | |
| 4142 | } | ||
| 4143 | |||
| 4144 | ✗ | if (sizeof_mask && !p) { | |
| 4145 | ✗ | if (!r->mask) | |
| 4146 | ✗ | r->mask = av_calloc(s->pr_width[p] * height, sizeof_mask); | |
| 4147 | ✗ | if (!r->mask) | |
| 4148 | ✗ | return AVERROR(ENOMEM); | |
| 4149 | } | ||
| 4150 | } | ||
| 4151 | |||
| 4152 | ✗ | return 0; | |
| 4153 | } | ||
| 4154 | |||
| 4155 | ✗ | static void fov_from_dfov(int format, float d_fov, float w, float h, float *h_fov, float *v_fov) | |
| 4156 | { | ||
| 4157 | ✗ | switch (format) { | |
| 4158 | ✗ | case EQUIRECTANGULAR: | |
| 4159 | ✗ | *h_fov = d_fov; | |
| 4160 | ✗ | *v_fov = d_fov * 0.5f; | |
| 4161 | ✗ | break; | |
| 4162 | ✗ | case ORTHOGRAPHIC: | |
| 4163 | { | ||
| 4164 | ✗ | const float d = 0.5f * hypotf(w, h); | |
| 4165 | ✗ | const float l = sinf(d_fov * M_PI / 360.f) / d; | |
| 4166 | |||
| 4167 | ✗ | *h_fov = asinf(w * 0.5f * l) * 360.f / M_PI; | |
| 4168 | ✗ | *v_fov = asinf(h * 0.5f * l) * 360.f / M_PI; | |
| 4169 | |||
| 4170 | ✗ | if (d_fov > 180.f) { | |
| 4171 | ✗ | *h_fov = 180.f - *h_fov; | |
| 4172 | ✗ | *v_fov = 180.f - *v_fov; | |
| 4173 | } | ||
| 4174 | } | ||
| 4175 | ✗ | break; | |
| 4176 | ✗ | case EQUISOLID: | |
| 4177 | { | ||
| 4178 | ✗ | const float d = 0.5f * hypotf(w, h); | |
| 4179 | ✗ | const float l = d / (sinf(d_fov * M_PI / 720.f)); | |
| 4180 | |||
| 4181 | ✗ | *h_fov = 2.f * asinf(w * 0.5f / l) * 360.f / M_PI; | |
| 4182 | ✗ | *v_fov = 2.f * asinf(h * 0.5f / l) * 360.f / M_PI; | |
| 4183 | } | ||
| 4184 | ✗ | break; | |
| 4185 | ✗ | case STEREOGRAPHIC: | |
| 4186 | { | ||
| 4187 | ✗ | const float d = 0.5f * hypotf(w, h); | |
| 4188 | ✗ | const float l = d / (tanf(d_fov * M_PI / 720.f)); | |
| 4189 | |||
| 4190 | ✗ | *h_fov = 2.f * atan2f(w * 0.5f, l) * 360.f / M_PI; | |
| 4191 | ✗ | *v_fov = 2.f * atan2f(h * 0.5f, l) * 360.f / M_PI; | |
| 4192 | } | ||
| 4193 | ✗ | break; | |
| 4194 | ✗ | case DUAL_FISHEYE: | |
| 4195 | { | ||
| 4196 | ✗ | const float d = hypotf(w * 0.5f, h); | |
| 4197 | |||
| 4198 | ✗ | *h_fov = 0.5f * w / d * d_fov; | |
| 4199 | ✗ | *v_fov = h / d * d_fov; | |
| 4200 | } | ||
| 4201 | ✗ | break; | |
| 4202 | ✗ | case FISHEYE: | |
| 4203 | { | ||
| 4204 | ✗ | const float d = hypotf(w, h); | |
| 4205 | |||
| 4206 | ✗ | *h_fov = w / d * d_fov; | |
| 4207 | ✗ | *v_fov = h / d * d_fov; | |
| 4208 | } | ||
| 4209 | ✗ | break; | |
| 4210 | ✗ | case FLAT: | |
| 4211 | default: | ||
| 4212 | { | ||
| 4213 | ✗ | const float da = tanf(0.5f * FFMIN(d_fov, 359.f) * M_PI / 180.f); | |
| 4214 | ✗ | const float d = hypotf(w, h); | |
| 4215 | |||
| 4216 | ✗ | *h_fov = atan2f(da * w, d) * 360.f / M_PI; | |
| 4217 | ✗ | *v_fov = atan2f(da * h, d) * 360.f / M_PI; | |
| 4218 | |||
| 4219 | ✗ | if (*h_fov < 0.f) | |
| 4220 | ✗ | *h_fov += 360.f; | |
| 4221 | ✗ | if (*v_fov < 0.f) | |
| 4222 | ✗ | *v_fov += 360.f; | |
| 4223 | } | ||
| 4224 | ✗ | break; | |
| 4225 | } | ||
| 4226 | ✗ | } | |
| 4227 | |||
| 4228 | ✗ | static void set_dimensions(int *outw, int *outh, int w, int h, const AVPixFmtDescriptor *desc) | |
| 4229 | { | ||
| 4230 | ✗ | outw[1] = outw[2] = AV_CEIL_RSHIFT(w, desc->log2_chroma_w); | |
| 4231 | ✗ | outw[0] = outw[3] = w; | |
| 4232 | ✗ | outh[1] = outh[2] = AV_CEIL_RSHIFT(h, desc->log2_chroma_h); | |
| 4233 | ✗ | outh[0] = outh[3] = h; | |
| 4234 | ✗ | } | |
| 4235 | |||
| 4236 | // Calculate remap data | ||
| 4237 | ✗ | static int v360_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs) | |
| 4238 | { | ||
| 4239 | ✗ | V360Context *s = ctx->priv; | |
| 4240 | ✗ | SliceXYRemap *r = &s->slice_remap[jobnr]; | |
| 4241 | |||
| 4242 | ✗ | for (int p = 0; p < s->nb_allocated; p++) { | |
| 4243 | ✗ | const int max_value = s->max_value; | |
| 4244 | ✗ | const int width = s->pr_width[p]; | |
| 4245 | ✗ | const int uv_linesize = s->uv_linesize[p]; | |
| 4246 | ✗ | const int height = s->pr_height[p]; | |
| 4247 | ✗ | const int in_width = s->inplanewidth[p]; | |
| 4248 | ✗ | const int in_height = s->inplaneheight[p]; | |
| 4249 | ✗ | const int slice_start = (height * jobnr ) / nb_jobs; | |
| 4250 | ✗ | const int slice_end = (height * (jobnr + 1)) / nb_jobs; | |
| 4251 | ✗ | const int elements = s->elements; | |
| 4252 | float du, dv; | ||
| 4253 | float vec[3]; | ||
| 4254 | XYRemap rmap; | ||
| 4255 | |||
| 4256 | ✗ | for (int j = slice_start; j < slice_end; j++) { | |
| 4257 | ✗ | for (int i = 0; i < width; i++) { | |
| 4258 | ✗ | int16_t *u = r->u[p] + ((j - slice_start) * uv_linesize + i) * elements; | |
| 4259 | ✗ | int16_t *v = r->v[p] + ((j - slice_start) * uv_linesize + i) * elements; | |
| 4260 | ✗ | int16_t *ker = r->ker[p] + ((j - slice_start) * uv_linesize + i) * elements; | |
| 4261 | ✗ | uint8_t *mask8 = (p || !r->mask) ? NULL : r->mask + ((j - slice_start) * s->pr_width[0] + i); | |
| 4262 | ✗ | uint16_t *mask16 = (p || !r->mask) ? NULL : (uint16_t *)r->mask + ((j - slice_start) * s->pr_width[0] + i); | |
| 4263 | int in_mask, out_mask; | ||
| 4264 | |||
| 4265 | ✗ | if (s->out_transpose) | |
| 4266 | ✗ | out_mask = s->out_transform(s, j, i, height, width, vec); | |
| 4267 | else | ||
| 4268 | ✗ | out_mask = s->out_transform(s, i, j, width, height, vec); | |
| 4269 | ✗ | offset_vector(vec, s->h_offset, s->v_offset); | |
| 4270 | ✗ | normalize_vector(vec); | |
| 4271 | av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2])); | ||
| 4272 | ✗ | rotate(s->rot_quaternion, vec); | |
| 4273 | av_assert1(!isnan(vec[0]) && !isnan(vec[1]) && !isnan(vec[2])); | ||
| 4274 | ✗ | normalize_vector(vec); | |
| 4275 | ✗ | mirror(s->output_mirror_modifier, vec); | |
| 4276 | ✗ | if (s->in_transpose) | |
| 4277 | ✗ | in_mask = s->in_transform(s, vec, in_height, in_width, rmap.v, rmap.u, &du, &dv); | |
| 4278 | else | ||
| 4279 | ✗ | in_mask = s->in_transform(s, vec, in_width, in_height, rmap.u, rmap.v, &du, &dv); | |
| 4280 | ✗ | input_flip(rmap.u, rmap.v, in_width, in_height, s->ih_flip, s->iv_flip); | |
| 4281 | av_assert1(!isnan(du) && !isnan(dv)); | ||
| 4282 | ✗ | s->calculate_kernel(du, dv, &rmap, u, v, ker); | |
| 4283 | |||
| 4284 | ✗ | if (!p && r->mask) { | |
| 4285 | ✗ | if (s->mask_size == 1) { | |
| 4286 | ✗ | mask8[0] = 255 * (out_mask & in_mask); | |
| 4287 | } else { | ||
| 4288 | ✗ | mask16[0] = max_value * (out_mask & in_mask); | |
| 4289 | } | ||
| 4290 | } | ||
| 4291 | } | ||
| 4292 | } | ||
| 4293 | } | ||
| 4294 | |||
| 4295 | ✗ | return 0; | |
| 4296 | } | ||
| 4297 | |||
| 4298 | ✗ | static int config_output(AVFilterLink *outlink) | |
| 4299 | { | ||
| 4300 | ✗ | AVFilterContext *ctx = outlink->src; | |
| 4301 | ✗ | AVFilterLink *inlink = ctx->inputs[0]; | |
| 4302 | ✗ | V360Context *s = ctx->priv; | |
| 4303 | ✗ | const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format); | |
| 4304 | ✗ | const int depth = desc->comp[0].depth; | |
| 4305 | ✗ | const int sizeof_mask = s->mask_size = (depth + 7) >> 3; | |
| 4306 | ✗ | float default_h_fov = 360.f; | |
| 4307 | ✗ | float default_v_fov = 180.f; | |
| 4308 | ✗ | float default_ih_fov = 360.f; | |
| 4309 | ✗ | float default_iv_fov = 180.f; | |
| 4310 | int sizeof_uv; | ||
| 4311 | int sizeof_ker; | ||
| 4312 | int err; | ||
| 4313 | int h, w; | ||
| 4314 | int in_offset_h, in_offset_w; | ||
| 4315 | int out_offset_h, out_offset_w; | ||
| 4316 | float hf, wf; | ||
| 4317 | int (*prepare_out)(AVFilterContext *ctx); | ||
| 4318 | int have_alpha; | ||
| 4319 | |||
| 4320 | ✗ | s->max_value = (1 << depth) - 1; | |
| 4321 | |||
| 4322 | ✗ | switch (s->interp) { | |
| 4323 | ✗ | case NEAREST: | |
| 4324 | ✗ | s->calculate_kernel = nearest_kernel; | |
| 4325 | ✗ | s->remap_slice = depth <= 8 ? remap1_8bit_slice : remap1_16bit_slice; | |
| 4326 | ✗ | s->elements = 1; | |
| 4327 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4328 | ✗ | sizeof_ker = 0; | |
| 4329 | ✗ | break; | |
| 4330 | ✗ | case BILINEAR: | |
| 4331 | ✗ | s->calculate_kernel = bilinear_kernel; | |
| 4332 | ✗ | s->remap_slice = depth <= 8 ? remap2_8bit_slice : remap2_16bit_slice; | |
| 4333 | ✗ | s->elements = 2 * 2; | |
| 4334 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4335 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4336 | ✗ | break; | |
| 4337 | ✗ | case LAGRANGE9: | |
| 4338 | ✗ | s->calculate_kernel = lagrange_kernel; | |
| 4339 | ✗ | s->remap_slice = depth <= 8 ? remap3_8bit_slice : remap3_16bit_slice; | |
| 4340 | ✗ | s->elements = 3 * 3; | |
| 4341 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4342 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4343 | ✗ | break; | |
| 4344 | ✗ | case BICUBIC: | |
| 4345 | ✗ | s->calculate_kernel = bicubic_kernel; | |
| 4346 | ✗ | s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice; | |
| 4347 | ✗ | s->elements = 4 * 4; | |
| 4348 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4349 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4350 | ✗ | break; | |
| 4351 | ✗ | case LANCZOS: | |
| 4352 | ✗ | s->calculate_kernel = lanczos_kernel; | |
| 4353 | ✗ | s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice; | |
| 4354 | ✗ | s->elements = 4 * 4; | |
| 4355 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4356 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4357 | ✗ | break; | |
| 4358 | ✗ | case SPLINE16: | |
| 4359 | ✗ | s->calculate_kernel = spline16_kernel; | |
| 4360 | ✗ | s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice; | |
| 4361 | ✗ | s->elements = 4 * 4; | |
| 4362 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4363 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4364 | ✗ | break; | |
| 4365 | ✗ | case GAUSSIAN: | |
| 4366 | ✗ | s->calculate_kernel = gaussian_kernel; | |
| 4367 | ✗ | s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice; | |
| 4368 | ✗ | s->elements = 4 * 4; | |
| 4369 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4370 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4371 | ✗ | break; | |
| 4372 | ✗ | case MITCHELL: | |
| 4373 | ✗ | s->calculate_kernel = mitchell_kernel; | |
| 4374 | ✗ | s->remap_slice = depth <= 8 ? remap4_8bit_slice : remap4_16bit_slice; | |
| 4375 | ✗ | s->elements = 4 * 4; | |
| 4376 | ✗ | sizeof_uv = sizeof(int16_t) * s->elements; | |
| 4377 | ✗ | sizeof_ker = sizeof(int16_t) * s->elements; | |
| 4378 | ✗ | break; | |
| 4379 | ✗ | default: | |
| 4380 | ✗ | av_assert0(0); | |
| 4381 | } | ||
| 4382 | |||
| 4383 | ✗ | ff_v360_init(s, depth); | |
| 4384 | |||
| 4385 | ✗ | for (int order = 0; order < NB_RORDERS; order++) { | |
| 4386 | ✗ | const char c = s->rorder[order]; | |
| 4387 | int rorder; | ||
| 4388 | |||
| 4389 | ✗ | if (c == '\0') { | |
| 4390 | ✗ | av_log(ctx, AV_LOG_WARNING, | |
| 4391 | "Incomplete rorder option. Direction for all 3 rotation orders should be specified. Switching to default rorder.\n"); | ||
| 4392 | ✗ | s->rotation_order[0] = YAW; | |
| 4393 | ✗ | s->rotation_order[1] = PITCH; | |
| 4394 | ✗ | s->rotation_order[2] = ROLL; | |
| 4395 | ✗ | break; | |
| 4396 | } | ||
| 4397 | |||
| 4398 | ✗ | rorder = get_rorder(c); | |
| 4399 | ✗ | if (rorder == -1) { | |
| 4400 | ✗ | av_log(ctx, AV_LOG_WARNING, | |
| 4401 | "Incorrect rotation order symbol '%c' in rorder option. Switching to default rorder.\n", c); | ||
| 4402 | ✗ | s->rotation_order[0] = YAW; | |
| 4403 | ✗ | s->rotation_order[1] = PITCH; | |
| 4404 | ✗ | s->rotation_order[2] = ROLL; | |
| 4405 | ✗ | break; | |
| 4406 | } | ||
| 4407 | |||
| 4408 | ✗ | s->rotation_order[order] = rorder; | |
| 4409 | } | ||
| 4410 | |||
| 4411 | ✗ | switch (s->in_stereo) { | |
| 4412 | ✗ | case STEREO_2D: | |
| 4413 | ✗ | w = inlink->w; | |
| 4414 | ✗ | h = inlink->h; | |
| 4415 | ✗ | in_offset_w = in_offset_h = 0; | |
| 4416 | ✗ | break; | |
| 4417 | ✗ | case STEREO_SBS: | |
| 4418 | ✗ | w = inlink->w / 2; | |
| 4419 | ✗ | h = inlink->h; | |
| 4420 | ✗ | in_offset_w = w; | |
| 4421 | ✗ | in_offset_h = 0; | |
| 4422 | ✗ | break; | |
| 4423 | ✗ | case STEREO_TB: | |
| 4424 | ✗ | w = inlink->w; | |
| 4425 | ✗ | h = inlink->h / 2; | |
| 4426 | ✗ | in_offset_w = 0; | |
| 4427 | ✗ | in_offset_h = h; | |
| 4428 | ✗ | break; | |
| 4429 | ✗ | default: | |
| 4430 | ✗ | av_unreachable("All valid cases are handled"); | |
| 4431 | } | ||
| 4432 | |||
| 4433 | ✗ | set_dimensions(s->inplanewidth, s->inplaneheight, w, h, desc); | |
| 4434 | ✗ | set_dimensions(s->in_offset_w, s->in_offset_h, in_offset_w, in_offset_h, desc); | |
| 4435 | |||
| 4436 | ✗ | s->in_width = s->inplanewidth[0]; | |
| 4437 | ✗ | s->in_height = s->inplaneheight[0]; | |
| 4438 | |||
| 4439 | ✗ | switch (s->in) { | |
| 4440 | ✗ | case CYLINDRICAL: | |
| 4441 | case FLAT: | ||
| 4442 | ✗ | default_ih_fov = 90.f; | |
| 4443 | ✗ | default_iv_fov = 45.f; | |
| 4444 | ✗ | break; | |
| 4445 | ✗ | case EQUISOLID: | |
| 4446 | case ORTHOGRAPHIC: | ||
| 4447 | case STEREOGRAPHIC: | ||
| 4448 | case DUAL_FISHEYE: | ||
| 4449 | case FISHEYE: | ||
| 4450 | ✗ | default_ih_fov = 180.f; | |
| 4451 | ✗ | default_iv_fov = 180.f; | |
| 4452 | ✗ | break; | |
| 4453 | ✗ | default: | |
| 4454 | ✗ | break; | |
| 4455 | } | ||
| 4456 | |||
| 4457 | ✗ | if (s->ih_fov == 0.f) | |
| 4458 | ✗ | s->ih_fov = default_ih_fov; | |
| 4459 | |||
| 4460 | ✗ | if (s->iv_fov == 0.f) | |
| 4461 | ✗ | s->iv_fov = default_iv_fov; | |
| 4462 | |||
| 4463 | ✗ | if (s->id_fov > 0.f) | |
| 4464 | ✗ | fov_from_dfov(s->in, s->id_fov, w, h, &s->ih_fov, &s->iv_fov); | |
| 4465 | |||
| 4466 | ✗ | if (s->in_transpose) | |
| 4467 | ✗ | FFSWAP(int, s->in_width, s->in_height); | |
| 4468 | |||
| 4469 | ✗ | switch (s->in) { | |
| 4470 | ✗ | case EQUIRECTANGULAR: | |
| 4471 | ✗ | s->in_transform = xyz_to_equirect; | |
| 4472 | ✗ | err = prepare_equirect_in(ctx); | |
| 4473 | ✗ | wf = w; | |
| 4474 | ✗ | hf = h; | |
| 4475 | ✗ | break; | |
| 4476 | ✗ | case CUBEMAP_3_2: | |
| 4477 | ✗ | s->in_transform = xyz_to_cube3x2; | |
| 4478 | ✗ | err = prepare_cube_in(ctx); | |
| 4479 | ✗ | wf = w / 3.f * 4.f; | |
| 4480 | ✗ | hf = h; | |
| 4481 | ✗ | break; | |
| 4482 | ✗ | case CUBEMAP_1_6: | |
| 4483 | ✗ | s->in_transform = xyz_to_cube1x6; | |
| 4484 | ✗ | err = prepare_cube_in(ctx); | |
| 4485 | ✗ | wf = w * 4.f; | |
| 4486 | ✗ | hf = h / 3.f; | |
| 4487 | ✗ | break; | |
| 4488 | ✗ | case CUBEMAP_6_1: | |
| 4489 | ✗ | s->in_transform = xyz_to_cube6x1; | |
| 4490 | ✗ | err = prepare_cube_in(ctx); | |
| 4491 | ✗ | wf = w / 3.f * 2.f; | |
| 4492 | ✗ | hf = h * 2.f; | |
| 4493 | ✗ | break; | |
| 4494 | ✗ | case EQUIANGULAR: | |
| 4495 | ✗ | s->in_transform = xyz_to_eac; | |
| 4496 | ✗ | err = prepare_eac_in(ctx); | |
| 4497 | ✗ | wf = w; | |
| 4498 | ✗ | hf = h / 9.f * 8.f; | |
| 4499 | ✗ | break; | |
| 4500 | ✗ | case FLAT: | |
| 4501 | ✗ | s->in_transform = xyz_to_flat; | |
| 4502 | ✗ | err = prepare_flat_in(ctx); | |
| 4503 | ✗ | wf = w; | |
| 4504 | ✗ | hf = h; | |
| 4505 | ✗ | break; | |
| 4506 | ✗ | case PERSPECTIVE: | |
| 4507 | ✗ | av_log(ctx, AV_LOG_ERROR, "Supplied format is not accepted as input.\n"); | |
| 4508 | ✗ | return AVERROR(EINVAL); | |
| 4509 | ✗ | case DUAL_FISHEYE: | |
| 4510 | ✗ | s->in_transform = xyz_to_dfisheye; | |
| 4511 | ✗ | err = prepare_dfisheye_in(ctx); | |
| 4512 | ✗ | wf = w; | |
| 4513 | ✗ | hf = h; | |
| 4514 | ✗ | break; | |
| 4515 | ✗ | case BARREL: | |
| 4516 | ✗ | s->in_transform = xyz_to_barrel; | |
| 4517 | ✗ | err = 0; | |
| 4518 | ✗ | wf = w / 5.f * 4.f; | |
| 4519 | ✗ | hf = h; | |
| 4520 | ✗ | break; | |
| 4521 | ✗ | case STEREOGRAPHIC: | |
| 4522 | ✗ | s->in_transform = xyz_to_stereographic; | |
| 4523 | ✗ | err = prepare_stereographic_in(ctx); | |
| 4524 | ✗ | wf = w; | |
| 4525 | ✗ | hf = h / 2.f; | |
| 4526 | ✗ | break; | |
| 4527 | ✗ | case MERCATOR: | |
| 4528 | ✗ | s->in_transform = xyz_to_mercator; | |
| 4529 | ✗ | err = 0; | |
| 4530 | ✗ | wf = w; | |
| 4531 | ✗ | hf = h / 2.f; | |
| 4532 | ✗ | break; | |
| 4533 | ✗ | case BALL: | |
| 4534 | ✗ | s->in_transform = xyz_to_ball; | |
| 4535 | ✗ | err = 0; | |
| 4536 | ✗ | wf = w; | |
| 4537 | ✗ | hf = h / 2.f; | |
| 4538 | ✗ | break; | |
| 4539 | ✗ | case HAMMER: | |
| 4540 | ✗ | s->in_transform = xyz_to_hammer; | |
| 4541 | ✗ | err = 0; | |
| 4542 | ✗ | wf = w; | |
| 4543 | ✗ | hf = h; | |
| 4544 | ✗ | break; | |
| 4545 | ✗ | case SINUSOIDAL: | |
| 4546 | ✗ | s->in_transform = xyz_to_sinusoidal; | |
| 4547 | ✗ | err = 0; | |
| 4548 | ✗ | wf = w; | |
| 4549 | ✗ | hf = h; | |
| 4550 | ✗ | break; | |
| 4551 | ✗ | case FISHEYE: | |
| 4552 | ✗ | s->in_transform = xyz_to_fisheye; | |
| 4553 | ✗ | err = prepare_fisheye_in(ctx); | |
| 4554 | ✗ | wf = w * 2; | |
| 4555 | ✗ | hf = h; | |
| 4556 | ✗ | break; | |
| 4557 | ✗ | case PANNINI: | |
| 4558 | ✗ | s->in_transform = xyz_to_pannini; | |
| 4559 | ✗ | err = 0; | |
| 4560 | ✗ | wf = w; | |
| 4561 | ✗ | hf = h; | |
| 4562 | ✗ | break; | |
| 4563 | ✗ | case CYLINDRICAL: | |
| 4564 | ✗ | s->in_transform = xyz_to_cylindrical; | |
| 4565 | ✗ | err = prepare_cylindrical_in(ctx); | |
| 4566 | ✗ | wf = w; | |
| 4567 | ✗ | hf = h * 2.f; | |
| 4568 | ✗ | break; | |
| 4569 | ✗ | case CYLINDRICALEA: | |
| 4570 | ✗ | s->in_transform = xyz_to_cylindricalea; | |
| 4571 | ✗ | err = prepare_cylindricalea_in(ctx); | |
| 4572 | ✗ | wf = w; | |
| 4573 | ✗ | hf = h; | |
| 4574 | ✗ | break; | |
| 4575 | ✗ | case TETRAHEDRON: | |
| 4576 | ✗ | s->in_transform = xyz_to_tetrahedron; | |
| 4577 | ✗ | err = 0; | |
| 4578 | ✗ | wf = w; | |
| 4579 | ✗ | hf = h; | |
| 4580 | ✗ | break; | |
| 4581 | ✗ | case BARREL_SPLIT: | |
| 4582 | ✗ | s->in_transform = xyz_to_barrelsplit; | |
| 4583 | ✗ | err = 0; | |
| 4584 | ✗ | wf = w * 4.f / 3.f; | |
| 4585 | ✗ | hf = h; | |
| 4586 | ✗ | break; | |
| 4587 | ✗ | case TSPYRAMID: | |
| 4588 | ✗ | s->in_transform = xyz_to_tspyramid; | |
| 4589 | ✗ | err = 0; | |
| 4590 | ✗ | wf = w; | |
| 4591 | ✗ | hf = h; | |
| 4592 | ✗ | break; | |
| 4593 | ✗ | case HEQUIRECTANGULAR: | |
| 4594 | ✗ | s->in_transform = xyz_to_hequirect; | |
| 4595 | ✗ | err = 0; | |
| 4596 | ✗ | wf = w * 2.f; | |
| 4597 | ✗ | hf = h; | |
| 4598 | ✗ | break; | |
| 4599 | ✗ | case EQUISOLID: | |
| 4600 | ✗ | s->in_transform = xyz_to_equisolid; | |
| 4601 | ✗ | err = prepare_equisolid_in(ctx); | |
| 4602 | ✗ | wf = w; | |
| 4603 | ✗ | hf = h / 2.f; | |
| 4604 | ✗ | break; | |
| 4605 | ✗ | case ORTHOGRAPHIC: | |
| 4606 | ✗ | s->in_transform = xyz_to_orthographic; | |
| 4607 | ✗ | err = prepare_orthographic_in(ctx); | |
| 4608 | ✗ | wf = w; | |
| 4609 | ✗ | hf = h / 2.f; | |
| 4610 | ✗ | break; | |
| 4611 | ✗ | case OCTAHEDRON: | |
| 4612 | ✗ | s->in_transform = xyz_to_octahedron; | |
| 4613 | ✗ | err = 0; | |
| 4614 | ✗ | wf = w; | |
| 4615 | ✗ | hf = h / 2.f; | |
| 4616 | ✗ | break; | |
| 4617 | ✗ | default: | |
| 4618 | ✗ | av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n"); | |
| 4619 | ✗ | return AVERROR_BUG; | |
| 4620 | } | ||
| 4621 | |||
| 4622 | ✗ | if (err != 0) { | |
| 4623 | ✗ | return err; | |
| 4624 | } | ||
| 4625 | |||
| 4626 | ✗ | switch (s->out) { | |
| 4627 | ✗ | case EQUIRECTANGULAR: | |
| 4628 | ✗ | s->out_transform = equirect_to_xyz; | |
| 4629 | ✗ | prepare_out = prepare_equirect_out; | |
| 4630 | ✗ | w = lrintf(wf); | |
| 4631 | ✗ | h = lrintf(hf); | |
| 4632 | ✗ | break; | |
| 4633 | ✗ | case CUBEMAP_3_2: | |
| 4634 | ✗ | s->out_transform = cube3x2_to_xyz; | |
| 4635 | ✗ | prepare_out = prepare_cube_out; | |
| 4636 | ✗ | w = lrintf(wf / 4.f * 3.f); | |
| 4637 | ✗ | h = lrintf(hf); | |
| 4638 | ✗ | break; | |
| 4639 | ✗ | case CUBEMAP_1_6: | |
| 4640 | ✗ | s->out_transform = cube1x6_to_xyz; | |
| 4641 | ✗ | prepare_out = prepare_cube_out; | |
| 4642 | ✗ | w = lrintf(wf / 4.f); | |
| 4643 | ✗ | h = lrintf(hf * 3.f); | |
| 4644 | ✗ | break; | |
| 4645 | ✗ | case CUBEMAP_6_1: | |
| 4646 | ✗ | s->out_transform = cube6x1_to_xyz; | |
| 4647 | ✗ | prepare_out = prepare_cube_out; | |
| 4648 | ✗ | w = lrintf(wf / 2.f * 3.f); | |
| 4649 | ✗ | h = lrintf(hf / 2.f); | |
| 4650 | ✗ | break; | |
| 4651 | ✗ | case EQUIANGULAR: | |
| 4652 | ✗ | s->out_transform = eac_to_xyz; | |
| 4653 | ✗ | prepare_out = prepare_eac_out; | |
| 4654 | ✗ | w = lrintf(wf); | |
| 4655 | ✗ | h = lrintf(hf / 8.f * 9.f); | |
| 4656 | ✗ | break; | |
| 4657 | ✗ | case FLAT: | |
| 4658 | ✗ | s->out_transform = flat_to_xyz; | |
| 4659 | ✗ | prepare_out = prepare_flat_out; | |
| 4660 | ✗ | w = lrintf(wf); | |
| 4661 | ✗ | h = lrintf(hf); | |
| 4662 | ✗ | break; | |
| 4663 | ✗ | case DUAL_FISHEYE: | |
| 4664 | ✗ | s->out_transform = dfisheye_to_xyz; | |
| 4665 | ✗ | prepare_out = prepare_fisheye_out; | |
| 4666 | ✗ | w = lrintf(wf); | |
| 4667 | ✗ | h = lrintf(hf); | |
| 4668 | ✗ | break; | |
| 4669 | ✗ | case BARREL: | |
| 4670 | ✗ | s->out_transform = barrel_to_xyz; | |
| 4671 | ✗ | prepare_out = NULL; | |
| 4672 | ✗ | w = lrintf(wf / 4.f * 5.f); | |
| 4673 | ✗ | h = lrintf(hf); | |
| 4674 | ✗ | break; | |
| 4675 | ✗ | case STEREOGRAPHIC: | |
| 4676 | ✗ | s->out_transform = stereographic_to_xyz; | |
| 4677 | ✗ | prepare_out = prepare_stereographic_out; | |
| 4678 | ✗ | w = lrintf(wf); | |
| 4679 | ✗ | h = lrintf(hf * 2.f); | |
| 4680 | ✗ | break; | |
| 4681 | ✗ | case MERCATOR: | |
| 4682 | ✗ | s->out_transform = mercator_to_xyz; | |
| 4683 | ✗ | prepare_out = NULL; | |
| 4684 | ✗ | w = lrintf(wf); | |
| 4685 | ✗ | h = lrintf(hf * 2.f); | |
| 4686 | ✗ | break; | |
| 4687 | ✗ | case BALL: | |
| 4688 | ✗ | s->out_transform = ball_to_xyz; | |
| 4689 | ✗ | prepare_out = NULL; | |
| 4690 | ✗ | w = lrintf(wf); | |
| 4691 | ✗ | h = lrintf(hf * 2.f); | |
| 4692 | ✗ | break; | |
| 4693 | ✗ | case HAMMER: | |
| 4694 | ✗ | s->out_transform = hammer_to_xyz; | |
| 4695 | ✗ | prepare_out = NULL; | |
| 4696 | ✗ | w = lrintf(wf); | |
| 4697 | ✗ | h = lrintf(hf); | |
| 4698 | ✗ | break; | |
| 4699 | ✗ | case SINUSOIDAL: | |
| 4700 | ✗ | s->out_transform = sinusoidal_to_xyz; | |
| 4701 | ✗ | prepare_out = NULL; | |
| 4702 | ✗ | w = lrintf(wf); | |
| 4703 | ✗ | h = lrintf(hf); | |
| 4704 | ✗ | break; | |
| 4705 | ✗ | case FISHEYE: | |
| 4706 | ✗ | s->out_transform = fisheye_to_xyz; | |
| 4707 | ✗ | prepare_out = prepare_fisheye_out; | |
| 4708 | ✗ | w = lrintf(wf * 0.5f); | |
| 4709 | ✗ | h = lrintf(hf); | |
| 4710 | ✗ | break; | |
| 4711 | ✗ | case PANNINI: | |
| 4712 | ✗ | s->out_transform = pannini_to_xyz; | |
| 4713 | ✗ | prepare_out = NULL; | |
| 4714 | ✗ | w = lrintf(wf); | |
| 4715 | ✗ | h = lrintf(hf); | |
| 4716 | ✗ | break; | |
| 4717 | ✗ | case CYLINDRICAL: | |
| 4718 | ✗ | s->out_transform = cylindrical_to_xyz; | |
| 4719 | ✗ | prepare_out = prepare_cylindrical_out; | |
| 4720 | ✗ | w = lrintf(wf); | |
| 4721 | ✗ | h = lrintf(hf * 0.5f); | |
| 4722 | ✗ | break; | |
| 4723 | ✗ | case CYLINDRICALEA: | |
| 4724 | ✗ | s->out_transform = cylindricalea_to_xyz; | |
| 4725 | ✗ | prepare_out = prepare_cylindricalea_out; | |
| 4726 | ✗ | w = lrintf(wf); | |
| 4727 | ✗ | h = lrintf(hf); | |
| 4728 | ✗ | break; | |
| 4729 | ✗ | case PERSPECTIVE: | |
| 4730 | ✗ | s->out_transform = perspective_to_xyz; | |
| 4731 | ✗ | prepare_out = NULL; | |
| 4732 | ✗ | w = lrintf(wf / 2.f); | |
| 4733 | ✗ | h = lrintf(hf); | |
| 4734 | ✗ | break; | |
| 4735 | ✗ | case TETRAHEDRON: | |
| 4736 | ✗ | s->out_transform = tetrahedron_to_xyz; | |
| 4737 | ✗ | prepare_out = NULL; | |
| 4738 | ✗ | w = lrintf(wf); | |
| 4739 | ✗ | h = lrintf(hf); | |
| 4740 | ✗ | break; | |
| 4741 | ✗ | case BARREL_SPLIT: | |
| 4742 | ✗ | s->out_transform = barrelsplit_to_xyz; | |
| 4743 | ✗ | prepare_out = NULL; | |
| 4744 | ✗ | w = lrintf(wf / 4.f * 3.f); | |
| 4745 | ✗ | h = lrintf(hf); | |
| 4746 | ✗ | break; | |
| 4747 | ✗ | case TSPYRAMID: | |
| 4748 | ✗ | s->out_transform = tspyramid_to_xyz; | |
| 4749 | ✗ | prepare_out = NULL; | |
| 4750 | ✗ | w = lrintf(wf); | |
| 4751 | ✗ | h = lrintf(hf); | |
| 4752 | ✗ | break; | |
| 4753 | ✗ | case HEQUIRECTANGULAR: | |
| 4754 | ✗ | s->out_transform = hequirect_to_xyz; | |
| 4755 | ✗ | prepare_out = NULL; | |
| 4756 | ✗ | w = lrintf(wf / 2.f); | |
| 4757 | ✗ | h = lrintf(hf); | |
| 4758 | ✗ | break; | |
| 4759 | ✗ | case EQUISOLID: | |
| 4760 | ✗ | s->out_transform = equisolid_to_xyz; | |
| 4761 | ✗ | prepare_out = prepare_equisolid_out; | |
| 4762 | ✗ | w = lrintf(wf); | |
| 4763 | ✗ | h = lrintf(hf * 2.f); | |
| 4764 | ✗ | break; | |
| 4765 | ✗ | case ORTHOGRAPHIC: | |
| 4766 | ✗ | s->out_transform = orthographic_to_xyz; | |
| 4767 | ✗ | prepare_out = prepare_orthographic_out; | |
| 4768 | ✗ | w = lrintf(wf); | |
| 4769 | ✗ | h = lrintf(hf * 2.f); | |
| 4770 | ✗ | break; | |
| 4771 | ✗ | case OCTAHEDRON: | |
| 4772 | ✗ | s->out_transform = octahedron_to_xyz; | |
| 4773 | ✗ | prepare_out = NULL; | |
| 4774 | ✗ | w = lrintf(wf); | |
| 4775 | ✗ | h = lrintf(hf * 2.f); | |
| 4776 | ✗ | break; | |
| 4777 | ✗ | default: | |
| 4778 | ✗ | av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n"); | |
| 4779 | ✗ | return AVERROR_BUG; | |
| 4780 | } | ||
| 4781 | |||
| 4782 | // Override resolution with user values if specified | ||
| 4783 | ✗ | if (s->width > 0 && s->height <= 0 && s->h_fov > 0.f && s->v_fov > 0.f && | |
| 4784 | ✗ | s->out == FLAT && s->d_fov == 0.f) { | |
| 4785 | ✗ | w = s->width; | |
| 4786 | ✗ | h = w / tanf(s->h_fov * M_PI / 360.f) * tanf(s->v_fov * M_PI / 360.f); | |
| 4787 | ✗ | } else if (s->width <= 0 && s->height > 0 && s->h_fov > 0.f && s->v_fov > 0.f && | |
| 4788 | ✗ | s->out == FLAT && s->d_fov == 0.f) { | |
| 4789 | ✗ | h = s->height; | |
| 4790 | ✗ | w = h / tanf(s->v_fov * M_PI / 360.f) * tanf(s->h_fov * M_PI / 360.f); | |
| 4791 | ✗ | } else if (s->width > 0 && s->height > 0) { | |
| 4792 | ✗ | w = s->width; | |
| 4793 | ✗ | h = s->height; | |
| 4794 | ✗ | } else if (s->width > 0 || s->height > 0) { | |
| 4795 | ✗ | av_log(ctx, AV_LOG_ERROR, "Both width and height values should be specified.\n"); | |
| 4796 | ✗ | return AVERROR(EINVAL); | |
| 4797 | } else { | ||
| 4798 | ✗ | if (s->out_transpose) | |
| 4799 | ✗ | FFSWAP(int, w, h); | |
| 4800 | |||
| 4801 | ✗ | if (s->in_transpose) | |
| 4802 | ✗ | FFSWAP(int, w, h); | |
| 4803 | } | ||
| 4804 | |||
| 4805 | ✗ | s->width = w; | |
| 4806 | ✗ | s->height = h; | |
| 4807 | |||
| 4808 | ✗ | switch (s->out) { | |
| 4809 | ✗ | case CYLINDRICAL: | |
| 4810 | case FLAT: | ||
| 4811 | ✗ | default_h_fov = 90.f; | |
| 4812 | ✗ | default_v_fov = 45.f; | |
| 4813 | ✗ | break; | |
| 4814 | ✗ | case EQUISOLID: | |
| 4815 | case ORTHOGRAPHIC: | ||
| 4816 | case STEREOGRAPHIC: | ||
| 4817 | case DUAL_FISHEYE: | ||
| 4818 | case FISHEYE: | ||
| 4819 | ✗ | default_h_fov = 180.f; | |
| 4820 | ✗ | default_v_fov = 180.f; | |
| 4821 | ✗ | break; | |
| 4822 | ✗ | default: | |
| 4823 | ✗ | break; | |
| 4824 | } | ||
| 4825 | |||
| 4826 | ✗ | if (s->h_fov == 0.f) | |
| 4827 | ✗ | s->h_fov = default_h_fov; | |
| 4828 | |||
| 4829 | ✗ | if (s->v_fov == 0.f) | |
| 4830 | ✗ | s->v_fov = default_v_fov; | |
| 4831 | |||
| 4832 | ✗ | if (s->d_fov > 0.f) | |
| 4833 | ✗ | fov_from_dfov(s->out, s->d_fov, w, h, &s->h_fov, &s->v_fov); | |
| 4834 | |||
| 4835 | ✗ | if (prepare_out) { | |
| 4836 | ✗ | err = prepare_out(ctx); | |
| 4837 | ✗ | if (err != 0) | |
| 4838 | ✗ | return err; | |
| 4839 | } | ||
| 4840 | |||
| 4841 | ✗ | set_dimensions(s->pr_width, s->pr_height, w, h, desc); | |
| 4842 | |||
| 4843 | ✗ | switch (s->out_stereo) { | |
| 4844 | ✗ | case STEREO_2D: | |
| 4845 | ✗ | out_offset_w = out_offset_h = 0; | |
| 4846 | ✗ | break; | |
| 4847 | ✗ | case STEREO_SBS: | |
| 4848 | ✗ | out_offset_w = w; | |
| 4849 | ✗ | out_offset_h = 0; | |
| 4850 | ✗ | w *= 2; | |
| 4851 | ✗ | break; | |
| 4852 | ✗ | case STEREO_TB: | |
| 4853 | ✗ | out_offset_w = 0; | |
| 4854 | ✗ | out_offset_h = h; | |
| 4855 | ✗ | h *= 2; | |
| 4856 | ✗ | break; | |
| 4857 | ✗ | default: | |
| 4858 | ✗ | av_assert0(0); | |
| 4859 | } | ||
| 4860 | |||
| 4861 | ✗ | set_dimensions(s->out_offset_w, s->out_offset_h, out_offset_w, out_offset_h, desc); | |
| 4862 | ✗ | set_dimensions(s->planewidth, s->planeheight, w, h, desc); | |
| 4863 | |||
| 4864 | ✗ | for (int i = 0; i < 4; i++) | |
| 4865 | ✗ | s->uv_linesize[i] = FFALIGN(s->pr_width[i], 8); | |
| 4866 | |||
| 4867 | ✗ | outlink->h = h; | |
| 4868 | ✗ | outlink->w = w; | |
| 4869 | |||
| 4870 | ✗ | s->nb_threads = FFMIN(outlink->h, ff_filter_get_nb_threads(ctx)); | |
| 4871 | ✗ | s->nb_planes = av_pix_fmt_count_planes(inlink->format); | |
| 4872 | ✗ | have_alpha = !!(desc->flags & AV_PIX_FMT_FLAG_ALPHA); | |
| 4873 | |||
| 4874 | ✗ | if (desc->log2_chroma_h == desc->log2_chroma_w && desc->log2_chroma_h == 0) { | |
| 4875 | ✗ | s->nb_allocated = 1; | |
| 4876 | ✗ | s->map[0] = s->map[1] = s->map[2] = s->map[3] = 0; | |
| 4877 | } else { | ||
| 4878 | ✗ | s->nb_allocated = 2; | |
| 4879 | ✗ | s->map[0] = s->map[3] = 0; | |
| 4880 | ✗ | s->map[1] = s->map[2] = 1; | |
| 4881 | } | ||
| 4882 | |||
| 4883 | ✗ | if (!s->slice_remap) | |
| 4884 | ✗ | s->slice_remap = av_calloc(s->nb_threads, sizeof(*s->slice_remap)); | |
| 4885 | ✗ | if (!s->slice_remap) | |
| 4886 | ✗ | return AVERROR(ENOMEM); | |
| 4887 | |||
| 4888 | ✗ | for (int i = 0; i < s->nb_allocated; i++) { | |
| 4889 | ✗ | err = allocate_plane(s, sizeof_uv, sizeof_ker, sizeof_mask * have_alpha * s->alpha, i); | |
| 4890 | ✗ | if (err < 0) | |
| 4891 | ✗ | return err; | |
| 4892 | } | ||
| 4893 | |||
| 4894 | ✗ | calculate_rotation(s->yaw, s->pitch, s->roll, | |
| 4895 | ✗ | s->rot_quaternion, s->rotation_order); | |
| 4896 | |||
| 4897 | ✗ | set_mirror_modifier(s->h_flip, s->v_flip, s->d_flip, s->output_mirror_modifier); | |
| 4898 | |||
| 4899 | ✗ | ff_filter_execute(ctx, v360_slice, NULL, NULL, s->nb_threads); | |
| 4900 | |||
| 4901 | ✗ | return 0; | |
| 4902 | } | ||
| 4903 | |||
| 4904 | ✗ | static int filter_frame(AVFilterLink *inlink, AVFrame *in) | |
| 4905 | { | ||
| 4906 | ✗ | AVFilterContext *ctx = inlink->dst; | |
| 4907 | ✗ | AVFilterLink *outlink = ctx->outputs[0]; | |
| 4908 | ✗ | V360Context *s = ctx->priv; | |
| 4909 | AVFrame *out; | ||
| 4910 | ThreadData td; | ||
| 4911 | |||
| 4912 | ✗ | out = ff_get_video_buffer(outlink, outlink->w, outlink->h); | |
| 4913 | ✗ | if (!out) { | |
| 4914 | ✗ | av_frame_free(&in); | |
| 4915 | ✗ | return AVERROR(ENOMEM); | |
| 4916 | } | ||
| 4917 | ✗ | av_frame_copy_props(out, in); | |
| 4918 | |||
| 4919 | ✗ | td.in = in; | |
| 4920 | ✗ | td.out = out; | |
| 4921 | |||
| 4922 | ✗ | ff_filter_execute(ctx, s->remap_slice, &td, NULL, s->nb_threads); | |
| 4923 | |||
| 4924 | ✗ | av_frame_free(&in); | |
| 4925 | ✗ | return ff_filter_frame(outlink, out); | |
| 4926 | } | ||
| 4927 | |||
| 4928 | ✗ | static void reset_rot(V360Context *s) | |
| 4929 | { | ||
| 4930 | ✗ | s->rot_quaternion[0][0] = 1.f; | |
| 4931 | ✗ | s->rot_quaternion[0][1] = s->rot_quaternion[0][2] = s->rot_quaternion[0][3] = 0.f; | |
| 4932 | ✗ | } | |
| 4933 | |||
| 4934 | ✗ | static int process_command(AVFilterContext *ctx, const char *cmd, const char *args, | |
| 4935 | char *res, int res_len, int flags) | ||
| 4936 | { | ||
| 4937 | ✗ | V360Context *s = ctx->priv; | |
| 4938 | int ret; | ||
| 4939 | |||
| 4940 | ✗ | if (s->reset_rot <= 0) | |
| 4941 | ✗ | s->yaw = s->pitch = s->roll = 0.f; | |
| 4942 | ✗ | if (s->reset_rot < 0) | |
| 4943 | ✗ | s->reset_rot = 0; | |
| 4944 | |||
| 4945 | ✗ | ret = ff_filter_process_command(ctx, cmd, args, res, res_len, flags); | |
| 4946 | ✗ | if (ret < 0) | |
| 4947 | ✗ | return ret; | |
| 4948 | |||
| 4949 | ✗ | if (s->reset_rot) | |
| 4950 | ✗ | reset_rot(s); | |
| 4951 | |||
| 4952 | ✗ | return config_output(ctx->outputs[0]); | |
| 4953 | } | ||
| 4954 | |||
| 4955 | ✗ | static av_cold int init(AVFilterContext *ctx) | |
| 4956 | { | ||
| 4957 | ✗ | V360Context *s = ctx->priv; | |
| 4958 | |||
| 4959 | ✗ | reset_rot(s); | |
| 4960 | |||
| 4961 | ✗ | return 0; | |
| 4962 | } | ||
| 4963 | |||
| 4964 | ✗ | static av_cold void uninit(AVFilterContext *ctx) | |
| 4965 | { | ||
| 4966 | ✗ | V360Context *s = ctx->priv; | |
| 4967 | |||
| 4968 | ✗ | for (int n = 0; n < s->nb_threads && s->slice_remap; n++) { | |
| 4969 | ✗ | SliceXYRemap *r = &s->slice_remap[n]; | |
| 4970 | |||
| 4971 | ✗ | for (int p = 0; p < s->nb_allocated; p++) { | |
| 4972 | ✗ | av_freep(&r->u[p]); | |
| 4973 | ✗ | av_freep(&r->v[p]); | |
| 4974 | ✗ | av_freep(&r->ker[p]); | |
| 4975 | } | ||
| 4976 | |||
| 4977 | ✗ | av_freep(&r->mask); | |
| 4978 | } | ||
| 4979 | |||
| 4980 | ✗ | av_freep(&s->slice_remap); | |
| 4981 | ✗ | } | |
| 4982 | |||
| 4983 | static const AVFilterPad inputs[] = { | ||
| 4984 | { | ||
| 4985 | .name = "default", | ||
| 4986 | .type = AVMEDIA_TYPE_VIDEO, | ||
| 4987 | .filter_frame = filter_frame, | ||
| 4988 | }, | ||
| 4989 | }; | ||
| 4990 | |||
| 4991 | static const AVFilterPad outputs[] = { | ||
| 4992 | { | ||
| 4993 | .name = "default", | ||
| 4994 | .type = AVMEDIA_TYPE_VIDEO, | ||
| 4995 | .config_props = config_output, | ||
| 4996 | }, | ||
| 4997 | }; | ||
| 4998 | |||
| 4999 | const FFFilter ff_vf_v360 = { | ||
| 5000 | .p.name = "v360", | ||
| 5001 | .p.description = NULL_IF_CONFIG_SMALL("Convert 360 projection of video."), | ||
| 5002 | .p.priv_class = &v360_class, | ||
| 5003 | .p.flags = AVFILTER_FLAG_SLICE_THREADS, | ||
| 5004 | .priv_size = sizeof(V360Context), | ||
| 5005 | .init = init, | ||
| 5006 | .uninit = uninit, | ||
| 5007 | FILTER_INPUTS(inputs), | ||
| 5008 | FILTER_OUTPUTS(outputs), | ||
| 5009 | FILTER_QUERY_FUNC2(query_formats), | ||
| 5010 | .process_command = process_command, | ||
| 5011 | }; | ||
| 5012 |