FFmpeg coverage


Directory: ../../../ffmpeg/
File: src/libavfilter/vf_normalize.c
Date: 2024-04-24 02:45:42
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1 /*
2 * Copyright (c) 2017 Richard Ling
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21 /*
22 * Normalize RGB video (aka histogram stretching, contrast stretching).
23 * See: https://en.wikipedia.org/wiki/Normalization_(image_processing)
24 *
25 * For each channel of each frame, the filter computes the input range and maps
26 * it linearly to the user-specified output range. The output range defaults
27 * to the full dynamic range from pure black to pure white.
28 *
29 * Naively maximising the dynamic range of each frame of video in isolation
30 * may cause flickering (rapid changes in brightness of static objects in the
31 * scene) when small dark or bright objects enter or leave the scene. This
32 * filter can apply temporal smoothing to the input range to reduce flickering.
33 * Temporal smoothing is similar to the auto-exposure (automatic gain control)
34 * on a video camera, which performs the same function; and, like a video
35 * camera, it may cause a period of over- or under-exposure of the video.
36 *
37 * The filter can normalize the R,G,B channels independently, which may cause
38 * color shifting, or link them together as a single channel, which prevents
39 * color shifting. More precisely, linked normalization preserves hue (as it's
40 * defined in HSV/HSL color spaces) while independent normalization does not.
41 * Independent normalization can be used to remove color casts, such as the
42 * blue cast from underwater video, restoring more natural colors. The filter
43 * can also combine independent and linked normalization in any ratio.
44 *
45 * Finally the overall strength of the filter can be adjusted, from no effect
46 * to full normalization.
47 *
48 * The 5 AVOptions are:
49 * blackpt, Colors which define the output range. The minimum input value
50 * whitept is mapped to the blackpt. The maximum input value is mapped to
51 * the whitept. The defaults are black and white respectively.
52 * Specifying white for blackpt and black for whitept will give
53 * color-inverted, normalized video. Shades of grey can be used
54 * to reduce the dynamic range (contrast). Specifying saturated
55 * colors here can create some interesting effects.
56 *
57 * smoothing The amount of temporal smoothing, expressed in frames (>=0).
58 * the minimum and maximum input values of each channel are
59 * smoothed using a rolling average over the current frame and
60 * that many previous frames of video. Defaults to 0 (no temporal
61 * smoothing).
62 *
63 * independence
64 * Controls the ratio of independent (color shifting) channel
65 * normalization to linked (color preserving) normalization. 0.0
66 * is fully linked, 1.0 is fully independent. Defaults to fully
67 * independent.
68 *
69 * strength Overall strength of the filter. 1.0 is full strength. 0.0 is
70 * a rather expensive no-op. Values in between can give a gentle
71 * boost to low-contrast video without creating an artificial
72 * over-processed look. The default is full strength.
73 */
74
75 #include "libavutil/intreadwrite.h"
76 #include "libavutil/mem.h"
77 #include "libavutil/opt.h"
78 #include "libavutil/pixdesc.h"
79 #include "avfilter.h"
80 #include "drawutils.h"
81 #include "internal.h"
82 #include "video.h"
83
84 typedef struct NormalizeHistory {
85 uint16_t *history; // History entries.
86 uint64_t history_sum; // Sum of history entries.
87 } NormalizeHistory;
88
89 typedef struct NormalizeLocal {
90 uint16_t in; // Original input byte value for this frame.
91 float smoothed; // Smoothed input value [0,255].
92 float out; // Output value [0,255]
93 } NormalizeLocal;
94
95 typedef struct NormalizeContext {
96 const AVClass *class;
97
98 // Storage for the corresponding AVOptions
99 uint8_t blackpt[4];
100 uint8_t whitept[4];
101 int smoothing;
102 float independence;
103 float strength;
104
105 uint8_t co[4]; // Offsets to R,G,B,A bytes respectively in each pixel
106 int depth;
107 int sblackpt[4];
108 int swhitept[4];
109 int num_components; // Number of components in the pixel format
110 int step;
111 int history_len; // Number of frames to average; based on smoothing factor
112 int frame_num; // Increments on each frame, starting from 0.
113
114 // Per-extremum, per-channel history, for temporal smoothing.
115 NormalizeHistory min[3], max[3]; // Min and max for each channel in {R,G,B}.
116 uint16_t *history_mem; // Single allocation for above history entries
117
118 uint16_t lut[3][65536]; // Lookup table
119
120 void (*find_min_max)(struct NormalizeContext *s, AVFrame *in, NormalizeLocal min[3], NormalizeLocal max[3]);
121 void (*process)(struct NormalizeContext *s, AVFrame *in, AVFrame *out);
122 } NormalizeContext;
123
124 #define OFFSET(x) offsetof(NormalizeContext, x)
125 #define FLAGS AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM
126 #define FLAGSR AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
127
128 static const AVOption normalize_options[] = {
129 { "blackpt", "output color to which darkest input color is mapped", OFFSET(blackpt), AV_OPT_TYPE_COLOR, { .str = "black" }, 0, 0, FLAGSR },
130 { "whitept", "output color to which brightest input color is mapped", OFFSET(whitept), AV_OPT_TYPE_COLOR, { .str = "white" }, 0, 0, FLAGSR },
131 { "smoothing", "amount of temporal smoothing of the input range, to reduce flicker", OFFSET(smoothing), AV_OPT_TYPE_INT, {.i64=0}, 0, INT_MAX/8, FLAGS },
132 { "independence", "proportion of independent to linked channel normalization", OFFSET(independence), AV_OPT_TYPE_FLOAT, {.dbl=1.0}, 0.0, 1.0, FLAGSR },
133 { "strength", "strength of filter, from no effect to full normalization", OFFSET(strength), AV_OPT_TYPE_FLOAT, {.dbl=1.0}, 0.0, 1.0, FLAGSR },
134 { NULL }
135 };
136
137 AVFILTER_DEFINE_CLASS(normalize);
138
139 static void find_min_max(NormalizeContext *s, AVFrame *in, NormalizeLocal min[3], NormalizeLocal max[3])
140 {
141 for (int c = 0; c < 3; c++)
142 min[c].in = max[c].in = in->data[0][s->co[c]];
143 for (int y = 0; y < in->height; y++) {
144 uint8_t *inp = in->data[0] + y * in->linesize[0];
145 for (int x = 0; x < in->width; x++) {
146 for (int c = 0; c < 3; c++) {
147 min[c].in = FFMIN(min[c].in, inp[s->co[c]]);
148 max[c].in = FFMAX(max[c].in, inp[s->co[c]]);
149 }
150 inp += s->step;
151 }
152 }
153 }
154
155 static void process(NormalizeContext *s, AVFrame *in, AVFrame *out)
156 {
157 for (int y = 0; y < in->height; y++) {
158 uint8_t *inp = in->data[0] + y * in->linesize[0];
159 uint8_t *outp = out->data[0] + y * out->linesize[0];
160 for (int x = 0; x < in->width; x++) {
161 for (int c = 0; c < 3; c++)
162 outp[s->co[c]] = s->lut[c][inp[s->co[c]]];
163 if (s->num_components == 4)
164 // Copy alpha as-is.
165 outp[s->co[3]] = inp[s->co[3]];
166 inp += s->step;
167 outp += s->step;
168 }
169 }
170 }
171
172 static void find_min_max_planar(NormalizeContext *s, AVFrame *in, NormalizeLocal min[3], NormalizeLocal max[3])
173 {
174 min[0].in = max[0].in = in->data[2][0];
175 min[1].in = max[1].in = in->data[0][0];
176 min[2].in = max[2].in = in->data[1][0];
177 for (int y = 0; y < in->height; y++) {
178 uint8_t *inrp = in->data[2] + y * in->linesize[2];
179 uint8_t *ingp = in->data[0] + y * in->linesize[0];
180 uint8_t *inbp = in->data[1] + y * in->linesize[1];
181 for (int x = 0; x < in->width; x++) {
182 min[0].in = FFMIN(min[0].in, inrp[x]);
183 max[0].in = FFMAX(max[0].in, inrp[x]);
184 min[1].in = FFMIN(min[1].in, ingp[x]);
185 max[1].in = FFMAX(max[1].in, ingp[x]);
186 min[2].in = FFMIN(min[2].in, inbp[x]);
187 max[2].in = FFMAX(max[2].in, inbp[x]);
188 }
189 }
190 }
191
192 static void process_planar(NormalizeContext *s, AVFrame *in, AVFrame *out)
193 {
194 for (int y = 0; y < in->height; y++) {
195 uint8_t *inrp = in->data[2] + y * in->linesize[2];
196 uint8_t *ingp = in->data[0] + y * in->linesize[0];
197 uint8_t *inbp = in->data[1] + y * in->linesize[1];
198 uint8_t *inap = in->data[3] + y * in->linesize[3];
199 uint8_t *outrp = out->data[2] + y * out->linesize[2];
200 uint8_t *outgp = out->data[0] + y * out->linesize[0];
201 uint8_t *outbp = out->data[1] + y * out->linesize[1];
202 uint8_t *outap = out->data[3] + y * out->linesize[3];
203 for (int x = 0; x < in->width; x++) {
204 outrp[x] = s->lut[0][inrp[x]];
205 outgp[x] = s->lut[1][ingp[x]];
206 outbp[x] = s->lut[2][inbp[x]];
207 if (s->num_components == 4)
208 outap[x] = inap[x];
209 }
210 }
211 }
212
213 static void find_min_max_16(NormalizeContext *s, AVFrame *in, NormalizeLocal min[3], NormalizeLocal max[3])
214 {
215 for (int c = 0; c < 3; c++)
216 min[c].in = max[c].in = AV_RN16(in->data[0] + 2 * s->co[c]);
217 for (int y = 0; y < in->height; y++) {
218 uint16_t *inp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
219 for (int x = 0; x < in->width; x++) {
220 for (int c = 0; c < 3; c++) {
221 min[c].in = FFMIN(min[c].in, inp[s->co[c]]);
222 max[c].in = FFMAX(max[c].in, inp[s->co[c]]);
223 }
224 inp += s->step;
225 }
226 }
227 }
228
229 static void process_16(NormalizeContext *s, AVFrame *in, AVFrame *out)
230 {
231 for (int y = 0; y < in->height; y++) {
232 uint16_t *inp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
233 uint16_t *outp = (uint16_t *)(out->data[0] + y * out->linesize[0]);
234 for (int x = 0; x < in->width; x++) {
235 for (int c = 0; c < 3; c++)
236 outp[s->co[c]] = s->lut[c][inp[s->co[c]]];
237 if (s->num_components == 4)
238 // Copy alpha as-is.
239 outp[s->co[3]] = inp[s->co[3]];
240 inp += s->step;
241 outp += s->step;
242 }
243 }
244 }
245
246 static void find_min_max_planar_16(NormalizeContext *s, AVFrame *in, NormalizeLocal min[3], NormalizeLocal max[3])
247 {
248 min[0].in = max[0].in = AV_RN16(in->data[2]);
249 min[1].in = max[1].in = AV_RN16(in->data[0]);
250 min[2].in = max[2].in = AV_RN16(in->data[1]);
251 for (int y = 0; y < in->height; y++) {
252 uint16_t *inrp = (uint16_t *)(in->data[2] + y * in->linesize[2]);
253 uint16_t *ingp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
254 uint16_t *inbp = (uint16_t *)(in->data[1] + y * in->linesize[1]);
255 for (int x = 0; x < in->width; x++) {
256 min[0].in = FFMIN(min[0].in, inrp[x]);
257 max[0].in = FFMAX(max[0].in, inrp[x]);
258 min[1].in = FFMIN(min[1].in, ingp[x]);
259 max[1].in = FFMAX(max[1].in, ingp[x]);
260 min[2].in = FFMIN(min[2].in, inbp[x]);
261 max[2].in = FFMAX(max[2].in, inbp[x]);
262 }
263 }
264 }
265
266 static void process_planar_16(NormalizeContext *s, AVFrame *in, AVFrame *out)
267 {
268 for (int y = 0; y < in->height; y++) {
269 uint16_t *inrp = (uint16_t *)(in->data[2] + y * in->linesize[2]);
270 uint16_t *ingp = (uint16_t *)(in->data[0] + y * in->linesize[0]);
271 uint16_t *inbp = (uint16_t *)(in->data[1] + y * in->linesize[1]);
272 uint16_t *inap = (uint16_t *)(in->data[3] + y * in->linesize[3]);
273 uint16_t *outrp = (uint16_t *)(out->data[2] + y * out->linesize[2]);
274 uint16_t *outgp = (uint16_t *)(out->data[0] + y * out->linesize[0]);
275 uint16_t *outbp = (uint16_t *)(out->data[1] + y * out->linesize[1]);
276 uint16_t *outap = (uint16_t *)(out->data[3] + y * out->linesize[3]);
277 for (int x = 0; x < in->width; x++) {
278 outrp[x] = s->lut[0][inrp[x]];
279 outgp[x] = s->lut[1][ingp[x]];
280 outbp[x] = s->lut[2][inbp[x]];
281 if (s->num_components == 4)
282 outap[x] = inap[x];
283 }
284 }
285 }
286
287 // This function is the main guts of the filter. Normalizes the input frame
288 // into the output frame. The frames are known to have the same dimensions
289 // and pixel format.
290 static void normalize(NormalizeContext *s, AVFrame *in, AVFrame *out)
291 {
292 // Per-extremum, per-channel local variables.
293 NormalizeLocal min[3], max[3]; // Min and max for each channel in {R,G,B}.
294
295 float rgb_min_smoothed; // Min input range for linked normalization
296 float rgb_max_smoothed; // Max input range for linked normalization
297 int c;
298
299 // First, scan the input frame to find, for each channel, the minimum
300 // (min.in) and maximum (max.in) values present in the channel.
301 s->find_min_max(s, in, min, max);
302
303 // Next, for each channel, push min.in and max.in into their respective
304 // histories, to determine the min.smoothed and max.smoothed for this frame.
305 {
306 int history_idx = s->frame_num % s->history_len;
307 // Assume the history is not yet full; num_history_vals is the number
308 // of frames received so far including the current frame.
309 int num_history_vals = s->frame_num + 1;
310 if (s->frame_num >= s->history_len) {
311 //The history is full; drop oldest value and cap num_history_vals.
312 for (c = 0; c < 3; c++) {
313 s->min[c].history_sum -= s->min[c].history[history_idx];
314 s->max[c].history_sum -= s->max[c].history[history_idx];
315 }
316 num_history_vals = s->history_len;
317 }
318 // For each extremum, update history_sum and calculate smoothed value
319 // as the rolling average of the history entries.
320 for (c = 0; c < 3; c++) {
321 s->min[c].history_sum += (s->min[c].history[history_idx] = min[c].in);
322 min[c].smoothed = s->min[c].history_sum / (float)num_history_vals;
323 s->max[c].history_sum += (s->max[c].history[history_idx] = max[c].in);
324 max[c].smoothed = s->max[c].history_sum / (float)num_history_vals;
325 }
326 }
327
328 // Determine the input range for linked normalization. This is simply the
329 // minimum of the per-channel minimums, and the maximum of the per-channel
330 // maximums.
331 rgb_min_smoothed = FFMIN3(min[0].smoothed, min[1].smoothed, min[2].smoothed);
332 rgb_max_smoothed = FFMAX3(max[0].smoothed, max[1].smoothed, max[2].smoothed);
333
334 // Now, process each channel to determine the input and output range and
335 // build the lookup tables.
336 for (c = 0; c < 3; c++) {
337 int in_val;
338 // Adjust the input range for this channel [min.smoothed,max.smoothed]
339 // by mixing in the correct proportion of the linked normalization
340 // input range [rgb_min_smoothed,rgb_max_smoothed].
341 min[c].smoothed = (min[c].smoothed * s->independence)
342 + (rgb_min_smoothed * (1.0f - s->independence));
343 max[c].smoothed = (max[c].smoothed * s->independence)
344 + (rgb_max_smoothed * (1.0f - s->independence));
345
346 // Calculate the output range [min.out,max.out] as a ratio of the full-
347 // strength output range [blackpt,whitept] and the original input range
348 // [min.in,max.in], based on the user-specified filter strength.
349 min[c].out = (s->sblackpt[c] * s->strength)
350 + (min[c].in * (1.0f - s->strength));
351 max[c].out = (s->swhitept[c] * s->strength)
352 + (max[c].in * (1.0f - s->strength));
353
354 // Now, build a lookup table which linearly maps the adjusted input range
355 // [min.smoothed,max.smoothed] to the output range [min.out,max.out].
356 // Perform the linear interpolation for each x:
357 // lut[x] = (int)(float(x - min.smoothed) * scale + max.out + 0.5)
358 // where scale = (max.out - min.out) / (max.smoothed - min.smoothed)
359 if (min[c].smoothed == max[c].smoothed) {
360 // There is no dynamic range to expand. No mapping for this channel.
361 for (in_val = min[c].in; in_val <= max[c].in; in_val++)
362 s->lut[c][in_val] = min[c].out;
363 } else {
364 // We must set lookup values for all values in the original input
365 // range [min.in,max.in]. Since the original input range may be
366 // larger than [min.smoothed,max.smoothed], some output values may
367 // fall outside the [0,255] dynamic range. We need to clamp them.
368 float scale = (max[c].out - min[c].out) / (max[c].smoothed - min[c].smoothed);
369 for (in_val = min[c].in; in_val <= max[c].in; in_val++) {
370 int out_val = (in_val - min[c].smoothed) * scale + min[c].out + 0.5f;
371 out_val = av_clip_uintp2_c(out_val, s->depth);
372 s->lut[c][in_val] = out_val;
373 }
374 }
375 }
376
377 // Finally, process the pixels of the input frame using the lookup tables.
378 s->process(s, in, out);
379
380 s->frame_num++;
381 }
382
383 // Now we define all the functions accessible from the ff_vf_normalize class,
384 // which is ffmpeg's interface to our filter. See doc/filter_design.txt and
385 // doc/writing_filters.txt for descriptions of what these interface functions
386 // are expected to do.
387
388 // The pixel formats that our filter supports. We should be able to process
389 // any 8-bit RGB formats. 16-bit support might be useful one day.
390 static const enum AVPixelFormat pixel_fmts[] = {
391 AV_PIX_FMT_RGB24,
392 AV_PIX_FMT_BGR24,
393 AV_PIX_FMT_ARGB,
394 AV_PIX_FMT_RGBA,
395 AV_PIX_FMT_ABGR,
396 AV_PIX_FMT_BGRA,
397 AV_PIX_FMT_0RGB,
398 AV_PIX_FMT_RGB0,
399 AV_PIX_FMT_0BGR,
400 AV_PIX_FMT_BGR0,
401 AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48,
402 AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
403 AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10,
404 AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
405 AV_PIX_FMT_GBRAP, AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
406 AV_PIX_FMT_NONE
407 };
408
409 // At this point we know the pixel format used for both input and output. We
410 // can also access the frame rate of the input video and allocate some memory
411 // appropriately
412 static int config_input(AVFilterLink *inlink)
413 {
414 NormalizeContext *s = inlink->dst->priv;
415 // Store offsets to R,G,B,A bytes respectively in each pixel
416 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
417 int c, planar, scale;
418
419 ff_fill_rgba_map(s->co, inlink->format);
420 s->depth = desc->comp[0].depth;
421 scale = 1 << (s->depth - 8);
422 s->num_components = desc->nb_components;
423 s->step = av_get_padded_bits_per_pixel(desc) >> (3 + (s->depth > 8));
424 // Convert smoothing value to history_len (a count of frames to average,
425 // must be at least 1). Currently this is a direct assignment, but the
426 // smoothing value was originally envisaged as a number of seconds. In
427 // future it would be nice to set history_len using a number of seconds,
428 // but VFR video is currently an obstacle to doing so.
429 s->history_len = s->smoothing + 1;
430 // Allocate the history buffers -- there are 6 -- one for each extrema.
431 // s->smoothing is limited to INT_MAX/8, so that (s->history_len * 6)
432 // can't overflow on 32bit causing a too-small allocation.
433 s->history_mem = av_malloc(s->history_len * 6 * sizeof(*s->history_mem));
434 if (s->history_mem == NULL)
435 return AVERROR(ENOMEM);
436
437 for (c = 0; c < 3; c++) {
438 s->min[c].history = s->history_mem + (c*2) * s->history_len;
439 s->max[c].history = s->history_mem + (c*2+1) * s->history_len;
440 s->sblackpt[c] = scale * s->blackpt[c] + (s->blackpt[c] & (1 << (s->depth - 8)));
441 s->swhitept[c] = scale * s->whitept[c] + (s->whitept[c] & (1 << (s->depth - 8)));
442 }
443
444 planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
445
446 if (s->depth <= 8) {
447 s->find_min_max = planar ? find_min_max_planar : find_min_max;
448 s->process = planar? process_planar : process;
449 } else {
450 s->find_min_max = planar ? find_min_max_planar_16 : find_min_max_16;
451 s->process = planar? process_planar_16 : process_16;
452 }
453
454 return 0;
455 }
456
457 // Free any memory allocations here
458 static av_cold void uninit(AVFilterContext *ctx)
459 {
460 NormalizeContext *s = ctx->priv;
461
462 av_freep(&s->history_mem);
463 }
464
465 // This function is pretty much standard from doc/writing_filters.txt. It
466 // tries to do in-place filtering where possible, only allocating a new output
467 // frame when absolutely necessary.
468 static int filter_frame(AVFilterLink *inlink, AVFrame *in)
469 {
470 AVFilterContext *ctx = inlink->dst;
471 AVFilterLink *outlink = ctx->outputs[0];
472 NormalizeContext *s = ctx->priv;
473 AVFrame *out;
474 // Set 'direct' if we can modify the input frame in-place. Otherwise we
475 // need to retrieve a new frame from the output link.
476 int direct = av_frame_is_writable(in) && !ctx->is_disabled;
477
478 if (direct) {
479 out = in;
480 } else {
481 out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
482 if (!out) {
483 av_frame_free(&in);
484 return AVERROR(ENOMEM);
485 }
486 av_frame_copy_props(out, in);
487 }
488
489 // Now we've got the input and output frames (which may be the same frame)
490 // perform the filtering with our custom function.
491 normalize(s, in, out);
492
493 if (ctx->is_disabled) {
494 av_frame_free(&out);
495 return ff_filter_frame(outlink, in);
496 }
497
498 if (!direct)
499 av_frame_free(&in);
500
501 return ff_filter_frame(outlink, out);
502 }
503
504 static const AVFilterPad inputs[] = {
505 {
506 .name = "default",
507 .type = AVMEDIA_TYPE_VIDEO,
508 .filter_frame = filter_frame,
509 .config_props = config_input,
510 },
511 };
512
513 const AVFilter ff_vf_normalize = {
514 .name = "normalize",
515 .description = NULL_IF_CONFIG_SMALL("Normalize RGB video."),
516 .priv_size = sizeof(NormalizeContext),
517 .priv_class = &normalize_class,
518 .uninit = uninit,
519 FILTER_INPUTS(inputs),
520 FILTER_OUTPUTS(ff_video_default_filterpad),
521 FILTER_PIXFMTS_ARRAY(pixel_fmts),
522 .flags = AVFILTER_FLAG_SUPPORT_TIMELINE_INTERNAL,
523 .process_command = ff_filter_process_command,
524 };
525